Oh, dude, give them credit for least one thing, they can only understand so much at given point, and not even that one to full extent. They know how they'll make money. While all of their code and other calculations, anything game related, actual gameplay wise are wrong, poorly compiled and bug-ridden, am sure their economical ones are to the fifth decimal straight. Just looking where the game's been going, they're putting more funds in economical management then actual development.
Was wrong in calling certain board members of official forums a sheep when they expressed such willingness to be exploited and so blatantly insulted by Turdbine representatives. This was in one of the many topics that have risen after the duplication glitch and has been censored, disassembled and merged with all of the others mentioned. Calling them sheep is an insult to those cushty, wooly creatures. Sheep will slap you a backwards mae geri right in the fucking melon if you milk 'em every damn day and they don't get to see a trace of green pastures not even once every few months. Turdbine sold all their land long time ago, they've built better accommodations since, least according to them. Those "penthouses" are reserved for all the vocal vigilant fanbois of theirs. Penthouses my shiny tush, more like fucking pens, and they're shrinking them with each "update" they do. The way they're building and revolving new systems based on the possible income and $$ potential, not the playing or replaying value and enjoyment one. Not intuitive systems based on the connections to already existing ones, establishing an ounce of so much needed consistency, rather ones with only one connection, redirection to the store. It all just smells, let's get done with this game, make as much dinero as possible while autodestruct sequence that's been initiated couple of years ago hasn't counted to 1 yet.
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