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Arkat
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TWF Druid/Fighter/Rogue
Dec 4th, 2013 at 6:09pm
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Ok, so after thinking about it some more, I gave up on the Druid Wolf/Ranger build I talked about here:

http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1386110073

Instead, I decided to try an Elven TWF 13 Druid(Fire Elemental)/4 Fighter/3 Rogue split. In Elemental form, I get full use of my cool scimmies.

I put it through Ron's Character Planner and I like what I see:

Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page

Nyvyn Wildwood
Level 28 True Neutral Elf Male
(4 Fighter \ 3 Rogue \ 13 Druid \ 8 Epic)
Hit Points: 417
Spell Points: 712
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 16
Will: 11

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 28)

Strength             18                    34
Dexterity            13                    21
Constitution         15                    20
Intelligence          8                    13
Wisdom                8                    13
Charisma              8                    13


Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
+5 Tome of Strength used at level 19
+5 Tome of Dexterity used at level 19
+5 Tome of Constitution used at level 19
+5 Tome of Intelligence used at level 19
+5 Tome of Wisdom used at level 19
+5 Tome of Charisma used at level 19

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 28)

Balance               5                    25
Bluff                -1                     9
Concentration         2                    16
Diplomacy            -1                     9
Disable Device        3                    28
Haggle                3                    13
Heal                 -1                     9
Hide                  1                    13
Intimidate           -1                     9
Jump                  7                    26
Listen               -1                    14
Move Silently         1                    13
Open Lock             5                    32
Perform              n/a                    n/a
Repair               -1                    12
Search                3                    30
Spellcraft           -1                     9
Spot                  3                    26
Swim                  4                    22
Tumble                2                    16
Use Magic Device     n/a                    n/a

Level 1 (Rogue)
Feat: (Selected) Power Attack


Level 2 (Druid)


Level 3 (Druid)
Feat: (Selected) Cleave
Feat: (Druid Wild Shape) Wild Shape: Wolf


Level 4 (Druid)


Level 5 (Druid)


Level 6 (Druid)
Feat: (Selected) Empower Healing Spell
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 7 (Druid)


Level 8 (Druid)


Level 9 (Druid)
Feat: (Selected) Two Weapon Fighting
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 10 (Druid)


Level 11 (Druid)


Level 12 (Druid)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Druid Wild Shape) Wild Shape: Dire Bear


Level 13 (Druid)


Level 14 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental


Level 15 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 16 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 19 (Rogue)


Level 20 (Rogue)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Epic: Great Strength


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed or Epic: Damage Reduction


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Positive


Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Elven Dexterity (Rank 1)
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Elven Dexterity (Rank 1)
Enhancement: Elf - Keen Senses (Rank 1)
Enhancement: Elf - Keen Senses (Rank 2)
Enhancement: Elf - Keen Senses (Rank 3)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Skill (Rank 1)
Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
Enhancement: Assassin (Rog) - Shiv (Rank 1)
Enhancement: Assassin (Rog) - Shiv (Rank 2)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Bleed Them Out (Rank 1)
Enhancement: Assassin (Rog) - Bleed Them Out (Rank 2)
Enhancement: Assassin (Rog) - Bleed Them Out (Rank 3)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Dexterity (Rank 1)
Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
Enhancement: Mechanic (Rog) - Mechanics (Rank 2)
Enhancement: Mechanic (Rog) - Mechanics (Rank 3)
Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 1)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 2)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 3)
Enhancement: Nature's Warrior (Drd) - Bestial Nature (Rank 1)
Enhancement: Nature's Warrior (Drd) - Bestial Nature (Rank 2)
Enhancement: Nature's Warrior (Drd) - Bestial Nature (Rank 3)
Enhancement: Nature's Warrior (Drd) - Athletic (Rank 1)
Enhancement: Nature's Warrior (Drd) - Athletic (Rank 2)
Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 1)
Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 2)
Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 3)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 1)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 2)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 3)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 1)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 2)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 3)
Enhancement: Nature's Warrior (Drd) - Nature's Warrior Strength (Rank 1)
Enhancement: Nature's Warrior (Drd) - Nature's Warrior Strength (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Druidic Weapons (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Druidic Weapons (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Druidic Weapons (Rank 1)
Enhancement: Kensei (Ftr) - Agility (Rank 1)
Enhancement: Kensei (Ftr) - Agility (Rank 2)
Enhancement: Kensei (Ftr) - Agility (Rank 3)
Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Druidic Weapons (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)


I might change the leveling order slightly in order to get Evasion a bit earlier but I might not.

Also, still planning to be in Legendary Dreadnaught as my best ED.

Twists would include Cocoon and Unearthly Reactions for sure. Not sure what my third twist would be although Brace for Impact looks tempting.

One question about one of the spells though. I looked on the DDO Wiki but it doesn't say what the duration of Body of the Sun is. Is it a short spell like Displacement or is it a Minute/Level one like blur? Cuz if it's short, I might have to think hard about working in Extend.

« Last Edit: Dec 5th, 2013 at 1:02am by Arkat »  

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tachyon
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Re: TWF Druid/Fighter/Rogue
Reply #1 - Dec 4th, 2013 at 10:01pm
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Pretty sure elemental form fort stacks, so no need for brace.
  
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Munkenmo
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Re: TWF Druid/Fighter/Rogue
Reply #2 - Dec 4th, 2013 at 10:15pm
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first can you snip out the redundant tomes.

tachyon wrote on Dec 4th, 2013 at 10:01pm:
Pretty sure elemental form fort stacks, so no need for brace.

correct.

Second:
14druid/2fighter/4rogue = loss of 1 feat, you'll get uncanny dodge though for an extra 6% dodge.

2monk instead of 2fighter could be worth it too.

Third.
According to kensai's, Scimitars aren't heavy blades, they're druidic weapons.

Arkat wrote on Dec 4th, 2013 at 6:09pm:
I looked on the DDO Wiki but it doesn't say what the duration of Body of the Sun is.

It's short. I'd go water form in your shoes. Freezing spray, icestorm and dot SLA's just work better sadly, especially when you don't have access to flames of purity.




« Last Edit: Dec 4th, 2013 at 10:19pm by Munkenmo »  

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Arkat
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Re: TWF Druid/Fighter/Rogue
Reply #3 - Dec 5th, 2013 at 12:08am
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Munkenmo wrote on Dec 4th, 2013 at 10:15pm:
first can you snip out the redundant tomes.

correct.

Second:
14druid/2fighter/4rogue = loss of 1 feat, you'll get uncanny dodge though for an extra 6% dodge.

2monk instead of 2fighter could be worth it too.

Third.
According to kensai's, Scimitars aren't heavy blades, they're druidic weapons.

It's short. I'd go water form in your shoes. Freezing spray, icestorm and dot SLA's just work better sadly, especially when you don't have access to flames of purity.





Thanks.

According to Ron's planner, Scimitars are Heavy Blades but I can check on live when I get a chance.

Edited:
It appears scimmies are in both categories according to the texts of each weapon focus group when you hover your mouse cursor over them. However it looks like scimmies being in the Heavy Blades group may be just an error in the tooltip text. See the link TractorsareEpic provided below.
« Last Edit: Dec 5th, 2013 at 1:07am by Arkat »  

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TractorsareEpic
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Re: TWF Druid/Fighter/Rogue
Reply #4 - Dec 5th, 2013 at 12:22am
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Kind of related?: https://www.ddo.com/forums/showthread.php/431917-one-with-the-blade-doesn-t-work...

Just a heads up! Good luck with the build! Seems very interesting! Tongue! Smiley! Cheesy! Cheers!
  
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Arkat
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Re: TWF Druid/Fighter/Rogue
Reply #5 - Dec 5th, 2013 at 12:59am
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TractorsareEpic wrote on Dec 5th, 2013 at 12:22am:
Kind of related?: https://www.ddo.com/forums/showthread.php/431917-one-with-the-blade-doesn-t-work...

Just a heads up! Good luck with the build! Seems very interesting! Tongue! Smiley! Cheesy! Cheers!

Could be related. I'll take Druidic Weapons instead of Heavy Blades just in case.

Thanks!
  

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Arkat
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Re: TWF Druid/Fighter/Rogue
Reply #6 - Dec 5th, 2013 at 1:10am
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tachyon wrote on Dec 4th, 2013 at 10:01pm:
Pretty sure elemental form fort stacks, so no need for brace.

Which would allow me to not have Heavy Fort on a piece of equipment. So with Brace, I'd have 140% Fort and +2 to all saves which will help my evasion chance.
  

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Munkenmo
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Re: TWF Druid/Fighter/Rogue
Reply #7 - Dec 5th, 2013 at 4:46am
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Arkat wrote on Dec 5th, 2013 at 1:10am:
Which would allow me to not have Heavy Fort on a piece of equipment. So with Brace, I'd have 140% Fort and +2 to all saves which will help my evasion chance.


or you could slot fortification, and instead of brace, pick up unearthly reactions for +6 reflex / 3dodge.
  

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Re: TWF Druid/Fighter/Rogue
Reply #8 - Dec 5th, 2013 at 8:54am
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saving a twist > saving a slot  Smiley
« Last Edit: Dec 5th, 2013 at 8:54am by tachyon »  
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Arkat
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Re: TWF Druid/Fighter/Rogue
Reply #9 - Dec 5th, 2013 at 10:24am
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Munkenmo wrote on Dec 5th, 2013 at 4:46am:
or you could slot fortification, and instead of brace, pick up unearthly reactions for +6 reflex / 3dodge.

Unearthly is already one of my twists.  Tongue
  

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Re: TWF Druid/Fighter/Rogue
Reply #10 - Dec 5th, 2013 at 11:42am
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If you're actually burning an epic level feat on +1 str, why not primal scream? A level 1 twist is much cheaper than an epic feat Wink Or the +6 reflex from draconic, if you're ultra worried about your reflex save.

Wow epic spell power:positive too? Twist it in! I guess since this is just a flavour build you can do whatever. Those feat choices just seem rather.... interesting...
  
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Arkat
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Re: TWF Druid/Fighter/Rogue
Reply #11 - Dec 5th, 2013 at 3:35pm
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rest wrote on Dec 5th, 2013 at 11:42am:
If you're actually burning an epic level feat on +1 str, why not primal scream? A level 1 twist is much cheaper than an epic feat Wink Or the +6 reflex from draconic, if you're ultra worried about your reflex save.

Good point about Primal Scream. Unearthly Reactions is already going to be one of my twists so I don't need the +6 Reflex thing from Draconic.

rest wrote on Dec 5th, 2013 at 11:42am:
Wow epic spell power:positive too?

I'm open to suggestions for an alternative lvl 28 feat...

  

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Arkat
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Re: TWF Druid/Fighter/Rogue
Reply #12 - Dec 24th, 2013 at 5:00pm
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Munkenmo wrote on Dec 4th, 2013 at 10:15pm:
Second:
14druid/2fighter/4rogue = loss of 1 feat, you'll get uncanny dodge though for an extra 6% dodge.

I took this split route. I've got 22% Dodge in Elemental form and 25% Dodge in Winter Wolf form.

This was a very solid suggestion Munk. Thanks.



Munkenmo wrote on Dec 4th, 2013 at 10:15pm:
It's short. I'd go water form in your shoes. Freezing spray, icestorm and dot SLA's just work better sadly, especially when you don't have access to flames of purity.

I stayed with Fire Elemental form. Body of the Sun, and Fire Seeds work really well with my 200+ Fire Spell power (which isn't particularly high but remember this is really a melee build). Flame Strike also works well at times. Unfortunately, I was not able to fit Wall of Fire in as one of my 5th level spells. Cure Crit, Stoneskin, Death Ward, and Reincarnate all took precedence over it.

With Boat Buffs and GH, my Disable Device and Open Locks are around 75. My Search is over 80 so I can find and disable nearly every trap and can unlock any lock. My Reflex save is also sitting at a 54, so while not a guaranteed save, it's effective enough as far as I'm concerned.

The only real negative of the build so far is low-ish hit points which are currently sitting at 777. Once I get Agents of Argonnessen favor, they'll be pumped up to 787!  Cheesy
« Last Edit: Dec 24th, 2013 at 5:01pm by Arkat »  

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