https://www.ddo.com/forums/showthread.php/441927-List-of-the-new-Guild-AmenitiesMadja posted this on forums. Cred to OP.
List of the new Guild Amenities.
I've compiled this list of the various new amenities added in the update.
Please be aware that the buffs scale with level. All the buffs were tested at Character Level 28 and Guild Level 200 (Bonus info: 283,125,000 renown is needed to reach this level).
Some info from Turbine:
Quote Originally Posted by Vargouille View Post
Durations are intended to be 3 hours at a base, increasing up to 5 hours as your guild gains levels (there are specific levels that grant 30 minute duration bonuses).
Most numbers for effects should be accurate for your feedback, etc.
Yes, we're intentionally changing Energy Resistance to lower but stacking numbers.
Nearly every effect is using the bonus type Guild. Note that we've changed the bonus types on some of the old amenities to also be of type Guild for the sake of stacking concerns. (Ability scores are no longer Artifact bonuses, for instance.)
Spellpower is not intended to be 100 times more than the text says.
Many effects scale with player level from 1-10, 11-20, and 21+. This isn't true for every bonus, however.
Exact renown curve is still subject to some review.
Please let me know if you notice anything missing!
Also do note that I haven't tested if the buffs actually do what the say they do.
Onto the amenities:
Guild Level 10:
Sign of the Silver Flame I: +15 Guild Bonus to Sonic/Electricity Resist & +15 Guild Bonus to Sonic/Electricty Spellpower. (Incorrect description - Meant to give fire resistance)
Shrine to the Devourer I: +15 Guild Bonus to Acid/Cold Resist & +15 Guild Bonus to Acid/Cold Spellpower.
Stormreaver Memorial I: +15 Guild Bonus to Sonic/Electricity Resist & +15 Guild Bonus to Sonic/Electricty Spellpower.
Shrine of Experience I: +1% experience
Three Finger Thad's: General Vendor
The Orien Express: Mailbox, Auction House and Bank
Guild Level 11:
Farshifter's Chambers: Teleporter with included Hall of Heroes teleport. (Works like the ones used to travel between the houses of stormreach).
Guild Level 12:
Chronoscope: +3 Guild Bonus to Reflex saving throws & +40% Enhancement bonus to movement speed while in public areas (does not stack with Phiarlin Pendant of Time or Haste).
Guild Level 13:
Sellsword's Tavern: Your Hirelings gain +3 to all ability scores.
Guild Level 14:
(Large) Bathhouse: +10% Healing Amplification, your range of uncounsciousness extends by +15 hitpoints & you receive 10% less damage while helpless.
Guild Level 15:
Floating Rock Garden: +2 Strength & +2 Wisdom. (Possibly other bonuses aswell, the buff doesn't explain it's effect).
Guild Level 16:
Paradoxical Puzzle Box: +2 Dexterity & +2 Intelligence. (Possibly other bonuses aswell, the buff doesn't explain it's effect).
Guild Level 17:
Old Sully's Grog Cellar: +2 Charisma & +2 Constitution. (Possibly other bonuses aswell, the buff doesn't explain it's effect).
Guild Level 18:
Throne Room: +3 Bluff, Diplomacy, Haggle, Intidimidate and Listen.
Guild Level 19:
Otto's Irresistable Dance Hall: +3 Balance, Jump, Move Silently, Perform, Swim and Tumble.
Guild Level 20:
Shrine of Experience II: +2% experience.
Guild Level 21:
Tactical Training Room: +6 Damage on Critical Hits, +1 DC to Trip, Sunder and Slicing Blow & +2 To-hit with physical attacks.
Guild Level 22:
Danger Room: +3 Disable Device, Hide, Open Lock, Search and Spot.
Guild Level 23:
Forbidden Library: +3 Concentration, Heal, Repair, Spellcraft and Use Magic Device.
Guild Level 24:
Archery Range/Seasoned Archer: +2% Guild Bonus to Doubleshot.
Guild Level 25:
Armory: +6 Guild Bonus to Armor Class & +15% Fortification
Guild Level 26:
Guild Vault I: Guild and Officer Chests
Guild Level 27:
Crusader's Chapel: +15 Guild Bonus to Positive/Negative Spellpower.
Guild Level 28:
Arcane Sanctum: +1 Guild Bonus to Saves vs. Enchantments, +25 Guild Bonus to Maximum Spell Points & +1 Spell Penetration.
Guild Level 29:
Trapsmith's Workshop: +5% Fortification Bypass.
Guild Level 30:
Shrine of Experience III: +3% experience.
Guild Level 31:
Wild Grove: +2 Extra Wild Empathy per rest & Your summoned or charmed creatures gain +3 to all ability scores.
Guild Level 32:
Grandmaster's Dojo: +2 Will Save. (Possibly other bonuses aswell, the buff doesn't explain it's effect).
Guild Level 33:
Black Abbot's Shadow: +1 use per rest of Turn Undead, Lay on Hands and Smite Evil. You gain +4 Deflection bonus to AC and +1 Enhancement bonus to Saving Throws against Evil Creatures (Does not stack with Protection from Evil).
Guild Level 34:
(Large) Proving Ground: Combines Grandmaster's Dojo, Armory, Archery Range and Tactical Training Room.
Guild Level 35:
(Large) Collegium of the Twelve: Combines Wild Grove, Crusader's Chapel, Arcane Sanctum and Trapsmith's Worshop.
Guild Level 36:
Bash the Breakable's Cargo Bay: +1 Guild Bonus to the level of your treasure from chests.
Guild Level 37:
Banquet Hall: Heals ???? spell and hit points for 1 minute.
Guild Level 38:
Concert Hall: +1 Guild Bonus to save vs. Enchantments, +1 Extra Bard Song per day & +1 Extra Action Boost per day.
Guild Level 39:
Archwizard: +1 Guild Bonus to all spell DC's
Guild Level 40:
(Large) Greensteel Crafting Room: Altar of Devastation, Fecundity, Invasion and Subjugation.
Shrine of Experience IV: +4% experience
Guild Level 41:
(Large) Cannith Crafting Hall: Item Deconstructor, Crafting Device - Bound Shards, Crafting Device - Unbound Shards, Crafting Device - Bound Items, Crafting Device - Unbound Items, Jannice d'Cannith <Craftswoman and Vendor>
Guild Level 42:
Game Hunter: +3 Fortitude Saving Throws & +5% damage to helpless enemies.
Guild Level 43:
Fencing Master: 2% Guild bonus to Character Maximum Dodge & +2 Guild bonus to Maximum Dexterity Bonus to armor.
Guild Level 44:
Ninja Assassin: +0.25(W) Weapon Damage & +6 To-Hit bonus when Flanking.
Guild Level 45:
Hag's Apothecary: +20 Maximum HP, +1 Fortitude Saves vs. Poison & +1 Fortitude Saves vs. Disease.
Guild Level 50:
Guild Vault II: Guild and Officer Chests
Guild Level 55:
(Large) Grand Reliquary I: Combines Silver Flame, Stormreaver and Devourer I.
Guild Level 60:
Shrine of Experience V: +5% experience.
Guild Level 65:
Sign of the Silver Flame II: +15 Guild Bonus to Sonic/Electricity Resist, +15 Guild Bonus to Sonic/Electricty Spellpower & +5% Guild Bonus to absorb Fire Damage. (Incorrect description - Meant to give fire resistance)
Guild Level 70:
Shrine of the Devourer II: +15 Guild Bonus to Acid/Cold Resist, +15 Guild Bonus to Acid/Cold Spellpower & +5% Guild Bonus to absorb Acid/Cold Damage.
Guild Level 75:
Guild Vault III: Guild and Officer Chests
Guild Level 80:
Stormreaver Memorial II: +15 Guild Bonus to Sonic/Electricity Resist, +15 Guild Bonus to Sonic/Electricty Spellpower & +5% Guild Bonus to absorb Sonic/Electricity Damage.
Guild Level 85:
(Large) Grand Reliquary II: Combines Silver Flame, Stormreaver and Devourer II.
Guild Level 90:
Sign of the Silver Flame III: +15 Guild Bonus to Sonic/Electricity Resist, +15 Guild Bonus to Sonic/Electricty Spellpower & +10% Guild Bonus to absorb Fire Damage. (Incorrect description - Meant to give fire resistance)
Guild Level 95:
Shrine of the Devourer III: +15 Guild Bonus to Acid/Cold Resist, +15 Guild Bonus to Acid/Cold Spellpower & +10% Guild Bonus to absorb Acid/Cold Damage.
Guild Level 100:
Guild Vault IV: Guild and Officer Chests
Guild Level 110:
Stormreaver Memorial III: +15 Guild Bonus to Sonic/Electricity Resist, +15 Guild Bonus to Sonic/Electricty Spellpower & +10% Guild Bonus to absorb Sonic/Electricity Damage.
Guild Level 120:
(Large) Grand Reliquary III: Combines Silver Flame, Stormreaver and Devourer III.
Guild Level 125:
Sign of the Silver Flame IV: +15 Guild Bonus to Sonic/Electricity Resist, +15 Guild Bonus to Sonic/Electricty Spellpower & +15% Guild Bonus to absorb Fire Damage. (Incorrect description - Meant to give fire resistance)
Guild Level 130:
Shrine of the Devourer IV: +15 Guild Bonus to Acid/Cold Resist, +15 Guild Bonus to Acid/Cold Spellpower & +15% Guild Bonus to absorb Acid/Cold Damage.
Guild Level 140:
Stormreaver Memorial IV: +15 Guild Bonus to Sonic/Electricity Resist, +15 Guild Bonus to Sonic/Electricty Spellpower & +15% Guild Bonus to absorb Sonic/Electricity Damage.
Guild Level 150:
Guild Vault V: Guild and Officer Chests
(Large) Grand Reliquary IV: Combines Silver Flame, Stormreaver and Devourer IV.
Look to post #3 for a list of the number of hookpoints on the different airships.