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Very Hot Topic (More than 75 Replies) New Ship Amenities are here (Read 41884 times)
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Re: New Ship Amenities are here
Reply #125 - May 15th, 2014 at 10:48pm
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Meursault wrote on May 15th, 2014 at 9:20pm:
While I appreciate the sentiment, I doubt "most" is even close. At last count there were more than 600,000 characters in DDO, and fewer than 90,000 characters in guilds.

And of the ones who are in guilds, I'm sure there are plenty who don't care about the buffs. I know nobody in my guild has purchased any buffs for our ship (purchased with store bought astral diamonds, I might add) in close to a year. So new buffs? Meh.

I agree that adding things players will like is a good idea, but there are plenty of vastly superior choices. How about sorting and naming bags, or better search on the auction house, or potion 6-pack holders, or spell componenet pouches?


Fair enough, let me change that to most of the player base who like and use buffs (i've never used AS for amenities)

All of those ideas are really good and things i have wanted for a long time, naming ing. bags would be so awesome, but since this was specific to amenities i just thought i'd stick with that for now
  
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Re: New Ship Amenities are here
Reply #126 - May 15th, 2014 at 11:21pm
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eighnuss wrote on May 15th, 2014 at 11:51am:
can you possibly make some new systems while ignoring what people ask for?

can you fit that into the game plan for the next few months?

is that possible? id appreciate it.

thanks in advance


Done!  Your wishes are coming true bro!  I've heard from a friend of a friend who knows someone in the Turbine cleaning staff who saw something top secret.
Apparently, these are the next top development ideas - very hush-hush, so keep it on the down low dudes!

Fixing openables.  Doors, chests, levers all seem too easy and lack the challenge necessary to keep players interested.  Soon, all openables will require STR checks of 30 + quest levelx3.  And for some extra excitement, some doors will be stuck more than others for extra challenge!

Fixing encumbrance will be modified to be more realistic now.  Every coin, potion and ammunition will have a weight, so you will need to decide which ones to carry.

Fixing Character hair - Turbine have heard the clarion call for moar hair colours!  No longer will you be limited to the 128 options you currently have.  Soon you will have the ability to choose from all 64,278,976 possible colours in the visible colour range!  Forget questing, just selecting your hair colour for the next adventure will be a challenge in itself!

Fixing clothing - new to the store soon.  After a tough day adventuring, all adventurers need some downtime.  So we at Turbine have diligently worked on a special swimsuits and lingerie collection inspired by the fashions of the Great Depression, and faithfully reproduced from the JC Penney catalogue of 1935.  We're sure you'll love them as much as we do on our personal toons.  Look for us fashionistas in game!

And because we're culturally sensitive, we're offering a range of new religious wear catering to the traditionalists within the Buddhist, Jewish and Muslim faiths.  Expect these to be hot items in store soon!

All true, I assure you.....trust me.
Wink
« Last Edit: May 15th, 2014 at 11:22pm by DropBear »  
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Re: New Ship Amenities are here
Reply #127 - May 15th, 2014 at 11:26pm
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DropBear wrote on May 15th, 2014 at 11:21pm:
Fixing clothing - new to the store soon.  After a tough day adventuring, all adventurers need some downtime.  So we at Turbine have diligently worked on a special swimsuits and lingerie collection inspired by the fashions of the Great Depression, and faithfully reproduced from the JC Penney catalogue of 1935.  We're sure you'll love them as much as we do on our personal toons.  Look for us fashionistas in game!


I can't wait to show off my vast collection of snoods.
  

   
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Re: New Ship Amenities are here
Reply #128 - May 16th, 2014 at 12:41am
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DropBear wrote on May 15th, 2014 at 11:21pm:
Done!  Your wishes are coming true bro!  I've heard from a friend of a friend who knows someone in the Turbine cleaning staff who saw something top secret.
Apparently, these are the next top development ideas - very hush-hush, so keep it on the down low dudes!

Fixing openables.  Doors, chests, levers all seem too easy and lack the challenge necessary to keep players interested.  Soon, all openables will require STR checks of 30 + quest levelx3.  And for some extra excitement, some doors will be stuck more than others for extra challenge!

Fixing encumbrance will be modified to be more realistic now.  Every coin, potion and ammunition will have a weight, so you will need to decide which ones to carry.

Fixing Character hair - Turbine have heard the clarion call for moar hair colours!  No longer will you be limited to the 128 options you currently have.  Soon you will have the ability to choose from all 64,278,976 possible colours in the visible colour range!  Forget questing, just selecting your hair colour for the next adventure will be a challenge in itself!

Fixing clothing - new to the store soon.  After a tough day adventuring, all adventurers need some downtime.  So we at Turbine have diligently worked on a special swimsuits and lingerie collection inspired by the fashions of the Great Depression, and faithfully reproduced from the JC Penney catalogue of 1935.  We're sure you'll love them as much as we do on our personal toons.  Look for us fashionistas in game!

And because we're culturally sensitive, we're offering a range of new religious wear catering to the traditionalists within the Buddhist, Jewish and Muslim faiths.  Expect these to be hot items in store soon!

All true, I assure you.....trust me.
Wink


Don't give them ideas, please.
  
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Re: New Ship Amenities are here
Reply #129 - May 16th, 2014 at 12:43am
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NaturalHazard wrote on May 16th, 2014 at 12:41am:
Don't give them ideas, please.


Don't worry - they will have a list of daft ideas longer than my arms before they need to look to my list.....
  
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Re: New Ship Amenities are here
Reply #130 - May 16th, 2014 at 12:55am
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DropBear wrote on May 16th, 2014 at 12:43am:
Don't worry - they will have a list of daft ideas longer than my arms before they need to look to my list.....


whats the bet if they are reading this thread your sarcastic list is the one they actually see as having importance and potential?  Grin Grin Grin Grin Grin Grin
  
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Re: New Ship Amenities are here
Reply #131 - May 16th, 2014 at 1:33am
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NaturalHazard wrote on May 16th, 2014 at 12:55am:
whats the bet if they are reading this thread your sarcastic list is the one they actually see as having importance and potential?  Grin Grin Grin Grin Grin Grin

It's not bullet points and less than 3 words per line, so they won't notice/understand it.
  
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Re: New Ship Amenities are here
Reply #132 - May 16th, 2014 at 3:20am
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DropBear wrote on May 15th, 2014 at 11:21pm:
ixing encumbrance will be modified to be more realistic now.  Every coin, potion and ammunition will have a weight, so you will need to decide which ones to carry.


It used to be the case... Fun times.

Inventory Management was easy : if it's of no immediate use it has to be banked or vendored.

I forgot how many quests I've ended up encumbered ( and thus crawling at barely more than Burden of Guilt speed ) by a half full inventory with my STR Dumped Halfling Wizard at that time.
  

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Re: New Ship Amenities are here
Reply #133 - May 16th, 2014 at 6:28am
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DropBear wrote on May 16th, 2014 at 1:33am:
It's not bullet points and less than 3 words per line, so they won't notice/understand it.

LOL!
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: New Ship Amenities are here
Reply #134 - May 16th, 2014 at 11:28am
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DropBear wrote on May 16th, 2014 at 1:33am:
It's not bullet points and less than 3 words per line, so they won't notice/understand it.


  
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Re: New Ship Amenities are here
Reply #135 - May 16th, 2014 at 2:23pm
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DropBear wrote on May 16th, 2014 at 12:43am:
Don't worry - they will have a list of daft ideas longer than my arms before they need to look to my list.....


I added one more bullet to the list of daft ideas longer than the arm yesterday evening.

Quoting somebody official :
Quote:
If you want it to move up in the list of daft ideas longer than the arm, make a post.


the post : https://www.ddo.com/forums/showthread.php/442207-Ingredient-Bag-identification-s...

Have fun flaming me.

So yes they have a list of daft ideas longer than the arm. then it's all a matter of what is the daft idea of the month.
  

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Re: New Ship Amenities are here
Reply #136 - May 16th, 2014 at 2:51pm
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Quote:
So my idea is to have a cosmetic dye on the bags.

This could be a store item ( say 20~40ish TP ), and 15ish colors would do the trick.

you have to throw a carrot (TP) for them to change stuff, dont you?
fuck that.
if you wanna charge people with TP for changing colors of the bags, you should better make them have a printed logo of louis vuitton or something
  
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Re: New Ship Amenities are here
Reply #137 - May 16th, 2014 at 6:13pm
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Ohfaq wrote on May 16th, 2014 at 2:51pm:
you have to throw a carrot (TP) for them to change stuff, dont you?
fuck that.
if you wanna charge people with TP for changing colors of the bags, you should better make them have a printed logo of louis vuitton or something


Well if you want it to be plat I have no issue with that.
But I have to sell the idea to Turbine and a minimal amount of TP seemed right.
I could have gone for Astral Shards instead...

  

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Re: New Ship Amenities are here
Reply #138 - May 16th, 2014 at 6:53pm
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Daze wrote on May 15th, 2014 at 9:51pm:
and the list of preferred improvements goes on ... cue IMARANGER


Yep.  Updates to guild airships is what this dying game needed the most.  It's going to last forever now thanks to this stroke of genius.  Thanks MajMal.  The brain trust over at Turbine must be working overtime.
  

OnePercenter wrote on Jan 19th, 2014 at 5:32pm:
I agree with 0bama...


OnePercenter wrote on Feb 9th, 2015 at 8:18am:
Not saying that others weren't better, just that quantity does not always indicate quality...  I mean, look at my post count...
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Re: New Ship Amenities are here
Reply #139 - May 16th, 2014 at 8:31pm
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Hey it wasn't my idea. Wouldn't have been on my top 50 list.
1.finish characters
2.fix combat - i.e. make some builds more valid.
3.Loot

That is my list.
  
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Re: New Ship Amenities are here
Reply #140 - May 16th, 2014 at 8:43pm
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That is a good list. Let us see it start happening.

My thought on guildships and buffs, erase them, all of them. Fuck them.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: New Ship Amenities are here
Reply #141 - May 16th, 2014 at 8:46pm
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majmalphunktion wrote on May 16th, 2014 at 8:31pm:
Hey it wasn't my idea. Wouldn't have been on my top 50 list.
1.finish characters
2.fix combat - i.e. make some builds more valid.
3.Loot

That is my list.


use some of that Producer swag and make it so
  
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Re: New Ship Amenities are here
Reply #142 - May 16th, 2014 at 9:01pm
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my comment wasnt personal, but in general, depicting the later philosophy of turbine (p2w)

Flav wrote on May 16th, 2014 at 6:13pm:

But I have to sell the idea to Turbine and a minimal amount of TP seemed right.

metaphorically or literally speaking?  Huh
  
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Re: New Ship Amenities are here
Reply #143 - May 17th, 2014 at 1:42am
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metaphorcally.

If I posted it in the open and just wrote a few line of short description it's so that it can be see by everybody and improved by suggestions from others. If you have suggestions to improve this idea or a better idea concerning a way to visually identify the ingredient bags, you're welcome to most.

The more people post and support the idea the higher it will move in the list of daft ideas longer than the arm.
The ideas at the top of the list of daft ideas longer than the arm are the ones that ends up in game, while the ones at the bottom are put on backburner.
  

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Re: New Ship Amenities are here
Reply #144 - May 17th, 2014 at 6:01am
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Flav wrote on May 17th, 2014 at 1:42am:
metaphorcally.

If I posted it in the open and just wrote a few line of short description it's so that it can be see by everybody and improved by suggestions from others. If you have suggestions to improve this idea or a better idea concerning a way to visually identify the ingredient bags, you're welcome to most.

The more people post and support the idea the higher it will move in the list of daft ideas longer than the arm.

A visual cue would be good, but if that is too hard, it would be nice to have an editable label on each container.  So you can name the container with a tool tip that pops up - not as good as a visual cue, but there might be some limitations on the visual differences.


Flav wrote on May 17th, 2014 at 1:42am:
The ideas at the top of the list of daft ideas longer than the arm are the ones that ends up in game, while the ones at the bottom are put on backburner.


I'm sure even those ideas at the top can still tumble if they fall into the too hard basket..... me thinks that little basket is pretty darn full now.
  
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Re: New Ship Amenities are here
Reply #145 - May 17th, 2014 at 7:07am
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DropBear wrote on May 17th, 2014 at 6:01am:
I'm sure even those ideas at the top can still tumble if they fall into the too hard basket..... me thinks that little basket is pretty darn full now.


Well since they are at the top of the list they have already passed the can we do it ? stage.

If it's a player suggested daft idea they might not sound the PC to see how well it's going to be accepted.
If it's an internally though daft idea they will probably sound the PC to see how well we accept it.

When we manage to be unanimous  ( or near so ) on a daft idea in the PC, as far as I can tell, the idea gets dropped at best to the bottom of the list of daft ideas ( or said another way put on back burners ), at worst completely.

  

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Re: New Ship Amenities are here
Reply #146 - May 17th, 2014 at 8:27am
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Flav wrote on May 17th, 2014 at 1:42am:
list of daft ideas longer than the arm.


the simple fact that you named their list as such says much.
  
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Re: New Ship Amenities are here
Reply #147 - May 17th, 2014 at 8:37am
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mystafyi wrote on May 17th, 2014 at 8:27am:
the simple fact that you named their list as such says much.



I didn't, DropBear came with the expression, I just recycled it.
« Last Edit: May 17th, 2014 at 8:38am by Flav »  

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Re: New Ship Amenities are here
Reply #148 - May 17th, 2014 at 1:21pm
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majmalphunktion wrote on May 16th, 2014 at 8:31pm:
Hey it wasn't my idea. Wouldn't have been on my top 50 list.
1.finish characters
2.fix combat - i.e. make some builds more valid.
3.Loot

That is my list.


Can't you get that list to someone in authority there?  Oh, wait . . .
  

            
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Re: New Ship Amenities are here
Reply #149 - May 18th, 2014 at 2:57am
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majmalphunktion wrote on May 16th, 2014 at 8:31pm:
Hey it wasn't my idea. Wouldn't have been on my top 50 list.
1.finish characters
2.fix combat - i.e. make some builds more valid.
3.Loot

That is my list.


Here's my list:

1. Q of L.


Done with list.

No other lists allowed until players can once again actually interface with the interfaces. There are so many stupid non-working bugs in the game, I know I can't remember them all in one or two passes. Hire a temp to comb through forums for broken things.

Example: The mouse wheel zoom stops functioning after opening a bag. The up and down arrows of the bag itself do not work. Tiny things like this leave me flying into out-of-proportion rage, because there are too many of them. I'm tired of my meta-game being trying to successfully interact with the game.
  

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