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Hot Topic (More than 35 Replies) Lama U22 Patch 2 Release notes (Read 15358 times)
DropBear
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Re: Lama U22 Patch 2 Release notes
Reply #25 - Jul 8th, 2014 at 10:36am
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Ioun wrote on Jul 8th, 2014 at 8:44am:
When I read this I was thinking that duping with cards probably got easier to do, or this is part of a fix for the dupe-fest with ingredients/cards atm. Just what came to mind, I'm probably wrong though.


I don't think this has anything to do with fixing duping - just fixing missing functionality.  It is supposed to take anything in a bag/container and it currently doesn't take cards.

If you have a card bag, I would have thought the card replication is fairly straight forward now?  They can't end up in the bank, so your method needs to ensure the cloned items end up in inventory. 

Allowing them in the bag deposit bank makes no change to replicating (except if it doesn't work, all your friggin cards will end up in there and you will have to move them back manually).     Angry

At least now, that doesn't happen!  Smiley
« Last Edit: Jul 8th, 2014 at 10:39am by DropBear »  
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Re: Lama U22 Patch 2 Release notes
Reply #26 - Jul 8th, 2014 at 10:44am
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Its so they can catch the dumbasses who dump thousands of cards in their cache like morons.
  
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Red Sox H8 Yankees
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Re: Lama U22 Patch 2 Release notes
Reply #27 - Jul 8th, 2014 at 10:55am
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"Guild XP buffs are no longer dispellable by enemies."

Best fix ever.
  

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Re: Lama U22 Patch 2 Release notes
Reply #28 - Jul 8th, 2014 at 12:30pm
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TractorsareEpic wrote on Jul 7th, 2014 at 2:06pm:
Cannith Artificers, Skeletal Warriors, Bats, and Magma Brutes no longer increment twice in the Monster Manual.

Huh.  Didn't notice that one.  Time to farm those, I guess.  Do you get a magma brute pet when you kill 800,000 of them?
  

Daggertooth wrote on Apr 14th, 2017 at 6:52pm:
I'm pretty fucking sure I am a special snowflake.


Frank wrote on Apr 2nd, 2017 at 8:32am:
Laugh it up, funny man.
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johnnyonthespot
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Re: Lama U22 Patch 2 Release notes
Reply #29 - Jul 14th, 2014 at 10:35pm
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http://2d6.blog70.fc2.com/

Awesome link, If you have not seen the enhancements first hand.
  
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Ohfaq
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Re: Lama U22 Patch 2 Release notes
Reply #30 - Jul 15th, 2014 at 3:01am
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johnnyonthespot wrote on Jul 14th, 2014 at 10:35pm:
http://2d6.blog70.fc2.com/

Awesome link, If you have not seen the enhancements first hand.


T3 Spellsinger: Reviving Verse: +(1/2/3) saving throws vs. Sleep, Paralysis, Exhaustion and Energy Drain.

this is also in wiki. energy drain has a save now or am i missing something?
  
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Re: Lama U22 Patch 2 Release notes
Reply #31 - Jul 15th, 2014 at 6:46am
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DropBear wrote on Jul 7th, 2014 at 7:49pm:
Well, it looks like they are finally trying to make some fixes.  Kudos for that at least.


Yay! If it isn't totally malphunktioning when it hits live, I might actually log in again.

I did finally log in to see the inventory manglement for myself (and play with the duping, of course), but I got horribly bored and logged back out after 10 minutes. But I still keep hoping they'll adopt a quality focus
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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SwashbucklerHater
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Re: Lama U22 Patch 2 Release notes
Reply #32 - Jul 15th, 2014 at 6:52am
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Energy drain still has no saving throw on live servers and this enhancement is one of the old enhancements (came with the enhancement pass already).
I never tested what it really does, maybe turbine is handing out 15% chance to negate energy drain with this enhancement (even though calling it +3 saves is not correct).
Or more likely, a wrong enhancement description?

Whatever... think most players didn't spend their time to test that because even if it's a 15% chance to negate energy drain it's better to use a deathward. (And for beholders we have the spell absorb items)
« Last Edit: Jul 15th, 2014 at 6:53am by SwashbucklerHater »  
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Steiner
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Re: Lama U22 Patch 2 Release notes
Reply #33 - Jul 15th, 2014 at 11:21am
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Who gives a fuck about bards.. seriously.. Why waste dev time on them.
« Last Edit: Jul 15th, 2014 at 11:22am by Steiner »  
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Re: Lama U22 Patch 2 Release notes
Reply #34 - Jul 15th, 2014 at 11:25am
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Steiner wrote on Jul 15th, 2014 at 11:21am:
Who gives a fuck about bards.. seriously.. Why waste dev time on them.


Cries the bitch who jerks off to his self recorded rants against shiradi, monkchers and draconic sorcs.
  
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Re: Lama U22 Patch 2 Release notes
Reply #35 - Jul 15th, 2014 at 2:52pm
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Ohfaq wrote on Jul 15th, 2014 at 3:01am:
energy drain has a save now or am i missing something?
           


The energy drain from wight attacks requires a save to negate.  They're not talking about the Energy Drain spell.
  
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Re: Lama U22 Patch 2 Release notes
Reply #36 - Jul 15th, 2014 at 3:11pm
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I cant log onto lamannia for some reason, idk.
But since  Update 22.2 already on there,
does anyone know what exploits are being fixed? If any Tongue
So i know what i have to do tonight Cheesy
« Last Edit: Jul 15th, 2014 at 3:12pm by _ »  

1v1 me mid techies.
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Re: Lama U22 Patch 2 Release notes
Reply #37 - Jul 15th, 2014 at 3:17pm
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Red Sox H8 Yankees wrote on Jul 8th, 2014 at 10:55am:
"Guild XP buffs are no longer dispellable by enemies."

Best fix ever.


What about new guild buffs applying and sticking to unguilded toons?
  
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Re: Lama U22 Patch 2 Release notes
Reply #38 - Jul 15th, 2014 at 3:35pm
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FakeStrake wrote on Jul 15th, 2014 at 3:17pm:
What about new guild buffs applying and sticking to unguilded toons?


I would guess that's fixed by same thing as the level of the guild whose ship you're on being applied, not the guild you're in.
  

Daggertooth wrote on Apr 14th, 2017 at 6:52pm:
I'm pretty fucking sure I am a special snowflake.


Frank wrote on Apr 2nd, 2017 at 8:32am:
Laugh it up, funny man.
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Re: Lama U22 Patch 2 Release notes
Reply #39 - Jul 15th, 2014 at 3:37pm
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Uncompleted Optional objectives in the XP Panel are now more clear that they have not been completed.


Anybody worried that this may somehow in Turbines logic change how optional XP works currently?

...To those of us who like to do things over and over and over for XP....
  

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Re: Lama U22 Patch 2 Release notes
Reply #40 - Jul 15th, 2014 at 4:42pm
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johnnyonthespot wrote on Jul 14th, 2014 at 10:35pm:
http://2d6.blog70.fc2.com/

Awesome link, If you have not seen the enhancements first hand.


Quote:
Bird Enhancements (U22 p2)
  
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Re: Lama U22 Patch 2 Release notes
Reply #41 - Jul 15th, 2014 at 4:49pm
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OneUpGamer wrote on Jul 15th, 2014 at 3:37pm:
Anybody worried that this may somehow in Turbines logic change how optional XP works currently?

...To those of us who like to do things over and over and over for XP....



  
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Re: Lama U22 Patch 2 Release notes
Reply #42 - Jul 16th, 2014 at 7:44am
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Shadehater wrote on Jul 8th, 2014 at 10:44am:
Its so they can catch the dumbasses who dump thousands of cards in their cache like morons.


cant fix it so lets set the bait and catch the ppl doin it in order to kill the servers for good?  yeah that sounds like turDbine
  



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Re: Lama U22 Patch 2 Release notes
Reply #43 - Jul 16th, 2014 at 10:07am
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I bet they sneaked in some 'sploit fixes with it
« Last Edit: Jul 16th, 2014 at 5:41pm by Fries n Stuff »  

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Re: Lama U22 Patch 2 Release notes
Reply #44 - Jul 16th, 2014 at 5:36pm
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Wipe wrote on Jul 7th, 2014 at 8:54pm:
So 70 Mass Hold sla eh ? Fuck me.



Not looking like this is a perform based save, straight enchant, I can still enthrall everything but most saving against the hold

not sure how you get to 70
  
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Re: Lama U22 Patch 2 Release notes
Reply #45 - Jul 16th, 2014 at 6:35pm
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That'd be some Enchant DC (70)
  

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