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Sun elf monkcher (Read 3493 times)
ILoveExploits
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Sun elf monkcher
Feb 4
th
, 2014 at 7:24am
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Hi guys, im about to hit 28 again and i want to get some sun elf pl's.
Im completionist (30 lives), i have +5 str tome, +3 wis and +4 in all other stats.
I was planning 12monk/6 ranger/2cleric. What you think? and what kind of twists you suggest?
I will get 2 monk pl's that im missing but maybe farm some Epic pl's first. I used to play EE's mostly.
Insult me if you wish
«
Last Edit: Feb 4
th
, 2014 at 7:40am by ILoveExploits
»
Dear players,
The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.
Love,
People who don't know how to fix their own mistakes cleanly
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harharharhar
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Re: Sun elf monkcher
Reply #1 -
Feb 4
th
, 2014 at 7:43am
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I haven't rolled any sun elves but your race is locked if you want the pl's and so is your monkcher split with /2 cleric so there's nothing to insult.
Cleric will give you divine might and empower heal if you want it for cocoon. I don't believe sun elves have sexy dex to damage with bows like regular elves so you will be strength based. Most of the morning lord tree is unattractive for a monkcher though of course the 3%dodge/doubleshot/dodge bypass is sexy but pricey. Slightly useful enhancements in there are fey sight which saves an equipment slot and arcanum. The super heal at tier is actually sort of neat as it removes stun and death pen bit probably a waste of points.
Other than that, take silver flame for long bows as a cleric, and a couple tiers of righteous weapons from war priest for more long bow damage if you want. There sa pretty cool healing dot I. Radiant but I don't remember if it's t3 or t2 but heals over time based on your heal score.
Anyway other than it's just a typical 12/6/2 build. Get oc, ca, and ima at 27. Extend might be nice for DM, but unnecessary. I believe you extend divine dm but alas I don't remember it was a few lives ago.
Twists are dance of flowers cocoon and then whatever else you like. Standing stone is nice for prr but I personally play with pin or whistler, or for raids more action boosts from deep wood, or fort bypass for undeads like TO from sd
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Re: Sun elf monkcher
Reply #2 -
Feb 4
th
, 2014 at 7:54am
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Sun elf only gives access to Amaunator. So no righteous weapon from Silver Flame.
Instant asshole. Just add alcohol.
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ILoveExploits
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Re: Sun elf monkcher
Reply #3 -
Feb 4
th
, 2014 at 7:58am
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Thats exactly my plan.
What about the stats?
im thinkink something like this:
Starting
Base Stats
(Level 1)
Strength 17
Dexterity 15
Constitution 8
Intelligence 10
Wisdom 17
Charisma 8
Where you think i should spend the lvl up points?
«
Last Edit: Feb 4
th
, 2014 at 7:59am by ILoveExploits
»
Dear players,
The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.
Love,
People who don't know how to fix their own mistakes cleanly
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harharharhar
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Re: Sun elf monkcher
Reply #4 -
Feb 4
th
, 2014 at 8:37am
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Good catch on Amanuator. Sok, plenty of places to spend those ap.
Stats look good but your cha is low to take good advantage of DM, but not sure what tomes you have.
Dex you 21 for CA I think and str 23 for OC.
Rest should go to wis as you have it, 10k trumps DM. Level points to wisdom once you qualify for feats
«
Last Edit: Feb 4
th
, 2014 at 8:40am by harharharhar
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