For those too lazy to look it up:
Quote:The original plan for random treasure is what you see in game now, plus the following:
Items would rarely, in addition to the normal damage-dealing prefix they have, generate with a different prefix name and an additional special effect.
These would include some of the following:
Meteoric
Tempestous
Infernal
Glacial
Erosive
(and more!)
They're related to the damage type on the weapon. So a weapon with Flaming could sometimes instead appear as either Meteoric or Infernal.
Either a Shock or Screaming weapon could be Tempestous. There's enough rare prefixes to cover all of the prefixes that can appear on weapons.
The new versions of these effects are "procs", an effect that has a chance to occur on attack. They do things like, in the example of Meteoric, make a meteor fly in from the sky and smash into your enemies for AoE damage, dealing damage dice based on the level of your weapon, and forcing affected enemies to make a Reflex save of DC 20+Item Level or be knocked down.
There's also a lot of additional prefixes and suffixes for weapons, armor, and accessories that haven't been put into the treasure system.
Some of these include Humanoid Bane (combination of Elf, Dwarf, Human, Halfling and so on...), a new version of Bodyfeeder that deals a negative level to your target in addition to giving you temporary hit points, and adding some more staple effects like Blurry into accessories.
Many of the MotU multi-affix mutations have updated versions so they would be able to appear throughout more levels of gameplay.
Quote:In all seriousness, I'm good at putting my foot in my mouth and bluntly saying things I shouldn't.
So here's one more:
Turning Ghostbane into a meme is, in my book, the best thing to happen to DDO in awhile.
It's gotten attention to this issue.
Previously, the rest of the treasure work was a cut feature. It's been gathering dust on my hard disk.
It has not been worked on recently.
During Shadowfell Conspiracy's development cycle, high-level decisions were made about priorities, and they had decided that the enhancement system needed a lot of work poured into it. The rest of the treasure work was cut, and I was moved on to enhancements.
In all fairness, the enhancement system revamp sorely needed it.
Here's where we let you all down:
After Update 19 was out the door and things started cooling off, we failed to adequately determine what our next priorities should be, and divert the right resources back on to those issues.
Now that everything's been ghostbaned, indications are that we might be able to get a treasure system update out for the first major patch after Update 20.
I'm not sure what, if any of my original plan it will contain. That won't be my call to make.
Once I'm given something concrete to work on though, I'll let the community know as soon as possible.