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Arkat
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New Tukaw Build?
Dec 24th, 2013 at 5:14pm
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With the addition of the Bladeforged Iconic race and the new Enhancement System, I was wondering what the current thinking was on the classic 16Sorc/2Pal/2Mnk Tukaw build?

I ran into something called the Toaster of Vengeance build today (https://www.ddo.com/forums/showthread.php/429261-Toaster-of-Vengeance) but as you can see, it's mostly a caster-type build while Tukaw used a blend of melee weapons (Min II Greataxe mostly from what I recall) and spells. The spells, of course, were AoE and other spells that either did not grant saves or did not need spell penetration checks.

Any thoughts on a current Tukaw-type build but using Bladeforged instead of WF?

Thanks.
« Last Edit: Dec 24th, 2013 at 5:14pm by Arkat »  

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exploytoften
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Re: New Tukaw Build?
Reply #1 - Dec 24th, 2013 at 5:47pm
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These kind of builds are going to require a lot of gear, PL's wouldn't hurt either. i saw a lot of gimp'd wannabe tukaw builds already so this may get interesting to see.
  

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AtomicMew
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Re: New Tukaw Build?
Reply #2 - Dec 24th, 2013 at 6:11pm
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I think the 12 wizard /6 monk/2 paladin split would be better.  6 monk gets you shadow fade and tier 5 monk goodies.  Sireth with henshin mystic is my plan, but it's just theorycraft atm.  Dual celestias is another thing I considered.  12 wizard is enough to get you tenser's as a spell, so I don't see the point of tier 5 EK.
« Last Edit: Dec 24th, 2013 at 6:13pm by AtomicMew »  
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aDifferentHandle
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Re: New Tukaw Build?
Reply #3 - Dec 24th, 2013 at 7:36pm
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Imho, the main reason to go Sorc on a WF melee is Reconstruct as a spell. On a BF LoB melee, I'd rather go something along the lines of 12 FVS/6Mnk/2Pal, or 12 FVS/6Fgt/2Mnk.
« Last Edit: Dec 24th, 2013 at 7:36pm by aDifferentHandle »  

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yoshi
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Re: New Tukaw Build?
Reply #4 - Dec 24th, 2013 at 10:01pm
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I've always looked at the Tukaw concept as more of a philosophy than a build, with the individual capabilities making up a greater whole. Much like the Soul Survivor/Golden Roach kind of builds, it was built to win a battle of attrition by doing (eventually) more damage than opposing mobs. The original had, iirc:
  1. multiple guard procs to increase DPS
  2. some way of regaining sp (torc/conc opp)
  3. big damage main weapon to make up for lack of brute strength (min2 for those that needed dr breaking, 3x earth when autocrits were possible, maybe terror/vorpals when they were still useful)
  4. self repair
  5. buffs
  6. no/negligible save AoE DoTs as a DPS multiplier
  7. reliable damage mitigation via DoD


It had to be a Sorc because of the inherent advantages of a Sorc over Wiz back then that were just too good: more SP, synergy with 2 Paladin levels for better saves, faster casting time, fewer good spells, no PrE's. And of course it had to be a toaster for the self heals.

Pre-MotU, I ran an 17 Wiz/2 Rog/1 Ftr with the same concepts in mind, exchanging spell DPS for caster DC's. But when Wail didn't land, it played like a bard without songs. It still worked well enough, primarily because I could count on DoD/displacement/stoneskin keeping me alive long enough to dish out enough damage.

The build choices made sense then, but don't so much now unfortunately with the inflation of mob hp; attrition isn't very viable these days with 10k hp ordinary mobs hitting so hard. The DoD's 20 DR proc is a joke because it also means you're not moving very fast, and mobility is key to surviving EE. Even on GH/Shadowfail EH's, if you're not moving around you'll die soon enough. SP regen with torc/conc opp isn't as viable these days for the same reason, as are guards. Enervation guards may still be useful, but aren't overly reliable. So with a 16/2/2 split, you're better off not melee'ing, instead going Shiradi spammer. Or better yet, 14wiz/4fvs/2mnk or 14sorc/4fvs/2paly.

Prior to Bladeforged, the spiritual successor I'd have to say was the Jugg, exchanging spell DPS (which doesn't scale well) for bow DPS (which does), but unfortunately relying almost solely on ED's and twists for much of its damage capabilities.

With Bladeforged though, you don't have to be an arcane at all; I firmly believe that sticking to a Wiz/Sorc/Arti platform, or any casting class, is giving up too much when all you really want from those is the SP to self heal.

My take is a variant on the Centered Cleaver build, going 9 monk/8 ftr/3 wiz. It's by no means an original, just merely leveraging some of the more obvious synergies with BF that I've seen. 9 monk primarily for improved evasion, as the reflexes aren't going to be very high, 8 fighter for centered weapons, 3 wiz for mental toughness, prot from evil, shield, blur if you don't have a permanent item (gets sp-expensive though).

Assuming 36pt build; handy past lives would be Arti for UMD, Ranger for bow damage, Monk for melee damage, Barb for hp, Shadar-Kai for dodge.

Code
Select All
Level 28 Lawful Good Bladeforged Male
(8 Fighter / 9 Monk / 3 Wizard / 8 Epic)
Hit Points: 391
Spell Points: 401

BAB: 15/15/20/25/25
Fortitude: 18
Reflex: 12
Will: 12

              Starting    Feat/Enhancement
Abilities    Base Stats    Modified Stats
(36 Point)    (Level 1)      (Level 28)
Strength           18                31
Dexterity          13                17
Constitution       15                21
Intelligence       12                16
Wisdom              9                13
Charisma            8                12

Tomes Used
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15


Level 1 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Selected) Point Blank Shot

Level 2 (Monk)
Feat: (Monk Bonus) Power Attack

Level 3 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Dodge or Deflect Arrows if you have Shadar-Kai lives under your belt

Level 4 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

Level 5 ((Monk)

Level 6 (Monk)
Feat: (Selected) Rapid Shot

Level 7 (Fighter)
Feat: (Fighter Bonus) Great Cleave

Level 8 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons

Level 9 (Fighter)
Feat: (Selected) Weapon Focus: Slashing Weapons

Level 10 (Fighter)
Feat: (Fighter Bonus) Bow Strength

Level 11 (Fighter)

Level 12 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons

Level 13 (Fighter)

Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons

Level 15 (Monk)
Feat: (Selected) Manyshot
Feat: (Monk Bonus) Zen Archery


Level 16 (Monk)

Level 17 (Monk)

Level 18 (Monk)
Feat: (Selected) Master of Forms

Level 19 (Wizard)

Level 20 (Wizard)

Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical

Level 22 (Epic)

Level 23 (Epic)

Level 24 (Epic)
Feat: (Selected) Precise Shot


Level 25 (Epic)

Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting

Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed

Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Holy Strike


 

« Last Edit: Dec 24th, 2013 at 10:03pm by yoshi »  
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