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Hot Topic (More than 35 Replies) Iconic TR: how to confuse and alienate players (Read 19605 times)
�ed
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Iconic TR: how to confuse and alienate players
Nov 27th, 2013 at 7:44am
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Anyone done it ? What does it do ? 7.45m xp seems a bit steep only for an iconic and heroic past life...
« Last Edit: Nov 27th, 2013 at 8:06am by �ed »  
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Re: Iconic TR: how to confuse and alienate players
Reply #1 - Nov 27th, 2013 at 7:48am
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You get the iconic and heroic past life.

I think it's completely clear as written.
  
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Re: Iconic TR: how to confuse and alienate players
Reply #2 - Nov 27th, 2013 at 7:49am
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After re-reading, i really don't think 3 dodge is worth the effort =/
  
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Re: Iconic TR: how to confuse and alienate players
Reply #3 - Nov 27th, 2013 at 8:29am
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Yeah.  It's a bit steep of a hill to climb.  You do get 2 for 1, though.  If you like the epic grind more than the heroic one, it can be a change of pace to get PL's done.
  
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Re: Iconic TR: how to confuse and alienate players
Reply #4 - Nov 27th, 2013 at 8:40am
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That iconic pl costs you 3.65m xp... I think it will have to be an Iconic, Epic and Heroic in order to be considered a "bargain", or a time saver.
  
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Re: Iconic TR: how to confuse and alienate players
Reply #5 - Nov 27th, 2013 at 9:05am
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When you Iconic reincarnate, does that open quest on higher difficulties?

First Iconic life - normal
Second Iconic life - hard
Third Iconic life - elite

?
  

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Re: Iconic TR: how to confuse and alienate players
Reply #6 - Nov 27th, 2013 at 9:07am
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�ed wrote on Nov 27th, 2013 at 8:40am:
That iconic pl costs you 3.65m xp... I think it will have to be an Iconic, Epic and Heroic in order to be considered a "bargain", or a time saver.


Since you didn't have to do the first 14 levels, I'm okay with not handing out a Heroic PL for an Iconic TR.
  
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Re: Iconic TR: how to confuse and alienate players
Reply #7 - Nov 27th, 2013 at 9:41am
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�ed wrote on Nov 27th, 2013 at 8:40am:
That iconic pl costs you 3.65m xp... I think it will have to be an Iconic, Epic and Heroic in order to be considered a "bargain", or a time saver.


Let's say Epic XP is twice as easy to earn as Heroic.  Some might say it's three times easier, but whatever.

In that case:

Heroic PL:  3.8 million
Epic PL: 3.3 Million (6.6 million/2)
Iconic PL: 1.7 million + 3.3 Million = 5.0 million - 3.8 million for the Heroic PL = 1.2 Million

I'd say its not too bad a value.  The PDK one is basically the same as the Epic PL for Divine.  Just different stance.
  
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Re: Iconic TR: how to confuse and alienate players
Reply #8 - Nov 27th, 2013 at 10:41am
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All xp is easy, but heroic xp is the easiest. 1-20 takes 2 days if you take it slow, and 1 day if you do it fast. Less if you are insane. 1-15 can be done in a day. The tipping point for xp/min is somewhere around level 8 when it becomes amazingly easy to level. Level 15+ is the easiest xp in the game.

Unless the person in question has unlimited funds to spend on DDO, they are probably going to want to be farming CoV. In my experience it takes 1 day to get to 25, and 1 day to get to 28 while farming coms and xp. It takes about 5 days of epic grinding to get enough coms to ETR - enough for 2.5 ETR's. It is the same for an Iconic TR.

1 Day 15-20
1 Day 20-25
1 Day 25-28
3 Days farming CoV
= 6 Days for 1 dodge and a heroic past life (example).

Heroic + Epic TR
1 Day 1-15
1 Day 16-20
1 Day 20-25
1 Day 25-28
3 Days farming CoV
= 7 Days, with an Epic PL and Heroic PL.

The reality is that every part of the xp in this equation can be faster than i have listed, but the CoVs can't. ETR offers more value than Iconic TR. For those with trip completionist running Iconic TR's is a bit like Wookies.
  
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Re: Iconic TR: how to confuse and alienate players
Reply #9 - Nov 27th, 2013 at 11:18am
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�ed wrote on Nov 27th, 2013 at 10:41am:
1 Day 1-15
1 Day 16-20
1 Day 20-25
1 Day 25-28


1 day you mean 24 hours of uninterupted playing or xp exploiting?
« Last Edit: Nov 27th, 2013 at 11:18am by Proudexploiter »  
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Re: Iconic TR: how to confuse and alienate players
Reply #10 - Nov 27th, 2013 at 11:23am
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Proudexploiter wrote on Nov 27th, 2013 at 11:18am:
1 day you mean 24 hours of uninterupted playing or xp exploiting?

I think he means no-life + exploiting.
  

Dear players,

The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.

Love,

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Re: Iconic TR: how to confuse and alienate players
Reply #11 - Nov 27th, 2013 at 11:24am
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I mean regular gaming. Last i read xp exploiting was 1-28 in 3 hours ?
  
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Re: Iconic TR: how to confuse and alienate players
Reply #12 - Nov 27th, 2013 at 11:43am
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2-3 dodge can free up a feat (Mobility/Dodge) on a lot of builds. It's not the worst, probably better than most heroic PLs. The PL stance isn't bad either on any build without Shadow Veil.

The 3 PRR passive is great for most builds, and the active boost is basically a free mini sprint boost - great if you're serial TRing. The +10 alignment spellpower stance is pretty good for shiradi. The +5 fort passive is good for any non-wf.

I don't object to the XP grind, what makes ITR/ETR not worth it is that if you grind the XP efficiently you probably won't even end up with 1/4th the comms you need for a TR heart. And you can't efficiently farm the heart like you can with heroic hearts in DA/Lava Caves. Heck, even running just EH quests at average 50 fragments each, that's only 40 quests to get a heroic heart. More like 200 EH quests to get I/E heart.
  
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Re: Iconic TR: how to confuse and alienate players
Reply #13 - Nov 27th, 2013 at 11:47am
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it sucks
  

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Re: Iconic TR: how to confuse and alienate players
Reply #14 - Nov 27th, 2013 at 11:51am
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Quote:
I don't object to the XP grind, what makes ITR/ETR not worth it is that if you grind the XP efficiently you probably won't even end up with 1/4th the comms you need for a TR heart. And you can't efficiently farm the heart like you can with heroic hearts in DA/Lava Caves. Heck, even running just EH quests at average 50 fragments each, that's only 40 quests to get a heroic heart. More like 200 EH quests to get I/E heart.


And this is my point, the CoV cost is the same for an ETR as it is for an Iconic TR, with ETR's giving more value per tr. Perhaps giving a choice between having an Epic PL or a Heroic PL would make it more appealing.
  
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Re: Iconic TR: how to confuse and alienate players
Reply #15 - Nov 27th, 2013 at 11:54am
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�ed wrote on Nov 27th, 2013 at 11:51am:
And this is my point, the CoV cost is the same for an ETR as it is for an Iconic TR, with ETR's giving more value per tr. Perhaps giving a choice between having an Epic PL or a Heroic PL would make it more appealing.


I don't see it that way - they're the same value as far as I can tell. Either one requires you to get to 28 (one prior, one post), either one you can get a heroic+I/E PL from.
  
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Re: Iconic TR: how to confuse and alienate players
Reply #16 - Nov 27th, 2013 at 12:13pm
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�ed wrote on Nov 27th, 2013 at 10:41am:
All xp is easy, but heroic xp is the easiest. 1-20 takes 2 days if you take it slow, and 1 day if you do it fast. Less if you are insane. 1-15 can be done in a day. The tipping point for xp/min is somewhere around level 8 when it becomes amazingly easy to level. Level 15+ is the easiest xp in the game.

Unless the person in question has unlimited funds to spend on DDO, they are probably going to want to be farming CoV. In my experience it takes 1 day to get to 25, and 1 day to get to 28 while farming coms and xp. It takes about 5 days of epic grinding to get enough coms to ETR - enough for 2.5 ETR's. It is the same for an Iconic TR.

1 Day 15-20
1 Day 20-25
1 Day 25-28
3 Days farming CoV
= 6 Days for 1 dodge and a heroic past life (example).

Heroic + Epic TR
1 Day 1-15
1 Day 16-20
1 Day 20-25
1 Day 25-28
3 Days farming CoV
= 7 Days, with an Epic PL and Heroic PL.

The reality is that every part of the xp in this equation can be faster than i have listed, but the CoVs can't. ETR offers more value than Iconic TR. For those with trip completionist running Iconic TR's is a bit like Wookies.

Lol.  1-15 (2.1 million XP) in a day.  How many players are really putting in those kind of hours?   
  
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Re: Iconic TR: how to confuse and alienate players
Reply #17 - Nov 27th, 2013 at 12:48pm
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Asheras wrote on Nov 27th, 2013 at 12:13pm:
Lol.  1-15 (2.1 million XP) in a day.  How many players are really putting in those kind of hours?   

I know at least one >_>_>_>_>
  
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Re: Iconic TR: how to confuse and alienate players
Reply #18 - Nov 27th, 2013 at 1:01pm
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Quak wrote on Nov 27th, 2013 at 12:48pm:
I know at least one >_>_>_>_>


Well, they wiill be doing the Iconics just because they run out of other stuff to do.  If you are going to play the game 18 hours a day, even the E-TR grind won't take more than few months.
  
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Re: Iconic TR: how to confuse and alienate players
Reply #19 - Nov 27th, 2013 at 2:03pm
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�ed wrote on Nov 27th, 2013 at 11:24am:
I mean regular gaming. ?


in your world, how many hours per day is 'regular gaming?'
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
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Re: Iconic TR: how to confuse and alienate players
Reply #20 - Nov 27th, 2013 at 2:24pm
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I used to get 1-1.5million xp per day depending on what life I was doing. (though I often did whole TR's if the missus was going out for the weekend)

In winter when it's snowing and crappy after work would be ~5 hours of gaming
in the weekends it'd be 10per day

In summer it's about 3hours per day
4 in weekends.

Personally the only Iconic lives I'm getting are Shadar Kai.  The rest are underwhelming as I've already gotten the heroic lives I want.
  

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Re: Iconic TR: how to confuse and alienate players
Reply #21 - Nov 27th, 2013 at 2:48pm
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I am astonishingly slow at leveling.

I would like to know how people are making those kinds of numbers.  Do you have a static group that you run with?  I have irregular hours of availability, so static groups don't work for me and pugging generally makes me want to stab someone as I wait 1/2 hour for the rest of the party to GET THE FUCK INTO THE QUEST, so I might as well solo under most circumstances.
  
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Re: Iconic TR: how to confuse and alienate players
Reply #22 - Nov 27th, 2013 at 3:32pm
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I put up byoh, ip, zerging lfm's (quest blank) then proceed to run as I like. I end up with deadweights 1/3 of the time, solo 2/3 of the time, and have like minded players join the other 1/3 of the time.

The math does work out.
  

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Re: Iconic TR: how to confuse and alienate players
Reply #23 - Nov 27th, 2013 at 3:49pm
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�ed wrote on Nov 27th, 2013 at 10:41am:
All xp is easy, but heroic xp is the easiest. 1-20 takes 2 days if you take it slow,



bullshit.  even at 5000 xp/minute you're looking at 7 hours play time minimum for a first life.  for a third life it's 13 hours.

« Last Edit: Nov 27th, 2013 at 3:53pm by Yobai »  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
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Re: Iconic TR: how to confuse and alienate players
Reply #24 - Nov 27th, 2013 at 3:52pm
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Munkenmo wrote on Nov 27th, 2013 at 2:24pm:
I used to get 1-1.5million xp per day depending on what life I was doing. (though I often did whole TR's if the missus was going out for the weekend)

In winter when it's snowing and crappy after work would be ~5 hours of gaming
in the weekends it'd be 10per day

In summer it's about 3hours per day
4 in weekends.


your numbers are all over the place.  you'd get 1-1.5 mil per day on a 3 hour day?  a 4 hour day?  or a 10 hour day?

what is your avg xp/min?
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
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