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Carpone
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Re: Whining Monks
Reply #50 - Jul 1st, 2013 at 11:24pm
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Arkat wrote on Jul 1st, 2013 at 8:28pm:
35 Defensive Strikes Stance (from Shintao tree; yes you can have stuff from more than one Monk tree)
15 Iron Skin (also from Shintao tree)

This reduces offhand attacks by 40%.  What were you saying about TWF monks again?
  
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Arkat
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Re: Whining Monks
Reply #51 - Jul 2nd, 2013 at 12:08am
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Carpone wrote on Jul 1st, 2013 at 11:24pm:
This reduces offhand attacks by 40%.  What were you saying about TWF monks again?

Ya, I figured you'd bring that up. I haven't actually noticed a lesser number of offhand attacks while beating up the kobolds in the test dojo. Not sure whether that only applies to unarmed or also to actual two weapon use.

I'll check what happens when I use handwraps and get back to you.
  

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Re: Whining Monks
Reply #52 - Jul 2nd, 2013 at 12:15am
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HairyO wrote on Jul 1st, 2013 at 9:21pm:
Then you risk casters being able to nuke everything, or insta-kill everything, or CC everything.

Though the other option is to create awesome nuking or awesome insta-kill or awesome CC - but then who would want to be the Disco/Web bot?

Its a tough balance and I dont know if I could do it. But then, I dont charge lots of money for a game so its not really on me. The Devs should be the ones coming up with better ideas for balance.

And they should be testing those ideas out on Lamania far more often.


Did you not play MoTU EEs?  They got it right in that content.  They went full-retard after U15.
  
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Bigjunk
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Re: Whining Monks
Reply #53 - Jul 2nd, 2013 at 12:15am
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Arkat wrote on Jul 2nd, 2013 at 12:08am:
Ya, I figured you'd bring that up. I haven't actually noticed a lesser number of offhand attacks while beating up the kobolds in the test dojo. Not sure whether that only applies to unarmed or also to actual two weapon use.

I'll check what happens when I use handwraps and get back to you.


Woah . . . I can check that really easy on a tempest.  BRB . . .
  
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Re: Whining Monks
Reply #54 - Jul 2nd, 2013 at 12:24am
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Bigjunk wrote on Jul 2nd, 2013 at 12:15am:
Woah . . . I can check that really easy on a tempest.  BRB . . .


this ABSOLUTELY is taking away off-hand procs.  if you're not noticing it you're not paying attention.
  
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Arkat
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Re: Whining Monks
Reply #55 - Jul 2nd, 2013 at 12:34am
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Bigjunk wrote on Jul 2nd, 2013 at 12:24am:
this ABSOLUTELY is taking away off-hand procs.  if you're not noticing it you're not paying attention.

You could very well be correct. Maybe I'll fraps it or something and count.
  

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Re: Whining Monks
Reply #56 - Jul 2nd, 2013 at 12:54am
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Arkat wrote on Jul 2nd, 2013 at 12:34am:
You could very well be correct. Maybe I'll fraps it or something and count.


Test it on a tempest with 100% off-hand.  it's obvious.
  
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Re: Whining Monks
Reply #57 - Jul 2nd, 2013 at 6:21am
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HairyO wrote on Jul 1st, 2013 at 9:21pm:
Then you risk casters being able to nuke everything, or insta-kill everything, or CC everything.

Though the other option is to create awesome nuking or awesome insta-kill or awesome CC - but then who would want to be the Disco/Web bot?



Disco/Web bot?  With the enhancement pass, you won't be able to pull that off; one is Enchantment and the other is Conjuration, and the days of the truly versatile Archmage are dead because the only thing you can achieve super-high DC's in is Necromancy.  Your secondary "speciality" won't even matter.

NOTpopejubal wrote on Jul 1st, 2013 at 11:04pm:
That's a good thing.  As long as they have to pick one of those three, I'm delighted.


You might be delighted, but it doesn't make it a good thing.  It is not a good thing, it's a fucking retarded thing.  What do you suppose Wizards are for, if it's not versatility of options?

HairyO wrote on Jul 1st, 2013 at 11:11pm:
Yeah, I think being able to do 1 of 3 works. The whining from the casters seems to be when changes are made and they are no longer capable of doing *all* 3.


The whining right now is because they're not capable of doing any of the three.  And 1 of 3 does NOT fucking work.

The entire point of a Wizard is that their "speciality" lands most of the time on anything that isn't particularly resistant or immune to it, and that they have fallback options to exploit other vulnerabilities if their main schtick doesn't work.  A well-built and geared Wizard should be able to nuke or insta-kill anything they can't CC, CC or nuke anything they can't insta-kill and CC or insta-kill anything they can't nuke.  That's why they get all those fucking spells and feats instead of a crap-ton of spellpoints.

Full-retard saves and random (partial or complete) immunities on trash mobs means that you have to ultra-specialise in ONE thing, which then lands SOME of the time, and your fallback options are so weaksauce that you're basically not contributing.  A scenario in which there is, say, a 10-point difference between your best and worst DC's when there's only a 5-point difference between the best and worst enemy saves means that everything you can do that isn't your main speciality - and for Wizards that is, and is supposed to be, a lot of stuff - is actually useless.

I'm fine with Sorcs being able to pull off nothing but one of the three main categories, or one really effectively and one fallback.  The downside of being a Sorceror is that in exchange for the crap-ton of sp, you have a limited spell selection and not enough feats to pull off being universally effective.  That's OK.  It's not OK when your damage options are shot to hell and your fallbacks land no more than 10% of the time.

This is a generic problem with EE content (in fact, a generic problem with D&D) and any toon that invokes saving throws.  You can build a character with a variety of options - via splashes, feats, twists and so on - which allow you to be useful and effective in all content right up to EE, at which point you become a fucking one-trick pony.  If you're lucky enough for your most effective trick to work, that is.

The balance issue is basically the same thing as the original AC system, where the full-effort-invested AC was (much, much) more than 20 points higher than the moderate-effort-invested AC.  It's the same deal.  The gap between the highest and lowest DC's the enemies are defending against is on the same scale - or even bigger than - the random number generator used to determine the results.  A Bard can Fascinate with a Perform check result that can easily hit the 80's; which means that if you want mobs to have a chance at saving, you either have to make them immune to that sort of effect or give them a base save that is bigger than the DC achievable on any standard spell.  To a slightly lesser extent, the same applies to Stunning Fist/Blow: my first-life, low-geared Monk can hit a DC on his stunning fist that's easily 12 points higher than the very best I can do on the caster I've spent ten times as much effort working on.

There is absolutely no way - no way at all - that you can provide a reasonable chance of failure against the stronger option that doesn't utterly invalidate the weaker option simply by tweaking enemy saves.  The only way it can be done is by changing the mechanics.  This is why the recent EE's (and to an extent, even EH) blow goats from a DC-casting perspective, and why the "one speciality out of three" option is fucking useless.  Unless you can get your "non-specialised" options to within a relative hair's breadth of effectiveness of your main schtick, they are of literally no value at all.

And THEN you end up with Shiradi Clerics, Shiradi Monkchers, Shiradi Wizards, Shiradi Sorcs and Shiradi Druids: not because Shiradi is great, but because everything else is a steaming pile of crap.
  

stainer wrote on May 16th, 2013 at 9:26am:
Oh you are good. I will be watching you.


QuantumFX wrote on Jun 5th, 2013 at 11:11am:
You are an evil human being. 


m4lacka wrote on Mar 29th, 2014 at 7:04am:
wow that post hurt a lot more than any of the namecalling i expected. Now I see why ppl consider you evil.
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NOTpopejubal
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Re: Whining Monks
Reply #58 - Jul 2nd, 2013 at 8:11am
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Persiflage wrote on Jul 2nd, 2013 at 6:21am:
You might be delighted, but it doesn't make it a good thing.  It is not a good thing, it's a fucking retarded thing.  What do you suppose Wizards are for, if it's not versatility of options?


Chances are, you actually agree with me and I with you.  I like having Wizards that offer versatility of options.  A single Wizard shouldn't be able to do all three of those things at the same time.  At least a little bit of shuffling should be required to be able to do each of those things.  I don't think that Wizards should be king of the mountain in DPS (and they never have been in DDO - although they've been good enough in most content for a while now).  I do think that their DCs should be better than anyone in whatever they choose to be good at - and that their DCs should be at least reasonable in the rest of the spell schools.  Right now, instakill isn't reliable or cost effective at all against trash in EE and the fallback options are fairly shitty in EE as well.

The biggest problem that I see is that we have massively inflated DCs and saving throws to the point where many players aren't even on the d20 anymore - much like AC and To Hit was, but in the opposite direction.  And I do think that going to something like the new AC system for spell DCs would be an absolute disaster, so that "solution" is right out. 
« Last Edit: Jul 2nd, 2013 at 8:11am by NOTpopejubal »  
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Re: Whining Monks
Reply #59 - Jul 2nd, 2013 at 7:20pm
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Mokune wrote on Jun 30th, 2013 at 12:19pm:
Imagine if every weapon ingame bugged out with arti buffs or summer smoke or stopped working with your ED...the whine from non monk melees would be absolutely legen.....dary.


It's not every weapon, but lots of things (pally capstone included) break celestia
  
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Re: Whining Monks
Reply #60 - Jul 2nd, 2013 at 11:11pm
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Persiflage wrote on Jul 2nd, 2013 at 6:21am:
Shiradi Monkchers

Monkcher in Shiradi is either levelling a destiny or an idiot.
  
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Re: Whining Monks
Reply #61 - Jul 3rd, 2013 at 12:11am
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or fucking around,  for some reason double rainbow has a high chance of causing grease for me,  it's fun to shoot at madstone skelly and hear the screams on the the mic of who the cast grease.
  
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Re: Whining Monks
Reply #62 - Jul 3rd, 2013 at 1:59am
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or fucking around,  for some reason double rainbow has a high chance of causing grease for me,  it's fun to shoot at madstone skelly and hear the screams on the the mic of who the cast grease.


Seems more likely that you're running with Shiradi casters are are getting confused about which proc is yours.

  
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Charononus
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Re: Whining Monks
Reply #63 - Jul 3rd, 2013 at 2:14am
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Glenalth wrote on Jul 3rd, 2013 at 1:59am:
Seems more likely that you're running with Shiradi casters are are getting confused about which proc is yours.



Possible,  my first discovery of it was in a tod on my arti with it back when ed's first came out.  Greased the guild leader right off the edge of the platform shooting at the mob he was attacking on his barb.  Still makes me smile.
  
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Re: Whining Monks
Reply #64 - Jul 3rd, 2013 at 9:13am
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That reminds me...I really need to find a slot for immunity to slippery surfaces on my shiradi sorc. I've killed myself on a couple black dragons in EE Tor when my shiradi sprung a leak and I got an acid bath. Tongue
  
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Re: Whining Monks
Reply #65 - Jul 3rd, 2013 at 2:30pm
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Darkrok wrote on Jul 3rd, 2013 at 9:13am:
That reminds me...I really need to find a slot for immunity to slippery surfaces on my shiradi sorc. I've killed myself on a couple black dragons in EE Tor when my shiradi sprung a leak and I got an acid bath. Tongue


Rock Boots. 2 slots, some acid spell power and a superior lore along with a couple guards that you'll never see go off in EE.
  
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