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Normal Topic Madmatt must die. (Read 7286 times)
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Madmatt must die.
Dec 11th, 2013 at 8:01am
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This fuckhead wants to nerf rangers back to how they we're because they're not a challenge to him. That's like being in a sausage fest full of gays and 1 fag wanting all the cocks in his booty. What a selfish douche. I would link his post but phone doesn't let me on DDO.com . I had to tell him how it is (look for Dimitres, that's me).
  
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Re: Madmatt must die.
Reply #1 - Dec 11th, 2013 at 8:02am
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Hi Welcome.
  

Terebinthia wrote on Feb 17th, 2014 at 9:26pm:
the Wayward Lobster is a retard petting zoo.
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Re: Madmatt must die.
Reply #2 - Dec 11th, 2013 at 8:06am
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I was watching  ( Ralphie May on gays )http://www.youtube.com/watch?v=6XTDpAwtvYs, your post made me laugh.
Leave Maddmatt alone !!!
  
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Re: Madmatt must die.
Reply #3 - Dec 11th, 2013 at 9:57am
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Kill bill
  
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Re: Madmatt must die.
Reply #4 - Dec 11th, 2013 at 10:20am
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I do not want a nerf to ranged per say, but I have noticed a trend in DDO of more and more ranged characters and less and less melee characters. A big reason for this is because ranged combat has become too easy. At one time in the past for every 10 melee there was 1 ranged character or something to that effect. Ranged combat had dps problems back then, but the really good ranged players could still compete. They used improved precise shot, positioning, ranged tactics, gear such as slayer arrows to be competitive. I would like Turbine to reward that type of ranged play again.

I think in general ranged dps should be decreased, but improved precise shot and archers focus should have their dps increased. What that means is that a player should work and move to get improved precise shot as much as possible and muli targets lined up when they want to do improved precise shot and then they have to actively switch to archers focus when fighting the boss for more dps on that boss. Ranged combat has gotten far too lazy. DDO is rewarding this lazy play. Melee play has gotten much better because melee skill is getting rewarded, but for some reason this lazy ranged play is getting rewarded. Turbine fix that please.



Cheers Cheesy
  
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Re: Madmatt must die.
Reply #5 - Dec 11th, 2013 at 10:35am
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So are you going to ask them to nerf melee in 6 months when they are so much more overpowered compared to ranged.  You're a dipshit.
  
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Re: Madmatt must die.
Reply #6 - Dec 11th, 2013 at 10:55am
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1992fxrs wrote on Dec 11th, 2013 at 10:35am:
So are he is going to ask them to nerf melee in 6 months when they are so much more overpowered compared to ranged.  He is a dipshit.



I edited it for you  Wink
« Last Edit: Dec 11th, 2013 at 10:56am by Proudexploiter »  
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Re: Madmatt must die.
Reply #7 - Dec 11th, 2013 at 11:05am
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Proudexploiter wrote on Dec 11th, 2013 at 10:20am:
gear such as slayer arrows



What the actual fuck?
  
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Re: Madmatt must die.
Reply #8 - Dec 11th, 2013 at 11:08am
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rest wrote on Dec 11th, 2013 at 11:05am:
What the actual fuck?


hehe no idea, I just copypasted madmatt´s text - the thread has 9 pages.
« Last Edit: Dec 11th, 2013 at 11:11am by Proudexploiter »  
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Re: Madmatt must die.
Reply #9 - Dec 11th, 2013 at 11:20am
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rest wrote on Dec 11th, 2013 at 11:05am:
What the actual fuck?


I assume he meant [monster-type] slaying arrows. I'm not sure if that makes more or less sense.
  
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Re: Madmatt must die.
Reply #10 - Dec 11th, 2013 at 11:22am
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Proudexploiter wrote on Dec 11th, 2013 at 11:08am:
hehe no idea, I just copypasted madmatt´s text - the thread has 9 pages.


Ah ok. Still. What the actual fuck?
  
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Re: Madmatt must die.
Reply #11 - Dec 11th, 2013 at 11:52am
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Madmatt's at least more coherent than this guy.
  
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Re: Madmatt must die.
Reply #12 - Dec 11th, 2013 at 12:22pm
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cdr wrote on Dec 11th, 2013 at 11:52am:
Madmatt's at least more coherent than this guy.


and here we go again Cheesy

brought to you by Talon Moonshadow  Grin



A few comments about epics and recent forum threads.
Often I read several forum threads and see some themes and also see issues that are somewhat related across several threads.

Recently I have seen some threads mentioning multiclassing, monks, and AC... as well as a variety of comments about Epic Elites and building toons to be adequate in EE.

So I have a few comments to make.


Multiclassing is part of 3.0/3.5 D&D and DDO.
In theory you give up something to gain something else.

I think many players think they see advantages and do not see disadvantages of certain multiclass or pure build choices.....for years now actually... because they continue to view this game through DPS goggles or flavor of the mod goggles.

However, I do see some build choices as being disproportionately beneficial..... for now.
These things seem to get nerfed eventually, so I am not really worried.


The one that does currently bother me is the 10K stars archer builds. Which are better than any other bow archer build.
(I am also bothered that Artificers are so superior to bow users, but I do not see any way to fix that one.)

10K stars should NEVER have worked with bows IMO. I do not know what the devs were thinking when they made that change.
The real problem with it though is that it sorta stacks with Manyshot, because you can use them both at different times.
Seems to me just make them not usable in succession and you fix that blunder.
I would even support beefing up 10K stars to partially suppress the cries of the Monchers. But a Monk should not be superior to other archer builds.


Next topic.
AC and EEs.

Ok, personally, I think AC works.
The problem I have with AC and EEs is that when I do get hit, it only takes 2-3 hits to kill my characters.

And those with twice my HP die almost as fast. (4-6 hits is not much different from 2-3)


Now, many people discovered that things like Dodge percentage help more than AC in EEs.
This has brought back the robe wearers.

Easy fix here IMO.
Give more PRR to armor. A lot more!


I do feel that at level 18+ randomly generate armor lacks behind quiet a bit.
And the only named armors that make a difference have high minimum levels... so there is a significant gap of time when players have inadequate AC for the level of dungeons they should be doing.

But again, I think simply giving more PRR to armor will help this a lot.




Epic Destinies....specifically Shiradi. And maybe Furry.

I like Shiradi a lot. It is one of my favorite destinies so far.
But I do not see it as overpowered.

Of course, I don't see any "EPIC" powers as overpowered.
Beef up the mobs... this is suppose to be "epic" you know.

Careful though. We deserve to be able to use are superpowers.
I have made several comments in the that epic dungeons need hordes of minions for us to slaughter, as well as more powerful mini-bosses that are tricks do not work on.....

Or simply have the monsters use the same tricks we do....

Back to Shiradi.
While I do really like Shiradi for archers and nukers, my own toons have not seen super powerful DPS out of Shiradi.

For my Wizard, I prefer Magister for the DCs by far.
EEs are difficult for DC casters, but no more so than Amrath when it first came out by comparison IMO.
Level drain, debuff, and use spells with will saves against melee types, and fort saves against caster types and DC casting still works.


Furry.
People keep mentioning Furry and Manyshot.

Tried it. Yeah.. it did better DPs than anything else I have tried yet.
Still not super powerful IMO.
And I still prefer Shiradi

Other destinies.
People rave about EIN and Blitz.
Personally, I can't get the tier 5 stuff to trigger hardly at all.

How can something OP if you can't ever get it to work?

OK, apparently there is a way to charge EIN ahead of time.
Me personally... seems to take too long and too many things uncharge it for me to gain much use out of it.


and again... this IS "EPIC" ya know.....
So if others get it to work often for them... great!

Of course.. the fact that EIN and Blitz "DO" work.... kinda nullifies the argument that Shiradi and Furry-shot are OP.


Maybe just looks at some of the less popular destinies and think about tweaking them.



Out of time and thoughts right now.. maybe I will add more later.
« Last Edit: Dec 11th, 2013 at 12:24pm by Proudexploiter »  
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Re: Madmatt must die.
Reply #13 - Dec 11th, 2013 at 12:43pm
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He was out of thoughts sooner than he said.
  

Instant asshole. Just add alcohol.
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Re: Madmatt must die.
Reply #14 - Dec 11th, 2013 at 1:12pm
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Nerf all those bows users.  Nothing worse than watching those half breed jumping beans running around backwards in every EE.   Roll Eyes

Learn to stand and deliver like a real DPSer!
  
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Re: Madmatt must die.
Reply #15 - Dec 11th, 2013 at 1:13pm
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Maybe these people who have thousands of posts of almost always incoherent aren't actually idiots.  Maybe their keyboards are just worn out.  Maybe they're trying to type neat, coherent thoughts, but their hardware just won't handle it.  Kind of like how it's hard to speak well after a couple of days of drinking.

But probably not.
  

Two sips from the cup of human kindness and I'm shitfaced
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Re: Madmatt must die.
Reply #16 - Dec 11th, 2013 at 1:13pm
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spathic wrote on Dec 11th, 2013 at 12:43pm:
He was out of thoughts sooner than he said.



Truth.
  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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Re: Madmatt must die.
Reply #17 - Dec 11th, 2013 at 1:44pm
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cdr wrote on Dec 11th, 2013 at 11:52am:
Madmatt's at least more coherent than this guy.


I get the impression Talon is just a really bad player who doesn't "get" DDO.  Anyone ever run with him, am I wrong?
  
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Re: Madmatt must die.
Reply #18 - Dec 11th, 2013 at 2:04pm
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cdr wrote on Dec 11th, 2013 at 11:52am:
Madmatt's at least more coherent than this guy.


I don't agree with everything that Talon said there, but he wasn't the standard DDO Forums batshit crazy that I've been seeing so much of lately.
  
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Re: Madmatt must die.
Reply #19 - Dec 11th, 2013 at 2:56pm
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Bigjunk wrote on Dec 11th, 2013 at 1:44pm:
I get the impression Talon is just a really bad player who doesn't "get" DDO.

Nothing else need be added after reading that babbling pile of trash he wrote.
  
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Re: Madmatt must die.
Reply #20 - Dec 11th, 2013 at 3:12pm
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Proudexploiter wrote on Dec 11th, 2013 at 12:22pm:
I like Shiradi a lot. It is one of my favorite destinies so far.
But I do not see it as overpowered.


Not as significantly relevant on an archer, but I do think Nerve Venom is overpowered on a caster who can spam clouds and magic missiles indefinitely. But in terms of straight DPS, Shiradi definitely falls behind which IMO is a fair trade off.

You also mentioned EiN and blitz, the trick to pull off EiN quickly is to prepare it 24/7 even when not in combat which high concentration helps provide ki for that during down time. And a proper blitz just requires overall good team cooperation to let you take killing blows - not easy in a PuG.
  
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Re: Madmatt must die.
Reply #21 - Dec 11th, 2013 at 5:19pm
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I don't care about the topic, but like this level of hatred and anger.  Carry on.
  
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Re: Madmatt must die.
Reply #22 - Dec 11th, 2013 at 5:28pm
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Meat-Head wrote on Dec 11th, 2013 at 1:13pm:
Trudh.

  
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Re: Madmatt must die.
Reply #23 - Dec 11th, 2013 at 10:35pm
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spathic wrote on Dec 11th, 2013 at 12:43pm:
He was out of thoughts sooner than he said.


Grin
  

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Now back to the GOOD part!

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Re: Madmatt must die.
Reply #24 - Dec 11th, 2013 at 11:43pm
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The sad part about that whole thread is that what he wants and what he’s asking for are 2 completely separate things.

Wanting to balance the Burst DPS of Fury of the Wild + Manyshot vs. Fury of the Wild + Melee is not the same as “Nerf ranged DPS”.
  

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