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Very Hot Topic (More than 75 Replies) New Ship Amenities are here (Read 41912 times)
Munkenmo
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Re: New Ship Amenities are here
Reply #150 - May 18th, 2014 at 7:52am
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majmalphunktion wrote on May 16th, 2014 at 8:31pm:
Hey it wasn't my idea. Wouldn't have been on my top 50 list.
1.finish characters
2.fix combat - i.e. make some builds more valid.
3.Loot

That is my list.


As head of qa you couldnt stop bugs going live.
As head producer you cant implement your ideas

Why are you still employed?
  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
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Munkenmo
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Re: New Ship Amenities are here
Reply #151 - May 18th, 2014 at 8:13am
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Yabb
  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
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Shuy
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Re: New Ship Amenities are here
Reply #152 - May 18th, 2014 at 8:17am
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majmalphunktion wrote on May 16th, 2014 at 8:31pm:
Hey it wasn't my idea. Wouldn't have been on my top 50 list.
1.finish characters
2.fix combat - i.e. make some builds more valid.
3.Loot

That is my list.


I wonder what you mean with loot.

Looking at E3BC's, looks like loot comes right after airships in your list  Undecided
  
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GooFY
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Re: New Ship Amenities are here
Reply #153 - May 19th, 2014 at 2:32pm
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Epoch wrote on May 16th, 2014 at 8:43pm:
My thought on guildships and buffs, erase them, all of them. Fuck them.


I get where you're coming from, but even this would be more work and higher risk than just leaving them alone.
  
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harharharhar
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Re: New Ship Amenities are here
Reply #154 - May 19th, 2014 at 3:24pm
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Shuy wrote on May 18th, 2014 at 8:17am:
I wonder what you mean with loot.

Looking at E3BC's, looks like loot comes right after airships in your list  Undecided


I think after you look at the newest loot in u21, to me that's less of a concern. Unless and only if by look you mean going back and making cool, thematic, classic DDO epic loot scale more appropriately with level/min level of weapon.

TF weapons are best in class for almost everything, including caster sticks. We don't need stronger better weapons, though TF weapons could be continually added upon for greater variety, flavor and utility of effects besides, Things like Draconinc Reinvog were amazing, and totally new. That's when DDO devs win loot.

I'd rather see either a fixing of all bugged ED/Enhancement abilities, or a simple fix to make them at least useful if not perfectly inline with original intention, for the sake of expediency. I'd like Barbarians to be unequivocally the best Damage dealers, but able to survive at least a little.

I'd like to see paladins get the ability to live through basically anything, like even LoB just shield blocking and yawning. If they can't hit the broad side of a barn anyway, might as well make them totally invincible and completely in control of aggro at all times. AoE intims, Single Target Intims, Change to lock in Aggro as a proc regardless of DPS of you or anyone else, etc.

Give arties an upgraded Turret that scales with levels and takes Augemnts (spell power and proc) ala the new Ballistics tech in Haunted Halls. Right now they are sub par buffers with a little ranged damage and some trapping. Who cares?

Bards still need so much work it's crazy. Whats your idea of an end game caster Bard? Don't have one? That's on Turbine.

What's your idea of an End game EE raiding Pure Ranger? Good luck with that one.

Why would I EVER roll a half orc for anything but flavor or a gimped THF toon that can't heal itself?

That's what is meant by finish classes, I think. Adding a weird bloated Bard tree with most of it's points needed in the tree itself is not the solution called for to the above issues.

Find a way to round out the ED's so that with intelligent Point Spending, any of them could be a decent ED for any type of combat. I don't know why Draconic Incarnation doesn't give you any of the boosts to shear physical power and ferocity of a dragon except for the some weak T1 Twists for saves. Also, with it based on Int and Cha, it's still gimped. This would help fix characters. Magister is arcane, and so are things like Rage, Haste, Displace, and Tensors. Arguably the most important powerful buffs in the game to a wide variety of character builds. Where is Magisters Epic moment called Improved Tensors that gives you +8 Alchemical Bonuses, +10% Epic Stacking Attack speed, and +20% AC? I might run in that on a few builds to be honest. Would it hurt Magister? Or would it make it go form one of the LEAST interesting and powerful ED's to one of the more interesting and malleable ones for ED grinding or even general play?

Make AC meaningful again (though it isn't as useless as it used to be over about 120 is starts to actually make things miss, but not a lot). The diminishing returns are too great though.

So now, please tell me: as a Producer Maj, how much of this are you addressing? The solutions to the biggest problems you have are small, and born out of creativity. Not massive development, new systems, and intense resource consumption. Low hanging fruit Maj, LOW HANGING FRUIT. Stop the bleeding of old players, then create new stuff with their subs to regrow player populations.

And offer Amnesty days every 3 Months for a 7 days of competently free DDO play for accounts (access to all content) older than 6 months for getting old players back, and attracting new ones. Offer incentives to players who bring their old friends back not with super valuable twink items, but perhaps just some nice thoughtfully designed otherwise unobtainable cosmetics items, building up something really nice if you get enough back and subbed.

It seems like everything you're doing at DDO right now is aimed at repeating all of your old mistakes that led to where you are now. Take a stand, roll over whatever autisitc asshole nerd you have to, and show the suits who might be in your way this post. Let them see how they respond.

and on a more personal note Maj, if this doesn't work, go work for a game that isn't dying or mypoic like this one so you can have a better job.
« Last Edit: May 19th, 2014 at 3:54pm by harharharhar »  
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Yobai
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Re: New Ship Amenities are here
Reply #155 - May 19th, 2014 at 3:55pm
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Epoch wrote on May 16th, 2014 at 8:43pm:
My thought on guildships and buffs, erase them, all of them. Fuck them.


I can see how guild stuff wouldn't really appeal to anti-social psychopaths. Grin
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
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Yobai
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Re: New Ship Amenities are here
Reply #156 - May 19th, 2014 at 4:00pm
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Munkenmo wrote on May 18th, 2014 at 7:52am:
As head of qa you couldnt stop bugs going live.
As head producer you cant implement your ideas

Why are you still employed?


OUCH!
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
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NOTSunnyshadow
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Re: New Ship Amenities are here
Reply #157 - May 19th, 2014 at 6:47pm
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Is this pick-on-Maj day?

...

Worst I could come up with is, "Feather might have been a more suitable producer."

But that might be stretching the truth some...
  

En taro Tassadar!
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Epoch
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Re: New Ship Amenities are here
Reply #158 - May 20th, 2014 at 12:45am
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Yobai wrote on May 19th, 2014 at 3:55pm:
I can see how guild stuff wouldn't really appeal to anti-social psychopaths. Grin



I want to be able to attack other guild ships. Destroying them means all buffs are erased, all items in the guild chest are destroyed, and all players login dead with gear broken.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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NOTSunnyshadow
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Re: New Ship Amenities are here
Reply #159 - May 20th, 2014 at 12:50am
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Epoch wrote on May 20th, 2014 at 12:45am:
I want to be able to attack other guild ships. Destroying them means all buffs are erased, all items in the guild chest are destroyed, and all players login dead with gear broken.


How about the ability to loot destroyed guild ships' chest instead?
  

En taro Tassadar!
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BAMBIBEER
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Re: New Ship Amenities are here
Reply #160 - May 20th, 2014 at 1:28am
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OK , im in 2 Guilds one is in mass Guild , get your whats left of players on Korthos on how i was recruited, and  the other one is so you can do EE Quest and then the leader AFK in quest and asks is its ok to log out for real life reasons then magicl appear when the quest is finished. fucking Gland giulds
  
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Sim-Sala-Bim
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Re: New Ship Amenities are here
Reply #161 - May 20th, 2014 at 1:51am
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Epoch wrote on May 20th, 2014 at 12:45am:
I want to be able to attack other guild ships.


It was fun when we were doing that on PnP.

  
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DropBear
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Re: New Ship Amenities are here
Reply #162 - May 20th, 2014 at 3:37am
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Sim-Sala-Bim wrote on May 20th, 2014 at 1:51am:


Ah, now that would breathe some life into DDO.
That'd be awesome.
  
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GooFY
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Re: New Ship Amenities are here
Reply #163 - May 20th, 2014 at 3:09pm
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BAMBIBEER wrote on May 20th, 2014 at 1:28am:
...fucking Gland...


Why am I not surprised?  Wink

  
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Shadehater
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Re: New Ship Amenities are here
Reply #164 - May 20th, 2014 at 4:27pm
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BAMBIBEER wrote on May 20th, 2014 at 1:28am:
OK , im in 2 Guilds one is in mass Guild , get your whats left of players on Korthos on how i was recruited, and  the other one is so you can do EE Quest and then the leader AFK in quest and asks is its ok to log out for real life reasons then magicl appear when the quest is finished. fucking Gland giulds

Oh so you are saying Knights of the Silver Dragon are still around then Wink
  
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Epoch
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Re: New Ship Amenities are here
Reply #165 - May 20th, 2014 at 7:54pm
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NOTSunnyshadow wrote on May 20th, 2014 at 12:50am:
How about the ability to loot destroyed guild ships' chest instead?


No, destroy it all. Fuck their shitty loot.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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GooFY
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Re: New Ship Amenities are here
Reply #166 - May 21st, 2014 at 6:28pm
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Epoch wrote on May 20th, 2014 at 7:54pm:
No, destroy it all. Fuck their shitty loot.



  
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Fire Foot
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Re: New Ship Amenities are here
Reply #167 - May 25th, 2014 at 3:37pm
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still no can.
  
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Fire Foot
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Re: New Ship Amenities are here
Reply #168 - May 25th, 2014 at 9:24pm
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Red Sox H8 Yankees wrote on May 8th, 2014 at 2:20pm:
Unless the offer a 10% exp or +4 ability totum poles, meh.


buffing brilliant!
  
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Fire Foot
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Re: New Ship Amenities are here
Reply #169 - May 26th, 2014 at 4:57pm
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majmalphunktion wrote on May 16th, 2014 at 8:31pm:
Hey it wasn't my idea. Wouldn't have been on my top 50 list.
1.finish characters
2.fix combat - i.e. make some builds more valid.
3.Loot

That is my list.



oh! see and here we thought it was:
1.Join vault
2.Find dirt for turbine under pretenses
3.Loot (get promotion)

profit!
  
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