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Arkat
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TWF Ranger/Druid?
Dec 3rd, 2013 at 5:34pm
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*** First of all, this is a FLAVOR build so if it isn't super optimized down to the finest detail, I don't mind/care. ***

Ok, now that that is out of the way, I've long been considering a dual scimitar wielding ranger build of some type (yes, call me xXxXDrizzzzzzzitXxXx or some such, I don't give a fuck) but I've not had much luck in finding decent scimmies until recently.

Here are some pics:




and...





Now, I actually have ALL of these except for the EE Swailing Blade which I'm posting for camparison.


Anyway, the theme of the build is "Thunder and Lightning" and/or "Fire and Ice."

The first questions revolve around scimmy selections.

The Kronzek's is a no brainer for one scimmy but I'm undecided on which Pandemonium scimmy I should pair with it. The one with Lightning Storm makes more sense thematically but the Bloddletting one, I think, is better DPS-wise but doesn't really compromise the Thunder and Lightning theme.

Any thoughts?


For the Fire and Ice theme, the EE Frosbite is my Ice scimmy but I am unsure which of the other two I should choose for the Fire scimmy. One thing I did not mention is the spellcasting component of my build will be very limited so the Combustion property of the EE Swailing Blade isn't a big deal to me. Also remember that I don't have it yet either. I guess what I want to know is the Fire scimmy I have good enough both thematically and damage-wise that I shouldn't bother trying to find an EE Swailing Bade?


Now, for the build itself.

Looking to be an Elf and take the Valenar enhancements which eventually add +4 to hit and +4 to damage. I can be talked out of this though. I like Half-Orc for the STR enhancements. I like Half-Elf and Human too so I'm flexible regarding choice of race.

After much thinking, I'm leaning toward a 11Rngr/9Druid split and being in Winter Wolf Form. I've also considered 10Rogue/9Druid/1Ftr as well.

Question: Do the TWF feats affect the chance of an offhand attack in animal form?

For my ED of choice, I think Legendary Dreadnaught has a lot to offer and I'm going to try to work in Overwhelming Critical so having more critically goodness in the build is better.

Not sure about which class enhancements to go for but a couple of trees like Nature's Warrior and Tempest look enticing. For the 10Rogue/9Druid/1Ftr split, Nature's Warrior looks good along with Assassin for the extra sneak Attack dice.

Finally, please keep in mind I've played many Rogues but I have yet to even attempt a large splash Druid or Ranger so be gentle with me. Smiley

Thanks.

« Last Edit: Dec 3rd, 2013 at 5:41pm by Arkat »  

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Munkenmo
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Re: TWF Ranger/Druid?
Reply #1 - Dec 3rd, 2013 at 5:56pm
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Arkat wrote on Dec 3rd, 2013 at 5:34pm:
After much thinking, I'm leaning toward a 11Rngr/9Druid split and being in Winter Wolf Form. I've also considered 10Rogue/9Druid/1Ftr as well.

Question: Do the TWF feats affect the chance of an offhand attack in animal form?Yes, it's not WAI though and may be fixed someday

For my ED of choice, I think Legendary Dreadnaught has a lot to offer and I'm going to try to work in Overwhelming Critical so having more critically goodness in the build is better.annoying problem, Momentum swing doesn't work in animal form.

Not sure about which class enhancements to go for but a couple of trees like Nature's Warrior and Tempest look enticing. For the 10Rogue/9Druid/1Ftr split, Nature's Warrior looks good along with Assassin for the extra sneak Attack dice.
asasin enhancements really won't lend themselves towards scimitars, you'll also end up low on feats since you want natural fighting and 2wf.  I'd go 9ranger/9druid/2fighter.



red

the 2 splash option is open for debate
2rogue could be good if you want traps too.
2monk's nice for the 4 dodge / 2feats (can't remember if you keep the dodge when off centre with weapons)
2fvs is nifty for divine might.
« Last Edit: Dec 3rd, 2013 at 6:01pm by Munkenmo »  

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Arkat
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Re: TWF Ranger/Druid?
Reply #2 - Dec 3rd, 2013 at 6:16pm
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Munkenmo wrote on Dec 3rd, 2013 at 5:56pm:
red

the 2 splash option is open for debate
2rogue could be good if you want traps too.
2monk's nice for the 4 dodge / 2feats (can't remember if you keep the dodge when off centre with weapons)
2fvs is nifty for divine might.

Ok, so for a 9Druid/9Ranger/2Ftr build, looks like H-Elf with Rogue Dilettante is the way to go then.

Just tested on live...Monks lose their monkly dodge bonus when becoming uncentered. Monk is out.

The Divine Might from 2 FvS seems ok except I'm not planning on really putting any points in CHA nor am I going to go out of my way to find CHA gear. 2 FvS is out.

Considering I'll need the feats and I'm not too concerned with getting traps, it looks like it'll be a 2Ftr splash.

Thanks for your help Munk.


Any insight on my proposed weapon choices?
« Last Edit: Dec 3rd, 2013 at 6:17pm by Arkat »  

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Re: TWF Ranger/Druid?
Reply #3 - Dec 3rd, 2013 at 6:24pm
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not really, it's a flavor build and you want scimitars.

They're of little consequence since your wolf form 18-20*3 will take priority.

Something to keep in mind:
In animal forms only your main hand will work with offensive procs.

In your off hand only passive effects like :
seeker
stunning
As well as guard based abilities like:
fireshield
con op
will actually work

You won't truely be able to dual wield, but it's workable once you figure out the mechanics. 

Might pay to double check that tempest core enhancements work in wolf form, it's been a while since i tested myself.  Wolf form attacks are counted as unarmed though.
  

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Arkat
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Re: TWF Ranger/Druid?
Reply #4 - Dec 3rd, 2013 at 6:39pm
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Munkenmo wrote on Dec 3rd, 2013 at 6:24pm:
not really, it's a flavor build and you want scimitars.

They're of little consequence since your wolf form 18-20*3 will take priority.

Something to keep in mind:
In animal forms only your main hand will work with offensive procs.

In your off hand only passive effects like :
seeker
stunning
As well as guard based abilities like:
fireshield
con op
will actually work

You won't truely be able to dual wield, but it's workable once you figure out the mechanics. 

Might pay to double check that tempest core enhancements work in wolf form, it's been a while since i tested myself.  Wolf form attacks are counted as unarmed though.

Wow, that's pretty enlightening. Thanks!


Maybe I won't be in wolf form after all which pretty much means 13 Druid and losing out on a big Ranger splash. Hmmm...going to have to work in Evasion some other way now.
  

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Re: TWF Ranger/Druid?
Reply #5 - Dec 3rd, 2013 at 7:00pm
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His firey detonation or electric storm scimi will "work" offhand since it applies to mainhand attacks. As would an alch scimitar if you wanted to make that for bonuses+t3 aoe.
  
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Re: TWF Ranger/Druid?
Reply #6 - Dec 3rd, 2013 at 7:15pm
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Right, I guess I could have endulged further, any proc based on YOU doing something, not the weapon, also works.
  

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Arkat
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Re: TWF Ranger/Druid?
Reply #7 - Dec 3rd, 2013 at 7:43pm
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Munkenmo wrote on Dec 3rd, 2013 at 6:24pm:
They're of little consequence since your wolf form 18-20*3 will take priority.

Will Improved Critical: Bludgeoning affect the crit range making it 15-20x3. How about ED abilities? Will they increase the multiplier or increase the range as well?

Munkenmo wrote on Dec 3rd, 2013 at 6:24pm:
Something to keep in mind:
In animal forms only your main hand will work with offensive procs.

In your off hand only passive effects like :
seeker
stunning
As well as guard based abilities like:
fireshield
con op
will actually work

You won't truely be able to dual wield, but it's workable once you figure out the mechanics.

Looks like you and cdr have figured them out well enough. I'm confused though on why, for example, Fiery Detonation would work on an offhand weapon in animal form but something like Incineration would not. Am I missing something in their descriptions that would give me a clue as to what would work and what would not?


Munkenmo wrote on Dec 3rd, 2013 at 6:24pm:
Might pay to double check that tempest core enhancements work in wolf form, it's been a while since i tested myself.

Ok, worth a try I guess.


 Munkenmo wrote on Dec 3rd, 2013 at 6:24pm:
Wolf form attacks are counted as unarmed though.

So does that mean stuff added on to handwraps would work in animal form too?
« Last Edit: Dec 3rd, 2013 at 7:44pm by Arkat »  

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Re: TWF Ranger/Druid?
Reply #8 - Dec 3rd, 2013 at 7:54pm
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8/6/6 centered monk with scimitars? Smiley
  

"Science makes godlike -- it is all over with priests and gods when man becomes scientific. Moral: science is the forbidden as such -- it alone is forbidden. Science is the *first* sin, the *original* sin. *This alone is morality.* ``Thou shalt not know'' -- the rest follows."
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Re: TWF Ranger/Druid?
Reply #9 - Dec 3rd, 2013 at 7:55pm
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Feynman wrote on Dec 3rd, 2013 at 7:54pm:
8/6/6 centered monk with scimitars? Smiley

I have a WF one of those with dual Nightmares.

Was hoping to do something just a little different.  Tongue
  

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Re: TWF Ranger/Druid?
Reply #10 - Dec 3rd, 2013 at 8:04pm
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Arkat wrote on Dec 3rd, 2013 at 7:43pm:
Fiery Detonation would work on an offhand weapon in animal form but something like Incineration would not. Am I missing something in their descriptions that would give me a clue as to what would work and what would not?


The AOE-burst-on-vorpal effects introduced with alchemical crafting are coded differently than every other weapon effect ever for whatever reason. They get applied to all weapons no matter which weapon they're on. Acid Torrent, Electric Storm, Fiery Detonation, Freezing Gale, Sunburst.

Could be because they're actually somehow casting spells, but who knows.
« Last Edit: Dec 3rd, 2013 at 8:05pm by cdr »  
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Re: TWF Ranger/Druid?
Reply #11 - Dec 3rd, 2013 at 9:09pm
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cdr wrote on Dec 3rd, 2013 at 8:04pm:
The AOE-burst-on-vorpal effects introduced with alchemical crafting are coded differently than every other weapon effect ever for whatever reason. They get applied to all weapons no matter which weapon they're on. Acid Torrent, Electric Storm, Fiery Detonation, Freezing Gale, Sunburst.

Could be because they're actually somehow casting spells, but who knows.

Ok, thanks for the info. Much appreciated.
  

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Re: TWF Ranger/Druid?
Reply #12 - Dec 3rd, 2013 at 9:12pm
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Sorry winter wolf is 19-20*3 by default, I always just factor in improved crit.
  

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Re: TWF Ranger/Druid?
Reply #13 - Dec 3rd, 2013 at 9:35pm
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Munkenmo wrote on Dec 3rd, 2013 at 9:12pm:
Sorry winter wolf is 19-20*3 by default, I always just factor in improved crit.

Wouldn't that make it 17-20?
  

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Re: TWF Ranger/Druid?
Reply #14 - Dec 3rd, 2013 at 9:46pm
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blegh, I'm having a bad night, this is what I get for letting chai get under my skin.

Yeah 17-20*3, only weapon that'll show your true crit range is wraps sadly, normal weapons show their normal profiles.

Ignore them and take improved crit bludgeon.
  

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Re: TWF Ranger/Druid?
Reply #15 - Dec 3rd, 2013 at 9:59pm
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Gotcha.

How about the extra stuff (like the 6% doublestrike on Antipode) on wraps? Do they proc in animal form?
  

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Re: TWF Ranger/Druid?
Reply #16 - Dec 3rd, 2013 at 10:15pm
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it's not a proc, it's a passive.

passives work.

wraps in animal form effectively work exactly the same as they do for your standard monk, except in winter wolf form you get [1d10] 17-20*3 instead of  [1d6] 19-20*2.
« Last Edit: Dec 3rd, 2013 at 10:19pm by Munkenmo »  

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Re: TWF Ranger/Druid?
Reply #17 - Dec 3rd, 2013 at 10:54pm
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Ok, thanks again.
  

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Re: TWF Ranger/Druid?
Reply #18 - Dec 4th, 2013 at 4:01am
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I'm fairly certain TWF no longer works with animal forms.  A stealth fix some time before U20 addressed this (wasn't in patch notes). 

Easily tested by having differing elements in each hand and attacking a target dummy.  If TWF worked, you'd see the offhand element.  I tested this and never saw the offhand element.

I'll vouch for the natural fighting feat (x3) being amazeballs since it stacks with everything doublestrikey.
  
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Re: TWF Ranger/Druid?
Reply #19 - Dec 4th, 2013 at 4:33am
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Jiudark wrote on Dec 4th, 2013 at 4:01am:
I'm fairly certain TWF no longer works with animal forms.  A stealth fix some time before U20 addressed this (wasn't in patch notes). 

Easily tested by having differing elements in each hand and attacking a target dummy.  If TWF worked, you'd see the offhand element.  I tested this and never saw the offhand element.

I'll vouch for the natural fighting feat (x3) being amazeballs since it stacks with everything doublestrikey.


that's not how TWF interacted with animal forms.

It's still working.
  

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Re: TWF Ranger/Druid?
Reply #20 - Dec 4th, 2013 at 4:53am
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How do I see it (TWF) is working then?  I mean above and beyond the base 20% chance at offhand everyone gets without feats.
  
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Re: TWF Ranger/Druid?
Reply #21 - Dec 4th, 2013 at 5:07am
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Munkenmo wrote on Dec 3rd, 2013 at 10:15pm:
except in winter wolf form you get [1d10] 17-20*3 instead of  [1d6] 19-20*2.


What about the extra dice? if my monk has 8[1d6] damage, how would that translate to wolf?
  

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Re: TWF Ranger/Druid?
Reply #22 - Dec 4th, 2013 at 5:21am
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if you're using wraps everything that effects a monks +[w] effects a druids +[w]

if you're using something other than wraps then you give up the +.5[w] you get from unarmed strike every 4th level, and the +.5[w] from the monk past life feat.
  

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Re: TWF Ranger/Druid?
Reply #23 - Dec 4th, 2013 at 5:27am
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Jiudark wrote on Dec 4th, 2013 at 4:53am:
How do I see it (TWF) is working then?  I mean above and beyond the base 20% chance at offhand everyone gets without feats.


before the twf bug, you didn't even get that 20% chance.  You would only ever get your one hit + a double strike.

Shouldn't take you long to notice you can get 3 hits per swing.
  

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Re: TWF Ranger/Druid?
Reply #24 - Dec 4th, 2013 at 5:32am
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Munkenmo wrote on Dec 4th, 2013 at 5:21am:
if you're using wraps everything that effects a monks +[w] effects a druids +[w]

if you're using something other than wraps then you give up the +.5[w] you get from unarmed strike every 4th level, and the +.5[w] from the monk past life feat.


Thanks Munk that clarifies things, and that extra 8[W] or 9[W] is yummy.
  

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