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Steiner
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Why there is "solo" difficulty?
May 28th, 2014 at 3:44am
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Why there is "solo" difficulty for heroic content?

Heroic elite is a joke already, especially when soloing it. Why resources were spent for "normal" and "solo" difficulty? ("Hard" is ok, someone may want to run it once for bonus).
  
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Steiner
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Re: Why there is "solo" difficulty?
Reply #1 - May 28th, 2014 at 4:21am
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Found this also, in prev.release notes.

"New Dungeon Difficulty: Casual!
All dungeons now feature a new difficulty option: casual! This difficulty is available for quests that are not solo-only or raid in the game now - excellent for smaller parties or players who are struggling with the challenges of a Normal difficulty dungeon!
Casual difficulty is tailored for solo players and small parties that find Normal mode too challenging.
Casual difficulty can be played by up to 6 players and can also be played with Hirelings.
Casual difficulty provides less experience, lower quality treasure, and less favor upon completion than playing the quest at higher difficulties."


Who the fack "struggle with the challenges of normal difficulty"???
  
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Re: Why there is "solo" difficulty?
Reply #2 - May 28th, 2014 at 4:33am
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Smiley Casual is perfect when all you want is a completion, but without having to do much at all.. like Mindsunder or Dreaming Dark. Yes, I still once in a while farm for Mindsunder loot, or ioun stones.

Of course, I was puzzled as to why someone would run ADQ pre on heroic casual on an epic toon.  Undecided I mean, if your toon really sucks that badly, at least have the decency to run epic casual. Heroic casual on a 20+ toon, is just embarrassing.
  
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Re: Why there is "solo" difficulty?
Reply #3 - May 28th, 2014 at 5:30am
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There is something called casual player and in former times the items you could find in level 1-5 quests were really bad. Pre build character path, unexperienced player on his first toon... guess some of them like casual for some of the quests.

And if you like ransacking good xp quests, casual is often better xp than a -60/80% xp run.

And about the adq pre... If you just want a fast adq completion herioc casual is the fastest way to get the pre done. But you are right, most epic toons shouldn't notice much of a difference between heroic casual and heroic normal. Although there are some players who like to optimize everything and then heroic casual  is the easiest way to get the pre done, especially if you are farming  the pre on EE every week.
But in my opinion this is only an optimized solution if you are going to solo the raid because otherwise you need to wait for other players anyways and could just to epic normal while waiting and get at least a few xp while waiting.
  
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fr8o
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Re: Why there is "solo" difficulty?
Reply #4 - May 28th, 2014 at 5:39am
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Casual-Pre will not make you a big fan with the ladies... just saying.
  
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Re: Why there is "solo" difficulty?
Reply #5 - May 28th, 2014 at 6:46am
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Steiner wrote on May 28th, 2014 at 3:44am:
Why there is "solo" difficulty for heroic content?

Heroic elite is a joke already, especially when soloing it. Why resources were spent for "normal" and "solo" difficulty? ("Hard" is ok, someone may want to run it once for bonus).


Because not everyone is l33t like you bro.
We have people new to the game and genre who don't have good twitch skills.
It makes the learning curve more shallow for them, hopefully to keep them in game longer.
I have problem with this concept on Heroic where most of the newcomers spend their time.
And different difficulties don't require much work, just tuning trap damage, DC's, monster CR's and qtys.  I'd say most of it formulaic or scripted ( if you believe they can write scripts).

And it doesn't really affect you so what's the problem?

Alternatively, it is probably there for the devs to play on because Normal is too hard.... and they need to play test .....   Grin
  
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Re: Why there is "solo" difficulty?
Reply #6 - May 28th, 2014 at 6:48am
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fr8o wrote on May 28th, 2014 at 5:39am:
Casual-Pre will not make you a big fan with the ladies... just saying.


'cause spending your time playing DDO is a great way to pick up the ladies yo....
Huh
  
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Re: Why there is "solo" difficulty?
Reply #7 - May 28th, 2014 at 7:03am
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Steiner wrote on May 28th, 2014 at 3:44am:
Why there is "solo" difficulty for heroic content?

Heroic elite is a joke already, especially when soloing it. Why resources were spent for "normal" and "solo" difficulty? ("Hard" is ok, someone may want to run it once for bonus).


New players (if such still exist), casual players, roleplayers, permadeath players (maybe), some utility reasons like getting items from end reward, flagging fast for something, could be more.

If that was an attempt of e-peen waving - try harder next time.

  
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wascally wabbit
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Re: Why there is "solo" difficulty?
Reply #8 - May 28th, 2014 at 7:39am
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"Solo" is for those very few quests specifically meant to...well...solo.

What I'd like to see is

"Solo Normal"
"Solo Hard"
"Solo Elite"

But only for those very few quests with a "Solo" difficulty.

As for casual...don't get me started.  There aren't many quests that a new player/first lifer can't get through on Normal with a little patience.  Just don't skip Korthos if you've never played before...that's where you learn BASIC GAME MECHANICS and get some BASIC low level gear to start your game with.


Rant on...

What gets me infuriated well beyond the "Casual" setting is first timers INSISTING on running Elite so they don't break their streak...WHO CARES!  There's plenty of easy XP for you on Normal/Hard - don't try Elite if you've never done the quest before!

Rant Off!
  

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Re: Why there is "solo" difficulty?
Reply #9 - May 28th, 2014 at 7:56am
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DropBear wrote on May 28th, 2014 at 6:46am:
Alternatively, it is probably there for the devs to play on because Normal is too hard.... and they need to play test .....    Grin


Actually, one could argue it was the primary reason Cheesy
  

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Re: Why there is "solo" difficulty?
Reply #10 - May 28th, 2014 at 8:01am
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Solo difficulty is something really really really old. From a time when Soloing Haverdasher was a challenge.
( because there wasn't dungeon scaling, and well no dungeon alert either ).

It wasn't really meant for casual, since at that time it ENFORCED solo play ( you couldn't enter a dungeon on solo difficulty if you were in a party ).

Some of the old lower harbor quests from that time ( the Korthos ones now ) were solo only. ( since they were meant for you to learn the game. )
Old characters have them showing as Solo if they haven't redone them on harder difficulties ( and/or TRed )

It was then changed to Casual and the enforced Solo play was removed.
In a lot of heroic quests it's still called Solo because Turbine's policy is to never look back and change things that needs to be changed when a system is changed, but in reality it should be called Casual, that's for those that can't even tackle Normal Diff.
  

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Steiner
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Re: Why there is "solo" difficulty?
Reply #11 - May 28th, 2014 at 8:11am
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Flav wrote on May 28th, 2014 at 8:01am:
but in reality it should be called Casual, that's for those that can't even tackle Normal Diff.


Who cant tackle normal difficulty in DDO? ...

  
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Re: Why there is "solo" difficulty?
Reply #12 - May 28th, 2014 at 8:31am
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Steiner wrote on May 28th, 2014 at 8:11am:
Who cant tackle normal difficulty in DDO? ...



Well once upon a time, even Normal was difficult... Especially a Normal Quest 5 levels above your party max level ( to maximize the XP input.) without any dungeon scaling  Roll Eyes

Now Normal on a Quest with Scaling, that is two level below you party level... *Yawn* 



« Last Edit: May 28th, 2014 at 8:31am by Flav »  

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Re: Why there is "solo" difficulty?
Reply #13 - May 28th, 2014 at 8:37am
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Because Cordovan does heroic Desert on a level 20 cleric.
Dat scepter melee damage !
  
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Re: Why there is "solo" difficulty?
Reply #14 - May 28th, 2014 at 8:52am
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Flav wrote on May 28th, 2014 at 8:31am:
Well once upon a time, even Normal was difficult...


  Shocked
  
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eterna1_drag0n
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Re: Why there is "solo" difficulty?
Reply #15 - May 28th, 2014 at 8:53am
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If you need a challenge try playing some permadeath, only loot you can use is what you find in breakable and chests, no AH or crafted loot. oh and and no ship buffs.
  
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eterna1_drag0n
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Re: Why there is "solo" difficulty?
Reply #16 - May 28th, 2014 at 8:56am
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Or try playing with red alert always active, gather up mobs till red alert then run the rest of quest like normal if alert goes to orange stop killing trash to and gather more mobs keep alert red.
  
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Re: Why there is "solo" difficulty?
Reply #17 - May 28th, 2014 at 9:05am
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Devs said somewhere casual is for people who want to finish quest to enjoy story, but don't want to be bothered by or waste time on combat.

WTF!? What story lol!?
  
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Re: Why there is "solo" difficulty?
Reply #18 - May 28th, 2014 at 9:33am
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Flav is correct.  Back in the day before:
1) Dungeon Scaling
2) Dungeon Alert
3) Hirelings
4) Death Penalty was removed

Normal was actually a challenge if you went in by yourself and you weren't a good self-healer.  This is also before clerics had the Healing Aura and Healing Bursts and there were no Mnemonics in the game.

Soloing a quest back then was actually an accomplishment even on Normal.

Heck, the first quest that you had to do was the one in the bar where you went into the basement (once you got past the training quests on Euphonia's island).  You had to kill about 10 kobolds and it was SOLO only.    If you were a Bard, Wizard, Sorc, Rogue, then you had about a 50/50 chance of dying in this quest.

"You have killed many kobolds"

Once they finally got rid of the original designer/producer and population levels had dropped considerably, someone had the thought of "Hmmm, maybe we shouldn't be so strict with the 'You better have a balanced to play our game' philosophy"

They changed the beginning area, and added some more quests with a Solo option.  This was much easier than normal for those who didn't have a guild or just liked playing by themselves.


Then later they removed solo from almost every quest they added it to except Miller's Debt.  Then they created the Arachnophobia, the Sewer quest with the dogs, the one with all the barrels and quickfoot burglars as solo only (yes they created these quests after the release for solo only play).

Hell, finishing Miller's Debt used to be tough to when it first came out.

Now, it has gone in the extreme other direction of Normal being very simple.   Heroic Elite today is very close to what Normal/Hard used to be.

Casual is a complete joke.  I don't care what your twitch skills are or how bad they are, the only reason to do casual is for a quick completion for a flagging quest or like Mindsunder or Dreaming Dark.

  
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Re: Why there is "solo" difficulty?
Reply #19 - May 28th, 2014 at 10:29am
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With Perma Death and no auction house solo can be a challenge.  If you have played the quest before, you should be stepping up in difficulty.
  
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Re: Why there is "solo" difficulty?
Reply #20 - May 28th, 2014 at 10:50am
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DropBear wrote on May 28th, 2014 at 6:48am:
'cause spending your time playing DDO is a great way to pick up the ladies yo....
Huh


Met my wife in DDO.
  
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Re: Why there is "solo" difficulty?
Reply #21 - May 28th, 2014 at 10:59am
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Trollero wrote on May 28th, 2014 at 10:50am:
Met my wife in DDO.

Teach me, master!
  

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Re: Why there is "solo" difficulty?
Reply #22 - May 28th, 2014 at 12:33pm
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It's good for farming shit, before the dupes you could farm druids chain on EC to get comms in no time.
  
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Re: Why there is "solo" difficulty?
Reply #23 - May 28th, 2014 at 1:28pm
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DropBear wrote on May 28th, 2014 at 6:48am:
'cause spending your time playing DDO is a great way to pick up the ladies yo....
Huh

Worked for me Smiley and like the stereotype she likes playing the healer.
  
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Re: Why there is "solo" difficulty?
Reply #24 - May 28th, 2014 at 1:52pm
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This again? There are still new players to DDO who can not open hard nor elite difficulty and normal setting can be tough for them, especially if they are F2P. Some of them are more casual - someone called them flower sniffers. As long as turbine doesn't force me to run those silly difficulties I don't care.
  
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