This group exploit has the advantage of speeding up your favor farming, CoV Farming or acquiring XP. It requires a minimum of 3 players and works best with a full group of 6. Thus, this exploit is best for members of a guild or group of players that tend to quest together.
-Basic Method- Be in a party with 2 people (Must be in party). Player 1 enters a quest (i.e. Kobolds New Ringleader), and Player 2 stays outside. Player 1 finishes quest. Player 1 stays inside quest and informs Player 2 to enter quest. Player 2 then enters quest, RECALLS from quest, then enters quest a 2nd time. Upon entering the quest a 2nd time, Player 2 is granted quest completion and XP.
Pros: Speed up Favor Farming (Up to 70% faster), Speed up CoV Farming, XP Farming (Good for Off-Destinies)
Cons: Requires 3 players in Party, Requires a player to Solo or 2 Man a Quest, 50% or Less Chests Loot, Lots of Running, Can't be done with Ordered Quests (Sorrowdusk, Threnal, etc)
-Suggested Method Example-
Here is a method for a group of 6 running High Road Epic Hard Quests. Six Players (named Player 1,2, etc) start in High Road Epic. Player 1&2 go to Detour, Player 3 goes to Lost Swamp, Player 4&5 go to Stay at Inn, Player 6 goes to Rest Stop. They all start their quests on Epic Hard.
Part 1: Round-Robin. In order to avoid 80% late penalties to XP, you must leave the quest and enter the other ones to start them. Yes, this drops XP by 20% with a re-entry penalty, but you will make it up by completing all 4 quests in half the time. In this example, player 2 leaves High Road and runs and enters all 3 other quests. Although he started with Detour, the last one he entered was Rest Stop. So he decided to complete that quest for full XP. Once Player 2 was in Rest Stop, he took over and Player 6 left and did his round-robin of quests.
The math is up to how you want to do this, but to avoid a late 80% XP penalty, remember to enter all other quests before running the one you are in to completion.
Part 2: When quests are all finished, you MUST have one party member stay in the quest to let others perform their enter/recall/enter to get XP and completion. This does NOT have to be the original party member who completed the quest. Just someone holding the instance.
Part 3: If you want XP in your off-destinies, 1st complete your quest, then recall to cityzone, change your Destiny, then perform the round-robin of finished quests to acquire your XP in new destiny.
Part 4: Chest Loot. Since you can only acquire the chest loot from a quest you are inside, this is up to your party members on which chests to open and when.
Part 5: Acquire all your CoVs from all of the finished quests.
-Summary-
Some of the best places for this to save time are places where quests are bundled together. High Road, Schyndyllryn, and VON are all great because quests are so close to each other for running round-robin. Gianthold, Kings Forest and Stormhorns (Not tried, but guessing) take more time due to distances ran to each quest.
However, you also gain Saga Rewards much faster, which is more XP.
A good group of 6 can zerg easily (and super-fast) through a EH quest let alone an EE quest. However, this method can give a 30% bump in time saving if done properly.
---- (As with all exploits, always remember to tip your bartender. DDO wont be around without a monthly tab .. or layoffs)
|