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Hot Topic (More than 35 Replies) Theory I heard regarding Sarlona and the Devs (Read 14845 times)
GooFY
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Re: Theory I heard regarding Sarlona and the Devs
Reply #25 - Oct 7th, 2013 at 6:27pm
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bob the builder wrote on Oct 7th, 2013 at 6:20pm:
What they are bad at is having enough time and/or resources to QA such a massive project.

Etc.


I essentiually said that I have no faith that they are doing the things that they should be.  If I'm understanding you correctly, you are saying that they can't afford to be doing the things that they should be.

So we're in agreement then?
  
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Re: Theory I heard regarding Sarlona and the Devs
Reply #26 - Oct 7th, 2013 at 6:30pm
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YaBB
  
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Re: Theory I heard regarding Sarlona and the Devs
Reply #27 - Oct 7th, 2013 at 6:30pm
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YaBB!
  
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Re: Theory I heard regarding Sarlona and the Devs
Reply #28 - Oct 7th, 2013 at 6:30pm
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YAAAAAAABBBBBB
  
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Re: Theory I heard regarding Sarlona and the Devs
Reply #29 - Oct 7th, 2013 at 7:49pm
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bob the builder wrote on Oct 7th, 2013 at 6:20pm:
Not defending them... just explaining that it is not as black and white as some of you think it is

In this particular case, it IS very black and white.  The situation came about specifically due to a very particular bug fix that likely involved changing one or two variables in a single line.  They CLEARLY implemented the fix without testing it.
  
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Re: Theory I heard regarding Sarlona and the Devs
Reply #30 - Oct 7th, 2013 at 8:17pm
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rest wrote on Oct 7th, 2013 at 6:30pm:
YAAAAAAABBBBBB

WIIIILLLLMMMMAAAA!!!!
*POUND* *POUND* *POUND* *POUND* *POUND* *POUND* *POUND*
  

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Re: Theory I heard regarding Sarlona and the Devs
Reply #31 - Oct 7th, 2013 at 8:24pm
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Developers don't play their own game like customers do.
  
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Re: Theory I heard regarding Sarlona and the Devs
Reply #32 - Oct 7th, 2013 at 8:38pm
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Selee wrote on Oct 7th, 2013 at 8:17pm:
WIIIILLLLMMMMAAAA!!!!
*POUND* *POUND* *POUND* *POUND* *POUND* *POUND* *POUND*


Bwahaha!!!!  Love it...
  

Feynman wrote on Jan 20th, 2015 at 4:57pm:
One thing for everyone who is a "skeptic" on this issue: Insurance companies are basing their underwriting on the assumption that it is real. They are refusing to write policies on homes that are likely to be in danger from rising seas 20 years from now, even though the resale rate of the homes is so high that they could keep writing policies for another 10 years and still not have to pay out on 1 policy in 5, but that would be irresponsible. Unethical, as well, but that's never stopped anyone before.


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Re: Theory I heard regarding Sarlona and the Devs
Reply #33 - Oct 7th, 2013 at 8:42pm
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bob the builder wrote on Oct 7th, 2013 at 6:20pm:
You can't just test "everything"* and code everything to a "best practice" unless you have tons and tons of resources...


Which is fine. But the problem is they get told about bugs on Lama which end up making it to Live. Sometimes after acknowledging the bug.

Then there are the times they release content to Live without having tested it anywhere except their internal build.
  
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Re: Theory I heard regarding Sarlona and the Devs
Reply #34 - Oct 8th, 2013 at 6:13am
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HairyO wrote on Oct 7th, 2013 at 8:42pm:
Which is fine. But the problem is they get told about bugs on Lama which end up making it to Live. Sometimes after acknowledging the bug.

Then there are the times they release content to Live without having tested it anywhere except their internal build.


Unfortunately, once a code-base is built, packaged and pushed out to the test server quite often the time it would take to actually fix the issue in that release is too great in order to fit the release schedule. The bugs will be prioritised, and then fitted into the long backlog of defects that the developers need to deal with. The priority is not always transparent to us, because it will be set by business priority rather than developer, or player priority, hence why egregious (to you or I) bugs make it into production.
  
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Re: Theory I heard regarding Sarlona and the Devs
Reply #35 - Oct 8th, 2013 at 7:12am
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In my opinion, this code was not put in on purpose.  It is just shitty coding and shitty testing by the coders.

We have all seen it time and time again from Turbine.  Turbine never tests the extremes. 

Here is what happened.

1.  Stacks existed LONG before bags did.  We had stacks of arrows but no quivers and collectable bags/gem bags did not even exist.

BAM.  Since bags did not exist, crap code for stacks of arrows and collectables that did not take into account this possiblity was written and not tested for something that did not exist.

2.  You had stacks of arrows and you could stack returning weapons that were the EXACT same.  You had stacks of gems and stacks of collectables sitting in your inventory, but nothing to stash them in.

Since bags did not exist, the crap code still exists and works, so it isn't tested.  You could freely move stacks from inventory to bank and back.  Worked great.

3.  Bags were created.  Still no quivers.  People complained about not having quivers and people complained about having to ALWAYS click on the bag in your inventory to gather stuff.  Most players had the bags on their short cut bars to click after every chest.

The crap code still exists.  But there have been stacking issues such as items disappearing, some code is added.  But not really tested on the extreme limitations, which is how Turbine does it.  Turbine does around three very general tests, and moves on.

4.  Quivers added and Auto Gather added.  Now, this is when better testing should have occurred, but it didn't.  Why?  Stacks had been working for years.  The gather feature of bags had been working for one year.

My bet, this feature has been around a long time, and just recently stumbled upon.




I know quite a few of us have written code and worked on teams that wrote code.  I can guarantee you that the only time I tested other people's code was when they asked me.  Which was rarely due to people having fragile egos.

Or their programs were assigned to me to be fixed.  Whenever I was given someone else's program(s), I rewrote most of them.
« Last Edit: Oct 8th, 2013 at 7:14am by notajedi »  
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Munkenmo
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Re: Theory I heard regarding Sarlona and the Devs
Reply #36 - Oct 8th, 2013 at 8:22am
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notajedi wrote on Oct 8th, 2013 at 7:12am:
My bet, this feature has been around a long time, and just recently stumbled upon.



Wrong, until u19, this exact process caused items to be wiped.

That was the functionality for years.
  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
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Re: Theory I heard regarding Sarlona and the Devs
Reply #37 - Oct 8th, 2013 at 9:14am
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Munkenmo wrote on Oct 8th, 2013 at 8:22am:
Wrong, until u19, this exact process caused items to be wiped.

That was the functionality for years.

This as you've already pointed out - http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1381175316/7#7
  

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Re: Theory I heard regarding Sarlona and the Devs
Reply #38 - Oct 8th, 2013 at 9:39am
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Arkat wrote on Oct 7th, 2013 at 3:48pm:
So, the scuttlebutt is that most Devs play on Sarlona.

The scuttlebutt also says this method was created by a Dev as their own private duping method that, apparently, "escaped from the bottle."

Funny how this dupe seems to have started on that server.

If this is true, well...


I heard that one, too; but I call shenanigans.  The admin UI means they don't have to do such an arcane handful of steps.

...unless the admin UI also automatically adds their admin tags when they're using it.  In which case, I'm wrong.  carry on.
  
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Re: Theory I heard regarding Sarlona and the Devs
Reply #39 - Oct 8th, 2013 at 9:40am
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AtomicMew wrote on Oct 7th, 2013 at 7:49pm:
In this particular case, it IS very black and white.  The situation came about specifically due to a very particular bug fix that likely involved changing one or two variables in a single line.  They CLEARLY implemented the fix without testing it. 


But they would NEVER do such a thing.
  
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Re: Theory I heard regarding Sarlona and the Devs
Reply #40 - Oct 8th, 2013 at 9:43am
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notajedi wrote on Oct 8th, 2013 at 7:12am:
In my opinion, this code was not put in on purpose.  It is just shitty coding and shitty testing by the coders.

We have all seen it time and time again from Turbine.  Turbine never tests the extremes. 

Here is what happened.

1.  Stacks existed LONG before bags did.  We had stacks of arrows but no quivers and collectable bags/gem bags did not even exist.

BAM.  Since bags did not exist, crap code for stacks of arrows and collectables that did not take into account this possiblity was written and not tested for something that did not exist.

2.  You had stacks of arrows and you could stack returning weapons that were the EXACT same.  You had stacks of gems and stacks of collectables sitting in your inventory, but nothing to stash them in.

Since bags did not exist, the crap code still exists and works, so it isn't tested.  You could freely move stacks from inventory to bank and back.  Worked great.

3.  Bags were created.  Still no quivers.  People complained about not having quivers and people complained about having to ALWAYS click on the bag in your inventory to gather stuff.  Most players had the bags on their short cut bars to click after every chest.

The crap code still exists.  But there have been stacking issues such as items disappearing, some code is added.  But not really tested on the extreme limitations, which is how Turbine does it.  Turbine does around three very general tests, and moves on.

4.  Quivers added and Auto Gather added.  Now, this is when better testing should have occurred, but it didn't.  Why?  Stacks had been working for years.  The gather feature of bags had been working for one year.

My bet, this feature has been around a long time, and just recently stumbled upon.




I know quite a few of us have written code and worked on teams that wrote code.  I can guarantee you that the only time I tested other people's code was when they asked me.  Which was rarely due to people having fragile egos.

Or their programs were assigned to me to be fixed.  Whenever I was given someone else's program(s), I rewrote most of them.



Could it be they were working on the elusive 64-year-old bank-eats-items bug and made this mistake?

oh, wait - Turbine
  
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Re: Theory I heard regarding Sarlona and the Devs
Reply #41 - Oct 8th, 2013 at 11:30am
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i like pie

can i put pie in meh bag? or will it soften and melt and like get all messy and mix around with the other stuffs in meh bag?
  
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Re: Theory I heard regarding Sarlona and the Devs
Reply #42 - Oct 8th, 2013 at 12:08pm
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AtomicMew wrote on Oct 7th, 2013 at 7:49pm:
In this particular case, it IS very black and white.  The situation came about specifically due to a very particular bug fix that likely involved changing one or two variables in a single line.  They CLEARLY implemented the fix without testing it. 


Or more likely they tested it with just 2 items, or moving half of the stack.  That's the sort of thing that slips through, honestly.
  
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Re: Theory I heard regarding Sarlona and the Devs
Reply #43 - Oct 8th, 2013 at 12:18pm
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Arkat wrote on Oct 7th, 2013 at 3:48pm:
So, the scuttlebutt is that most Devs play on Sarlona.

The scuttlebutt also says this method was created by a Dev as their own private duping method that, apparently, "escaped from the bottle."

Funny how this dupe seems to have started on that server.

If this is true, well...


And as to the OP, this is stupid.  You can start by asking yourself why it would matter in the slightest which server the privately duping dev was using.
  
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Re: Theory I heard regarding Sarlona and the Devs
Reply #44 - Oct 8th, 2013 at 12:38pm
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JustOneGuy wrote on Oct 8th, 2013 at 12:18pm:
And as to the OP, this is stupid.  You can start by asking yourself why it would matter in the slightest which server the privately duping dev was using.


Process of deduction - original rumor was this all started on Sarlona... keep up.
  
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Re: Theory I heard regarding Sarlona and the Devs
Reply #45 - Oct 8th, 2013 at 12:48pm
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I have a friend who is a behind-scenes-dev and as of a year ago his buddies were playing on another server - don't remember which one but it definitely wasn't on Sarlona.
  

            
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Re: Theory I heard regarding Sarlona and the Devs
Reply #46 - Oct 8th, 2013 at 1:03pm
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JustOneGuy wrote on Oct 8th, 2013 at 12:18pm:
And as to the OP, this is stupid.  You can start by asking yourself why it would matter in the slightest which server the privately duping dev was using.

You are dumb.


karatekid wrote on Oct 8th, 2013 at 12:38pm:
Process of deduction - original rumor was this all started on Sarlona... keep up.

You are not dumb.
  

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Re: Theory I heard regarding Sarlona and the Devs
Reply #47 - Oct 8th, 2013 at 1:31pm
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Arkat wrote on Oct 8th, 2013 at 1:03pm:
You are dumb.


You are not dumb.


LOL - I'm reposting that in P&R during our next argument.
  
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Re: Theory I heard regarding Sarlona and the Devs
Reply #48 - Oct 8th, 2013 at 1:50pm
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karatekid wrote on Oct 8th, 2013 at 12:38pm:
Process of deduction - original rumor was this all started on Sarlona... keep up.



Well all the hints points to it starting on Sarlona.

Now that doesn't mean any dev play there... except for those that officially said they play there.

now, as far as I can tell it reached G-Land pretty late in the process and only became obvious late on Monday ( for me ).
  

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Re: Theory I heard regarding Sarlona and the Devs
Reply #49 - Oct 8th, 2013 at 1:54pm
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karatekid wrote on Oct 8th, 2013 at 12:38pm:
Process of deduction - original rumor was this all started on Sarlona... keep up.


You're an idiot.

Are you suggesting that a dev who wanted a personal item-dup feature was flooding the AH and ASAH?  Or do you think it "got out of the bottle" because someone was standing over his shoulder watching him do it, or he bragged about it in server?  No, someone tried to test out the bugfix, most likely.  Or they did it by accident, the same way the people who found the bank-deletion-bug did in the first place.

Seriously, if a dev DID do this intentionally, what server he played on would have no impact on what server the first massive exploiters played on.  That "tidbit" is therefore just a juicy tidbit to get your tinfoil hat moving in the right direction.  And since it's completely unverifiable, it's even more obviously red-herring bullshit to get the conspiracy theorists one more "coincidence" to hang onto.
  
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