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U21 First Look
Jan 23rd, 2014 at 5:14pm
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Lamannia Release Notes: Update 21

Welcome to the Lamannia Release Notes for Dungeons & Dragons Online! These release notes were posted on Thursday, January 23rd, 2014. These notes are subject to changes and additions... lots and lots of changes and additions.

News & Notes
We are getting our first look at the Haunted Halls of Eveningstar and the Thunderholme Adventure Area. Both of these areas are premium content. Please note that things are still in an early state. Loot is not yet ready for preview. If you happen to stumble upon an unknown item, please remember that it is not finished and will likely be changed entirely. Deco is still incomplete: some areas have had attention, but others are still bare. Monsters have not been balanced. Voice overs are approximately half-finished. However, the primary path through the Haunted Halls and Thunderholme should be completable. Also note that the Extended and Director’s Cut versions of Haunted Halls can be played after completing the base quest once.


U21 Quests and Adventure Area:

•The Haunted Halls of Eveningstar:

•Speak with Alyn Farrago sitting near the entrance to the Lonesome Tankard in Eveningstar to claim the quest. Then travel across the Eveningstar Bridge and up the river a bit to reach the entrance. (It is to the left of the Storm Horns entrance.)
•The Ruins of Thunderholme Adventure Area:

•Beyond the Eveningstar Bridge lies the Thunder Peaks public area. (Northeast corner of Eveningstar)

•The Thunder Peaks public area is available to Free to Play, Premium, and VIP players.
•The entrance to the Ruins of Thunderholme is up the hill at the northern edge of the Thunder Peaks public area.
•The entrance to the Storm Horns is now to the left of the Thunder Peaks entrance in Eveningstar.


Reincarnation:

•Epic Completionist is now available:

•You gain another Twist of Fate slot once you have 3 Epic Past Lives in each Epic Destiny Sphere (12 Epic Past Lives total).

•Like all other Twist of Fate slots, you must pay Fate Points to unlock and upgrade it.
•Note that the 3 Epic Past Lives in an Epic Destiny Sphere can be 3 stacks of a single Epic Past Life, 1 stack each of three different Epic Past Lives, or 1 stack of one Epic Past Live and 2 stacks of another.
•If you have already attained Epic Completionist, you should automatically gain the additional Twist of Fate slot.


Quest Experience Changes:

•The second set of Quest Experience Changes is in! (Details may see further adjustment in the future.)
•Experience for 1 quest has been decreased:

•The Jungle of Khyber

•Previous Base XP on Epic Normal: 42,693
•New Base XP on Epic Normal: 23,299
•Experience for 17 quests has been increased:

•Chains of Flame

•Previous Base XP on Epic Normal: 18,661
•New Base XP on Epic Normal: 28,459
•In The Belly of the Beast

•Previous Base XP on Epic Normal: 18,661
•New Base XP on Epic Normal: 21,375
•The House of Death Undone

•Previous Base XP on Epic Normal: 13,243
•New Base XP on Epic Normal: 14,500
•Trial By Fury

•Previous Base XP on Epic Normal: 16,336
•New Base XP on Epic Normal: 25,692
•Outbreak

•Previous Base XP on Epic Normal: 10,151
•New Base XP on Epic Normal: 13,085
•Thorn and Paw

•Previous Base XP on Epic Normal: 14,762
•New Base XP on Epic Normal: 19,868
•The Druid's Curse

•Previous Base XP on Epic Normal: 17,005
•New Base XP on Epic Normal: 21,206
•Friends in Low Places

•Previous Base XP on Heroic Normal: 5,733
•New Base XP on Heroic Normal: 6,050
•Previous Base XP on Epic Normal: 22,762
•New Base XP on Epic Normal: 26,804
•A Lesson in Deception

•Previous Base XP on Heroic Normal: 4,433
•New Base XP on Heroic Normal: 4,685
•Previous Base XP on Epic Normal: 17,575
•New Base XP on Epic Normal: 18,774
•The Thrill of the Hunt

•Previous Base XP on Heroic Normal: 2,850
•New Base XP on Heroic Normal: 4,283
•Previous Base XP on Epic Normal: 11,257
•New Base XP on Epic Normal: 17,611
•Army of Shadow

•Previous Base XP on Heroic Normal: 4,173
•New Base XP on Heroic Normal: 5,303
•Previous Base XP on Epic Normal: 16,537
•New Base XP on Epic Normal: 22,490
•Through a Mirror Darkly

•Previous Base XP on Heroic Normal: 6,166
•New Base XP on Heroic Normal: 8,855
•Previous Base XP on Epic Normal: 24,491
•New Base XP on Epic Normal: 42,314
•The Tracker's Trap

•Previous Base XP on Heroic Normal: 4,113
•New Base XP on Heroic Normal: 7,771
•Previous Base XP on Epic Normal: 14,990
•New Base XP on Epic Normal: 29,851
•Lines of Supply

•Previous Base XP on Heroic Normal: 4,206
•New Base XP on Heroic Normal: 4,734
•Previous Base XP on Epic Normal: 15,333
•New Base XP on Epic Normal: 16,388
•Breaking the Ranks

•Previous Base XP on Heroic Normal: 3,553
•New Base XP on Heroic Normal: 4,478
•Previous Base XP on Epic Normal: 12,939
•New Base XP on Epic Normal: 14,807
•A Break in the Ice

•Previous Base XP on Heroic Normal: 6,700
•New Base XP on Heroic Normal: 6,864
•Previous Base XP on Epic Normal: 24,471
•New Base XP on Epic Normal: 26,203
•What Goes Up

•Previous Base XP on Heroic Normal: 8,462
•New Base XP on Heroic Normal: 15,854
•Previous Base XP on Epic Normal: 30,928
•New Base XP on Epic Normal: 61,110


Recent Changes to Enhancements:

•Cleric Radiant Servant

•Positive Energy Aura should now work properly, even when you don't have anything targeted.
•Druid Season’s Herald

•Time and Tide should now properly add to max caster level and caster level
•Fighter Kensei

•Deadly shot should now function properly.
•Paladin Knight of the Chalice

•The increased healing from the Vigor of Life enhancements is no longer sometimes removed upon dying.
•Ranger Arcane Archer

•The Arcane Archer tree's core abilities now properly add the correct enhancement bonus to the bow you are wielding in all circumstances.
•Rogue Assassin

•Venomed Blades will no longer prevent Rogue Assassinate from working.


Miscellaneous Changes:

•The Monk's Quivering Palm ability is getting some revisions related to its DC, as part of investigation into balancing Death effects. Quivering Palm no longer benefits from Sundering bonuses. However, whenever an enemy saves vs. Quivering Palm, you get a stacking +4 bonus to your Quivering Palm DC. This stack is dispelled when you successfully kill someone with Quivering Palm. We are keeping an eye on these numbers and they may be changed in the future.

•This is the full text of Quivering Palm:
•Melee Attack: Deliver a fatal attack by sending waves of vibrations through your target. A successful Fortitude save negates this effect. (DC = 10 + 1/2 Monk Level + Wisdom Modifier). When an enemy saves vs. Quivering Palm, you gain a stacking +4 Perseverance bonus to your Quivering Palm DC until you kill an enemy with Quivering Palm (or 3 minutes pass)."
•All crafting XP boosting potions have been buffed to grant a much larger boost to earned crafting XP and now last twice as long (30 minutes instead of 15 minutes). The percentage boosts used to range from 5% to 25% and now range from 10% to 100%.
•Crafting recipe success boosters (special ingredients) have been boosted as well. These special consumable ingredients boost your success chance for a given recipe run. The percentage boosts used to range from 3% to 20% and now range from 10% to 35%.
•A new command: "/raid completions" will list raids and the number of times you have completed them.
•Fred is now smarter about toughness feats and other feats that stack. Additionally, you can now differentiate between a feat taken at different levels. For example: If you took toughness at level 1, 12 and 18. You can choose to swap out the level 1 version.
•Epic Otto's Irresistible Box now additionally contains 1300 Commendations of Valor. This includes those previously purchased.
•Ice Games and Festivult coins now have their own header for organization in the Collectibles Bag.
•The +1 and +2 Spell Focus augments (Topaz of <spell school> and Topaz of Greater <spell school>) stack with Spell Focus bonuses on regular equipment. (They do not stack with each other.)
•There is a new loading screen tip: "You can purchase a stack of multiple items all at once. To do so, control + left click on the item in the shop window, then type in the desired quantity."
•DM Text now shows for longer if it's a bigger phrase.
•Epic Feats: First Blood - The damage dealt by First Blood has been increased from 5-100 to 50-300.
•You can now re-roll a chest up to three times.


Bug Fixes:

•Fixed several more issues where the Monster Manual would not credit you with a kill of a given creature. The following enemies from Gianthold should properly appear in the Monster Manual:

•Duncan the Wayfarer
•Gold Concord Cleric
•Gold Concord Fighter
•Gold Concord Wizard
•Silver Concord Ranger
•Halfling Captive
•Copper Concord Rogue
•Human Paladin
•Copper Concord Bard
•Prisoner
•Silver Concord Fighter
•Fixed a bug in Through a Mirror Darkly, which would create an increasingly harsh bright lighting effect the more players you had huddled in close proximity to each other. Consequently, this blew out the Shadowfell Effect and made it seem particularly unbearable.
•Fixed an instance where the Shadowfell Overlay effect would sometimes run after resurrecting from death. This would sometimes result in a double Shadowfell overlay effect in certain quests, such as Through a Mirror Darkly.
•Augment Summoning has had its description updated to specify that it does work on pets.
•The spells Banishment and Dismissal no longer cost additional Spell Points while Heighten Metamagic is active, as Heighten does not affect those spells.
•Characters who are currently undead are now immune to the Fatigued effect from exiting the Barbarian Rage state.
•The Rugged Woodsman in Poaching for the Poacher now specifies how many Gamey Venison or Fox Tails he needs.
•All potions should now be able to be used while enraged.
•In the Auction House, the item "Snow Elemental Gem" will now be listed under "Gems" instead of "Tomes".
Items which grant "Weaken Construct" or "Weaken Undead" while equipped now function with unarmed and ranged attacks, not just melee weapons.
•The Quiver of Poison is now Bind on Acquire, instead of claiming it was Bind on Equip, as this type of item is unable to function properly as Bind on Equip.
•The challenge ingredient costs for Crafting Satchels have been adjusted.
•Targets stunned by Soundburst are now considered helpless.
•Artificer pets now bark less frequently.
•Epic Destinies: Grandmaster of Flowers - Light as a Feather now properly negates falling damage under all circumstances.
•Teleport Spell: The "Teleport to Crafting Hall" selection now takes you to the House Cannith crafting hall, instead of House Kundarak.
•Greater Dragonmark of Passage: Now allows teleportation to the Harbor, The Twelve, and the House Cannith Crafting Hall.
•Grasp the Earth Dragon no longer sometimes triggers enemy-targeted effects on allies.
•Pets using alignment gear such as good, evil, chaotic and lawful, will now retain it upon summing.
•Quest Completion timers should be behave better now. For clarity, the timer starts when you enter the dungeon. Quest Completion timers now output seconds as well.
•The exit out of Brothers of the Forge now works properly.
•Heroic Sagas now properly count quests that you complete on Heroic Casual.
•Human and Half-elf males will no longer jump to the side when using a sword and shield or jump back when using a two-handed weapon.
•The Epic Past Life "Block Energy" now always stacks with Unyielding Sentinel ability Block Energy (multiplicatively). A single Block Energy past life now correctly gives 10% reduction, as per the text.
•Morninglords now have most traits of Elves, including proficiency with Longbows, Shortbows, Rapiers, Longswords, immunity to sleep effects, inherent saving throws vs. enchantments, and bonuses to Listen, Search, and Spot.
•Great Cleave's animation for many races is now the same as Cleave, which was already true for other races.
•Fixed some cases where offhand doublestrike would only trigger if the mainhand also had Doublestrike.
•An Offering of Blood: The Heroic Aspect of Cunning will no longer try to muscle in on the Epic Hard and Epic Elite runs of the quest.
•Typing more than 250 characters will no longer delete the first characters typed. Instead, you will be prevented from typing more.
•Shiradi Champion abilities should no longer cause self-harm when casting certain spells.
•Epic Chimera's Crown now works with the Greater Dragonmark of Passage.
•The Birthday Cake of Wishes and the Six Year Old Cake once again function properly when used.



  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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Re: U21 First Look
Reply #1 - Jan 23rd, 2014 at 5:21pm
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-What Goes Up becomes highest XP quest in game.

-Von3 got cut in half.

-The devs wiped their butt with QP

-Epic Ottos give 1300 coms now!!!

-Mild buff to DC casting in focus augments

-They MAY have fixed monk qp/stun g.cleaves.
« Last Edit: Jan 23rd, 2014 at 5:31pm by Meat-Head »  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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Re: U21 First Look
Reply #2 - Jan 23rd, 2014 at 5:27pm
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And not a single fuck was given
  
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Re: U21 First Look
Reply #3 - Jan 23rd, 2014 at 5:36pm
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Quote:
•Typing more than 250 characters will no longer delete the first characters typed. Instead, you will be prevented from typing more.


This might be the best thing so far.
  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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Re: U21 First Look
Reply #4 - Jan 23rd, 2014 at 5:52pm
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QP change...fuck!
  

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Re: U21 First Look
Reply #5 - Jan 23rd, 2014 at 5:58pm
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Arkat wrote on Jan 23rd, 2014 at 5:52pm:
QP change...fuck!


Makes me glad I took a break before I could roll up a toon to use QP. That's pretty nasty. If they'd just taken away item-based sundering bonuses that would be one thing but if I'm reading that correctly that's basically nerfing people's fighter past-life bonuses to QP, ED bonuses, etc...basically everything but wisdom and monk levels. That's not a nerf - that's a gutting.

Toss in the 'fix' to cleave/gcleave animations and monks just took one in the teeth in a big way.

EDIT:
Meat-Head wrote on Jan 23rd, 2014 at 5:21pm:
-They MAY have fixed monk qp/stun g.cleaves.


True. I'm assuming they DID fix it but that's a bold assumption. MAY have fixed is definitely a better way to put it.
« Last Edit: Jan 23rd, 2014 at 6:00pm by Darkrok »  
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Re: U21 First Look
Reply #6 - Jan 23rd, 2014 at 6:30pm
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finally:

Targets stunned by Soundburst are now considered helpless.
  
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Re: U21 First Look
Reply #7 - Jan 23rd, 2014 at 6:38pm
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"Extended and Director's Cut"..
Is there a growing desire amongst the dev team to sack off DDO and start making DVD releases for WB?
  
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Re: U21 First Look
Reply #8 - Jan 23rd, 2014 at 7:09pm
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i am completely confused by what's going on at Turbine/DDO.

Either this is it's last year with real developer dollars before maintenance mode, or the departure of Fernando and Feather and whoever else departed recently will mean a complete 180 with the way the game develops. I mean, taking down Mournlands? Lama as Alpha server? 2 to 3 hour dungeons with famous people voice overs?

Nerfing MONKS?!

Epic Completionist is BADSS.

Gravity is in danger.
  
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Re: U21 First Look
Reply #9 - Jan 23rd, 2014 at 8:47pm
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epic completionist isn't that badass.
  
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Re: U21 First Look
Reply #10 - Jan 23rd, 2014 at 8:54pm
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Meat-Head wrote on Jan 23rd, 2014 at 5:36pm:
This might be the best thing so far.


Yup.

This has caused really awkward mistells to general chat.


:\
  

Terebinthia wrote on Feb 17th, 2014 at 9:26pm:
the Wayward Lobster is a retard petting zoo.
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Re: U21 First Look
Reply #11 - Jan 23rd, 2014 at 8:55pm
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rest wrote on Jan 23rd, 2014 at 8:47pm:
epic completionist isn't that badass.


^^^

An extra twist slot is nice, but not nearly as powerful as heroic completionist was *when it was released* (not talking about now, now it is relatively weak, but at the time it was released +2 to all stats, and an effective +1-2 to all saves and +3 to all skills was pretty badass.....ofc now power creep so no.)
  

Terebinthia wrote on Feb 17th, 2014 at 9:26pm:
the Wayward Lobster is a retard petting zoo.
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Re: U21 First Look
Reply #12 - Jan 23rd, 2014 at 8:57pm
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I'm kinda excited for the haunted halls quest thing (even if it is FR stuff >.> ) but my main problem is that it takes a long time to run through it, so likely I'll never actually complete it (due to the fact that I am often interrupted during my gaming time, so 1:30+ hours ain't really realistic).
  

Terebinthia wrote on Feb 17th, 2014 at 9:26pm:
the Wayward Lobster is a retard petting zoo.
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Re: U21 First Look
Reply #13 - Jan 23rd, 2014 at 11:49pm
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kierg10 wrote on Jan 23rd, 2014 at 8:57pm:
I'm kinda excited for the haunted halls quest thing (even if it is FR stuff >.> ) but my main problem is that it takes a long time to run through it, so likely I'll never actually complete it (due to the fact that I am often interrupted during my gaming time, so 1:30+ hours ain't really realistic).


What they plan and how we actually do it are two different things...1,5 + hours will probably be reduced to 30-45min, unless they have unskippable "Voiceover NPC dialogues" and "timered doors/hallways"...
  

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Re: U21 First Look
Reply #14 - Jan 24th, 2014 at 12:41am
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xTethx said on the motherforums that he did it in 45 mins on EH with optionals. I tend to forget that the devs are probably fucking awful at ddo, so it probably did take them 5 hours.
  
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Re: U21 First Look
Reply #15 - Jan 24th, 2014 at 3:12am
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rest wrote on Jan 24th, 2014 at 12:41am:
xTethx said on the motherforums that he did it in 45 mins on EH with optionals. I tend to forget that the devs are probably fucking awful at ddo, so it probably did take them 5 hours with god mode on


fify Wink
  

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Re: U21 First Look
Reply #16 - Jan 24th, 2014 at 3:41am
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A Barbarian can solo Waterworks easily you guys.
  
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Re: U21 First Look
Reply #17 - Jan 24th, 2014 at 3:45am
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Flav wrote on Jan 24th, 2014 at 3:12am:
rest wrote Yesterday at 11:41pm:
xTethx said on the motherforums that he did it in 45 mins on EH with optionals. I tend to forget that the devs are probably fucking awful at ddo, so it probably did take them 5 hours
with god mode on


fify Wink


I just hope that Devs don't get too butthurt that players are beating their new shiny content and impose EVEN MORE FUCKING ARTIFICIAL BLOCKS/LIMITATIONS to force us TO PLAY THE WAY THEY THINK IT SHOULD BE PLAYED...
  

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Re: U21 First Look
Reply #18 - Jan 24th, 2014 at 4:09am
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rest wrote on Jan 24th, 2014 at 12:41am:
xTethx said on the motherforums that he did it in 45 mins on EH with optionals. I tend to forget that the devs are probably fucking awful at ddo, so it probably did take them 5 hours.


Damn, I hope he didn't post that on the main forums.  The last thing we need is another angry dev throwing in doors and invisible barriers to force players to slow down.  Or dialogue that you have to watch, or anything else.

While it's definitely amusing and helpful, I am guarded about what the dev response to that kind of statement would be...
  
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Re: U21 First Look
Reply #19 - Jan 24th, 2014 at 6:22am
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Meat-Head wrote on Jan 23rd, 2014 at 5:14pm:
Fixed some cases where offhand doublestrike would only trigger if the mainhand also had Doublestrike.


This makes me happy. I've had a pure tempest build parked for some time. Their tree got a lot of love in the enhancement pass, but the borked capstone really put me off. If they have truly fixed it, this is a big DPS boost for them.
  
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Re: U21 First Look
Reply #20 - Jan 24th, 2014 at 8:44am
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Madcow430 wrote on Jan 24th, 2014 at 4:09am:
Damn, I hope he didn't post that on the main forums.  The last thing we need is another angry dev throwing in doors and invisible barriers to force players to slow down.  Or dialogue that you have to watch, or anything else.

While it's definitely amusing and helpful, I am guarded about what the dev response to that kind of statement would be...

He did post it in the main forums and PurpleFooz responded. Several people posted after that that he should not judge the dungeon on how fast Teth completed it because Teth is the best solo player on the DDO servers or something similar.

https://www.ddo.com/forums/showthread.php/434971-Haunted-Halls-Alpha-Preview?p=5...
  

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Re: U21 First Look
Reply #21 - Jan 24th, 2014 at 9:54am
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Meat-Head wrote on Jan 23rd, 2014 at 5:36pm:
Quote:
•Typing more than 250 characters will no longer delete the first characters typed. Instead, you will be prevented from typing more.

This might be the best thing so far.

/signed.
Though I am going to miss trolling by typing a really long sentence with something obnoxious at the end so it looks like a /tell gone wrong. I can't believe that stayed in the game so long (or ever made it to live to begin with) WAH, string handling is hard. Still, fixing it is a good sign.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: U21 First Look
Reply #22 - Jan 24th, 2014 at 10:47am
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Wipe wrote on Jan 24th, 2014 at 3:41am:
A Barbarian can solo Waterworks easily you guys.


Solo with hireling and almost no deaths!
  
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Re: U21 First Look
Reply #23 - Jan 24th, 2014 at 1:10pm
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I'm glad they're fixing some annoying things, radiant aura, my fighter jumping backwards on 3rd swing.

But my monk, man his ass is sore.  He'll get over it.  Eventually. 

Res
  
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I Love Drama!

Posts: 48
Joined: Feb 27th, 2012
Re: U21 First Look
Reply #24 - Jan 24th, 2014 at 6:51pm
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•Typing more than 250 characters will no longer delete the first characters typed. Instead, you will be prevented from typing more.

Finally!  Best part of the update right there.  Too bad I've developed a habit (hell, reflex at this point) of pressing the home button before every enter just to make absolutely sure my text goes where I want it to.  Even when it's 3 words long and I can see the tag already.

P.S. My monk feels like he got just got touched in a bad place
  
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