DropBear wrote on May 12
th, 2014 at 8:47am:
I can understand this perspective.
However, I actually didn't mind the concept of the enhancement pass as it freshened the game up for me. It got people re-discovering and allowed a little more customisation. Yes, it can be tedious I agree, but it is something new to discover if you were bored.
I don't mind the change either... My problem is with how it was done ( scrap the old system and make a new one ) and ...
DropBear wrote on May 12
th, 2014 at 8:47am:
What I didn't like was the half-baked implementation. Incomplete trees, unbalanced trees and a lot of things that did not work and did not get fixed with the same alacrity that exploits get fixed. And most of these things were known during testing, but it was still pushed Live.
THIS.
DropBear wrote on May 12
th, 2014 at 8:47am:
And the devs were impressed by Deadlock's PDF document showing all the trees. How did the devs not already have something like this during development. How do you do balancing and refinement without an overview document??? It explains a lot. Each tree is allocated to a separate dev who develops in isolation. The Turbine culture of working in silos is so dysfunctional.
Open Space Office is sold as the way to make exchange of ideas efficient... Since I moved to an open space I don't exchange much with my colleagues... Before when we were in small offices of 4/6 people we chatted a lot.
As for the PDF... They probably have a nice Powerpoint Slide that is so filled with things that it's useless.
( I have colleagues do that with network architecture... I told them that theyir overloaded PPT was so useless that I was going to redo it with layers ( for the various networks ) under Visio... since then they are all using my Visio. )
DropBear wrote on May 12
th, 2014 at 8:47am:
So there were people who did take the time to study the trees and build a toon only to find out that things were not working properly or broken. The players had to do the testing for them. And instead of granting GM's the power to reset trees for free, people had to pay to reset buggy trees. Now that is plain daft. I would have provided a month or two of free changes to encourage people to play with it, find the bugs, report it and move on.
But nope, another potential positive was turned into shooting oneself in the proverbial foot! Sigh.
Honestly if they had done it the way people wanted it to be done : Fit the old system into trees ( it was possible ) it wouldn't have driven off so many.
And the time not wasted into making new enhancements could have been spent on fixing broken thigs or creating more trees.