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Rubbinns
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Release Notes for Lamma
Jun 5th, 2014 at 2:59pm
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Important:
Quote:
The Key to the City - Eveningstar can once again be used on guild airships. (NOTE: Attempting to use the Key on the Veteran Status airship Heart of Wind will prevent a character from being able to level up, progress, or return to the Heart of Wind. Please do not do this!)



Quote:
The Quest Entry panel now closes if a character is moved.


https://www.ddo.com/forums/showthread.php/438926-Lamannia-Release-Notes-(Last-Up...)

Full list:

Quote:
Lamannia Update 22: Pirates of the Thunder Sea

New Quests

Three-Barrel Cove is back with Epic monsters, Epic loot, and Epic swashbuckling! Visit Three Barrel Cove by visiting Nadine Shipton in The Harbor, or Evi Joss in House Deneith!

Explore the lush landscape of Three-Barrel Cove as you battle new monsters, hunt for new explorer journals, and lay siege to enemy airships seeking to bombard you!
Classic Three-Barrel Cove quests are now available in Epic Difficulty!
Test your skills against a pirate captain in Epic Prove Your Worth.
Plunder treasure from Jack Jibbers and his undead crew in the Epic rendition of The Legend of Two-Toed Tobias.
Battle smugglers with stolen House Cannith magic in Epic Ghost of a Chance.
Fend off deadly yuan-ti that stand between you and the ancient mysteries of Epic Garl’s Tomb
An all new finale has been added to Three-Barrel Cove! The Banshee airship is transporting a powerful artifact to Stormreach, and it's your job to make it gets there. Defend the Banshee, and board and destroy enemy pirate airships, in the new Epic quest Precious Cargo.


Guild Improvements

Take your guild to all new levels of power and prestige with the updates to guilds and guild airships, available with Update 22!

The Guild level cap has been increased to 200!
New airship conveniences, like the “Amenity Bar,” give you all your airship buffs with one click!
Earn or unlock all new permanent amenities - no more “rentals” - and use them as often as you like!
Two new airship lines are available!

There’s much more to discover about guild levels and airship amenities. For more details, see the news and notes section below for “Airships and Guilds”.

Swashbuckler

The Swashbuckler is a new Bard Prestige Enhancement! Swashbucklers can improve their Dodge, Doublestrike, Attack Damage and gain benefits through a special Swashbuckling Defensive Stance!

Bag Deposit Box

The Bag Deposit Box is a new shared account storage tab that can be used to hold anything that fits into a storage bag, including Ingredients, Collectibles, Augments, event items and more! The tab can be found by visiting a Banker in-game. Players can drag an Ingredients or other bag into the UI tab to have the ingredients and other items inside automatically populate into the Bag Deposit Box. Players must have access to the Shared Account Bank in order to access this feature. Premium players get twelve slots automatically, and VIP players get an additional thirty-three slots (for a total of forty-five slots.) The Bag Deposit Box can be expanded by visiting the DDO Store.

News & Notes

Airships and Guilds

NEW (Lamannia Only): Fixed an issue preventing players from donating platinum to the guild after purchasing the Windspyre Gryphon airship.
NEW (Lamannia Only): Corrected the text in the Guild Rewards tab to match the current guild amenity and leveling system.
NEW (Lamannia Only): Fixed an issue where some amenities could not be purchased if the player did not have the exact change in Astral Shards.
NEW (Lamannia Only): Airship exterior dyes can now be used on the new airships, except for trim dyes.
NEW: (Lamannia Only): Fixed various issues with Amenity Rooms, UI elements, and interactions on airships.
(Lamannia Only): The top deck of airships are now dye-able (including Airship rings and flags).
(Lamannia Only): The top deck of airships now offers tavern abilities (spell selection, for example) when the Banquet Hall is installed below-deck.
(Lamannia Only): Airship hot tubs now work as tavern areas.
(Lamannia Only): The Airship Showroom NPC dialog has been updated.
The maximum guild level is now 200! Guild decay begins once a guild hits level 150, and continues until a guild falls below level 150.
Airship amenity hookpoints will now persist when changing decks on an airship.
Airships now have a "get all" buffs button.
Six new airships are now available!
Most old amenity effects now use the Guild Bonus type. However, older amenities in which several amenities gave the same bonus (such as Armor Class) were unchanged, so the older amenities will continue to stack with each other as before. Additionally, the older Elemental Resistance amenities remain unchanged.


Combat

Ranged weapon critical hits have returned!
Monsters will now aggro when players shoot their nearby friends at long range.
Monster AI has been adjusted to improve the ability of enemies to detect players, and to improve game performance (particularly in regard to aggro and when damaged.)


Enhancements

Swashbuckler Action Boosts now have charges.
NEW (LAMANNIA ONLY): Swashbuckler: Different Tack now requires you to be Single Weapon Fighting, as stated.
Tier 5 of Swashbuckler now has a new ability: Coup de Grace. (Multiselector, Melee or Ranged Attack): Make an attack with +3[W]. If it strikes any Fascinated, Sleeping, Dancing, Dazed, Tripped, Mesmerized, Paralyzed, Petrified, or Stunned enemy, it must make a Fortitude save (d20 + your Perform skill) or die instantly.
Swashbuckler abilities that trigger when enemies miss you now trigger when enemies miss due to Dodge, Incorporeal, or most other reasons.
Fixed a few Tier 5 Heroic Enhancements that were not requiring character level 12.
The Monk Ninja Spy's Acrobatic rank 1 now properly updates the dodge bonus display. This was a display issue only.
Warchanter's Focused ability now adds Jump in addition to its other bonuses.
Spellsinger's Charlatan ability now adds Haggle in addition to its other bonuses.
The Halfling Master Thrower enhancement now provides its Critical Threat Range.
The Monk Ninja Spy's Ninja Master now provides its bonus to Critical Threat Range on a shuriken when centered.
The combat text for the second and third levels of the Barbarian "Do You Like Pain?" enhancement now lists its correct percentage chance.
The Bladeforged's Communion of Scribing enhancement now has its cooldown listed in the tooltip description.


Epic Destinies

Divine Crusader's Stand and Be Judged ability no longer affects bosses.
Epic moment counters should no longer be reset when going through some portals.


Feats


Unyielding Sovereignty now removes negative levels from its target.
The Single Weapon Fighting feat and Two-Handed Fighting feat cannot be taken by the same character. The Single Weapon Fighting feat is mutually exclusive with the Two Handed Fighting feat.
A new line of Single Weapon Fighting feats are now available!
Single Weapon Fighting: While Single-Weapon Fighting, you gain +10% Combat Style bonus to attack speed. Requires fighting with a single one-handed weapon, and wielding only an orb, runearm, or nothing in your offhand.
Feat Requirement: 2 ranks of Balance
Improved Single Weapon Fighting: Your Single-Weapon Fighting bonus is increased to a +20% Combat Style bonus to attack speed. You now apply 50% more of your appropriate ability score to your damage instead of just your ability score (for instance, you add 1.5 times your Strength as damage, similar to Two-Handed Fighting.)
Feat Requirement: 4 ranks of Balance, Base Attack Bonus +6
Greater Single Weapon Fighting: Your Single-Weapon Fighting bonus is increased to a +30% Combat Style bonus to attack speed and 100% more of your appropriate ability score to your damage .
Feat Requirement: 7 ranks of Balance, Base Attack Bonus +11
Perfect Single Weapon Fighting (Epic Feat): While Single Weapon Fighting, you vorpal threat range is increased by +1 (instead of scoring Vorpal hits only on a roll of 20, you score them on a roll of 19-20, assuming you confirm the critical hit.)
Epic Destiny Requirement: Taking this feat requires that you earn maximum experience for a number of destinies in this feat's related spheres. Sphere: Martial Number of Destinies: 1


Hirelings

An Epic Hireling Vendor is now available in the Marketplace.


Items

New named buckler shields have been added to the game!
The Key to the City - Eveningstar can once again be used on guild airships. (NOTE: Attempting to use the Key on the Veteran Status airship Heart of Wind will prevent a character from being able to level up, progress, or return to the Heart of Wind. Please do not do this!)
NEW: Evocation feat bonuses now work on Rune Arms.
Snow Elemental Gems no longer try and fail to enter Gem Bags.
The Dethek Runestone shield's Spell Power bonus is now an Alchemical bonus, as described. Additionally, the shield's Runic Revitalization effect now works.
Demolition charges have been updated to allow characters with the Rogue Mechanic's Field Engineer Tier 3 enhancement to place them in half the time, and not be interrupted by damage. Characters with Improved Traps can continue to place them in half the time as well.
The correct Trap Part type is now given out according to the type of trap disabled. Additionally, a Disable Device skill check is now correctly checked when rolling to determine if trap parts are distributed.
Trap Parts are now given out on Epic Normal and Epic Elite difficulties.
The random roll for the number of Trap Parts given out on a successful roll now has a minimum of half the CR of the trap, with the maximum number of parts distributed being the CR of the trap.
Players who acquired a Libram of Silver Magic prior to Update 21 Patch 1 will now have the item retroactively fixed. The base version now has +20 Spellcraft, and the upgrade now brings the +10 Intelligence and Charisma to +11.
The Flawless Shadow Killer Armor Tier 2 description now accurately states that it gives a Sneak Attack Bonus rather than DR.


Monsters

Kludjargs (red-named Battleragers) are now actually Kludjargs on Hard and Elite difficulties, and have had their hit points reduced. These creatures now have a higher Physical Resistance Rating that goes away as their armor is Sundered off.
Artificer enemies are now correctly wearing their rune arms.


PvP

Character above level 20 can now engage in PvP arenas (Death Match, Capture the Flag.)


Quests and Adventure Areas

The Quest Entry panel now closes if a character is moved.
Blockade Buster
Fixed a stuck spot.

Chamber of Raiyum
Fixed a stuck spot.

Fire on Thunder Peak
Fixed a focus orb issue with the dragons

Gianthold
The Fog of War now goes away after collecting all of the Words of the Ancient Ones.

Sentinels of Stormreach
Storm the Beaches is now also available to run in Epic difficulty.

The Grotto
Fixed a stuck spot.

The Lord of Blades
Pets (such as Iron Companions) are no longer selected over players to teleport into the elemental area.

The Pit
Puzzle runes should now be easier to read (some of their glow has been reduced.)

The Subterrane
Fixed a stuck spot.

Three Barrel Cove
(Lamannia Only): Fixed several issues with Saga completion. Sagas can now be repeated as well.
(Lamannia Only): Heroic and Epic Three Barrel Cove Sagas now have their own reward lists.
Now that the town in Three Barrel Cove is a public area, three of the old Heroic explorer points have been moved. Players who found the explorer points prior to the release of Update 22 will still have credit for finding the explorer points.
Garl's Tomb
NEW (Lamannia Only): Fixed an issue where running this quest on Heroic difficulty failed to advance the story quest.

Tower of Despair
Fixed a platform to no longer cause lava damage.

Vault of Night (VoN 5)
Fixed a stuck spot.


Spells

Most spells (and the Favored Soul's Angel of Vengeance summoned archon) no longer emit light. This change has been made to improve game performance.
Flame Turret has a new focus orb image.


UI

The Shards for Cake UI window will now properly be suppressed by checking the display check box.
It is now possible to show equipped goggles on your upper forehead, allowing you to see your character's eyes while also seeing the goggles equipped. This can be done by using the /gogglesup in the chat window.
NEW: Some DM audio that was not properly hooked up to the DM Sound Slider in the Options panel is now hooked up correctly.


Miscellaneous

The Test Dojo has new loot! Players will now find boxes in the Dojo that distribute level 20-28 gear, including most gear from Menace of the Underdark and Update 21, as well as crafting ingredients to create Eveningstar Challenge weapons, Eveningstar Commendation items, Thunder-Forged Weapons, and Gianthold Dragonscale armors. Additionally, a box also now contains most Update 22 named items.
Some spell and item lighting effects have been adjusted to improve game performance.

  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Laraeph
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Re: Release Notes for Lamma
Reply #1 - Jun 5th, 2014 at 3:04pm
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How would a Veteran Status character on its ship have a Key to Eveningstar?
And... what does the second one mean, if it means anything at all?
  
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Re: Release Notes for Lamma
Reply #2 - Jun 5th, 2014 at 3:18pm
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Good that they're giving bards some love.  I'll check it out sometime between next month and never.

Quote:
Ranged weapon critical hits have returned!


I see I missed a lot of fun bugs.
  
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Re: Release Notes for Lamma
Reply #3 - Jun 5th, 2014 at 3:20pm
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I bet when it goes live you still won't be able to use the key on the ship.
  
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Re: Release Notes for Lamma
Reply #4 - Jun 5th, 2014 at 3:58pm
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Quote:
Monster AI has been adjusted to improve the ability of enemies to detect players, and to improve game performance (particularly in regard to aggro and when damaged.)


good news.  invisibility actually working was pretty annoying.
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
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Re: Release Notes for Lamma
Reply #5 - Jun 5th, 2014 at 4:06pm
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Yobai wrote on Jun 5th, 2014 at 3:58pm:
good news.  invisibility actually working was pretty annoying.

No more sneaking into mobs with an aura of purification and watching them die.
  
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Re: Release Notes for Lamma
Reply #6 - Jun 5th, 2014 at 4:27pm
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Quote:
- Demolition charges have been updated to allow characters with the Rogue Mechanic's Field Engineer Tier 3 enhancement to place them in half the time, and not be interrupted by damage.
- Characters with Improved Traps can continue to place them in half the time as well.
- The correct Trap Part type is now given out according to the type of trap disabled. Additionally, a Disable Device skill check is now correctly checked when rolling to determine if trap parts are distributed.
- Trap Parts are now given out on Epic Normal and Epic Elite difficulties.
- The random roll for the number of Trap Parts given out on a successful roll now has a minimum of half the CR of the trap, with the maximum number of parts distributed being the CR of the trap.


THANK GOD.


  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: Release Notes for Lamma
Reply #7 - Jun 5th, 2014 at 4:33pm
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Did I miss something?  I used the eveningstar key on my guild ship all the time.  Worked fine.
  
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Re: Release Notes for Lamma
Reply #8 - Jun 5th, 2014 at 4:44pm
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The Quest Entry panel now closes if a character is moved.¸

Huh
  
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Re: Release Notes for Lamma
Reply #9 - Jun 5th, 2014 at 4:47pm
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raybob wrote on Jun 5th, 2014 at 4:33pm:
Did I miss something?  I used the eveningstar key on my guild ship all the time.  Worked fine.


You filthy exploiter. I have reported you.
  
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Re: Release Notes for Lamma
Reply #10 - Jun 5th, 2014 at 6:16pm
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I can never get the key to work on my ship. Only lv 39 Guild till sagas come back .
« Last Edit: Jun 5th, 2014 at 6:19pm by BAMBIBEER »  
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Re: Release Notes for Lamma
Reply #11 - Jun 5th, 2014 at 6:36pm
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Viktor Vaughn wrote on Jun 5th, 2014 at 4:44pm:
The Quest Entry panel now closes if a character is moved.¸

Huh


I guess they didn't like people taking a Quest Entry panel somewhere, and then entering?  Huh

« Last Edit: Jun 5th, 2014 at 6:37pm by Bones »  

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Re: Release Notes for Lamma
Reply #12 - Jun 5th, 2014 at 6:49pm
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I am STOKED that the Thunder Peaks shield is gonna work.
  
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Re: Release Notes for Lamma
Reply #13 - Jun 5th, 2014 at 10:15pm
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Viktor Vaughn wrote on Jun 5th, 2014 at 4:44pm:
The Quest Entry panel now closes if a character is moved.¸

Huh


In certain circumstances, you could take it with you and potentially save a lot of pointless running when going back to get buffs/turn-ins.

Phew!  Glad they fixed that - can't have players bypassing any pointless friggin running everywhere.....  FFS.
Frickin muppets.
  
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Re: Release Notes for Lamma
Reply #14 - Jun 6th, 2014 at 12:26am
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Judging bosses was nice. Wtf?
  
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Re: Release Notes for Lamma
Reply #15 - Jun 6th, 2014 at 6:02am
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DropBear wrote on Jun 5th, 2014 at 10:15pm:
In certain circumstances, you could take it with you and potentially save a lot of pointless running when going back to get buffs/turn-ins.

Phew!  Glad they fixed that - can't have players bypassing any pointless friggin running everywhere.....  FFS.
Frickin muppets.



So, there is an exploit to bypass the timeout for the quest entry panel? Even with teleport and /death it seems hard to get all ship buffs before the panel times out.
At least I had the impression the timeout would be 1-2min.
  
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Re: Release Notes for Lamma
Reply #16 - Jun 6th, 2014 at 9:15am
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Why spend time fixing shit with Trap parts and rogue mechanics?!?!?!

  
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Re: Release Notes for Lamma
Reply #17 - Jun 6th, 2014 at 4:22pm
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bob the builder wrote on Jun 6th, 2014 at 9:15am:
Why spend time fixing shit with Trap parts and rogue mechanics?!?!?!


swashbuckler will trap
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Release Notes for Lamma
Reply #18 - Jun 6th, 2014 at 5:29pm
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Rubbinns wrote on Jun 5th, 2014 at 2:59pm:
Tier 5 of Swashbuckler now has a new ability: Coup de Grace. (Multiselector, Melee or Ranged Attack): Make an attack with +3[W]. If it strikes any Fascinated, Sleeping, Dancing, Dazed, Tripped, Mesmerized, Paralyzed, Petrified, or Stunned enemy, it must make a Fortitude save (d20 + your Perform skill) or die instantly.



That has some potential.
« Last Edit: Jun 6th, 2014 at 5:30pm by Zhalian »  

Tragedy is when I cut my finger. Comedy is when you walk into an open sewer and die.
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Re: Release Notes for Lamma
Reply #19 - Jun 6th, 2014 at 5:32pm
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Zhalian wrote on Jun 6th, 2014 at 5:29pm:
That has some potential.

What is the cd?
  
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Re: Release Notes for Lamma
Reply #20 - Jun 6th, 2014 at 6:09pm
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Lol no idea and very valid concern, I was thinking something on the assassinate cd but with Turbine its probably 5m.
  

Tragedy is when I cut my finger. Comedy is when you walk into an open sewer and die.
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Re: Release Notes for Lamma
Reply #21 - Jun 6th, 2014 at 6:11pm
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Viktor Vaughn wrote on Jun 6th, 2014 at 5:32pm:
What is the cd?

12 seconds.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Release Notes for Lamma
Reply #22 - Jun 6th, 2014 at 6:38pm
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Rubbinns wrote on Jun 6th, 2014 at 6:11pm:
12 seconds.

So could be better than slaying arrow in some quests.
  
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Re: Release Notes for Lamma
Reply #23 - Jun 6th, 2014 at 9:28pm
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Tier 5 of Swashbuckler now has a new ability: Coup de Grace. (Multiselector, Melee or Ranged Attack): Make an attack with +3[W]. If it strikes any Fascinated, Sleeping, Dancing, Dazed, Tripped, Mesmerized, Paralyzed, Petrified, or Stunned enemy, it must make a Fortitude save (d20 + your Perform skill) or die instantly.

This is so awesome it not even funny.

Melee: slap in the face or low blow + Coup 1.2.dead.

Ranged: IPS otto's whittler + Coup. easy.


bob the builder wrote on Jun 6th, 2014 at 9:15am:
Why spend time fixing shit with Trap parts and rogue mechanics?!?!?!



Fuck you, I use trap parts.
« Last Edit: Jun 6th, 2014 at 9:29pm by The Great Neil »  
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Re: Release Notes for Lamma
Reply #24 - Jun 6th, 2014 at 11:04pm
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The Great Neil wrote on Jun 6th, 2014 at 9:28pm:
Fuck you, I use trap parts.


List your toon names per server and I'm sure people will start mailing you stacks of that crap.
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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