This is using the current Top Ship on Live. It will be re-molded to the below specs as far as hookpoints go
With the basis of a Level 100 guild, this is what is going into my ship on Live.. Thoughts? (Keep in mind.. its only lvl 100 currently.. so can only use up to lvl 100 buffs... Duh)
Total Hook Points - 10 Crew, 14 Small, 6 Large 13 Small Rooms, and 3 Large Rooms (Crew/Small/Large are considered "Legacy" Hookpoints, they hold all the Old Style buffs. New Buffs are placed on Room Slots, found on Floor 1 and 2)
Top Deck: - Appear to be no Hook Points. Possible Bug
First Deck: 8 Small Room Hooks, 2 Large Room Hooks
Small Room: - Ninja Assasin - +0.25 [w], +6 flank tohit/dmg Small Room: - Tactical Training Room - +6 dmg on crit, +1 dc to trip/sunder/slicing, +2 to hit with physical attk Small Room: - Bashs Breakables - +1 Chest bonus Small Room: - Fencing Master - +2% dodge cap Small Room: - Game Hunter - +3 fort saves, +5% helpless dmg Small Room: - Crusader Chapel - +15 pos/neg spell power (Divine Mat shop) Small Room: - Orien Express - Banker/Mailbox/Auctioneer Small Room: - Sellswords Tavern - all hireling vendors, hirelings +3 stats Large Room: - Grand Reliquery 2 (Currently bugged to not go on stormglory, Reliquery 1 gives +15 to all resistances/absorbtion/spell power Large Room: - Proving Grounds
Second Deck: 5 Small Room Hooks, 1 Large Room Hook
Small Room: - Wild Grove - +2 empathy, +3 summon stats Small Room: - Danger Room - +3 to all trapping skills Small Room: - Chronoscope - +3 reflex, 40% intown movement speed Small Room: - Throne Room - +3 to social skills Small Room: - Ottos Irresistable Dance Hall - +3 to movement based skills Large Room: - Interchangable. Greensteel Crafting, Colligate of twelve.. something...
Cargo Hold: 10 Crew Hooks, 14 Small Hooks, 6 Large Hooks Crew: House Phiarlan Entertainer Crew: Scholar of the Twelve Crew: Darguun Hobgoblin Crew: Twelve Planes Caller Crew: Xorian Navigator: Xathrizopkrsis Crew: House Jorasco Healer Crew: House Kundarak Battlemaster Crew: House Deneith Defender Crew: Clan Gnashtooth Kobold Shaman Crew: ? Small: Greater Fire Small: Greater Cold Small: Greater Acid Small: Greater Sonic Small: Greater Electric Small: Lesser Charisma Small: Lesser Strength Small: Lesser Dexterity Small: Lesser Wisdom Small: Lesser Constitution Small: Lesser Intelligence Small: ? Small: ? Small: ? Large: 5% Xp Shrine Large: Crafting Device Large: Epic Alter Large: Stone of Change Large: ? Large: ?
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11 Possible Crew Members, 10 slots.. Most people will probly ditch Silver Lame, as his buff has never actually done anything worth while.. so.. that leaves teh above listed ones for my ship.
theres 14 slots available for smalls, and 17 slotable buffs. Guild chest is meh with the vault that can be thrown on a small slot, and vault holds more. I went with the 6 stats, 5 resistance, mailbox, banker, and auctioneer. The last three may change, based on the small rooms i equip.. we shall see..
With 6 possible Larges, 1 for Xpee, that leaves 5 open for w/e.. Assuming 1 of the 3 room slots is used for GS. It consolodates 3 hookpoints into 1, and gives Merdias alter as well.. total of 4 alters on ship.. Unless you make the Xpee a small room slot, for 6 large slots open.. for w/e.. Epic alter, Craft Device, Stone of Change.. Guild chests maybe? not a whole lot of useful larges if you use a large room slot for GS alters (1 slot for 4 alters, compared to 3 slots for 3 alters...
Small Room Xp Shrine does not stack with Eldritch Xp Shrine (Eldritch being the rest shrine lookin one we have now) So use a small slot for it if you need/want an extra Legacy Large. Or free up a small room and shove the statue in a large.. dont have both
Small Room Training Grounds does not stack with Training Dummy. Training grounds gives better benifits than that of Training Dummy. Will be swapping Dummy for Silver Lame guy because of this
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