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Very Hot Topic (More than 75 Replies) U22 - buff 'em all! (Read 22232 times)
Flav
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Re: U22 - buff 'em all!
Reply #50 - Apr 13th, 2014 at 6:30am
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That's going to depend how people will accept the changes...
It's one of the things the PC has been involved in.
In itself the ship changes generated several feedback threads from us...
  

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NaturalHazard
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Re: U22 - buff 'em all!
Reply #51 - Apr 13th, 2014 at 6:37am
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Flav wrote on Apr 13th, 2014 at 4:24am:
The Buff All guy/altar will buff you with all the buffs you have installed on your ship.

And for Revaulting : They will still work.

None of the current ship buff is going to be removed... that include bank and other things...
Now I confess that it might be difficult to stand by a crafting Altar with the Bank open and active after U22.  Roll Eyes


hurray!!! faster buffs, as long as its not stuffed up, gets a thumbs up.
  
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Expinst
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Re: U22 - buff 'em all!
Reply #52 - Apr 13th, 2014 at 8:16am
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Currently I only use the con shrine, and whatever other stat is the main for that build. And resists if my toon is under 25 and I can't slot the draconic gem.
After years of doing the same ship circuit for buffs I just can't stand it anymore. So for me this will be welcome!
  

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NaturalHazard
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Re: U22 - buff 'em all!
Reply #53 - Apr 13th, 2014 at 8:20am
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Expinst wrote on Apr 13th, 2014 at 8:16am:
Currently I only use the con shrine, and whatever other stat is the main for that build. And resists if my toon is under 25 and I can't slot the draconic gem.
After years of doing the same ship circuit for buffs I just can't stand it anymore. So for me this will be welcome!


come on you cant miss the experience shrine!!! Thats the most important one!!! On our ship this this the last buff before the captain/navigators so you can quickly skip all the others and grab this one on the way out.
  
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Re: U22 - buff 'em all!
Reply #54 - Apr 13th, 2014 at 12:04pm
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Cordoban can suck ma mothafuckin' dick.
Hmmm... maybe not.
He can go suck Turbine's mothafuckin' dicks.
  

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Re: U22 - buff 'em all!
Reply #55 - Apr 14th, 2014 at 8:39am
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Just another change to introduce another exploit.
Watch as this option lets you keep applying and stacking the ship buffs.
  

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Flav
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Re: U22 - buff 'em all!
Reply #56 - Apr 14th, 2014 at 1:21pm
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OneUpGamer wrote on Apr 14th, 2014 at 8:39am:
Just another change to introduce another exploit.
Watch as this option lets you keep applying and stacking the ship buffs.



Actually no... But that's another matter... That's part of the somewhat.
  

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Re: U22 - buff 'em all!
Reply #57 - Apr 14th, 2014 at 1:44pm
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NaturalHazard wrote on Apr 13th, 2014 at 5:47am:
Is this corrupt a wish DDO style?


Yes.

What players want: Just making the frigging things last until death or logoff (simple, no?).

What players get: Gimme all buffs button.

Gah!  Hate to look a gift-horse in the mouth but.... can't wait to see what gets broken/forgotten.  My initial guess is something with buffs for companions.
  
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Re: U22 - buff 'em all!
Reply #58 - Apr 14th, 2014 at 1:45pm
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Buffs are for babies.
  
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Re: U22 - buff 'em all!
Reply #59 - Apr 14th, 2014 at 5:48pm
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Flav wrote on Apr 13th, 2014 at 6:30am:
That's going to depend how people will accept the changes...
It's one of the things the PC has been involved in.
In itself the ship changes generated several feedback threads from us...


I hope the feedback was stop wasting valuable development resources on ridiculously convoluted and completely pointless ship designs. It feels like a rat running a maze.

It's fun the first ten times (being generous), after that it is irritating.

One deck, all we need easily accessible.  Move on and fix some bugs.
Don't care if they want to space stuff out.  Just make it a pretty looking ship, with a flat deck.
Oh, and ballistas.  Move some of them Deneith Ballistas up and let's go Spelljamming!
« Last Edit: Apr 14th, 2014 at 5:48pm by DropBear »  
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Re: U22 - buff 'em all!
Reply #60 - Apr 14th, 2014 at 9:03pm
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GooFY wrote on Apr 14th, 2014 at 1:44pm:
My initial guess is something with buffs for companions.


Yes. They will try to make an interface that your dog can use, fail, and then we will "learn" that druid and arti pets being able to buff was never wai.
  

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Re: U22 - buff 'em all!
Reply #61 - Apr 15th, 2014 at 5:02am
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DropBear wrote on Apr 14th, 2014 at 5:48pm:
I hope the feedback was stop wasting valuable development resources on ridiculously convoluted and completely pointless ship designs. It feels like a rat running a maze.


It has been mentioned. Thus the One Stop Buff All.

DropBear wrote on Apr 14th, 2014 at 5:48pm:
It's fun the first ten times (being generous), after that it is irritating.

One deck, all we need easily accessible.  Move on and fix some bugs.
Don't care if they want to space stuff out.  Just make it a pretty looking ship, with a flat deck.
Oh, and ballistas.  Move some of them Deneith Ballistas up and let's go Spelljamming!


The convoluted other decks will be to put said buffs and the altars...
But since you have the One Stop Buff All on main deck, you'll go there only if you want to.
  

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Re: U22 - buff 'em all!
Reply #62 - Apr 15th, 2014 at 12:54pm
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I only use the top deck now as it is.... bottom deck buffs weren't worth the time.  Hell, if I even bother with buffs at all...
  
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Re: U22 - buff 'em all!
Reply #63 - Apr 15th, 2014 at 3:22pm
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I like that +2 to hit, which is the most pointless goddam buff in the game, takes the longest to get. And if you can actually benefit from it (and for some reason haven't rerolled), it takes you 2 to 5 times longer to get.
  

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Re: U22 - buff 'em all!
Reply #64 - Apr 15th, 2014 at 6:42pm
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Thanks for the clarifications Flav.

Flav wrote on Apr 15th, 2014 at 5:02am:


It has been mentioned. Thus the One Stop Buff All.

I was referring to the guild ships for levels 100 plus.  Please don't let them waste time designing new pointless ships.

Flav wrote on Apr 15th, 2014 at 5:02am:
The convoluted other decks will be to put said buffs and the altars...
But since you have the One Stop Buff All on main deck, you'll go there only if you want to.

Ah, so a dev is wasting time moving all the hook points away from the bank in a futile effort to stop something?
Sigh...
  
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Re: U22 - buff 'em all!
Reply #65 - Apr 16th, 2014 at 12:36am
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so excited cant wait!
  
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Re: U22 - buff 'em all!
Reply #66 - Apr 16th, 2014 at 2:46am
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DropBear wrote on Apr 15th, 2014 at 6:42pm:
Thanks for the clarifications Flav.

I was referring to the guild ships for levels 100 plus.  Please don't let them waste time designing new pointless ships.

Ah, so a dev is wasting time moving all the hook points away from the bank in a futile effort to stop something?
Sigh...


All the ships are getting a redesign... Since during that redesign hook points are a goner, it's obvious that it's not part of a futile effort to stop something. The way things will be installed in a ship will be totally different...

As for 100+ well I will not acknowledge nor deny the potential existence of ships for Guild Levels over 100.

  

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Re: U22 - buff 'em all!
Reply #67 - Apr 17th, 2014 at 4:05pm
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Flav wrote on Apr 16th, 2014 at 2:46am:
All the ships are getting a redesign...


...and on that day there was much loss of paid-for ship buffs, and therefore much whining and gnashing of teeth by the people.  And lo Turdbin did wring their hands, and did make apologies in profusion, but also did they secretly smile as sales of ship buffs did spike...
  
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Re: U22 - buff 'em all!
Reply #68 - Apr 17th, 2014 at 4:48pm
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Flav wrote on Apr 14th, 2014 at 1:21pm:
Actually no... But that's another matter... That's part of the somewhat.


You can just come out and say that all the 'bonus' types are changing so that they are non stacking with something else...thus making them irrelevant.
  
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Re: U22 - buff 'em all!
Reply #69 - Apr 17th, 2014 at 4:57pm
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Flav wrote on Apr 12th, 2014 at 7:21am:
Actually, the current ship buffs are going to be left alone...somewhat....


Hey, I thought we weren't supposed to talk about NDA and [Redacted] without getting in shit from DNT DBD.
  
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Re: U22 - buff 'em all!
Reply #70 - Apr 17th, 2014 at 4:58pm
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Flav wrote on Apr 13th, 2014 at 4:24am:
The Buff All guy/altar will buff you with all the buffs you have installed on your ship.

And for Revaulting : They will still work.

None of the current ship buff is going to be removed... that include bank and other things...
Now I confess that it might be difficult to stand by a crafting Altar with the Bank open and active after U22.  Roll Eyes


This. Sad
  
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Re: U22 - buff 'em all!
Reply #71 - Apr 17th, 2014 at 5:51pm
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Durk wrote on Apr 17th, 2014 at 4:58pm:
This. Sad


We all know it will be a separate instance for banker / guild chests seperate from the rest of the boat.  Its not that hard to guess at this banaid fix. 

Too bad it fixes nothing worth fixing.
  
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Re: U22 - buff 'em all!
Reply #72 - Apr 17th, 2014 at 6:22pm
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Thx
  
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Re: U22 - buff 'em all!
Reply #73 - Apr 18th, 2014 at 11:10pm
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GooFY wrote on Apr 17th, 2014 at 4:05pm:
...and on that day there was much loss of paid-for ship buffs, and therefore much whining and gnashing of teeth by the people.  And lo Turdbin did wring their hands, and did make apologies in profusion, but also did they secretly smile as sales of ship buffs did spike...

Amen brother.
And from the darkness did a sale emerge.
A sale on Ship buffs no doubt!  And so did the simple masses rejoice......
  
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Re: U22 - buff 'em all!
Reply #74 - Apr 18th, 2014 at 11:28pm
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i say give us a ship in the shape of a dick and a ocean of sperm then make us pay to get laid. #givemechicken
  
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