SpearNMagicHelmet wrote on Mar 24
th, 2014 at 3:45pm:
•Exalted Angel
•New:
•Soundburst SLA
•Sun Bolt SLA
•Mass Cure Light Wounds SLA
•Piercing Spellcraft: A Spell Penetration bonus that does not stack with Piercing Spellcraft from the Magister Epic Destiny
•Shadows Upon You: A targeted foe becomes cursed with Shadows Upon You, reducing all saving throws by -2/-4/-6. Whenever the foe is damaged by spells or attacks, saving throws are reduced by an addition -1, stacking up to ten times.
•Changed:
•Divine Wrath no longer requires Ardor to cast. Cooldown and spell point costs have been increased. This is now affected by the Quicken Metamagic.
•Reborn in Light's cooldown has been reduced from 30 minutes to 10 minutes. The counter requirements have been reduced to 25.
•Replaced:
•Leap of Faith has been replaced as an innate ability with a Transcendent Magic Spell DC bonus. Leap of Faith has been moved to Tier 5.
•Renewal has been moved from the Exalted Angel epic destiny to the Unyielding Sentinel epic destiny. This ability requires being in the Unyielding Sentinel epic destiny to self-target.
•Blessed Blades now shows its effects in weapon damage properties.
Anyone else excited about giving up Renewal for Sun Bolt?
And why since AoV is not going to be considered a "Healing Class" for the luv add Mass Cure Light Wound SLA, what a waste.
With the new changes I'll now be able to consider 16 Fvs/2 Paladin/2 Monk (the Morninglord free SP SunBolt made it impossible not to go pure 20).
Thanks Spear.
As always, need to play around with it to really understand it, but prelim observations:
* Mass Cure Light - seriously - wtf? Who thought this was a good idea?
* Moving Renewal to US? As a Cleric, Renewal was one of my most effective healing abilities in terms of bang for buck. How is US a healer destiny? And you have to be in destiny to self use? Why???
* Soundburst SLA - would be ok, except it requires Perform to up the damage.
* SunBolt SLA - could be ok. At least it is consistent with the recent focus on radiance damage. Most offensive spellcasting Clerics already have their radiance maxed, so this just becomes another useful ability. Clerics really lacked a good damage ray spell, so this could actually be useful. (Nimbus is pathetic damage)
* Shadows upon You - only useful if it stacks on bosses. Nothing else lives long enough to get stacks up.
* Piercing Spellcraft - could be decent. Certainly saves a twist.
Dubious that Turbine do not understand how their players mostly play their clerics (the different styles). Why else did it require such drastic changes? Just hope they either (a) get it right (b) are prepared to change it if they don't.