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Hot Topic (More than 35 Replies) Tips for daily dice xp recycle macro (Read 8667 times)
phasebot
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Tips for daily dice xp recycle macro
Jul 22nd, 2014 at 5:14am
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I'm trying to set up an infinite xp token recycle macro, it's pretty basic: do the bank dc routine grab stone from bank and loop back to start.

It works fine but after what seems like a random amout of reuses (sometimes less than 10 others more than 20) the stone does not get mailed back.

Slowing the macro down seemed to help a bit. As anyone successffuly set up this kind of macro? Any tips to avoid losing the stone?

Thx
  
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FuckThisShit
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Re: Tips for daily dice xp recycle macro
Reply #1 - Jul 22nd, 2014 at 5:35am
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phasebot wrote on Jul 22nd, 2014 at 5:14am:
I'm trying to set up an infinite xp token recycle macro, it's pretty basic: do the bank dc routine grab stone from bank and loop back to start.

It works fine but after what seems like a random amout of reuses (sometimes less than 10 others more than 20) the stone does not get mailed back.

Slowing the macro down seemed to help a bit. As anyone successffuly set up this kind of macro? Any tips to avoid losing the stone?

Thx


you need to make sure your starting point and ending point in game are the exact same, also your mouse starting point and ending point
  



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SwashbucklerHater
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Re: Tips for daily dice xp recycle macro
Reply #2 - Jul 22nd, 2014 at 5:47am
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Only thing I know is that a  friend who tried it said he would have problems with tokens disappearing at a 10-20% rate. He wasn't using any macro at all.
And I know the 'manual' he was using and don't understand where and why it would behave differently. Not sure if windows is interfering sometimes by how fast it is processing the reconnect.

  
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FuckThisShit
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Re: Tips for daily dice xp recycle macro
Reply #3 - Jul 22nd, 2014 at 5:50am
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SwashbucklerHater wrote on Jul 22nd, 2014 at 5:47am:
Only thing I know is that a  friend who tried it said he would have problems with tokens disappearing at a 10-20% rate. He wasn't using any macro at all.
And I know the 'manual' he was using and don't understand where and why it would behave differently. Not sure if windows is interfering sometimes by how fast it is processing the reconnect.



connection time would have nothing to do with it if you allow the macro to be a bit slower than you would normally be manually... the only thing that would cause the macro to fail is discrepancy in positioning and client freezes Tongue
  



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Ra
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Re: Tips for daily dice xp recycle macro
Reply #4 - Jul 22nd, 2014 at 6:03am
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FuckThisShit wrote on Jul 22nd, 2014 at 5:50am:
connection time would have nothing to do with it if you allow the macro to be a bit slower than you would normally be manually... the only thing that would cause the macro to fail is discrepancy in positioning and client freezes Tongue


Did he say the macro fails?
  

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phasebot
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Re: Tips for daily dice xp recycle macro
Reply #5 - Jul 22nd, 2014 at 6:57am
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FuckThisShit wrote on Jul 22nd, 2014 at 5:35am:
you need to make sure your starting point and ending point in game are the exact same, also your mouse starting point and ending point


My character is static so that part is fine. It leaves the mouse position, if i understand correctly what you are saying my mouse needs to be at the same position before dc and after rc? Or do you mean at the start and end of the macro?

Thank you for your help!
  
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Re: Tips for daily dice xp recycle macro
Reply #6 - Jul 22nd, 2014 at 6:59am
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Improve your macro skills Wink include image searches etc then you can use it on any computer at any time or pass it to friends.
  
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phasebot
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Re: Tips for daily dice xp recycle macro
Reply #7 - Jul 22nd, 2014 at 7:10am
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Ra wrote on Jul 22nd, 2014 at 6:03am:
Did he say the macro fails?


No macro does not fail stone just does not get mailed back Smiley
  
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phasebot
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Re: Tips for daily dice xp recycle macro
Reply #8 - Jul 22nd, 2014 at 7:24am
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fr8o wrote on Jul 22nd, 2014 at 6:59am:
Improve your macro skills Wink include image searches etc then you can use it on any computer at any time or pass it to friends.


Hey i just started Smiley i could try to detect the mail icon did anyone notice that sometimes it take way more time than usual for the stone to get mailed back?
  
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Re: Tips for daily dice xp recycle macro
Reply #9 - Jul 22nd, 2014 at 7:49am
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Re: Tips for daily dice xp recycle macro
Reply #10 - Jul 22nd, 2014 at 8:19am
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It's probably due to server lag if it takes longer?

I mean Khyber has been horrible today. Aside from that, From what I understand the stone duping thing is quite easy for admins to track because of the email / lost n found trace...

Haven't herd of anyone banned because of it *yet* though, so chances are that as usual - and thankfully - turdbine don't give 2 shits.
  
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phasebot
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Re: Tips for daily dice xp recycle macro
Reply #11 - Jul 22nd, 2014 at 9:18am
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khyberkajiit wrote on Jul 22nd, 2014 at 8:19am:
It's probably due to server lag if it takes longer?

I mean Khyber has been horrible today. Aside from that, From what I understand the stone duping thing is quite easy for admins to track because of the email / lost n found trace...

Haven't herd of anyone banned because of it *yet* though, so chances are that as usual - and thankfully - turdbine don't give 2 shits.


Turbine cant track shit.
I have not noticed getting the stone mailed back with a big delay but maybe someone has?
Ohfaq seems to sugest that something is blocking the mail.
« Last Edit: Jul 22nd, 2014 at 9:19am by phasebot »  
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Re: Tips for daily dice xp recycle macro
Reply #12 - Jul 22nd, 2014 at 9:27am
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phasebot wrote on Jul 22nd, 2014 at 6:57am:
My character is static so that part is fine. It leaves the mouse position, if i understand correctly what you are saying my mouse needs to be at the same position before dc and after rc? Or do you mean at the start and end of the macro?

Thank you for your help!


what i meant by macro fail is that you wont get the stone.. manually i get it back 100% of the time, with the macro if my mouse isnt at the same spot at the start of each cycle then it fucks it up coz im not using image search.. need to look into that later tbh
  



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Re: Tips for daily dice xp recycle macro
Reply #13 - Jul 22nd, 2014 at 9:39am
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I have a friend who made a macro, and used image searching, and still was losing stones after about an hour. He started off trying multiple stones per use, which would work, but kept losing stones. Now he uses just 1/run, and I'm not sure if he's lost any or not. Also don't know if he sets mouse to same start/end point, I'll ask.
  
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Re: Tips for daily dice xp recycle macro
Reply #14 - Jul 22nd, 2014 at 9:55am
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Dargon wrote on Jul 22nd, 2014 at 9:39am:
I have a friend who made a macro, and used image searching, and still was losing stones after about an hour. He started off trying multiple stones per use, which would work, but kept losing stones. Now he uses just 1/run, and I'm not sure if he's lost any or not. Also don't know if he sets mouse to same start/end point, I'll ask.


i set it up on a loop and found that after around 20-100 the mouse schews a little bit and causes the macro to click on wrong points of the screen which causes the stone loss.. also disabling mouse input during the process would help a lot in case your mouse is extra sensitive to ppl walking around like mine is Tongue
  



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Re: Tips for daily dice xp recycle macro
Reply #15 - Jul 22nd, 2014 at 11:28am
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Maybe it depends on your connection or rig.  My stones, using the exact same steps, will not return at a rate of about 1/10 ish.
  
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Re: Tips for daily dice xp recycle macro
Reply #16 - Jul 22nd, 2014 at 12:26pm
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FuckThisShit wrote on Jul 22nd, 2014 at 9:55am:
i set it up on a loop and found that after around 20-100 the mouse schews a little bit and causes the macro to click on wrong points of the screen which causes the stone loss.. also disabling mouse input during the process would help a lot in case your mouse is extra sensitive to ppl walking around like mine is Tongue


This wouldn't happen if your macro was set to move to an absolute position instead of a relative one.
  
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Re: Tips for daily dice xp recycle macro
Reply #17 - Jul 22nd, 2014 at 12:58pm
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ThatLukeGuy wrote on Jul 22nd, 2014 at 11:28am:
Maybe it depends on your connection or rig.  My stones, using the exact same steps, will not return at a rate of about 1/10 ish.


It's called refractory time. After you empty your "stones ", the nerves won't take any more input for a while.
  
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Re: Tips for daily dice xp recycle macro
Reply #18 - Jul 22nd, 2014 at 7:06pm
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phasebot wrote on Jul 22nd, 2014 at 7:24am:
Hey i just started Smiley i could try to detect the mail icon did anyone notice that sometimes it take way more time than usual for the stone to get mailed back?


phasebot wrote on Jul 22nd, 2014 at 9:18am:
Ohfaq seems to sugest that something is blocking the mail.


dude.. have you ever watched harry potter movies? that was just a funny reference to what you had posted.
(owls are tasked to deliver mails. Errol - this owl - is a bloody idiot screwing up with its deliveries)
  
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Re: Tips for daily dice xp recycle macro
Reply #19 - Jul 23rd, 2014 at 12:57am
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Ohfaq wrote on Jul 22nd, 2014 at 7:06pm:
dude.. have you ever watched harry potter movies? that was just a funny reference to what you had posted.
(owls are tasked to deliver mails. Errol - this owl - is a bloody idiot screwing up with its deliveries)


No never watched those movies...
  
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Re: Tips for daily dice xp recycle macro
Reply #20 - Jul 23rd, 2014 at 1:09am
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steps to accomplish this: (directions on how to do these steps not to be provided my me)

1: find H (or rotation) address in ddo. (5th lvl pointer)
2: find X address. (base address)
3: find y address. (base address)
4: create script that reads addresses and moves character using movement keys and checks x,y and h address vs a target x,y and h values, as well as uses various mouse moves and hotkeys to accomplish what you want.
5: profit.


and i will prob never look at this topic again.
  

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Re: Tips for daily dice xp recycle macro
Reply #21 - Jul 23rd, 2014 at 1:33am
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FuckThisShit wrote on Jul 22nd, 2014 at 5:50am:
connection time would have nothing to do with it if you allow the macro to be a bit slower than you would normally be manually... the only thing that would cause the macro to fail is discrepancy in positioning and client freezes Tongue


My problem exactly. On rare occasion the bank just won't open.  Sad
  

None of this shit really matters.
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phasebot
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Re: Tips for daily dice xp recycle macro
Reply #22 - Jul 23rd, 2014 at 1:35am
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DaveTeMage wrote on Jul 23rd, 2014 at 1:09am:
steps to accomplish this: (directions on how to do these steps not to be provided my me)

1: find H (or rotation) address in ddo. (5th lvl pointer)
2: find X address. (base address)
3: find y address. (base address)
4: create script that reads addresses and moves character using movement keys and checks x,y and h address vs a target x,y and h values, as well as uses various mouse moves and hotkeys to accomplish what you want.
5: profit.


and i will prob never look at this topic again.


Well in case you do, how will that help with the stone not getting mailed back sometimes?
  
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Re: Tips for daily dice xp recycle macro
Reply #23 - Jul 23rd, 2014 at 2:19am
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I have not lost one yet, but could just be the connection and I feel generous today so here is what I hacked together a couple hours ago you are going to have to customize it to your situation yourself though:

~RButton::Pause, Toggle

'::
WinGet, hwndTS2, id,Dungeons and Dragons Online
if hwndTS2 =
{
     MsgBox Game is not running.
     Exit
}
DllCall("GetWindowThreadProcessId", "int", hwndTS2, "UInt *", PID, "UInt")      
if (ErrorLevel or !PID)
{
     MsgBox GetWindowThreadProcessId failed.
     Exit
}
ProcessHandle := DllCall("OpenProcess", "int", 24, "char", 0, "UInt", PID, "UInt")
if (ErrorLevel or !ProcessHandle)
{
     MsgBox OpenProcess failed.
     Exit
}
WinActivate, Dungeons and Dragons Online ahk_class Turbine Device Class
SetFormat, Float, 0.2
ADDRESSY = 0x01807684
ADDRESSX = 0x01807680
DllCall("ReadProcessMemory", "UInt", ProcessHandle, "UInt", ADDRESSX, "Float*", X, "Uint", 4, "Uint*", 0)
DllCall("ReadProcessMemory", "UInt", ProcessHandle, "UInt", ADDRESSY, "Float*", Y, "Uint", 4, "Uint*", 0)
WinGetPos, x, y, width, height, Dungeons and Dragons Online
Loop 10
{
     targetX = -31.30
     targetY = -740.76
     While (X != targetX)
     {
           if (X > targetX - 0.3 && X < targetX + 0.3)
           {
                 send {w up}
                 send {s up}
                 break
           }
           If (X > targetX)
           {
                 send {w down}
                 sleep 1
                 send {w up}
           }
     
           If (X < targetX)
           {
                 send {s down}
                 sleep 1
                 send {s up}
           }

           DllCall("ReadProcessMemory", "UInt", ProcessHandle, "UInt", ADDRESSX, "Float*", X, "Uint", 4, "Uint*", 0)
     }
     While (Y != targetY)
     {
           if (Y > targetY - 0.3 && Y < targetY + 0.3)
           {
                 send {, up}
                 send {. up}
                 break
           }
           If (Y > targetY)
           {
                 send {, down}
                 sleep 1
                 send {, up}
           }
     
           If (Y < targetY)
           {
                 send {. down}
                 sleep 1
                 send {. up}
           }

           DllCall("ReadProcessMemory", "UInt", ProcessHandle, "UInt", ADDRESSY, "Float*", Y, "Uint", 4, "Uint*", 0)
     }
     send {1}
     Click 830 680
     sleep 100
     Click 830 680
     sleep 3000
     Click 870 680
     sleep 100
     Click 870 680
     sleep 600
     Send, {q}
     sleep, 400
     Send, {e}
     while (1=1)
     {
           ImageSearch, PX,PY,0,0, %width%, %height%, *60 c:\ddobot\SharedBank.png
           if ErrorLevel = 0
           {
                 Break
           }
     }
     sleep, 600
     RunWait, %comspec% /c "netsh interface set interface name="Local Area Connection" admin=disabled"
     sleep, 700
     SendEvent {Click 830 680, down}{Click 44 138, up}
     sleep 600
     SendEvent {Click 870 680, down}{Click 44 138, up}
     sleep 600
     send {escape}
     sleep 600
     while (1=1)
     {
           ImageSearch, PX,PY,0,0, %width%, %height%, *60 c:\ddobot\Yes.png
           if ErrorLevel = 0
           {
                 Click %PX%, %PY%
                 sleep 600
                 Click %PX%, %PY%
                 Break
           }
     }
     sleep 600
     Click 200 50
     sleep 200
     Click 1267 50
     sleep 200
     Click 1267 50
     sleep 200
     RunWait, %comspec% /c "netsh interface set interface name="Local Area Connection" admin=enabled"
     sleep 15000
     Send, {q}
     sleep, 400
     Send, {e}
     while (1=1)
     {
           ImageSearch, PX,PY,0,0, %width%, %height%, *60 c:\ddobot\SharedBank.png
           if ErrorLevel = 0
           {
                 Break
           }
     }
     sleep, 600
     loop 2
     {
     targetX = -21.17
     targetY = -733.91
     While (X != targetX)
     {
           if (X > targetX - 0.3 && X < targetX + 0.3)
           {
                 send {w up}
                 send {s up}
                 break
           }
           If (X > targetX)
           {
                 send {w down}
                 sleep 1
                 send {w up}
           }
     
           If (X < targetX)
           {
                 send {s down}
                 sleep 1
                 send {s up}
           }

           DllCall("ReadProcessMemory", "UInt", ProcessHandle, "UInt", ADDRESSX, "Float*", X, "Uint", 4, "Uint*", 0)
     }
     While (Y != targetY)
     {
           if (Y > targetY - 0.3 && Y < targetY + 0.3)
           {
                 send {, up}
                 send {. up}
                 break
           }
           If (Y > targetY)
           {
                 send {, down}
                 sleep 1
                 send {, up}
           }
     
           If (Y < targetY)
           {
                 send {. down}
                 sleep 1
                 send {. up}
           }

           DllCall("ReadProcessMemory", "UInt", ProcessHandle, "UInt", ADDRESSY, "Float*", Y, "Uint", 4, "Uint*", 0)
     }
     }
     sleep 600
     Send, {q}
     sleep, 400
     Send, {e}
     sleep 600
     loop 2
     {
           while (1=1)
           {
                 ImageSearch, PX,PY,0,0, %width%, %height%, *20 c:\ddobot\Unread.png
                 if ErrorLevel = 0
                 {
                       Click %PX%, %PY%
                       sleep 200
                       Click %PX%, %PY%
                       Break
                 }
           }
           sleep 400
           while (1=1)
           {
                 ImageSearch, PX,PY,0,0, %width%, %height%, *60 c:\ddobot\Detach.png
                 if ErrorLevel = 0
                 {
                       Click %PX%, %PY%
                       Break
                 }
           }
           sleep 600
     }
     sleep 400
     targetY = -740.76
     While (Y != targetY)
     {
           if (Y > targetY - 0.3 && Y < targetY + 0.3)
           {
                 send {, up}
                 send {. up}
                 break
           }
           If (Y > targetY)
           {
                 send {, down}
                 sleep 1
                 send {, up}
           }
     
           If (Y < targetY)
           {
                 send {. down}
                 sleep 1
                 send {. up}
           }

           DllCall("ReadProcessMemory", "UInt", ProcessHandle, "UInt", ADDRESSY, "Float*", Y, "Uint", 4, "Uint*", 0)
     }
}
« Last Edit: Jul 23rd, 2014 at 2:19am by fr8o »  
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Re: Tips for daily dice xp recycle macro
Reply #24 - Jul 23rd, 2014 at 6:13am
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Thx, it's way over my macroing skills, i'll try to figure it out this weekend.
At least now i know that it's possible to not loose stones.
  
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