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Normal Topic Lamannia Closed (Read 1583 times)
Mr
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Lamannia Closed
Sep 4th, 2014 at 8:21pm
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Just tried to log in, and briefly saw the "down" indication which quickly changed to "closed"

"This torch smells funny"
  

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Expinst
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EU gamer.

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Re: Lamannia Closed
Reply #1 - Sep 4th, 2014 at 8:22pm
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nothing special about it. back tomorrow with updates.
  

None of this shit really matters.
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Mr
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Re: Lamannia Closed
Reply #2 - Sep 4th, 2014 at 8:30pm
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Sheet
  

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FuckThisShit
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Re: Lamannia Closed
Reply #3 - Sep 4th, 2014 at 8:51pm
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fail post is failed
  



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The Manager
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Re: Lamannia Closed
Reply #4 - Sep 4th, 2014 at 9:08pm
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ILoveExploits
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Re: Lamannia Closed
Reply #5 - Sep 4th, 2014 at 10:07pm
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More crap coming,...
  

Dear players,

The D&D rules you were familiar with were too simple to understand, so we're continuing our move away from them to needlessly confusing subsystems that will make your play experience less fun and invalidate old builds and loot. We hope you have fun working out what the fuck MRR, PRR, MP, SP, RP, CL, MCL and all the other bullshit we made up whilst drunk means.

Love,

People who don't know how to fix their own mistakes cleanly
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Re: Lamannia Closed
Reply #6 - Sep 5th, 2014 at 2:10am
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Mr wrote on Sep 4th, 2014 at 8:21pm:
Just tried to log in, and briefly saw the "down" indication which quickly changed to "closed"

"This torch smells funny"


Hey mr "new to lama". They don't keep lama up all the time, but only for a short period (usually weekends) when they're added something new for us to test. Check lama forums for info.
  
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Sasha
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Re: Lamannia Closed
Reply #7 - Sep 5th, 2014 at 12:08pm
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Lama is open with Vanguard.
« Last Edit: Sep 5th, 2014 at 12:09pm by Sasha »  
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GrizzlyBear
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duh?!

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Re: Lamannia Closed
Reply #8 - Sep 5th, 2014 at 12:26pm
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Quote:
    (NEW): Vanguard: A new tree is now available for Fighters and Paladins! (NOTE: The numbers are not yet finalized, and are subject to change.) The enhancement tree is as follows:
        Innate (Core) Abilities
            1 AP: To the Fore: While you have a shield equipped, gain +1 to hit and damage with your main hand weapon and with your shield bash attacks.
            5 AP, Class Level 3: Shield Combat I:
                +10% chance to make a secondary shield bash.

            10 AP, Class Level 6: Vicious Shield:
                +10% chance to make a secondary shield bash.
                While you have a shield equipped, +5% Combat Style bonus to Melee Attack Speed.

            20 AP, Class Level 12: Shield Combat II:
                +10% chance to make a secondary shield bash.
                While you have a shield equipped, +5% Combat Style bonus to Melee Attack Speed.
                Your shield gains +1(W).

            30 AP, Class Level 18: Vicious Shield II:
                Your shield gains +1 critical threat range, +1 critical multiplier, and +1(W).
                While you have a shield equipped, +5% Combat Style bonus to Melee Attack Speed.

            40 AP, Class Level 20: Shield Champion:
                While you have a shield equipped, gain +2 attack, +2 damage, +5% Doublestrike, +5% Combat Style bonus to Melee Attack Speed.
                Your shield gains +1(W).
                Your shield bashes stun enemies 5% of the time. DC(10 + 1/2 Character Level + Strength Mod + Stunning Bonuses).

        Tier One (0 AP Required)
            Shield Specialization: While you have a shield equipped, gain +1 to hit, damage, and armor class. Passive
            No Weakness: +1/+2/+3 Fortitude Saving Throw. Passive
            Missile Shield: While you have a shield equipped, gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6/4/2 seconds. (Antireq Tempest or Swashbuckler Deflect Arrows) Passive
            Shield Smash: While you have a shield equipped, Activate: Melee attack with your shield for +1/2/3(W) damage. On damage, your PRR and MRR are increased by 2/4/6 for 12 seconds. Cooldown is 16/12/8 seconds.
            Armor Training: +1/2/3 to Balance, Intimidate, Jump. Reduce skills penalties for armor and shield by 1/2/3. Passive

        Tier Two (5 AP Required)
            Shield Specialization: While you have a shield equipped, gain +1 to hit, damage, and armor class.
            Brutality: +1/+2/+3 to the DC of stunning abilities.
            Stunning Shield: While you have a shield equipped, Activate: Melee shield bash attack with your shield for +1/2/3[W] attack. This attack stuns enemies unless they make a Fortitude saving throw vs DC(10 + Highest Ability Score Modifier + Character Level + Stunning Bonus). Cooldown 60/45/30 seconds. Stun duration 6 seconds.
            Action Boost: Melee Power: +10/20/30% Action Boost bonus to Melee Power for 20 seconds. Usable 5 times per rest.
            Unbalancing Shove: When you shield bash, damaged enemies get -1 to Saving Throws for 2/4/6 seconds.

        Tier Three
            Shield Specialization: While you have a shield equipped, gain +1 to hit, damage, and armor class.
            Follow Up: When you hit an enemy with certain activated stunning abilities (Stunning Blow, Stunning Shield) your melee power is increased by 3/6/9 for 12 seconds whether the stun works or not.
            Fatal Bulwark: Your shield gains +1 critical threat range.
            Shield Riposte: When missed in melee while wearing a shield: Deals 1d4/1d6/1d8 bludgeoning damage to your attacker. Scales with melee power.
            STR/DEX

        Tier Four
            Shield Specialization: While you have a shield equipped, gain +1 to hit, damage, and armor class.
            (NOTE: Shield Charge is not currently working on Lamannia): Shield Charge: While you have a shield equipped, Activate: Rush forward up to 30 feet to your selected opponent and deliver a shield attack that hits everything in a around you. Each opponent is knocked down and takes a shield bash attack for +1/2/3[W] damage. The saving throw for the knockdown attack is 20 + Highest Attribute Mod + Class Level + bonuses to trip attacks. Ranks improve cooldown
            Myrmidon’s Edge: Passive +1/2/3 to attack rolls to confirm critical hits and damage on critical hits (before weapon multipliers) .
            STR/DEX

        Tier Five
            Shield Rush: While you have a shield equipped, Activate: Move forward in a line, delivering a shield bash attack to every creature hit. This shield bash does +2/4/6[W] damage. Rank improves cooldown
            Disorienting Smash: When you shield bash, damaged enemies gain 1 stack of Vulnerability. This can occur at most once every 3/2/1 seconds.
            Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
            Shield To The Face: +10% chance to make a secondary shield bash.
            Armored Strength: +10 Melee Power


Shield bashes everywhere
  
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Shadehater
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Re: Lamannia Closed
Reply #9 - Sep 5th, 2014 at 2:36pm
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Too bad bashes are still hard capped at 1 per 6 sec.

Tree is mostly garbage.
  
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Re: Lamannia Closed
Reply #10 - Sep 5th, 2014 at 5:39pm
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GrizzlyBear wrote on Sep 5th, 2014 at 12:26pm:
+10% chance to make a secondary shield bash.

Shadehater wrote on Sep 5th, 2014 at 2:36pm:
Too bad bashes are still hard capped at 1 per 6 sec.


This shit is increasingly like the devs are trolling us.
  

Silence is golden, but I only get silver rolls.
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