Stormhorns is a beautiful region, but it sure seems like a lot of wasted work for something that most people skip after the first time through.
Making those huge open areas must be very resource intensive.
There must be a better compromise - enough to provide immersion, but not so much wasted effort.
I find the extension of the Eveningstar bridge to be equally confounding? Why make it so bloody long?
Couldn't they narrow the river at that point and make the bridge a few spans shorter?
And why are the entrances to all those bridge areas at the exact opposite end of the map to the cave with the guild ship entrance?
An easy soln would be to have the hall of heroes have a guild ship portal, but that ain't going to happen.
Again, I understand immersion of running thru town, but it gets pretty tedious very quickly.
I'm guessing god mode allows the devs to teleport everywhere so they have no idea how frustrating it is?