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Hot Topic (More than 35 Replies) Final Doom - the plutonium experiement (Read 10994 times)
The Oracle
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Final Doom - the plutonium experiement
Jun 23rd, 2014 at 2:39am
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The Oracle finally releases the ultimate truth, and you guys don't even say a word? Seriously?
http://www.ddoracle.com/Traffic.html

Bottom of the page, now a regular feature.  And you guys clearly are not following the Oracle's twitter feed.   Angry

For the math or resolution challenged, A) click on the bottom graph for the large view, and B) That's 3 years of data, for the 3rd anniversary of the Traffic Report.

To think the Oracle used to do all this cool player/guild stuff instead.  ;-/
« Last Edit: Jun 23rd, 2014 at 2:40am by The Oracle »  
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Sim-Sala-Bim
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Re: Final Doom - the plutonium experiement
Reply #1 - Jun 23rd, 2014 at 3:01am
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Thanks.

Do you also have a version of each graph showing the total of all servers?

p.s. Sorry. I don't use twitter.
  
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Re: Final Doom - the plutonium experiement
Reply #2 - Jun 23rd, 2014 at 4:59am
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I'm wondering if I want to get on my soapbox and say this is all impossible. After all, renown decay was for all intents and purposes removed (or at least, severely nerfed) and all those people from big guilds were saying that it's what was holding back the game. So DDO should be brimming with players now right?
  
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Re: Final Doom - the plutonium experiement
Reply #3 - Jun 23rd, 2014 at 6:07am
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I know a downtrend when I see one. The extra logins due to the cards was amusing though.
  
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Re: Final Doom - the plutonium experiement
Reply #4 - Jun 23rd, 2014 at 6:21am
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That is a rather funny looking spike Tongue I might have created some 80 odd accounts, robbed them of cards and them loaded them down with ill-gotten gains...
  
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Viktor Vaughn
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Re: Final Doom - the plutonium experiement
Reply #5 - Jun 23rd, 2014 at 6:31am
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Vanshilar wrote on Jun 23rd, 2014 at 4:59am:
I'm wondering if I want to get on my soapbox and say this is all impossible. After all, renown decay was for all intents and purposes removed (or at least, severely nerfed) and all those people from big guilds were saying that it's what was holding back the game. So DDO should be brimming with players now right?

So you loved decay?
You must be stupid then.
  
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Re: Final Doom - the plutonium experiement
Reply #6 - Jun 23rd, 2014 at 9:27am
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Oracle, that is awesome, thank you very much!

If I ever get a twitter account, you will be the second one I follow. I'll have to follow my wife's twitter account first, of course, so I'll probably never get one, but if I do you'll be second.

Is there any chance you could replace the "today" with an actual date in the "<units> back from today" axis label? When the graphs don't refresh it takes a bit of work to figure out just where the graph fits in, and having that in the label would help.

Also, if you add a "Server total" line, which would be very cool, maybe make it a "server average" instead so it plots on the same scale? We could always multiply it out to get the total if we wanted.

Again, thank you so much, these graphs are great and the new one is fascinating.
  

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Re: Final Doom - the plutonium experiement
Reply #7 - Jun 23rd, 2014 at 10:24am
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Hmmm we've had level 28 for awhile now... maybe it's time to update things since I know more than half of my toons are higher than 26 on live and perhaps aren't actually being counted...

Just a thought...
  
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Re: Final Doom - the plutonium experiement
Reply #8 - Jun 23rd, 2014 at 11:34am
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This is a cool statisical representation (fuck you Shade, math is the answer) of what we have been seeing in game.  Ghost towns.
  

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Re: Final Doom - the plutonium experiement
Reply #9 - Jun 23rd, 2014 at 11:49am
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Vanshilar wrote on Jun 23rd, 2014 at 4:59am:
I'm wondering if I want to get on my soapbox and say this is all impossible. After all, renown decay was for all intents and purposes removed (or at least, severely nerfed) and all those people from big guilds were saying that it's what was holding back the game. So DDO should be brimming with players now right?

No, that was just an excuse for bitching and jealousy when large guilds couldn't get their shit together.
Small active guilds were the easiest target to blame.

Now the guild level doesn't mean shit. Well it's a game so it never have but you get my point.
  
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Re: Final Doom - the plutonium experiement
Reply #10 - Jun 23rd, 2014 at 3:35pm
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Something is off with your wayfinder curve in the last plot.  It extends past zero weeks and into the future a bit.
  
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Re: Final Doom - the plutonium experiement
Reply #11 - Jun 23rd, 2014 at 4:36pm
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The Oracle wrote on Jun 23rd, 2014 at 2:39am:
And you guys clearly are not following the Oracle's twitter feed.   Angry


What’s Twitter?
  

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Re: Final Doom - the plutonium experiement
Reply #12 - Jun 23rd, 2014 at 5:13pm
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I read all of this and look at the charts and just think: "fuck pirates, I hate that theme, and apparently no one else gives a shit about them either"!
  

IMARANGER wrote on Jul 20th, 2014 at 5:36pm:
Your are stupider.

IMARANGER wrote on Aug 16th, 2014 at 6:54pm:
I'm fantasizing about your small penis right now. 
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Re: Final Doom - the plutonium experiement
Reply #13 - Jun 23rd, 2014 at 6:10pm
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H8Tank wrote on Jun 23rd, 2014 at 5:13pm:
I read all of this and look at the charts and just think: "fuck pirates, I hate that theme, and apparently no one else gives a shit about them either"!

how can someone hate this song?


  
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Re: Final Doom - the plutonium experiement
Reply #14 - Jun 23rd, 2014 at 6:50pm
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H8Tank wrote on Jun 23rd, 2014 at 5:13pm:
I read all of this and look at the charts and just think: "fuck pirates, I hate that theme, and apparently no one else gives a shit about them either"!


The two spikes are MOTU and cards with about 6 months of stablity pre-MOTU. It's not just fuck pirates, its fuck epic rats and fuck Forgotten Realms.
  

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Re: Final Doom - the plutonium experiement
Reply #15 - Jun 23rd, 2014 at 8:40pm
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Fuck epic rats.
  

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Re: Final Doom - the plutonium experiement
Reply #16 - Jun 24th, 2014 at 12:48am
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So Ghallanda benefited from self-fulfilling prophecy, but now Cannith is the bugged server that is over-reporting.

Also, epic rats have been a thing since house P went epic.
  

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Re: Final Doom - the plutonium experiement
Reply #17 - Jun 24th, 2014 at 1:16am
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5 Foot Step wrote on Jun 24th, 2014 at 12:48am:
Also, epic rats have been a thing since house P went epic.

Indeed. And in all this time, Turbine still hasn't learned that's not a boost to the mob; it's a nerf to the players.
  

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Re: Final Doom - the plutonium experiement
Reply #18 - Jun 24th, 2014 at 1:44am
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Revaulting wrote on Jun 24th, 2014 at 1:16am:
Indeed. And in all this time, Turbine still hasn't learned that's not a boost to the mob; it's a nerf to the players.


What did you expect? Dragons and Demi Liches for every trash mob?
  

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Re: Final Doom - the plutonium experiement
Reply #19 - Jun 24th, 2014 at 5:26am
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5 Foot Step wrote on Jun 24th, 2014 at 1:44am:
What did you expect? Dragons and Demi Liches for every trash mob?

Yes, of course. As we all know, absolutely nothing exists between rats and raid bosses.
  

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Re: Final Doom - the plutonium experiement
Reply #20 - Jun 24th, 2014 at 5:58am
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5 Foot Step wrote on Jun 24th, 2014 at 1:44am:
What did you expect? Dragons and Demi Liches for every trash mob?

Dunno, maybe some creativity, or failing that, flick through the 10,000 DnD monsters published over the last 20 years or so?

Epic wolves/rats/spiders etc are just lame.
The dire bears I didn't mind - I can imagine really tough bears.  More werecreatures - they can plausibly be any level.
I would have preferred vorpal rabbits to rats, if only for the laugh factor and the nod to Monty Python.

Looking for high level challenges, what about Githyanki, an Aboleth hive, Chimera, Hydras or humanoid spell casters (but make them more challenging than the current 2 spells and unlimited SP)?
Liches and Death Knights are always great at evoking an "oh shit" response from players.
Various automatons like golems could be made more powerful and be plausible.
You could spend an hour in the old monster manuals and easily have a 5 page list that you could start culling down.
Instead we get epic animals, kobolds everywhere and harpies re-used in E3BC - because when I saw that it fit right in the genre.  I get there are budget constraints, but they have to inject something new?
« Last Edit: Jun 24th, 2014 at 5:59am by DropBear »  
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grimorde
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Re: Final Doom - the plutonium experiement
Reply #21 - Jun 24th, 2014 at 6:29am
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DropBear wrote on Jun 24th, 2014 at 5:58am:
Dunno, maybe some creativity, or failing that, flick through the 10,000 DnD monsters published over the last 20 years or so?


No no no. That would mean them having to spend time creating the art for new creatures and they are too busy using those resources to create guild ship buffs people will look at for about an hour.
  
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Re: Final Doom - the plutonium experiement
Reply #22 - Jun 24th, 2014 at 6:31am
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Epic skeletons and zombies make even less sense than epic rats. They are mindless. If a player can go from 1 to 20 by killing rats, why can't a rat go from 1 to 20 by killing players.

I guess they could at least call them extreme dire wererats of moar epic doomz or somesuch nonsense.
  

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Re: Final Doom - the plutonium experiement
Reply #23 - Jun 24th, 2014 at 9:44am
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DropBear wrote on Jun 24th, 2014 at 5:58am:
Dunno, maybe some creativity, or failing that, flick through the 10,000 DnD monsters published over the last 20 years or so?

Epic wolves/rats/spiders etc are just lame.
The dire bears I didn't mind - I can imagine really tough bears.  More werecreatures - they can plausibly be any level.
I would have preferred vorpal rabbits to rats, if only for the laugh factor and the nod to Monty Python.

Looking for high level challenges, what about Githyanki, an Aboleth hive, Chimera, Hydras or humanoid spell casters (but make them more challenging than the current 2 spells and unlimited SP)?
Liches and Death Knights are always great at evoking an "oh shit" response from players.
Various automatons like golems could be made more powerful and be plausible.
You could spend an hour in the old monster manuals and easily have a 5 page list that you could start culling down.
Instead we get epic animals, kobolds everywhere and harpies re-used in E3BC - because when I saw that it fit right in the genre.  I get there are budget constraints, but they have to inject something new?


Displacer beasts.. Would fit right in with their inability to code or make meaningful animations :p
Vorpal rabbits would be fantastic tho..

I remember death slaads and adamantine golems as some quite annoying enemies.. Slaads would be easy to make.. just reuse the pdk models..
  
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Re: Final Doom - the plutonium experiement
Reply #24 - Jun 24th, 2014 at 9:46am
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grimorde wrote on Jun 24th, 2014 at 6:29am:
No no no. That would mean them having to spend time creating the art for new creatures and they are too busy using those resources to create guild ship buffs people will look at for about an hour.


^This.
  
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