FUCK YOU wrote on Dec 3
rd, 2013 at 11:08am:
Our first update of the year introduces two level 30 raids in the dwarf ruins of Thunderholme. The adventure area covers 7 floors with multiple raid and group encounters, while the raids start with a mated pair of red dragons and culminate in a confrontation with Aurgloroasa the Sibilant Shade. In addition to these two raids, we’ve reserved the option to add a third later in the year.
If I'm going to get raid weapons and armor, I like the idea of getting dwarf made weapons and armor. Especially if they're super-dwarfs that are using red dragons to power their forges.
Quote:One concept that we’re working through (but not promising) is end-game items. Initial proposals for this had internal names like “Greensteel 2,” “Intelligent Weapons” and “Sentient Weapons.” (Yes, there are implications of difference between “Intelligent” and “Sentient” weapons, depending on the version of D&D.) Ultimately these are items that are acquired in the endgame, earn experience and advance with you, and could require you to sacrifice other equipment to them to develop their power. Design has barely begun on this, but it may release in multiple phases and include crafting elements.
Sacrifice named raid loot to power up your end game weapons and gear. The end of "need before greed" is at hand! Let the trolling begin!
...I actually like the idea of sacrificing named loot to pump up gear as long as they allow us to sacrifice old raid loot. giving people a reason to run old content to get obsolete loot would be a Good Thing(tm).