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Hot Topic (More than 35 Replies) Low level content will be too hard? (Read 11511 times)
Steiner
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Low level content will be too hard?
May 12th, 2014 at 3:29am
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https://www.ddo.com/forums/showthread.php/441927-List-of-the-new-Guild-Amenities...

Since at lvl 1 - lvl 15 you get only 5 point resists, wouldnt content be too hard at lower levels?
Those kobold shamans will hurt not to mention traps like acid one in Waterworks.
  
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Steiner
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Re: Low level content will be too hard?
Reply #1 - May 12th, 2014 at 3:30am
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Also mobs use plenty no-save damage attacks like scorching rays from enemies in Sorrowdusk.
  
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Distributed
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Re: Low level content will be too hard?
Reply #2 - May 12th, 2014 at 3:39am
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So?

20 pots.

Guess people don't even know how to fucking play without ship buffs anymore.
« Last Edit: May 12th, 2014 at 3:40am by Distributed »  
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SwashbucklerHater
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Re: Low level content will be too hard?
Reply #3 - May 12th, 2014 at 4:17am
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Makes getting ship buffs for low level content even easier, if you cared about them. I only got the resist buffs + xp buff to save time, now you can also skip the resist buffs.
And I often had the impression it's not even worth the time to get these buffs.


If they wanted a scaling... why didn't they just use energy absorption instead of energy resistance?

I wonder why Turdbine is always dedicating time to change the low level experience. For the experienced players it's just a grind anyways and just a waste of time trying to change it.  -.-
  
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Re: Low level content will be too hard?
Reply #4 - May 12th, 2014 at 4:29am
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SwashbucklerHater wrote on May 12th, 2014 at 4:17am:
Makes getting ship buffs for low level content even easier, if you cared about them. I only got the resist buffs + xp buff to save time, now you can also skip the resist buffs.
And I often had the impression it's not even worth the time to get these buffs.


If they wanted a scaling... why didn't they just use energy absorption instead of energy resistance?

I wonder why Turdbine is always dedicating time to change the low level experience. For the experienced players it's just a grind anyways and just a waste of time trying to change it.  -.-


Meh people crying a lot?

Just carry more pots.
« Last Edit: May 12th, 2014 at 4:29am by NaturalHazard »  
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Re: Low level content will be too hard?
Reply #5 - May 12th, 2014 at 4:32am
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SwashbucklerHater wrote on May 12th, 2014 at 4:17am:
Makes getting ship buffs for low level content even easier, if you cared about them. I only got the resist buffs + xp buff to save time, now you can also skip the resist buffs.
And I often had the impression it's not even worth the time to get these buffs.


No sense with a "Get every buff you have on the ship" button.
  
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Re: Low level content will be too hard?
Reply #6 - May 12th, 2014 at 4:37am
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NaturalHazard wrote on May 12th, 2014 at 4:29am:
Meh people crying a lot?

Just carry more pots.


Just proves the point that their efforts to change low level experience are a waste of time. Wink

And that's what I am crying about. Tongue
« Last Edit: May 12th, 2014 at 4:38am by SwashbucklerHater »  
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NaturalHazard
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Re: Low level content will be too hard?
Reply #7 - May 12th, 2014 at 4:53am
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SwashbucklerHater wrote on May 12th, 2014 at 4:37am:
Just proves the point that their efforts to change low level experience are a waste of time. Wink

And that's what I am crying about. Tongue


Yes well people where crying for years about how OP the ship buffs where. Especially the resist buffs.
  
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Re: Low level content will be too hard?
Reply #8 - May 12th, 2014 at 4:58am
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Distributed wrote on May 12th, 2014 at 3:39am:
So?

20 pots.




At level 6 though.

I"M GOING TO DIE!!!

how will i EVER get to level 6???!??!??!1111
  
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Re: Low level content will be too hard?
Reply #9 - May 12th, 2014 at 5:03am
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The same bullshit problem is gonna happen as when they changed poison to deal damage. Traps and mobs are balanced with 30 resists in mind. Poison traps overnight became the killingest trap instead of the "watch out, the next trap might do damage" warning they were originally designed as. This change won't be as wtf? as the poison traps, luckily.
  

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Re: Low level content will be too hard?
Reply #10 - May 12th, 2014 at 5:45am
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How did people manage before ship buffs?
  
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Re: Low level content will be too hard?
Reply #11 - May 12th, 2014 at 5:45am
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favour6 wrote on May 12th, 2014 at 5:45am:
How did people manage before ship buffs?

They didn't, they all died.
  

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Re: Low level content will be too hard?
Reply #12 - May 12th, 2014 at 6:03am
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favour6 wrote on May 12th, 2014 at 5:45am:
How did people manage before ship buffs?


They let rogues join their pugs. And once, there was this odd cleric build that focused on healing other party members.

But that style of play required more than one person per pug who wasn't a complete and total fuckwit. You can see why that had to change.
  

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Re: Low level content will be too hard?
Reply #13 - May 12th, 2014 at 6:04am
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favour6 wrote on May 12th, 2014 at 5:45am:
How did people manage before ship buffs?

They died in the acid traps and I had to carry their soul stones through the fire traps.
  
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Re: Low level content will be too hard?
Reply #14 - May 12th, 2014 at 6:16am
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Wont be hard, it wasnt hard when mobs did double spell dmg and traps did double dmg too.
120 lightning in lvl 2 quest. Grin
  
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Re: Low level content will be too hard?
Reply #15 - May 12th, 2014 at 8:58am
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Revaulting wrote on May 12th, 2014 at 6:03am:
They let rogues join their pugs. And once, there was this odd cleric build that focused on healing other party members.

But that style of play required more than one person per pug who wasn't a complete and total fuckwit. You can see why that had to change.


Wow, that must have been a fun time?
An MMO that you play as a co-operative group - nah, would never work....
Grin
  
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Re: Low level content will be too hard?
Reply #16 - May 12th, 2014 at 9:15am
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Considering we still get to keep our legacy buffs, can add resist 30s, like normal, with an additional "guild bonus" resistance.. i dont think there will be any issues... unless ofc.. they change up legacy buffs to be scaled by level too Cheesy
  
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Re: Low level content will be too hard?
Reply #17 - May 12th, 2014 at 9:22am
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it always irked me that when they changed poisons they made it so you cannot be immune to those poison dmg traps ... even with heroes feast or poison immunity buff.
  

   
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Re: Low level content will be too hard?
Reply #18 - May 12th, 2014 at 9:23am
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DropBear wrote on May 12th, 2014 at 8:58am:
Wow, that must have been a fun time?
An MMO that you play as a co-operative group - nah, would never work....
Grin


Funny thing though there was like 50 dps/tanks to every cleric and trapper rogue. Well sometimes it seemed like it anyway.
  
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Re: Low level content will be too hard?
Reply #19 - May 12th, 2014 at 9:44am
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The staff here at turbine has been working long and hard to address your long standing complaints, and we are happy to announce for the next update:

Based on feed back regarding the strengths and weakness of the barbarian class we will be completely revisiting

elemental resistance buffs that only matter from level 1-11! That's right! Our goal is to re balance energy resistance so that it is less useful than spirit cakes but more useful than not playing. This should increase the amount of people playing content in groups while reducing the number of people who succeed which will result in more fun for both veterans and new players alike. We look forward to ignoring your feed back and hope to see you in the game worlds soon!
  

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Security (DVS) does not provide any warranties of any kind regarding any information contained within. DVS
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Re: Low level content will be too hard?
Reply #20 - May 12th, 2014 at 10:08am
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favour6 wrote on May 12th, 2014 at 5:45am:
How did people manage before ship buffs?

House P buffs and a House J buff or two.

Many of you fucks probably don't know wtf I'm talking about. Noobs.
« Last Edit: May 12th, 2014 at 10:08am by Arkat »  

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Re: Low level content will be too hard?
Reply #21 - May 12th, 2014 at 10:16am
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From how I read the new resistances it appears they are Guild bonuses that will stack with Energy resistance spell, potions and gear.

As Arkat pointed out, once favor is reached for House P and House J a 30 minute Resist 20 could be purchased for a nominal fee.

This change could lead to the following game play ...
1. People will once again slot/cast resist energy
2. People will once again use Resist Energy Wands/Scrolls/Potions
3. Protection from Energy spell will get use
4. Gear slots might once again be used to slot energy resistance items
  
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Re: Low level content will be too hard?
Reply #22 - May 12th, 2014 at 12:37pm
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Arkat wrote on May 12th, 2014 at 10:08am:
House P buffs and a House J buff or two.


But how do you get to your quest on your sin-burdened toon before the 30 min. buff wears out?
  

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Re: Low level content will be too hard?
Reply #23 - May 12th, 2014 at 12:40pm
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there is nothing wrong with this change IMO. Less immunity at lower levels is good.
  
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Re: Low level content will be too hard?
Reply #24 - May 12th, 2014 at 1:27pm
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Vendui wrote on May 12th, 2014 at 9:15am:
Considering we still get to keep our legacy buffs, can add resist 30s, like normal, with an additional "guild bonus" resistance.. i dont think there will be any issues... unless ofc.. they change up legacy buffs to be scaled by level too Cheesy


This. Anyone who was actually paying attention will have noticed that they aren't making the potential "free" energy resistance lower, they're making it higher.

The current buffs, referred to in that thread as "legacy buffs" offer an enhancement bonus to resists that would stack with a "guild bonus" from the new buffs.

Unless they change it, we'll be able to have 30 elemental resistance from the old buffs at level 1 alongside the scaling number from the new ones.
« Last Edit: May 12th, 2014 at 1:28pm by Pseudonym »  
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