DropBear wrote on Jul 29
th, 2014 at 8:29am:
He's saying half a dozen devs have no chance to keep up with 10,000 players in finding bugs.
Even the several hundred members of the Vault, of which maybe 100 are active exploit hunters can easily stay ahead devs whose focus is on other things.
By Turdbine choosing:
* not to admit they have bugs;
* provide an incentive to report them; and
* then make it difficult to report the details
that they are fooling themselves.
While they continue to follow the tidbits in the Vault, they will always be behind the 8 ball.
the thing that most ppl fail to see however is that this is not happening only with turbine, most other gaming companies (including my previous employer) are now completely lacking a QA team, and they pull people out of other projects ONLY when a major bug is found.
and since they dont have a QA team those same major bugs are only ever found by the player base.
take early access games on steam for one: no QA, no research and more often than not they dont even have someone assigned to balancing the game out since customers nowadays are willing to pay cash up front in order for the privilege to do free-of-charge work for them...
now ddo is not on early access so some might argue that they shouldnt be doing the same thing as those cunts do, but are you gonna try to explain that to the ppl that have bought turbine? coz i honestly dont think they are ever gonna listen to you, and if the devs themselves try to speak up they will get the axe instantly. if they go public and admit that they cant handle the problem with the resources they are given they will be out of a job as well, so they are fucked, big fuckin time
and this is why i work for small indie devs, and more and more ppl are following this trend nowdays, corporate 'Murica has killed the industry as we knew it, just look at EA, Capcom and others ffs