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harharharhar
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OC Changes
Jul 29th, 2014 at 3:05am
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Quote Originally Posted by peng  View Post
Ah... Didn't realize they worked without having the feats. Not a huge bonus if you're working towards overwhelming crit, but free feats are always nice.



"Actually we already discussed the Overwhelming Critical issue with the Player's Council. We are removing both the Strength requirement and the Great Cleave requirement from that feat.

Sev~"


Coming in my pants right now~


  
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Persiflage
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Re: OC Changes
Reply #1 - Jul 29th, 2014 at 3:37am
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Jesus... they're taking away the Strength requirement *as well*? 

Fuuuuuck.

*goes off to theorycraft a whole bunch of Dex-to-damage builds*
  

stainer wrote on May 16th, 2013 at 9:26am:
Oh you are good. I will be watching you.


QuantumFX wrote on Jun 5th, 2013 at 11:11am:
You are an evil human being. 


m4lacka wrote on Mar 29th, 2014 at 7:04am:
wow that post hurt a lot more than any of the namecalling i expected. Now I see why ppl consider you evil.
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Munkenmo
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Re: OC Changes
Reply #2 - Jul 29th, 2014 at 3:53am
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Persiflage wrote on Jul 29th, 2014 at 3:37am:
*goes off to theorycraft a whole bunch of Dex-to-damage builds*


Makes me like the idea of a shuriken expertise drow swashbuckling rogue/fighter splash a lot more.
  

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Persiflage
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Re: OC Changes
Reply #3 - Jul 29th, 2014 at 4:04am
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Munkenmo wrote on Jul 29th, 2014 at 3:53am:
Makes me like the idea of a shuriken expertise drow swashbuckling rogue/fighter splash a lot more.


Hell yes.  When I have the spare time, I am going to look into how many different kinds of critical multiplier it's possible to stack in a single build.  Combined with the melee power changes, things promise to get rather silly.

For the record, I'm fine with that  Cheesy
  

stainer wrote on May 16th, 2013 at 9:26am:
Oh you are good. I will be watching you.


QuantumFX wrote on Jun 5th, 2013 at 11:11am:
You are an evil human being. 


m4lacka wrote on Mar 29th, 2014 at 7:04am:
wow that post hurt a lot more than any of the namecalling i expected. Now I see why ppl consider you evil.
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barcelot
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Re: OC Changes
Reply #4 - Jul 29th, 2014 at 4:41am
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sheesh.
  
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FM
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Re: OC Changes
Reply #5 - Jul 29th, 2014 at 4:51am
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Munkenmo wrote on Jul 29th, 2014 at 3:53am:
Makes me like the idea of a shuriken expertise drow swashbuckling rogue/fighter splash a lot more.


Do you have a way to get dex to damage on your shurikens as a Swashbuckling Drow?
« Last Edit: Jul 29th, 2014 at 4:52am by FM »  
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Ugg the Unwise
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Re: OC Changes
Reply #6 - Jul 29th, 2014 at 5:02am
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Why not remove the other Stat requirements for other feats well since we can have wisdom for ranged and Str based rogues etc
  
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barcelot
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Re: OC Changes
Reply #7 - Jul 29th, 2014 at 5:12am
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Don't encourage em man!
  
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Persiflage
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Re: OC Changes
Reply #8 - Jul 29th, 2014 at 5:45am
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Ugg the Unwise wrote on Jul 29th, 2014 at 5:02am:
Why not remove the other Stat requirements for other feats well since we can have wisdom for ranged and Str based rogues etc


Damn right! And while we're at it, lets allow to-hit and damage to always use whatever your highest stat number is; I think it's appalling that my Druid has to hit EE bosses more than once in order to kill them   Grin

Okay, so DDO is riding a horse and carriage down Cheese Street into the middle of Crazy Town and running for office, but it'll be a hell of a way to stave off ennui.  Melee/ranged power stats look like the final piece of the puzzle for creating a much broader range of utterly abusive builds.

I can actually envisage a day arriving that I would once have said was impossible: when people on the shithole DDO forums are bewailing the fact that everyone seems to be playing Bards (and maybe even Paladins) nowadays.  We'll have Teh_Troll and his crew crying for nerfs, pure Monk enthusiasts begging desperately to be made competitive again, loads of people who spent months farming out ingredients to make matched sets of weapons bawling their eyes out that TWF has been made "redundant"...

LET THE GOOD TIMES ROLL!   Grin
  

stainer wrote on May 16th, 2013 at 9:26am:
Oh you are good. I will be watching you.


QuantumFX wrote on Jun 5th, 2013 at 11:11am:
You are an evil human being. 


m4lacka wrote on Mar 29th, 2014 at 7:04am:
wow that post hurt a lot more than any of the namecalling i expected. Now I see why ppl consider you evil.
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Wipe
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Re: OC Changes
Reply #9 - Jul 29th, 2014 at 7:29am
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I think this Severlin dude will finally break the game.
Durr hurr- like early FoS, then fuck up, then leave unfinished shit.
Too many changes at once, too big changes, too little testing.
Turning the game upside the fuck down - done Turbine way.
  
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Skoodge
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Re: OC Changes
Reply #10 - Jul 29th, 2014 at 8:30am
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Wipe wrote on Jul 29th, 2014 at 7:29am:
I think this Severlin dude will finally break the game.
Durr hurr- like early FoS, then fuck up, then leave unfinished shit.
Too many changes at once, too big changes, too little testing.
Turning the game upside the fuck down - done Turbine way.


He's never played the game and has shown he doesn't understand how basic properties stack.  I don't see how that could go wrong.  You're obviously overreacting.
  

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Ugg the Unwise
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Re: OC Changes
Reply #11 - Jul 29th, 2014 at 8:35am
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Persiflage wrote on Jul 29th, 2014 at 5:45am:
Damn right! And while we're at it, lets allow to-hit and damage to always use whatever your highest stat number is; I think it's appalling that my Druid has to hit EE bosses more than once in order to kill them   Grin

Okay, so DDO is riding a horse and carriage down Cheese Street into the middle of Crazy Town and running for office, but it'll be a hell of a way to stave off ennui.  Melee/ranged power stats look like the final piece of the puzzle for creating a much broader range of utterly abusive builds.

I can actually envisage a day arriving that I would once have said was impossible: when people on the shithole DDO forums are bewailing the fact that everyone seems to be playing Bards (and maybe even Paladins) nowadays.  We'll have Teh_Troll and his crew crying for nerfs, pure Monk enthusiasts begging desperately to be made competitive again, loads of people who spent months farming out ingredients to make matched sets of weapons bawling their eyes out that TWF has been made "redundant"...

LET THE GOOD TIMES ROLL!   Grin


Iirc int is the only stat that can't be used as hit/dam (unless swashbuckling) and wisdom only to hit on ranged..  All other Stats can currently be used by some or most characters.. So I fail to see how this is in the future :p

But honestly.... OC will be the new no-brain feat so if that goes through they might as well open up the other feats as well.
This change and the one for ld is idiotic
  
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Munkenmo
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Re: OC Changes
Reply #12 - Jul 29th, 2014 at 9:06am
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FM wrote on Jul 29th, 2014 at 4:51am:
Do you have a way to get dex to damage on your shurikens as a Swashbuckling Drow?


Not 100% sure it works as it should but, Shurikens use dex for their to hit mod, and I'd intend to have rogue levels, so Assasin core 2:

Quote:
Dagger in the Back: You can now use your Dexterity for damage with Daggers and Kukris. If you possess the Weapon Finesse feat, this also applies to melee weapons with which you can use your Dexterity modifier to hit.


  

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Persiflage
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Re: OC Changes
Reply #13 - Jul 29th, 2014 at 10:42am
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Surely the operative part of the quoted text is; "...this also applies to melee weapons with which you can use your Dexterity modifier to hit."

?
« Last Edit: Jul 29th, 2014 at 10:43am by Persiflage »  

stainer wrote on May 16th, 2013 at 9:26am:
Oh you are good. I will be watching you.


QuantumFX wrote on Jun 5th, 2013 at 11:11am:
You are an evil human being. 


m4lacka wrote on Mar 29th, 2014 at 7:04am:
wow that post hurt a lot more than any of the namecalling i expected. Now I see why ppl consider you evil.
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harharharhar
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Re: OC Changes
Reply #14 - Jul 29th, 2014 at 10:42am
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If his paladin changes go live everone is simply going to go 14 Pally/whatever it doesn't matter
  
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Persiflage
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Re: OC Changes
Reply #15 - Jul 29th, 2014 at 10:57am
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Ugg the Unwise wrote on Jul 29th, 2014 at 8:35am:
Iirc int is the only stat that can't be used as hit/dam (unless swashbuckling) and wisdom only to hit on ranged..  All other Stats can currently be used by some or most characters.. So I fail to see how this is in the future :p


1)  Int can be added to attack or damage since Artificers
2)  I said "lets allow to-hit and damage to always use whatever your highest stat number is"...  No more of this namby-pamby "only certain stats with certain weapons or enhancements" nonsense; they should just get to the inevitable point of using whatever your highest stat is at the time.

Anyway, I have since revised this idea as weaksauce.  At the current rate of cheese acceleration (approximately 1.7 MegaBrie per update^2), the Devs should just anticipate the final outcome and add up all of the modifiers for all of the stats, multiply it by character level, and use that number as your bonus to attack, damage, saving throws, AC and spell/tactical ability DC's.

Just call it "character power"...  OVER 9000!
  

stainer wrote on May 16th, 2013 at 9:26am:
Oh you are good. I will be watching you.


QuantumFX wrote on Jun 5th, 2013 at 11:11am:
You are an evil human being. 


m4lacka wrote on Mar 29th, 2014 at 7:04am:
wow that post hurt a lot more than any of the namecalling i expected. Now I see why ppl consider you evil.
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harharharhar
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Re: OC Changes
Reply #16 - Jul 29th, 2014 at 11:06am
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rogues and arties both get int to Xbows, and rogues get int/dex to daggers
  
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harharharhar
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Re: OC Changes
Reply #17 - Jul 29th, 2014 at 11:07am
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Munkenmo wrote on Jul 29th, 2014 at 9:06am:
Not 100% sure it works as it should but, Shurikens use dex for their to hit mod, and I'd intend to have rogue levels, so Assasin core 2:




i could try and test this today
  
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Shadehater
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Re: OC Changes
Reply #18 - Jul 29th, 2014 at 11:07am
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harharharhar wrote on Jul 29th, 2014 at 10:42am:
If his paladin changes go live everone is simply going to go 14 Pally/whatever it doesn't matter


That sounds like bullshit to me.
  
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Ugg the Unwise
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Re: OC Changes
Reply #19 - Jul 29th, 2014 at 11:10am
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Right.. Forgot the rogues and arties..
  
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Munkenmo
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Re: OC Changes
Reply #20 - Jul 29th, 2014 at 11:14am
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Shadehater wrote on Jul 29th, 2014 at 11:07am:
That sounds like bullshit to me. 


All but  bard / druid. The rest of melee / ranged builds should definately migrate to 14 pally as proposed atm.   Especially true for dagger, staff and throwing builds.
« Last Edit: Jul 29th, 2014 at 11:17am by Munkenmo »  

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kierg10
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Re: OC Changes
Reply #21 - Jul 29th, 2014 at 1:48pm
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harharharhar wrote on Jul 29th, 2014 at 10:42am:
If his paladin changes go live everone is simply going to go 14 Pally/whatever it doesn't matter


I am happy about this.....pally is my favourite class.....will be awesome finally feeling justified to run one in epics.

(also yay 1000th post)
  

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Re: OC Changes
Reply #22 - Jul 29th, 2014 at 2:07pm
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kierg10 wrote on Jul 29th, 2014 at 1:48pm:
(also yay 1000th post)

2,000 to go!
  

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Re: OC Changes
Reply #23 - Jul 29th, 2014 at 2:43pm
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Munkenmo wrote on Jul 29th, 2014 at 11:14am:
All but  bard / druid. The rest of melee / ranged builds should definately migrate to 14 pally as proposed atm.   Especially true for dagger, staff and throwing builds.


I can see dagger and staff.  Though I'd be hard pressed actualy want to use a dagger.  Throwers?  I dont know enough of them other than my testing to say that it would be preferable to the loss of the other goodies by such a deep splash in a class with shitty trees, but maybe Im missing something.

So I guess that leave staff builds.
  
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Re: OC Changes
Reply #24 - Jul 29th, 2014 at 3:23pm
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FM wrote on Jul 29th, 2014 at 4:51am:
Do you have a way to get dex to damage on your shurikens as a Swashbuckling Drow?

You don't unless you go halfling.
  
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