Rubbinns wrote on Sep 2
nd, 2014 at 8:38am:
Yikes...
Because at the moment doing tiles is pointless, and actually more dangerous than outright swimming to the ddors.
Rubbinns wrote on Sep 2
nd, 2014 at 8:38am:
We devised a retreat and regroup tactic using the entrance ledge just after the entrance lockout. Swimming out to it for raises.
Ah, so that perch is working? I tried it only solo and was teleported back, didn't try it after the puzzles were done. Hmm, this opens some cheese possibilities then, I think.
Rubbinns wrote on Sep 2
nd, 2014 at 8:38am:
Not on platform. Would have to be in DDoor rooms.
Fair enough, but then this opens the possibility that the room could be used to avoid inferno/blue wave, unless it's open for only a very limited amount of time or it is hard/time consuming to reach.
Rubbinns wrote on Sep 2
nd, 2014 at 8:38am:
I had it. Upgraded with 10 charges, I even clicked every cabinet until I got 2 Beholder Optic nerve necklaces. Inferno drains Magestar really fast.
I used PLIS, jeweled and magestar, all were drained at some point.
Rubbinns wrote on Sep 2
nd, 2014 at 8:38am:
Anything with SF pots, actually. Intercession, Anti-magic, SP drains stops every type of healing used commonly on live currently.
Yeah, ironically a fleshie with heal amp feels more survivable in there (especially if you can block the neg level drain).
The raid is indeed a lot of fun (mixed with a hefty dose of frustration).
P.S. Firepeaks EE was quite brutal too, when the orbital bombardment was there,