So exams are done and I am returning from a 4 month+ hiatus/break from DDO.
I am terribly out of touch with things for the most part & am requesting help on 6 builds/toons(1 at a time per thread though).
Especially with the new enhancements & some other changes etc. So any constructive help/feedback is most welcome.
I will generally just be using the free LR/LR+0 and respeccing enhancements on these builds.
Most of these builds currently are *not* for EE & not for soloing, *however* I *still* would like to be NOT gimp and min/maxed as much as possible.
Possibly down to the road I will attempt EE but I am totally not in that league at the present time.
I just group with my guildies & channel mates/peeps on Orien at the moment.
GOALS/DESIGN/INTENT OF THE BUILD: As stated above to run with guildies/channel mates & my peeps, if I am forced to
PUG, I want to be able to contribute of course(I will never join any EE Lfm of course).
Ditto for any non-EE Raids I join, I don't want to be gimp.
Content I will be running: Old eberron epics, Epic GH(EH, not EE), MOTU(EH, not EE), CR25 House C challenges for gear/epic tokens, some estar challenges possibly, and of course Epic Raids(not EE).1st build a 1st life 32 pt helf 12 Monk/8 Fighter build using wraps!(that is 1 thing I am not changing on, this build uses wraps)
NOT A LEVELING BUILD JUST USING THE FREE LR/LR+0:
Original build link here(props to HGM-Chi! Is/was my 1st ever monk build!):
https://www.ddo.com/forums/showthread.php/295550-Tynamite-Helven-Fury-(12mnk-7ft... Character Plan by DDO Character Planner Version 3.7.1
DDO Character Planner Home Page
Level 20 Lawful Good Half-Elf Male
(8 Fighter \ 12 Monk)
Hit Points: 390
Spell Points: 0
BAB: 17\17\22\27\27
Fortitude: 18
Reflex: 13
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 25
Dexterity 15 17
Constitution 15 18
Intelligence 8 10
Wisdom 14 18
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+4 Tome of Wisdom used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 7
Bluff -1 1
Concentration 6 30
Diplomacy -1 1
Disable Device n/a n/a
Haggle -1 0
Heal 2 4
Hide 2 3
Intimidate 1 26
Jump 3 9
Listen 2 4
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 2 4
Swim 3 7
Tumble 3 6
Use Magic Device n/a n/a
Level 1 (Monk)
Skill: Balance (+3)
Skill: Concentration (+4)
Skill: Intimidate (+2)
Skill: Tumble (+1)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Fighter)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Level 3 (Monk)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Stunning Fist
Level 4 (Monk)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Intimidate (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 5 (Monk)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Level 6 (Monk)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Feat: (Selected) Quick Draw
Level 7 (Monk)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Feat: (Monk Bonus) Power Attack
Level 8 (Fighter)
Ability Raise: STR
Skill: Intimidate (+2)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 9 (Monk)
Skill: Intimidate (+2)
Feat: (Selected) Stunning Blow
Level 10 (Monk)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Level 11 (Monk)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Level 12 (Monk)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Intimidate (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Fighter)
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Level 14 (Fighter)
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Level 15 (Monk)
Skill: Concentration (+2)
Skill: Intimidate (+1)
Feat: (Selected) Skill Focus: Intimidate
Level 16 (Fighter)
Ability Raise: STR
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Level 17 (Fighter)
Skill: Concentration (+0.5)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 18 (Fighter)
Skill: Concentration (+1)
Feat: (Selected) Toughness
Level 19 (Fighter)
Skill: Intimidate (+2)
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+3)
Level 21 (Epic)
Feat: Improved Martial Arts
Should I keep the stats the same or? Skills I think I should drop Intimidate.
I am thinking of going Wisdom based/level ups this time, so I can pick up Vorpal Fists, is that a good idea?
Ok Feat wise:
Level 2 Weapon Focus: Bludgeon is that required/necessary for anything? or can I swap that out?
Level 6 Quick Draw Probably can swap that out.
Level 14 Weapon Specialization: Bludgeon is that required/necessary for anything? or can I swap that out?
Level 15 Skill focus: Intimidate Definitely swapping this out. Ideas?
Level 19 Greater Weapon Focus: Bludgeon is that required/necessary for anything? or can I swap that out?
Enhancement wise I have no idea at all since I have been gone 4+ months, so any help in that regard would be awesome!
Wow I need more AP to spend in Shintao & *some* in Henshin! Ideas??? Thanks!
http://i.imgur.com/KNWfTkN.png