I'm excited for the changes. It doesn't matter if they suck because heavy armor users and pally > /2 are already fucking terrible. So they literally can only go up. If they nerf /2 pally in the process, GOOD. Everyone should not have 60+ saves but also require 2 paladin levels. It's boring. I don't do it now pretty much out of protest with my builds.
In the process if they actually improve some things, well then fuckin' eh. Works for me. There really isn't much at stake here besides the Divine Grace changes and frankly, if you care about saves, splashing 2 Pally for up to +8 to saves from CHA mod, that's still a pretty good splash for many. But not good enough to make it the only obvious splash or even vs. pure class. When you think about it, it's really the OP /2 splash classes that ruin pure class builds. No one skips being pure at end game for 2 levels of just any class. It's the the same ones over and over: Monk, Rogue, Pally. Rogue pretty much only when people can't go Monk ie Bard or Barbarian. Improving Bards, and spreading out Monk's insane progression from level 1-2 would go a long way to changing these things. SO too will reducing the effect of splashing 2 Pally.
So far, I am in favor of the changes being proposed. It is another shitty system, but actually, is it? I don't think it is. It's basically a duplication of PRR, with 2 changes: P goes to M, and damage type on the backend that is typed as "Magic" will get blocked based on the MRR value. PRR, despite whether you like it's design or not, works EXACTLY as intended with no real bugs that I am aware of.
If they are simply duplicating this existing system, and change a couple damage type flags, I don't see how this is a big deal. And the tech to increase a buff based on enchantment level is also extant in the loot system, and without bugs (Spell Power on caster items).
So I really don't see any reason to get all up in arms about it. Quite the contrary: they've actually listened to you, and instead of designing and implementing a whole new system, they're improving the scaling of PRR, improving a good, working system, and making it apply to a new form of defensive capabilities to expand functionality of the extant system.
But I guess some of you are too busy railing about Turbine to actually think about what they're doing, with MRR at least, to keep new development shallow but broad instead of narrow and deep, which is what truly new systems tend to be.
|