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Very Hot Topic (More than 75 Replies) Burden of Guilt - I think FoS has it (Read 20682 times)
DiddleDoo
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Re: Burden of Guilt - I think FoS has it
Reply #50 - Nov 22nd, 2013 at 5:18pm
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Halfmaniac wrote on Nov 22nd, 2013 at 4:08pm:
Try dying in pvp...


Pvp is gay.
  
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cdr
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Re: Burden of Guilt - I think FoS has it
Reply #51 - Nov 22nd, 2013 at 5:20pm
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https://www.ddo.com/forums/showthread.php/431237-First-look-at-Update-20-Patch-1...

Quote:
Please note the following Known Issues:
  • If you die and then Release, you will remain dead. Using a Resurrection Shrine or Siberys Cake while in the quest or relogging after Releasing will solve the issue.
« Last Edit: Nov 22nd, 2013 at 5:20pm by cdr »  
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Charon
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Re: Burden of Guilt - I think FoS has it
Reply #52 - Nov 22nd, 2013 at 5:25pm
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cdr
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Re: Burden of Guilt - I think FoS has it
Reply #53 - Nov 22nd, 2013 at 5:34pm
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I bet it's WAI.
  
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NOTpopejubal
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Re: Burden of Guilt - I think FoS has it
Reply #54 - Nov 22nd, 2013 at 11:32pm
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NOTpopejubal wrote on Nov 15th, 2013 at 11:57am:
/death is going to be disabled in U21 or in one of the patches in U20 (obviously not the first patch).  It was already in one of the Llama builds that were put up since U20, but it isn't there anymore.  The cat is already out of the bag on this one, though.

I think it really sucks since sometimes I use /death to get out of a place where I am stuck and /stuck doesn't always work, but /death ALWAYS does.  Thanks, Turbine.


So disappointed that this is actually happening.
  
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Alex DeLarge
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Re: Burden of Guilt - I think FoS has it
Reply #55 - Nov 23rd, 2013 at 12:22am
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NOTpopejubal wrote on Nov 22nd, 2013 at 11:32pm:
So disappointed that this is actually happening.


So, instead of fixing the actual exploit they keep going further down the rabbit hole with their "not-so-clever-but-they-thought-it-was" Burden of Guilt?
  

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OnePercenter
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Re: Burden of Guilt - I think FoS has it
Reply #56 - Nov 23rd, 2013 at 12:25am
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Does greensteel death still do the trick, although that goofs up two spots...
  

Feynman wrote on Jan 20th, 2015 at 4:57pm:
One thing for everyone who is a "skeptic" on this issue: Insurance companies are basing their underwriting on the assumption that it is real. They are refusing to write policies on homes that are likely to be in danger from rising seas 20 years from now, even though the resale rate of the homes is so high that they could keep writing policies for another 10 years and still not have to pay out on 1 policy in 5, but that would be irresponsible. Unethical, as well, but that's never stopped anyone before.


IMARANGER wrote on Jan 11th, 2014 at 6:12pm:
It is fairly natural to assume that the fair price for the pot is the fair value of the resources I needed to make the pot plus the fair value of my labor.

IMARANGER wrote on Jan 15th, 2014 at 4:56pm:
You were right this time, OnePercenter. 


iliveyourdream13 wrote on May 14th, 2014 at 2:02pm:
#bringbackreadingcomprehension
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cdr
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Re: Burden of Guilt - I think FoS has it
Reply #57 - Nov 23rd, 2013 at 12:30am
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Alex DeLarge wrote on Nov 23rd, 2013 at 12:22am:
So, instead of fixing the actual exploit they keep going further down the rabbit hole with their "not-so-clever-but-they-thought-it-was" Burden of Guilt?


FOS likes rabbit-holes the way Azog likes rabbits.
  
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FakeStrake
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Re: Burden of Guilt - I think FoS has it
Reply #58 - Nov 23rd, 2013 at 12:50am
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My lowbie monk had nice L22+ handwraps on.
I ran a quest and picked up a lowbie kama from a chest.
I must have mashed my "engage" button (default E?) and ended up equipping that sumbitch.

Immediately logged off. LOL, a rare rage-quit for me.
  
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Azog
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Re: Burden of Guilt - I think FoS has it
Reply #59 - Nov 23rd, 2013 at 3:30am
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So, today I couldnīt die in Kundarak (/death didnīt work...maybe I misspelled it, or because I was playing with the German version) and entered Taming the flames. Jumped happily into the lava.
No damage at all....hmmm, I had the 30 ship resistance but...hmmm strange.
Anyway, after a while the elementals fried my toon in some minutes.

FoS, hear me:
I will NEVER leave my gear aside. NEVER. Even at lvl 30.
Fuck you, you rabbit hole fucker.
« Last Edit: Nov 23rd, 2013 at 3:30am by »  
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Alex DeLarge
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Re: Burden of Guilt - I think FoS has it
Reply #60 - Nov 23rd, 2013 at 4:15am
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cdr wrote on Nov 23rd, 2013 at 12:30am:
FOS likes rabbit-holes the way Azog likes rabbits.


That's not a healthy addiction  Grin
  

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Alex DeLarge
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Re: Burden of Guilt - I think FoS has it
Reply #61 - Nov 23rd, 2013 at 4:20am
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Quote:
So, today I couldnīt die in Kundarak (/death didnīt work...maybe I misspelled it, or because I was playing with the German version) and entered Taming the flames. Jumped happily into the lava.
No damage at all....hmmm, I had the 30 ship resistance but...hmmm strange.
Anyway, after a while the elementals fried my toon in some minutes.

FoS, hear me:
I will NEVER leave my gear aside. NEVER. Even at lvl 30.
Fuck you, you rabbit hole fucker.


Then it will be like:
U20 patch 2:
NEW No release when dying in quest, use a siberys cake or a shrine.

Then much much later:
U20 patch 138:
NEW Death, dying, damage has been reworked. You no longer die when HP drops below -10, you are however permanently incapacitated.
  

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Neru
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Re: Burden of Guilt - I think FoS has it
Reply #62 - Nov 23rd, 2013 at 4:36am
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Quote:
I bet it goes live.


QFT
  
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FUCK YOU
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Re: Burden of Guilt - I think FoS has it
Reply #63 - Nov 23rd, 2013 at 8:28pm
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OnePercenter wrote on Nov 23rd, 2013 at 12:25am:
Does greensteel death still do the trick, although that goofs up two spots...

Sure, but hop into a quest first. You need a rez shrine to get back up (or a cake, or a friendly caster).

Conveniently, the Sleeping Spell Inn has a Rez shrine right inside the entrance. Although I fully expect it to be removed with update 20.2  Cheesy Cheesy Cheesy
  

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Re: Burden of Guilt - I think FoS has it
Reply #64 - Nov 25th, 2013 at 12:18am
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FUCK YOU wrote on Nov 23rd, 2013 at 8:28pm:
Sure, but hop into a quest first. You need a rez shrine to get back up (or a cake, or a friendly caster).

Conveniently, the Sleeping Spell Inn has a Rez shrine right inside the entrance. Although I fully expect it to be removed with update 20.2  Cheesy Cheesy Cheesy


All these stupid work arounds............whats next all the shrines at the entrance or close to the entrance of every quest that has them? sigh, wish they would just fix their shit instead of finding *new* ways to totally fuck up the game.
  
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Meursault
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Re: Burden of Guilt - I think FoS has it
Reply #65 - Nov 25th, 2013 at 12:27am
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NaturalHazard wrote on Nov 25th, 2013 at 12:18am:
All these stupid work arounds............whats next all the shrines at the entrance or close to the entrance of every quest that has them? sigh, wish they would just fix their shit instead of finding *new* ways to totally fuck up the game.


Yeah, right? It's like when my kid spends an hour trying to get out of doing 20 minutes worth of homework.

Stop screwing around with the Rube Goldberg workarounds and just get your act together! Keep dev code out of your production stream, and only merge it in when it is totally finished and tested. Turbine, you brought this entire mess on yourself.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: Burden of Guilt - I think FoS has it
Reply #66 - Nov 25th, 2013 at 11:22am
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Meh if they weren't completely retarded over at turbine they would have built in the burden check into the death penalty condition, instead of breaking other commands that you use to escape from stuck spots and shit.
  
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Re: Burden of Guilt - I think FoS has it
Reply #67 - Nov 25th, 2013 at 12:49pm
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If they weren't completely retarded, they would be able to check for inappropriately equipped items and de-equip them. The code is there. My artificer used masterful craftsmanship on a ML 13 runearm to equip it at level 11. But every time I logged in I had to put the runearm back on--because the game did the ML check before applying the -2 from masterful. That stopped when the character hit 13.

Same with the arti dog. Took chaotic so it'd break boxes, made a chaotic collar. Collar would always show up in my inventory on login, because the game checked for valid equips before applying the chaotic enhancement to the doggy. That stopped when I made a new collar.

If they applied shit and THEN checked gear, neither of those (valid) items would have de-equipped, but ML on new FOS'd gear would apply and check properly.
  

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Munkenmo
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Re: Burden of Guilt - I think FoS has it
Reply #68 - Nov 25th, 2013 at 4:12pm
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you guys are doing it so wrong.

The Twelve.

Lava.
  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
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Charon
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Re: Burden of Guilt - I think FoS has it
Reply #69 - Nov 25th, 2013 at 4:17pm
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Friend of mine found a stuck spot in the estar cavern jumping around while waiting for people last night.  He tried stuck,

"you can not teleport to another explicit instance that does not yet exist" 
Or something very close was the message he got.  Did they do something to stuck too?
  
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Re: Burden of Guilt - I think FoS has it
Reply #70 - Nov 25th, 2013 at 5:21pm
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Quote:
"you can not teleport to another explicit instance that does not yet exist"
Or something very close was the message he got.  Did they do something to stuck too?

Means the place he was going to teleport too had had no one in it for greater than X time and the server shut it down to preserve cycles.
  
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Charon
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Re: Burden of Guilt - I think FoS has it
Reply #71 - Nov 25th, 2013 at 5:33pm
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Aeolwind wrote on Nov 25th, 2013 at 5:21pm:
Means the place he was going to teleport too had had no one in it for greater than X time and the server shut it down to preserve cycles.

Well he was in the estar cavern after using the key and running in from estar.  I was in the cavern laughing at him as he jumped around like a squirrel on speed and got stuck in some rocks.  Of the two places I was in the cavern and I have a hard time believing estar it's self was completely empty.
  
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Re: Burden of Guilt - I think FoS has it
Reply #72 - Nov 25th, 2013 at 7:13pm
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FUCK YOU wrote on Nov 25th, 2013 at 12:49pm:
If they weren't completely retarded, they would be able to check for inappropriately equipped items and de-equip them. The code is there. My artificer used masterful craftsmanship on a ML 13 runearm to equip it at level 11. But every time I logged in I had to put the runearm back on--because the game did the ML check before applying the -2 from masterful. That stopped when the character hit 13.

Same with the arti dog. Took chaotic so it'd break boxes, made a chaotic collar. Collar would always show up in my inventory on login, because the game checked for valid equips before applying the chaotic enhancement to the doggy. That stopped when I made a new collar.

If they applied shit and THEN checked gear, neither of those (valid) items would have de-equipped, but ML on new FOS'd gear would apply and check properly.

The code is indeed there, think UMD pre, I dunno, U18?  It used to unequip the items but I guess they forgot about that...
  
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Epoch
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Re: Burden of Guilt - I think FoS has it
Reply #73 - Nov 25th, 2013 at 8:40pm
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Goaticorn wrote on Nov 25th, 2013 at 7:13pm:
The code is indeed there, think UMD pre, I dunno, U18?  It used to unequip the items but I guess they forgot about that...


It was a constant check and it caused a serious amount of lag, so they removed it.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: Burden of Guilt - I think FoS has it
Reply #74 - Nov 25th, 2013 at 8:45pm
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Quote:
Friend of mine found a stuck spot in the estar cavern jumping around while waiting for people last night.  He tried stuck,

"you can not teleport to another explicit instance that does not yet exist" 
Or something very close was the message he got.  Did they do something to stuck too?


got stuck in a wall in crucible swim last weekend.  apparently stuck doesn't work underwater.  no idea if this is new or not since I've never tried using it underwater before.
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
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