Meursault wrote on May 15
th, 2014 at 10:46pm:
Wait a minute, you did all that for 12 slots? Make it 300, or make it 100 and you can buy blocks of 100 for a reasonable amount if you absolutely must, but 12? Don't waste my time.
You made this craptastic mess of collectables and ingredients, this is your chance to apologize for how bad it's gotten, not to thumb your nose at us.
So fucking true. 30 slots begins to approach the large bag I use to transfer ings & essences to my crafting toon, but does it autogather? No? Not even once every five minutes? So I'm still reduced to manually drag & dropping collectibles and ings, with only one interface open. What I wish, was that this in some way made my q of l better. Instead I'm looking at a giant wtf increase in the time it takes to play inventory jenga. And that's a shame, because I never would have thought I'd have a negative reaction to free extra space.
The problem is:
A) 12, 30, 50, or even 500 free bank slots < autogather.
B) 12, 30, 50, or even 500 free bank slots < being able to have a bag and a bank open at the same time.
C) We lost both autogather and the ability to keep multiple interfaces open, while either mechanism by itself is more useful and less time-consuming than the replacement.
D) The new bank thingy is searchable, so it's not all bad. It's just hard to care about, due to A, B, & C.
Edit: What we've seen over the years is the very real downside to too much creativity and not enough dull plodding normal routine organization. We get chaos -> cool new things -> chaos -> cool new things -> mess -> chaos -> more mess -> holy shit tipping point overreaction cleaning frenzy -> stupid new things -> bored with cleaning -> chaos, etc.