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harharharhar
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New Bard Trees look WAY better
Jun 19th, 2014 at 3:22pm
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Re: New Bard Trees look WAY better
Reply #1 - Jun 19th, 2014 at 5:55pm
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This is good. Varg is hearing and responding to suggestions, players feel part of the discussion ... if they keep this up they might accidentally give us the impression that they give a fuck.
  

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Re: New Bard Trees look WAY better
Reply #2 - Jun 19th, 2014 at 11:19pm
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Bards could already almost match a pure Lich in Wail DC if using the new insults.  Now they will be higher than a Lich.  I bet they can get ~75 wail and 70 mass hold now with decent shout damage(twist sense).
  
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Re: New Bard Trees look WAY better
Reply #3 - Jun 20th, 2014 at 12:07am
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I will believe the changes once they are live and they work.  I don't know why any of you get excited about things until then. Mal responded to people as well, what happened was, the game got worse and worse and became more shitty then we ever thought it would. Yet everyone was dumb and held onto hope for him and his lack of ability to do anything. When will people learn to see the results before throwing in their chips?
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: New Bard Trees look WAY better
Reply #4 - Jun 20th, 2014 at 12:25am
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Epoch wrote on Jun 20th, 2014 at 12:07am:
I will believe the changes once they are live and they work.  I don't know why any of you get excited about things until then. Mal responded to people as well, what happened was, the game got worse and worse and became more shitty then we ever thought it would. Yet everyone was dumb and held onto hope for him and his lack of ability to do anything. When will people learn to see the results before throwing in their chips?

It's a measure of how broken Turbine's entire process is. We see something that resembles even one piece of a working system and we can't help but feel all "Baby's First Steps."
  

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Re: New Bard Trees look WAY better
Reply #5 - Jun 20th, 2014 at 1:57am
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They have no clue about DC, mobs saves or what DCs people get whatsoever.

That's what you get when feedback consists of " my maxed 50 DC caster doesn't work ".
  
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Re: New Bard Trees look WAY better
Reply #6 - Jun 20th, 2014 at 4:38am
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Revaulting wrote on Jun 20th, 2014 at 12:25am:
It's a measure of how broken Turbine's entire process is. We see something that resembles even one piece of a working system and we can't help but feel all "Baby's First Steps."


It will fail as it always had. First DDO was ruined by Kate, then she went and ruined LOTRO. I used to play LOTRO, I was a beta tester for the game. I saw its end not long after launch day.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: New Bard Trees look WAY better
Reply #7 - Jun 20th, 2014 at 7:54am
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I am glad the warchanter tree isn't heading into the direction they talked about in the general feedback thread. Smiley

Finally some fixes for the core problems of the bard class.

But I still think the warchanter capstone is not appealing enough. Might be because I dislike short time buffs in general. If I use an action boost it's ok, but spending time singing something and have to repeat that every minute... think bards already have enough stuff they should pay attention to.
  
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Re: New Bard Trees look WAY better
Reply #8 - Jun 20th, 2014 at 11:23am
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could anyone repost from OF the infos here pls?
  
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Re: New Bard Trees look WAY better
Reply #9 - Jun 20th, 2014 at 11:35am
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spellsinger changes in red:

Quote:
Based on your and Player Council Feedback, here's the changes we're currently considering for Spellsinger enhancements. Note that this is in a slightly different format than some previous editions; the original version is listed for many enhancements with changes below in red.

Important related changes:

    Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 15."
    Greater Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 20."
    Shout's range has been increased to match Greater Shout and costs 15(?) spells points.
    Greater Shout now costs 30(?) spell points.


https://www.ddo.com/sites/default/files/BardSpellsinger.png

Core Abilities

    1 AP, class level 1:
        Spellsinger: Each AP spent in Spellsinger grants +1 Universal Spell Power. Each innate ability after this one grants +1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and healing spells.
    5 AP, class level 3:
        Ooze Song: Fascinate now affects Oozes.
        +1 Bard Spell Caster DC
    10 AP, class level 6:
        Music of the Dead: Fascinate now affects Undead .
        +1 Bard Spell Caster DC
    20 AP, class level 12:
        Music of the Makers:Fascinate now also affects Constructs.
       +1 Bard Spell Caster DC
    30 AP, class level 18:
        Virtuoso: You regenerate 1 Song every 5 minutes. +2 Songs per rest. +20% bard song duration.
        +1 Bard Spell Caster DC
    41 AP, class level 20: Maestro:
        +4 Charisma
        +25 Universal Spellpower

        +2 Songs per rest.
        Heal and Wailing Banshee are added to your Bard Spellbook.
        Increased from +2 Charisma, +10 Spellpower

Tier One

    Haunting Melody: You rework Fascinate with haunting notes, intoxicating yet unnerving. Fascinated creatures are Haunted for 20/40/60 seconds. Haunted: -2 on all Saving Throws, Skill checks and attack rolls.
    Lingering Songs: Your bard songs last 20/40/60% longer.
    Studies multiple choice:
        Magical Studies: +30/+60/+100 SP total; 3rd rank Gain the Magical Training feat to gain echoes of power. (Still only total +100 SP.)
        Musical Studies: +1/2/3 extra Songs per Rest
    Wand Heightening: Adds +1/2/3 to the save DC's of your offensive wands.
        CUT: Merge into Tier 2 Wand & Scroll Mastery
    NEW Sonic Blast SLA: Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage plus 1d2+2 sonic damage per 2 caster levels. (Maximum sonic damage 5d2+10.) The target must make a successful Will save to avoid be dazed for a short period of time, or until they take damage.
        Cooldown and SP cost TBD

    Charlatan: +1/2/3 Concentration, Haggle and Perform.

Tier Two

    Sharp Note: When you Inspire Competence, affected ally gains ‘Sharpened’ for 20/40/60 seconds. Sharpened: Your attacks bleeds the target. Bleed stacks up to 5 times.
        Increase Duration (several minutes) Stretch goal: Possibly switch to party-wide buff?
    New Multiselector:

        Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.
       NEW: Willful: +1/2/3 Will Saving Throws
    Inspired Flicker: When you Inspire Competence on an ally, they gain Flicker for four minutes. Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.
       Cut completely
    NEW: Multiple Choice:
        Suggestion SLA: Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30+2 seconds per caster level. A successful will savenegates this effect.
        Stretch Goal: Another SLA choice here (probably damage based).

    Wand and Scroll Mastery: +(25/50/75)% effectiveness of your wands, scrolls, and other items that cast spells.
       Combined with Wand Heighten (tier 1)
    Marigold Crown: (Multiple Choice) Grants +1 to the DCs and caster level of Enchantment, Illusion, or Evocation spells.

Tier Three

    Enthrallment: Expend a Song to enthrall enemies. Enthralled enemies are mesmerized, with a chance of breaking free when damaged, and suffer a -2 penalty to attack rolls and Will saves for 24 seconds plus 6 seconds per bard level, even after being disrupted from their reverie. Negated on a Will save vs. Perform.
        Stretch goal: Change to be an add-on to Fascinate.
    Reviving Verse: +1/2/3 saving throws vs. Sleep, Paralysis, Exhaustion, and Energy Drain.
       Stretch Goal: Improve?
    Raucous Refrain: When you Inspire Courage, allies gain +1/2/3 Morale bonus to save vs. Sleep, Paralysis, Exhaustion, and Energy Drain for four minutes.
        Cut completely
    New: Shout SLA
    Spellsong Trance: Expend a use of Bardic Music to grant a +1 morale bonus to spell DC's and a 10% morale discount on spell point costs to you and all nearby allies for 24 seconds plus 6 seconds per bard level.
    Ability Score: +1 Charisma

Tier Four

    Sustaining Song: Expend a Song to apply a temporary fast-healing effect to all nearby allies. It lasts for 24 seconds plus 6 seconds per bard level.
    Spell Penetration: 3 Ranks +1/2/3 to Spell Penetration
    Arcane Aid: When you Inspire Competence on an ally, they gain +1/2/3 Spell Penetration for four minutes.
        Cut completely
    Frolic: When you sing the Song of Freedom on an ally, they gain Freedom of Movement for three minutes.
    Song of Arcane Might: Expend song to grant a +1 morale bonus to caster level for spells cast by you and all nearby allies for 24 seconds plus 6 seconds per bard level.
        Increase Duration
    Ability Score: +1 Charisma

Tier Five

    Song of Capering: Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts 6 seconds plus 2 seconds per bard level. A successful Will save negates this effect.
        Change to instant-cast time
    Studies multiple choice:
        Advanced Magical Studies: +70/140/200 SP. Requires Magical Training.
        Advanced Musical Studies: +1/2/3 extra Songs per Rest. Requires Musical Studies 3.
    Prodigy:
        Rank 1:
            +2 Concentration
        Rank 2:
            +2 Spell Penetration
            +2 to the DCs of your Enchantment spells
        Rank 3:
            Whenever you finish playing a bard song, you grant temporary spell points to nearby allies.
    Spellsong Vigor: Expend a use of Bardic Music to apply an effect to one target that restores spell points over time.
    NEW: Multiselector:
        Mass Hold SLA (Normally a level 9 Sorc/Wiz spell)
        NEW: Horn of Thunder: Blast your foes with 1d4 Sonic and 1d4 Electric damage per caster level. Creatures making a Reflex save take half damage. \\n\\nMax caster level: 25


« Last Edit: Jun 20th, 2014 at 11:38am by a Kitteh »  

Grace wrote on Feb 16th, 2012 at 5:14pm:
When a quest thinks you are so bad you need to reroll, that's srsbznz.
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Re: New Bard Trees look WAY better
Reply #10 - Jun 20th, 2014 at 11:47am
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warchanter changes in red:

Quote:
Based on your and Player Council Feedback, here's the changes we're currently considering for Warchanter enhancements. Note that this is in a slightly different format than some previous editions; the original version is listed for many enhancements with changes below in red.


https://www.ddo.com/sites/default/files/BardWarchanter.png

Core Abilities

    1 AP, class level 1: Multiselector:
        Skaldic Rage: Expend a Song to fly into a heroic Rage, granting you a +4 Rage bonus to Strength and -4 penalty to AC. When Skaldic Rage ends, you become fatigued. Rage Duration: 180 seconds. Duration increases with effects that increase Song durations. Skaldic Rage doesn’t stack with Barbarian Rage.
        Skaldic Constitution: +1 Constitution (passive)
    5 AP, class level 3: Fighting Spirit: +10 HP. Inspire Courage grants an additional +1 damage.
        Moved Weapon Training here (Martial Proficiencies)
    10 AP, class level 6: Song of Heroism: Expend a use of Bardic Music to give the effects of the Greater Heroism spell to all nearby allies for 1 minute plus 6 seconds per Caster level. As a non-magical effect, this song cannot be removed by dispel magic or antimagic.
    Inspire Courage grants an additional +1 damage.
        Increase Duration

    20 AP, class level 12: Fighting Spirit: +10 HP. Inspire Courage grants an additional +1 damage.
        Upgrade to +30 HP
    30 AP, class level 18: Victory Song: Toggle: You have full Base Attack Bonus.
   Inspire Courage grants an additional +1 damage.
        Stretch goal: Make this a simple permanent, non-toggle ability.

    41 AP, class level 20: Warmaster:
        +10 HP. Inspire Courage grants an additional +1 damage.
        When you Inspire Heroics, for 12 seconds both you and the targeted ally gain +5 Competence bonus to Attack, +5 Competence bonus to Damage, +25 Competence bonus to Physical Resistance and +50 Competence bonus to resist Acid, Cold, Electric, and Fire damage.
        NEW:
            +10 HP. Inspire Courage grants an additional +1 damage.
           When you Inspire Heroics, for 60 seconds both you and the targeted ally gain +5 Music bonus to Attack, +5 Music bonus to Damage, +20 Music bonus to Physical Resistance and +20 Music bonus to resist Acid, Cold, Electric, and Fire damage
            60 second cooldown


Tier One

    Inspired Bravery: Inspire Courage grants +1/+2/+3 to Attack and saving throws vs. Fear.
       Stretch goal: Improve?
    The Poetic Edda. +1/2/3 Attack and Bard Songs.
    Enchant Weapons: Adds the spell Enchant Weapons as a level 1 Bard spell.
    Rough and Ready: +2/4/6 AC and +2/4/6 PRR.
    Focused: +1/+2/+3 Concentrate, Intimidate and Jump. 3rd Rank: +1 Bard Song.

Tier Two

    Boast: (Song) Gain 10/20/30 temporary HP for 120 seconds. While you have these temporary HP you generate 50% extra threat and gain +1[W] weapon damage. 3rd rank: +1 Barbarian Rage use (if you have it).
        New: Increase Temp HP, remove other aspects (leave +Rage use)
        DPS is coming from other sources.

    Words of Encouragement: When you Inspire Courage, allies gain +10/20/30 temporary HP for one minute. +5/10/15 Positive Spellpower
       Remove pre-req from Boast
    NEW: Arcane Shield Chant: Nearby allies gain +5 Music bonus to Energy Resistance.
        Always on aura

    Iced Edges: While Gathering Cold in a Skaldic Rage, when you score a critical hit you gain Breath of Frost. This can trigger up to once every 12/9/6 seconds. \\n\\nBreath of Frost: Your attacks deal +1d6 cold damage for three seconds.
       NEW: Toggle: Your melee and ranged attacks deal 1d3/1d4/1d6 extra Cold Damage.
        Comparable to Arcane Archer stances (but both Ranged and Melee).

    Gathering Cold: Toggle: Gain a +1/+2/+3 energy Resistance vs. Cold. When enemies deal you cold damage, you have a 20/40/60% chance to absorb some of that energy and gain Armor of Frost. Armor of Frost: You gain +1 stacking Cold Resistance and +1 stacking AC that lasts for 12 seconds. This effect can stack up to 5 times.
        Cut completely
    Action Boost: Sprint: Activate this ability to receive a 35/40/50% Action Boost bonus to running speed for 20 seconds.

Tier Three

    Ironskin Chant: Grants DR 2/4/6/- to all nearby allies for 60 seconds plus 6 seconds per Caster level.
        New: Ironskin Chant: You and nearby allies gain DR 2/4/6/- and 2/4/6 PRR.
        Stretch goal: Always-on aura, no duration. Otherwise, increased duration.

    Obstinance: You gain +1 saving throws while below 80% health. Rank 2: Additional +1 to all saving throws while below 60% health. Rank 3: Additional +1 to all saving throws while below 40% health. +5/10/15 Positive Spellpower
   High Spirits moved here
    Frozen Fury: Make a melee attack with +0.5/1/1.5[w] damage. Affected enemies must make a Fortitude save (10/12/14 + Charisma modifier + 1/2 Bard level) or become frozen solid for several seconds.
    Northwind: While Gathering Cold while in a Skaldic Rage, vorpal Hits cause 1d8/2d8/3d8 additional Cold damage.
        Moved to t4 and altered.
    Ability Score: Strength or Charisma

Tier Four

    Inspire Recklessness: Expend a use of Bardic Music to grant a +6% morale bonus to double strike chance and -10% fortification to all nearby allies for 1 minute plus 6 seconds per level. This effect will be removed if the target enters combat expertise, defensive fighting, or a defensive stance. As a non-magical effect, this song cannot be removed by dispel magic or antimagic.
        Stretch goal: New version: Reckless Chant: You and nearby allies gain +6 Music bonus to Universal Spellpower and +6 Music bonus to Doublestrike and Doubleshot.
            Always-on
    NEW: Multiple Choice:
        Expeditious Chant: You and nearby allies gain +20% Action Boost bonus to Movement Speed.
            Always on
        Rallying Cry: Action Boost: You and all allies within range of your songs gain +10/15/20% movement speed and a +1 Morale bonus to Saving Throws for twenty seconds. This ability can be used while feared, and dispels fear effects.
            Lowered from Tier 5.
    Armor Mastery moved here

    High Spirits: Your spirits are always high, and you are immune to Crushing Despair, Waves of Fatigue, and Waves of Exhaustion. Rank 2: You are also immune to Sleep. Rank 3: You are also immune to fatigue, including from Skaldic Rage. +5/10/15 Positive Spellpower
        Moved to Tier 3.
    Northwind: Moved to here and changed to:
        Frozen Fury chance on Vorpal hits
            May have % chance or cooldown.

    Ability Score: Strength or Charisma

Tier Five

    Armor Mastery (2 AP 1 rank) Gain medium armor proficiency and the ability to cast arcane spells in medium armor without arcane spell failure.
        MOVED to Tier 4.
    Rallying Cry: Action Boost: You and all allies within range of your songs gain +10/15/20% movement speed and a +1 Morale bonus to Saving Throws for twenty seconds. This ability can be used while feared, and dispels fear effects.
       Moved to tier 4
    Howl of the North: (2 AP) Toggle: -5 Attack and +1 critical damage multiplier on attack rolls of 19-20 with your Trained Weapon while Gathering Cold and in a Skaldic Rage.
        New: +1 critical damage multiplier on attack rolls of 19-20
        Removed downsides and requirements.

    Warchanter Weapon Training: (2 AP) Grants martial weapon proficiency.
        Moved to Level 3 Core
    NEW: Frozen Cleave: 360 degree cleave that freezes everyone you hit (per Frozen Fury), +2/4/6[W]
        Longish cooldown.
    NEW: Return to Battle: Raise Dead SLA. Costs 1 Song.
    NEW: Possibilities include:
        Muster: Teleport SLA
        Death Pact SLA
    NEW: Kingly Recovery: Target ally or self heals 10,000 HP. Removes ability score damage, death penalty effects, negative levels, and the conditions blinded, dazed, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. 3 uses per rest.



  

Grace wrote on Feb 16th, 2012 at 5:14pm:
When a quest thinks you are so bad you need to reroll, that's srsbznz.
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Re: New Bard Trees look WAY better
Reply #11 - Jun 20th, 2014 at 11:47am
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sorry if the formatting is screwed up. *shrug*
  

Grace wrote on Feb 16th, 2012 at 5:14pm:
When a quest thinks you are so bad you need to reroll, that's srsbznz.
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Re: New Bard Trees look WAY better
Reply #12 - Jun 20th, 2014 at 2:36pm
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they sound..interesting..if/what/when we'll see those live...thx for posting too
  
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Re: New Bard Trees look WAY better
Reply #13 - Jun 20th, 2014 at 4:46pm
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Epoch wrote on Jun 20th, 2014 at 12:07am:
I will believe the changes once they are live and they work.  I don't know why any of you get excited about things until then. Mal responded to people as well, what happened was, the game got worse and worse and became more shitty then we ever thought it would. Yet everyone was dumb and held onto hope for him and his lack of ability to do anything. When will people learn to see the results before throwing in their chips?


the same day they stop believing in baby jesus.
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
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Re: New Bard Trees look WAY better
Reply #14 - Jun 20th, 2014 at 5:08pm
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Before:



After:



P.S. Yes, I am equating bard players to Charlie Brown, including this:



(For you really slow types, that's Turbine in the blue dress, not Monica Lewinsky)
« Last Edit: Jun 20th, 2014 at 5:10pm by GooFY »  
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Re: New Bard Trees look WAY better
Reply #15 - Jun 20th, 2014 at 5:11pm
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Yobai wrote on Jun 20th, 2014 at 4:46pm:
the same day they stop believing in baby jesus.


That should be immediately then! He has been alive for several thousand years now, He is a baby no longer.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: New Bard Trees look WAY better
Reply #16 - Jun 20th, 2014 at 6:00pm
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Epoch wrote on Jun 20th, 2014 at 4:38am:
It will fail as it always had. First DDO was ruined by Kate, then she went and ruined LOTRO. I used to play LOTRO, I was a beta tester for the game. I saw its end not long after launch day.

Can we call you Beta-Lo?

I get that to you, all things end quickly, for what can outlast an Epoch? (Do not let your wife answer.)

Yo, check it.
Epoch's the man, the man who'll outlast ya.
Rollin' so deep, Father Time in his posse.
He's so OG, he was a beta-lotro testa.
Can you send him a PM? The answer is yessir!
  

Silence is golden, but I only get silver rolls.
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Re: New Bard Trees look WAY better
Reply #17 - Jun 20th, 2014 at 6:15pm
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Revaulting wrote on Jun 20th, 2014 at 6:00pm:
Can we call you Beta-Lo?

I get that to you, all things end quickly, for what can outlast an Epoch? (Do not let your wife answer.)

Yo, check it.
Epoch's the man, the man who'll outlast ya.
Rollin' so deep, Father Time in his posse.
He's so OG, he was a beta-lotro testa.
Can you send him a PM? The answer is yessir!


I know all the dark secrets to LOTRO. This one time, I got two rare drops off the same name - in a row!

I tried to go back to the game, but all my old items and collectible/craft ing or whatever turned into a bunch of weird things. So I said, what the fuck? and logged back out to never return.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: New Bard Trees look WAY better
Reply #18 - Jun 20th, 2014 at 7:00pm
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Epoch wrote on Jun 20th, 2014 at 6:15pm:
I tried to go back to the game, but all my old items and collectible/craft ing or whatever turned into a bunch of weird things. So I said, what the fuck? and logged back out to never return.

I'd ask, but I'm pretty sure if you consider it weird, I don't want it seared into my retinas.
  

Silence is golden, but I only get silver rolls.
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