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Skoodge
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Turbine creative process
Aug 12th, 2014 at 6:45pm
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Some of its pretty obvious.  A dev finishes playing the newest Silent Hill installment, we get Harbinger of Madness.  They finish Risen, six months later we get shadowfall.

Others, I'd love to see through their brainstorming sessions.

"How about a quest where the players drown kittens for 20 minutes?"  The result - Lines of Supply.

Or "God I hate those whiny bastards on the forums."  The result - Restless Isles.
« Last Edit: Aug 12th, 2014 at 6:45pm by Skoodge »  

Turbine policy - glitches and poor coding resulting in interference of your game play or enjoyment will be ignored.  Glitches or poor coding on the developers side that at all benefit your game play or enjoyment will result in your character being banned and/or items from your inventory deleted.  Please report all bugs via our bug report...when it works.
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Re: Turbine creative process
Reply #1 - Aug 14th, 2014 at 10:44pm
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Re: Turbine creative process
Reply #2 - Aug 14th, 2014 at 11:56pm
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http://www.youtube.com/watch?v=DqyDqf8hKxc

i suck at the fancy linking
« Last Edit: Aug 14th, 2014 at 11:57pm by toaf »  
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Re: Turbine creative process
Reply #3 - Aug 15th, 2014 at 3:01pm
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DDO writing process:

1) everyone puts name in hat
2) jerry pulls name out of hat
3) announced name pulls on jerry's tit
4) jerry shits in pan
5) ddo producers scry material in pan
6) next update planned
  

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Re: Turbine creative process
Reply #4 - Aug 15th, 2014 at 6:03pm
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Barkabout wrote on Aug 15th, 2014 at 3:01pm:
DDO writing process:

1) everyone puts name in hat
2) jerry pulls name out of hat
3) announced name pulls on jerry's tit
4) jerry shits in pan
5) ddo producers scry material in pan
6) next update planned


That's a lot more involved than I envisioned....   Shocked
  
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Re: Turbine creative process
Reply #5 - Aug 15th, 2014 at 6:46pm
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DropBear wrote on Aug 15th, 2014 at 6:03pm:
That's a lot more involved than I envisioned....   Shocked


possibly

but scrying fecal material has to be involved

update 15 had veggies in the feces
update 20 had a Clue pewter candlestick and a gobot in it
update 23 had a chicken bone that looked like a fingerbone in it
  

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Re: Turbine creative process
Reply #6 - Aug 15th, 2014 at 7:04pm
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1: Brainstorming session in which a surprising number of good ideas are generated.
2: Devs become excited. Maybe this time will be different.
3: Management sifts through the ideas and prioritizes them in order from best to worst.
4: Management sets agenda, which includes nothing from steps 1-3.
5: Questions from staff. Management reveals that steps 1-3 were a "team building" exercise.
6: Someone trolls The Vault for exploits, gets promoted off of the hellhole toxic DDO work environment, and pretends to be competent at LOTRO.
  

Silence is golden, but I only get silver rolls.
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Re: Turbine creative process
Reply #7 - Aug 15th, 2014 at 11:02pm
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Barkabout wrote on Aug 15th, 2014 at 6:46pm:
possibly

but scrying fecal material has to be involved

update 15 had veggies in the feces
update 20 had a Clue pewter candlestick and a gobot in it
update 23 had a chicken bone that looked like a fingerbone in it


I assumed it went something like.
1. Brainstorming or brainfart session
2. Code and put on Lama (note no planning or impact assessment)
3. Live for testing/balancing/spell checking/bug testing

A lot of recent changes appear to have followed this rapid deployment methodology.
Undecided
  
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Re: Turbine creative process
Reply #8 - Aug 15th, 2014 at 11:09pm
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1.) Hairbrained scheme from Marketing.
2.) Developer wanting to build resume builds new system to monetize hair brained scheme.
3.) Preview / PC people tell them how much of a stupid idea the initial idea is.
4.) THey say they are too far into designing it.
5.) they dump idea on live.  Player base tells them how stupid it is.
6.) they scale it *slightly* to what they originally intended to make removing the worst parts.
6a.) Fanbois gush about how they are listened to and how version 2 is much better (even when worse)
7.) DUmp on lamania with nearly no changes.
8.) Dump on live with no changes.
9.) Patch 3 days after update to fix an exploit. (but leave the rest)
10.)  Continue patching on a weekly basis.


or judging by Severlin
Give initial thoughts.
2.) vocal minority bitches that something is too good.
3.) Cry because he has no balls and change it.
4.) Make other changes that no one but a very few idiots asked for which are actually nerfs.
5.) Act like that was his plan the whole time, while giving away how little he knows about the game.
  
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Re: Turbine creative process
Reply #9 - Aug 15th, 2014 at 11:28pm
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  1. DDO devs reminisce on DnD in the old days and get an idea for content.
  2. Devs sift through 4th ed and find that said idea has been changed in way X (usually for the worse or dumbed-down).
  3. Devs have a brain storming sesh to alter what they found into something usable for DDO (usable is a very very broad term in this sense).
  4. Devs talk with higher ups to get green light on project.
  5. Higher ups speak with marketing and financial analyst to see if idea can be profited on.
  6. Marketing team and financial analyst say said idea is creative but is to complicated and will make no profits vs time invested.
  7. Higher ups ask Marketing team and financial analyst, what will make a profit.
  8. Marketing team and financial analyst look at current trends and reoccurring trends and recommends an idea with profitability.
  9. Higher ups tell devs to make it so.
  10. Devs call bullshit (internally) and put content in the game as simple and with as less effort on their part as possible.
  11. Devs get ideas while coding current pile of content.
  12. recycle 1 - 11
« Last Edit: Aug 15th, 2014 at 11:30pm by DaveTeMage »  

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Re: Turbine creative process
Reply #10 - Aug 15th, 2014 at 11:39pm
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So where do the darts, hamsters with lasers on their heads, and spinning wheels of insight come in?
  
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Re: Turbine creative process
Reply #11 - Aug 16th, 2014 at 8:12am
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Some people say, the best ideas come by having a big shit.... some dev.s surely don't use their toilets to full potential^^
  
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Re: Turbine creative process
Reply #12 - Aug 16th, 2014 at 8:22am
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Revaulting wrote on Aug 15th, 2014 at 7:04pm:
6: Someone trolls The Vault for exploits, gets promoted off of the hellhole toxic DDO work environment, and pretends to be competent at LOTRO.


Maj asked for help. Once he learned that the database exploiting could not be fixed he moved on. Can you really blame him? DDO is now a dead end.

I will concede that he didn't help much on his rise through the ranks. In fact, I have other thoughts as to why he failed his way up the ladder that will never be uttered.
  
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Re: Turbine creative process
Reply #13 - Aug 16th, 2014 at 2:26pm
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Barkabout wrote on Aug 15th, 2014 at 3:01pm:
DDO writing process:

1) everyone puts name in hat
2) jerry pulls name out of hat
3) announced name pulls on jerry's tit
4) jerry shits in pan
5) ddo producers scry material in pan
6) next update planned


I always wondered how Cordo managed to keep his job while Turbine fired employees who appeared much more important to the success of the game. Now I know. Cordo appears to be irreplaceable.
  

Family, Country, and the US stock market. Although, in a pinch, any convertible currency or liquid asset will do.

Yobai wrote on Jun 18th, 2014 at 6:15pm:
I would rather give Thrudh a rim job.


Bigjunk wrote on Nov 2nd, 2014 at 12:21pm:
That is some masterful trolling.


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Re: Turbine creative process
Reply #14 - Aug 16th, 2014 at 3:25pm
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devs come up with a great idea:

"lets create a quest in which the party must divide into three equal groups, which lead to diverse and unique puzzles, gathering along the way amulets that will allow them to bypass specifically attuned barriers"

then they translate it to a bunch of awful languages to email it to their hired third world coders, who interpret it as

"Solve the puzzle, and this is just to clarify, is responsible for the development of education, but it only has three equal groups. GED."

the confused third world coders do their best to create what they were hired to do, so they dont lose their awesome contract with this great american software company

translation courtesy of http://ackuna.com/badtranslator
  

͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊͊DISCLAIMER: This post is provided �as is� for informational purposes only. The Department of Vault
Security (DVS) does not provide any warranties of any kind regarding any information contained within. DVS
does not endorse any commercial product or service referenced in this post or otherwise.ďżźďżź
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Re: Turbine creative process
Reply #15 - Aug 16th, 2014 at 4:12pm
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They all take turns fucking a goat, think it is really great fun and try to give us the same pleasure they had.  Instead, they just fuck us instead and think it is more fun than fucking the goat, so they do it more, while fucking the goat. 

Poor goat.
  

Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.  - Albert Einstein
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Yobai
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Re: Turbine creative process
Reply #16 - Aug 16th, 2014 at 4:23pm
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Barkabout wrote on Aug 15th, 2014 at 6:46pm:
possibly

but scrying fecal material has to be involved

update 15 had veggies in the feces
update 20 had a Clue pewter candlestick and a gobot in it
update 23 had a chicken bone that looked like a fingerbone in it



something tells me the next one will have a five-pound gummi bear head in it.
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
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Re: Turbine creative process
Reply #17 - Aug 16th, 2014 at 4:32pm
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Or purple hair.
  
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Re: Turbine creative process
Reply #18 - Aug 16th, 2014 at 6:44pm
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Shadehater wrote on Aug 15th, 2014 at 11:09pm:
1.) Hairbrained scheme from Marketing.
2.) Developer wanting to build resume builds new system to monetize hair brained scheme.
3.) Preview / PC people tell them how much of a stupid idea the initial idea is.
4.) THey say they are too far into designing it.
5.) they dump idea on live.  Player base tells them how stupid it is.
6.) they scale it *slightly* to what they originally intended to make removing the worst parts.
6a.) Fanbois gush about how they are listened to and how version 2 is much better (even when worse)
7.) DUmp on lamania with nearly no changes.
8.) Dump on live with no changes.
9.) Patch 3 days after update to fix an exploit. (but leave the rest)
10.)  Continue patching on a weekly basis.


or judging by Severlin
Give initial thoughts.
2.) vocal minority bitches that something is too good.
3.) Cry because he has no balls and change it.
4.) Make other changes that no one but a very few idiots asked for which are actually nerfs.
5.) Act like that was his plan the whole time, while giving away how little he knows about the game.


  

Felgor wrote on May 21st, 2013 at 3:45am:
DDO died a long time ago, we just all have trouble admitting it.

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Skoodge
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Re: Turbine creative process
Reply #19 - Aug 16th, 2014 at 7:51pm
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Was going after the creative process but we can do the general process too.  Based on if Turbine were in the automotive industry.

1. turbine creates new design. rushes production, skips quality control, test on one group of people only.
2. test comes back - door handle comes off when used, steering wheel occasionally locks up, and one person didn't like the proposed colors.  focus group recommends the car is not ready for release.
3. turbine adds one additional color choice.  releases car as is.
4. consumers complain about the door handle coming off and that the steering wheel still locks up.
5. turbine releases next batch with different colored steering wheels.
6. fatalities continue from steering wheel locking up, turbine refuses to recall or make further changes because they're too busy developing the next model.  continues to sell and profit from unsafe, previous models.
7. winning.
  

Turbine policy - glitches and poor coding resulting in interference of your game play or enjoyment will be ignored.  Glitches or poor coding on the developers side that at all benefit your game play or enjoyment will result in your character being banned and/or items from your inventory deleted.  Please report all bugs via our bug report...when it works.
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Re: Turbine creative process
Reply #20 - Aug 16th, 2014 at 9:03pm
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mystafyi wrote on Aug 16th, 2014 at 8:22am:
Maj asked for help. Once he learned that the database exploiting could not be fixed he moved on. Can you really blame him?

Whatever bullshit you want to tell yourself, man.
  

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Re: Turbine creative process
Reply #21 - Aug 16th, 2014 at 9:42pm
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Skoodge wrote on Aug 16th, 2014 at 7:51pm:
Was going after the creative process but we can do the general process too.  Based on if Turbine were in the automotive industry.

1. turbine creates new design. rushes production, skips quality control, test on one group of people only.
2. test comes back - door handle comes off when used, steering wheel occasionally locks up, and one person didn't like the proposed colors.  focus group recommends the car is not ready for release.
3. turbine adds one additional color choice.  releases car as is.
4. consumers complain about the door handle coming off and that the steering wheel still locks up.
5. turbine releases next batch with different colored steering wheels.
6. fatalities continue from steering wheel locking up, turbine refuses to recall or make further changes because they're too busy developing the next model.  continues to sell and profit from unsafe, previous models.
7. winning.


Did you word sub Turbine for Toyota?
That business plan sounds familiar...
« Last Edit: Aug 16th, 2014 at 9:43pm by DropBear »  
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Re: Turbine creative process
Reply #22 - Aug 16th, 2014 at 10:00pm
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mystafyi wrote on Aug 16th, 2014 at 8:22am:
Maj asked for help. Once he learned that the database exploiting could not be fixed he moved on. Can you really blame him?


Yes!!

mystafyi wrote on Aug 16th, 2014 at 8:22am:
I will concede that he didn't help much on his rise through the ranks. In fact, I have other thoughts as to why he failed his way up the ladder that will never be uttered.




Hmm! that sounds like I know what you don't know mumbo jumbo!!! with a dash of Dramatic!! vocabulary

Oh well! if you are going to be full of poop you might as well be a showman about it I guess!!!

Oh! I cannont believe the words I uttered!!! Grin
  
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