Based on your and Player Council Feedback, here's the changes we're currently considering for Spellsinger enhancements. Note that this is in a slightly different format than some previous editions; the original version is listed for many enhancements with changes below in red.
Important related changes:
Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 15."
Greater Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 20."
Shout's range has been increased to match Greater Shout and costs 15(?) spells points.
Greater Shout now costs 30(?) spell points.
https://www.ddo.com/sites/default/files/BardSpellsinger.pngCore Abilities
1 AP, class level 1:
Spellsinger: Each AP spent in Spellsinger grants +1 Universal Spell Power. Each innate ability after this one grants +1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and healing spells.
5 AP, class level 3:
Ooze Song: Fascinate now affects Oozes.
+1 Bard Spell Caster DC 10 AP, class level 6:
Music of the Dead: Fascinate now affects Undead .
+1 Bard Spell Caster DC 20 AP, class level 12:
Music of the Makers:Fascinate now also affects Constructs.
+1 Bard Spell Caster DC 30 AP, class level 18:
Virtuoso: You regenerate 1 Song every 5 minutes. +2 Songs per rest. +20% bard song duration.
+1 Bard Spell Caster DC 41 AP, class level 20: Maestro:
+4 Charisma
+25 Universal Spellpower +2 Songs per rest.
Heal and Wailing Banshee are added to your Bard Spellbook.
Increased from +2 Charisma, +10 Spellpower
Tier One
Haunting Melody: You rework Fascinate with haunting notes, intoxicating yet unnerving. Fascinated creatures are Haunted for 20/40/60 seconds. Haunted: -2 on all Saving Throws, Skill checks and attack rolls.
Lingering Songs: Your bard songs last 20/40/60% longer.
Studies multiple choice:
Magical Studies: +30/+60/+100 SP total; 3rd rank Gain the Magical Training feat to gain echoes of power. (Still only total +100 SP.)
Musical Studies: +1/2/3 extra Songs per Rest
Wand Heightening: Adds +1/2/3 to the save DC's of your offensive wands.
CUT: Merge into Tier 2 Wand & Scroll Mastery
NEW Sonic Blast SLA: Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage plus 1d2+2 sonic damage per 2 caster levels. (Maximum sonic damage 5d2+10.) The target must make a successful Will save to avoid be dazed for a short period of time, or until they take damage.
Cooldown and SP cost TBD Charlatan: +1/2/3 Concentration, Haggle and Perform.
Tier Two
Sharp Note: When you Inspire Competence, affected ally gains ‘Sharpened’ for 20/40/60 seconds. Sharpened: Your attacks bleeds the target. Bleed stacks up to 5 times.
Increase Duration (several minutes) Stretch goal: Possibly switch to party-wide buff?
New Multiselector: Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.
NEW: Willful: +1/2/3 Will Saving Throws Inspired Flicker: When you Inspire Competence on an ally, they gain Flicker for four minutes. Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.
Cut completely
NEW: Multiple Choice:
Suggestion SLA: Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30+2 seconds per caster level. A successful will savenegates this effect.
Stretch Goal: Another SLA choice here (probably damage based). Wand and Scroll Mastery: +(25/50/75)% effectiveness of your wands, scrolls, and other items that cast spells.
Combined with Wand Heighten (tier 1) Marigold Crown: (Multiple Choice) Grants +1 to the DCs and caster level of Enchantment, Illusion, or Evocation spells.
Tier Three
Enthrallment: Expend a Song to enthrall enemies. Enthralled enemies are mesmerized, with a chance of breaking free when damaged, and suffer a -2 penalty to attack rolls and Will saves for 24 seconds plus 6 seconds per bard level, even after being disrupted from their reverie. Negated on a Will save vs. Perform.
Stretch goal: Change to be an add-on to Fascinate. Reviving Verse: +1/2/3 saving throws vs. Sleep, Paralysis, Exhaustion, and Energy Drain.
Stretch Goal: Improve? Raucous Refrain: When you Inspire Courage, allies gain +1/2/3 Morale bonus to save vs. Sleep, Paralysis, Exhaustion, and Energy Drain for four minutes.
Cut completely New: Shout SLA Spellsong Trance: Expend a use of Bardic Music to grant a +1 morale bonus to spell DC's and a 10% morale discount on spell point costs to you and all nearby allies for 24 seconds plus 6 seconds per bard level.
Ability Score: +1 Charisma
Tier Four
Sustaining Song: Expend a Song to apply a temporary fast-healing effect to all nearby allies. It lasts for 24 seconds plus 6 seconds per bard level.
Spell Penetration: 3 Ranks +1/2/3 to Spell Penetration
Arcane Aid: When you Inspire Competence on an ally, they gain +1/2/3 Spell Penetration for four minutes.
Cut completely Frolic: When you sing the Song of Freedom on an ally, they gain Freedom of Movement for three minutes.
Song of Arcane Might: Expend song to grant a +1 morale bonus to caster level for spells cast by you and all nearby allies for 24 seconds plus 6 seconds per bard level.
Increase Duration Ability Score: +1 Charisma
Tier Five
Song of Capering: Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts 6 seconds plus 2 seconds per bard level. A successful Will save negates this effect.
Change to instant-cast time Studies multiple choice:
Advanced Magical Studies: +70/140/200 SP. Requires Magical Training.
Advanced Musical Studies: +1/2/3 extra Songs per Rest. Requires Musical Studies 3.
Prodigy:
Rank 1:
+2 Concentration
Rank 2:
+2 Spell Penetration
+2 to the DCs of your Enchantment spells
Rank 3:
Whenever you finish playing a bard song, you grant temporary spell points to nearby allies.
Spellsong Vigor: Expend a use of Bardic Music to apply an effect to one target that restores spell points over time.
NEW: Multiselector:
Mass Hold SLA (Normally a level 9 Sorc/Wiz spell)
NEW: Horn of Thunder: Blast your foes with 1d4 Sonic and 1d4 Electric damage per caster level. Creatures making a Reflex save take half damage. \\n\\nMax caster level: 25