Quak wrote on Jul 23
rd, 2014 at 3:15am:
Oh I remember that too in the mmo that i played... It dropped rare items and then there were guild fights over it, and "arrangements" which guild is "allowed" to kill at what time. Or the party with highest dps wins the drops so healers had to leave the party in the end to let a dps join.
One instance is also great when all play spots are taken and you have to tell the current player on the spot to "list" you for it... Sometimes 18 people before you.. Good luck playing there that day. o/ Or boss kills where only 120 people could take part: Who clicks the door faster, wins and can enter the boss room. o/ Other group of people can say fuck it and try again next day.
<3 Drama. I don't think there was even one day without drama. <3
Distributed wrote on Jul 22
nd, 2014 at 6:38pm:
Ugh, hated stuff like that. L2 raids respawned once a day I think, but specials one could be a week or something. One of them was even required to earn access to subclassing, which was sort of a reincarnation system.
Problem is, it was not a set time, spawn was one week after last time it was killed PLUS another random 0-12 hours. Even worse, it was one of the farmed "epic" raids at the time, which means the top clans/alliances would compete to be the ones to kill it. Since it was a pvp game, you had no guarantee they would even let you inside, if they had not already killed you on sight for just waiting there to be able to complete your quest.
Had to camp that thing 4 times before I got through, after sitting there for 13 hours on that last attempt.
Yep, in those kind of games, guild actually means something.
That is hardcore game, not ddo.
Ddo is like hello kitty compared to those kind of mmos, mostly korean ones.
Forgot to mention most korean mmos are open world games, no instances, on 1 server, so you will have a lot of leeches, depends on the game, but in 9d if you hit the mob first you would get the kill, no matter how much dmg the other person did.