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Very Hot Topic (More than 75 Replies) Feather wasn't satisfied... (Read 15644 times)
GooFY
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Feather wasn't satisfied...
Aug 9th, 2013 at 6:48pm
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...with just ruining current gear and new gear.  Now he's going after your old gear.

https://www.ddo.com/forums/showthread.php/420338-Item-changes-for-those-level-0-...

This may be old news to some of you, but it was new to me now that the Lam forums are open again.
  
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Rincewind
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Re: Feather wasn't satisfied...
Reply #1 - Aug 9th, 2013 at 7:00pm
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Re: Feather wasn't satisfied...
Reply #2 - Aug 10th, 2013 at 2:24am
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3 week old news... But yes, it's probably part of his ongoing war against all the old fixed ( named ) items.

  

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OnePercenter
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Re: Feather wasn't satisfied...
Reply #3 - Aug 10th, 2013 at 7:39am
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I'm still waiting to see one of you computer people start a FIRE FoS Facebook page, or something like that...
  

Feynman wrote on Jan 20th, 2015 at 4:57pm:
One thing for everyone who is a "skeptic" on this issue: Insurance companies are basing their underwriting on the assumption that it is real. They are refusing to write policies on homes that are likely to be in danger from rising seas 20 years from now, even though the resale rate of the homes is so high that they could keep writing policies for another 10 years and still not have to pay out on 1 policy in 5, but that would be irresponsible. Unethical, as well, but that's never stopped anyone before.


IMARANGER wrote on Jan 11th, 2014 at 6:12pm:
It is fairly natural to assume that the fair price for the pot is the fair value of the resources I needed to make the pot plus the fair value of my labor.

IMARANGER wrote on Jan 15th, 2014 at 4:56pm:
You were right this time, OnePercenter. 


iliveyourdream13 wrote on May 14th, 2014 at 2:02pm:
#bringbackreadingcomprehension
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Carpone
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Re: Feather wasn't satisfied...
Reply #4 - Aug 10th, 2013 at 9:01am
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Meh.  I think we all knew our ML0 GFL and +6 stat items were too good to last.  At least I got 10 TRs worth of use out of them.
  
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cdr
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Re: Feather wasn't satisfied...
Reply #5 - Aug 10th, 2013 at 10:16am
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Carpone wrote on Aug 10th, 2013 at 9:01am:
Meh.  I think we all knew our ML0 GFL and +6 stat items were too good to last.  At least I got 10 TRs worth of use out of them.


Actually, devs had a chance to "fix" existing ML0 rings when they fixed them in the end list, and decided not to. This is a pure Feather FU.
  
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Madcow430
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Re: Feather wasn't satisfied...
Reply #6 - Aug 10th, 2013 at 10:32am
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Are Madfloyd/Eladirin still there?  My impression so far is that they are not, or moved out of positions of authority.  And I believe this is why Feather is running amok destroying things left and right in the name of his 'Randomness' banner.

One would think that a developer's focus, at least partly, would center around integration of what was before into their vision.  Not arbitrary and random destructive changes.
  
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Re: Feather wasn't satisfied...
Reply #7 - Aug 10th, 2013 at 11:22am
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Madcow430 wrote on Aug 10th, 2013 at 10:32am:
I believe this is why Feather is running amok destroying things left and right in the name of his 'Randomness' banner.


FoS is just responsible of Items... Vargouille is the guilty party for the NGE Enhancement Crash.
  

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Re: Feather wasn't satisfied...
Reply #8 - Aug 10th, 2013 at 12:24pm
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Carpone wrote on Aug 10th, 2013 at 9:01am:
Meh.  I think we all knew our ML0 GFL and +6 stat items were too good to last.  At least I got 10 TRs worth of use out of them.


kinda this. Expecting to keep a normally minimum level 9 (when masterfully crafted) item with min level 0 was kinda dumb.....from the moment this was accidentally created you shoulda been watching for a dev to care enough to fix it....

So no surprise here, although it does suck and there are better things to spend dev time on (like, I don't know, making a new raid/items for a raid? ya I don't know, sounds crazy.)
  

Terebinthia wrote on Feb 17th, 2014 at 9:26pm:
the Wayward Lobster is a retard petting zoo.
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OldCoaly
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Re: Feather wasn't satisfied...
Reply #9 - Aug 10th, 2013 at 2:09pm
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Madcow430 wrote on Aug 10th, 2013 at 10:32am:
One would think that a developer's focus, at least partly, would center around integration of what was before into their vision.  Not arbitrary and random destructive changes.


Integration of what came before is not DDO's culture.

Before was Before. 

The guys who created the Before things, well, let's just say we took them to a farm up north so they'd have more room to run around.

Figuring out how the Before things work is HARD!  IT'S SUPER HARD!

So, don't worry about it.  Pretend the old things didn't happen, make new things.  Things YOU like.
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Carpone
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Re: Feather wasn't satisfied...
Reply #10 - Aug 10th, 2013 at 3:12pm
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Also, nerfing ML0 items doesn't really matter.  TRing in Turbine's new XP decay system will be awful.  The only way to win is not to play.
  
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Re: Feather wasn't satisfied...
Reply #11 - Aug 10th, 2013 at 3:23pm
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Carpone wrote on Aug 10th, 2013 at 3:12pm:
Also, nerfing ML0 items doesn't really matter.  TRing in Turbine's new XP decay system will be awful.  The only way to win is not to play.


While most of the big farms are now neutered, I'm curious which quests are going to be infinitely farmed due to the XP decay cap (assuming they kept that cap).
  
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Re: Feather wasn't satisfied...
Reply #12 - Aug 10th, 2013 at 9:57pm
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Glenalth wrote on Aug 10th, 2013 at 3:23pm:
While most of the big farms are now neutered, I'm curious which quests are going to be infinitely farmed due to the XP decay cap (assuming they kept that cap).

With 20% minimum, they'll need to be exceptional XP/min. I don't know if it would even be worthwhile for people to try to do a two or three day TR. This change could act as a leveling speed governor.

For those slowpokes like me who take months to TR, it opens up some interesting options. I would like to know what they mean by 50% recovery of decay after 18 hours - does that mean 36 hours to zero ransack penalty? I am not going to download Lama to find that out right now, I can wait a week. If it means full recovery in two days, there is some interesting under level stuff you can do.

From release notes:
Quote:
Experience Ransack Changes:
  • You now get a Daily Bonus of 20% experience the first time you play each quest, every day
  • Quest Experience no longer deprecates down permanently for repeatedly playing it. Instead Quest Experience now functions similar to chest ransack mechanics:
  • Normally each time you repeat a quest, the amount of experience the quest grants decreases. This remains true as of Update 19, although the curve of how much XP deprecates after how many runs as been adjusted. For each repetition of the same quest, the deprecation is 20%
  • Quest XP deprecation from repetition now bottoms out at 20% instead of 10%
  • In 18 hours, the quest will adjust the XP back up by 50%
  • The Quest XP report panel now updates to reflect what your current bonus/ransack amounts are
  • NEW The Experience Ransack Values are now properly set!
    More information here: https://www.ddo.com/forums/showthread.php/418925-Upcoming-Quest-XP-Changes
  • Load screen tips have been added for Quest Ransack and Daily Bonus, ahoy!

For multi-week or month TRs, I would be tempted to hit the highest XP/min quests at a lower level, piking behind alts that are three levels higher if necessary. Tear of Dhakaan could become something you first hit as a party at level 5 or 6, and run twice a day until level 10. It might also make a hard streak more attractive, since a hard streak will let you hit the highest XP quests at a lower level than usual, and keep farming them longer. Shadow Crypt could be farmed from 7 through 14. Wiz King from 10 through 16.

If you know you get full XP for one run every day and 20% first time daily bonus, why not start stuff like Vale quests and Sane Asylum at level 15 and run the highest XP ones twice a day?

This will make it a lot easier to get a F2P account leveled to 20. It will also be another bullet in the head of the lowest XP/min quests. Other than favour, who would even set foot into Threnal when VoN 3 is waiting for them every day for that entire level range? I hope Turbine bumped up the low XP/minute quests when they did this, but I doubt it.
  

Memnir wrote on Jun 14th, 2013 at 10:59am:
Note to any Turbine staffers reading this, and one I genuinely hope you share around the office: DDO has become a shit game because y'all have made it a shit game. Once it was great. Now, it's a festering puddle of monkey diarrhea. No matter how you try to justify it, or pat yourselves on the back for doing great jobs... it's a shit game now because of you. Y'all keep on giving the players the middle finger, and you keep expecting us to reward you for the abuse. I've had it with you narcissistic fuckwads and your myopic policies of ineptitude.
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Re: Feather wasn't satisfied...
Reply #13 - Aug 11th, 2013 at 1:17am
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And none of the farming is even needed.  Just streaks shit.
  
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Carpone
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Re: Feather wasn't satisfied...
Reply #14 - Aug 11th, 2013 at 1:25am
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Bigjunk wrote on Aug 11th, 2013 at 1:17am:
And none of the farming is even needed.  Just streaks shit.

I'll believe it when someone posts a speed TR guide.  There's a reason people run the same 60 quests every life: 75% of the quests in this game have shitty XP/min rewards.  Adding a 20% daily bonus won't make them better.

  
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Munkenmo
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Re: Feather wasn't satisfied...
Reply #15 - Aug 11th, 2013 at 1:44am
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Carpone wrote on Aug 11th, 2013 at 1:25am:
I'll believe it when someone posts a speed TR guide.  There's a reason people run the same 60 quests every life: 75% of the quests in this game have shitty XP/min rewards.  Adding a 20% daily bonus won't make them better.



I'll TR toons in pairs now.  Net change to my current farming pattern, fuck all.
« Last Edit: Aug 11th, 2013 at 1:44am by Munkenmo »  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
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Alex DeLarge
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Re: Feather wasn't satisfied...
Reply #16 - Aug 11th, 2013 at 2:03am
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Munkenmo wrote on Aug 11th, 2013 at 1:44am:
I'll TR toons in pairs now.  Net change to my current farming pattern, fuck all.



Most sensible solution presented, good thinking  Cool
  

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Re: Feather wasn't satisfied...
Reply #17 - Aug 11th, 2013 at 7:57pm
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Madcow430 wrote on Aug 10th, 2013 at 10:32am:
Are Madfloyd/Eladirin still there?  My impression so far is that they are not, or moved out of positions of authority.  And I believe this is why Feather is running amok destroying things left and right in the name of his 'Randomness' banner.


I dont think FoS needs a reason to run amok. He does it because he can. And because his bosses are morons who do not understand the damage he does, nor trust the players enough to listen to them when they complain.

Turbine is like an island of Epsilons from Brave New World where, at the end of the day, the leadership are still made up of society's discards.

If this is too high brow for DDOVault maybe I should go with:
-theyz be teh sux !!
  
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Re: Feather wasn't satisfied...
Reply #18 - Aug 11th, 2013 at 9:06pm
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If you streak, you'll be getting much better xp.

If you run a Quest once, you're up 20% XP.
If you run it twice, You're up 10% XP.
If you run it three times, You're only -10% xp.
I do believe they've said the First completion per difficulty remains intact.
After your 22nd repetition in a day, you'll be netting a greater total XP than the old system.

If you do EEHN, you're getting more XP than EEHN in the old system.


If you're one of these people that insists on doing Litany 14 times, Well, They sell Otto's Boxes to appease your need for XP/Min.


Code
Select All
New System       Old System
120	120		100	100
80	200		90	190
60	260		80	270
40	300		70	340
20	320		60	400
20	340		50	450
20	360		40	490
20	380		30	520
20	400		20	540
20	420		10	550
20	440		10	560
20	460		10	570
20	480		10	580
20	500		10	590
20	520		10	600
20	540		10	610
20	560		10	620
20	580		10	630
20	600		10	640
20	620		10	650
20	640		10	660
20	660		10	670
20	680		10	680
20	700		10	690 


  
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HairyO
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Re: Feather wasn't satisfied...
Reply #19 - Aug 11th, 2013 at 9:23pm
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Yeah for my group we do the 10 repeats thing but not by choice.

Under the new system we will be happy doing E/H/N or maybe E/H/H/N for the really good XP dungeons.
  
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Re: Feather wasn't satisfied...
Reply #20 - Aug 11th, 2013 at 10:18pm
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Carpone wrote on Aug 10th, 2013 at 3:12pm:
Also, nerfing ML0 items doesn't really matter.  TRing in Turbine's new XP decay system will be awful.  The only way to win is not to play.


I win.
  
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Re: Feather wasn't satisfied...
Reply #21 - Aug 11th, 2013 at 11:28pm
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karatekid wrote on Aug 11th, 2013 at 10:18pm:
I win.


I tried to lose earlier today but was forced to win against my will.
  

Alekx wrote on Jun 15th, 2011 at 11:46pm:
Fuck you and your political correctness. Eat a big fat conservative homo cock while you gaze at pony pictures with a hose up your ass.
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Re: Feather wasn't satisfied...
Reply #22 - Aug 12th, 2013 at 1:40pm
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Carpone wrote on Aug 10th, 2013 at 9:01am:
Meh.  I think we all knew our ML0 GFL and +6 stat items were too good to last.  At least I got 10 TRs worth of use out of them.


I completely agree.  The part I am more concerned about is that folks with first-year Risia items ('Frost' instead of 'Festival Frost') are getting screwed.  Those items were earned 'fair-and-square'.  Changing them would be complete BS, so they need to hold off on this change until they can grandfather those items into the new system.  That should be possible with a little data manipulation.

They also haven't commented on what happens with BTA chain-end rewards.  One would hope that they remain 2 ML's lower that comparable items, but... Turbine.

Then there are twink items like old Fernian wraps.  There is no reason those need to change.  They are just old items that it was *gasp* fun to have at low levels (not "need" to have, just fun to have).

Bottom line is they haven't thought through all of the possible ramifications of this change.  Shocking, I know...
  
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Re: Feather wasn't satisfied...
Reply #23 - Aug 12th, 2013 at 2:10pm
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yet this changes would make even low lvl old named items useless in comparison with new random ones, whats the point now of having a 4 str item at lvl 7 with some -1 to other stats if a normal random item can give it at the same lvl with no penalty?... and i really dont thing that they are going to check and reajust all named items to adapt to the new changes....( by the way this is even more stupid if we think on all the work that they put on the last correction to named items a few month ago..)
  
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Re: Feather wasn't satisfied...
Reply #24 - Aug 13th, 2013 at 7:12pm
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https://www.ddo.com/forums/showthread.php?&postid=5065364#post5065364

On randomly generated weapons, minimum level to equip the item is based on the item's Total Enhancement Value, which is the "plus number" in the top right corner of the item tooltip.

Weapons, armor, docents, robes, outfits, and shields follow the following progression:
+1 - Level 1
+2 - Level 2
+3 - Level 4
+4 - Level 6
+5 - Level 8
+6 - Level 10
+7 - Level 12
+8 - Level 14
+9 - Level 16
+10 - Level 18
+11 - Level 20
+12 - Level 21
+13 - Level 22
+14 - Level 23
+15 - Level 24
+16 - Level 25
+17 - Level 26
+18 - Level 27
+19 and higher - Level 28

"Accessory" items (gloves, boots, cloak, rings and such) use the following progression:
+1 - Level 1
+2 - Level 3
+3 - Level 5
+4 - Level 7
+5 - Level 9
+6 - Level 11
+7 - Level 13
+8 - Level 15
+9 - Level 17
+10 - Level 19
+11 - Level 20
+12 - Level 21
+13 - Level 22
+14 - Level 23
+15 - Level 24
+16 - Level 25
+17 - Level 26
+18 - Level 27
+19 and higher - Level 28

Up to level 20, this is the same they have followed for many years on the Live servers, as well. Random items with levels that do not match their value are the result of data entry errors or other bugs.

The difference now is that the game automatically handles item level on random equipment, and so these kinds of bugs automatically fix themselves, and cannot occur again in the future.

As evidenced by the fact that only a few people have seen alterations in the level of their items, there are not many bugged items out there that are in this situation. If we could somehow track and exempt them, we would do so- however, this is a global change to how items in DDO function. These items have nothing unique about them that we can check or otherwise track in order to exempt them from how item level is now set.

This goes both ways- some items that had too high of a level will correct themselves downwards.
We also adjusted the values of some properties downwards. For example, Banishing, Vorpal, Smiting, and Disruption are now +4 instead of +5, which means that they contribute less to the minimum level required to equip the items they are on.
  
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