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Hot Topic (More than 35 Replies) Lama Update #4 -- Release notes (Read 18960 times)
Shadehater
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Re: Lama Update #4 -- Release notes
Reply #25 - Sep 12th, 2014 at 4:49am
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The loot was updated/changed.

Mentau's was hosed, while some of the items got a pointless change some became completely hosed.

A very few the Emerald Helmet and Minos (mythics) are stupidly better.
  
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SayWhatAgain
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Re: Lama Update #4 -- Release notes
Reply #26 - Sep 12th, 2014 at 6:51am
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LD is listed twice under "Epic destenies".
At the top it reads 3 melle power per innate (same as fotw) and at the bottom it reads 5 melle power per innate. I'm guessing it's actually 5 per innate?

Masters blitz is said to add 7 melle and ranged power through charges. Does mean 70 melle and ranged fully stacked? If so all together master blitz fully stacked (have to have 6th innate in order to have master blitz) will be 100 melle power and 70 ranged power.

If the above is confirmed it means a capped toon with fully charged blitz will have + 124 melle power and + 70 ranged power according to current notes. Basically post update a capped blitzing toon can get up to half extra melle damage and less then a third ranged damage then what a live equivalent toon can. The prr/dodge multi selector is very nice for toons that are near or at max dodge.

So big but not huge nerf to melle masters blitz. Not taking into consideration circumstances that effect keeping up the blitz while running with blitz killers and/or exceptionally long fights with no adds. It's actually a big buff for parties comprising of 2 LD's or more so I guess this achievs the purpose of having multiple melle toons in the same party/raid viable.
« Last Edit: Sep 12th, 2014 at 6:58am by SayWhatAgain »  
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Rubbinns
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Re: Lama Update #4 -- Release notes
Reply #27 - Sep 12th, 2014 at 7:11am
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SayWhatAgain wrote on Sep 12th, 2014 at 6:51am:
It's actually a big buff for parties comprising of 2 LD's or more so I guess this achievs the purpose of having multiple melle toons in the same party/raid viable.

Sort of. I've had few blitz attempts not proc a single stack or just one stack and die out. This is on immortal kobold in dojo :/
  

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Re: Lama Update #4 -- Release notes
Reply #28 - Sep 12th, 2014 at 7:30am
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Shadehater wrote on Sep 12th, 2014 at 4:49am:
The loot was updated/changed.

Mentau's was hosed, while some of the items got a pointless change some became completely hosed.

A very few the Emerald Helmet and Minos (mythics) are stupidly better.


Heh, thanks for pointing out. I was using the gear pulled from the cabinet earlier, and it didn't change.

Mythic muffled veneer with 9 doublestrike is also pretty interesting.
Mentau while far from what it was before is still usable imo, seeker 10, exc seeker 2, umd 5, dex 11, 2 slots.

  
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Re: Lama Update #4 -- Release notes
Reply #29 - Sep 12th, 2014 at 9:37am
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Can someone with access to Lam post the changed items?  Just curious to see what is what now....
  
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Re: Lama Update #4 -- Release notes
Reply #30 - Sep 12th, 2014 at 10:01am
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Rubbinns wrote on Sep 12th, 2014 at 7:11am:
Sort of. I've had few blitz attempts not proc a single stack or just one stack and die out. This is on immortal kobold in dojo :/


That is somewhat concerning.
I guess the mechanic is a kind of proc chance like the ones for armor crafted in the alter of insanity. Haste boost would help i'm sure but a LD will run out of action boosts especially with action hero. I wonder how it will be on live and if the percent chance for a proc will be tweaked.
  
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Re: Lama Update #4 -- Release notes
Reply #31 - Sep 12th, 2014 at 11:04am
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Kluege wrote on Sep 12th, 2014 at 9:37am:
Can someone with access to Lam post the changed items?  Just curious to see what is what now....

[QUOTE=Wizza;5426658]- Epic quiver:

Concentration -50
Ranged speed XV
Stealth Strike
Insightful Sneak Attack +4

It has now Ranged Speed XV instead of Speed XV.


- Silver lining, small shield:

Shield bonus +13
DR: 12
20/x2
Doublestrike 6%
Insightful Combat Mastery +5
Resistance +10
Hardened Spike


- The falling Darkness:

Sheltering +24
Natural Armor +10
Speakblock VII

It has now Sheltering +24 instead of Sheltering +15



- The rising light, Buckler:

SB:+10
DR: 12
Constituion +10
Protection +10
Dexterity +10


- Mythic Muffled Veneer:

MS +20
Hide +20
Spot +20
Insightful Reflex +2
Assassination +4
Doublestrike +9%

It has now Doublestrike +9%
It has now Insightful Reflex +2 instead of Reflex Save +10


- Epic Cloak of Ice:

Superior Fire Resistance +40
Fire shield, cold
Fire shield (Cold) Miss-chance
Freezing Ice

It has now Superior Fire Resistance +40


- Epic Emerald Gaze:

Intimidate +20
Shatter +12
Insightful Will Save +2
Immunity to Fear
Strenght +11
Tendon Slice 6%

It has now Insightful Will Save +2 instead of Will save +10
It has now Strenght +11
It has now Tendon Slice 6%


- Mythic Emerald Gaze:

Intimidate +20
Shatter +12
Insightful Will Save +2
Immunity to Fear
Strenght +11
Tendon Slice 6%
Insightful Combat Mastery +5
Insightful Strenght +4

It has now Insightful Strenght +4
It has now Insightful Combat Mastery +5


- Epic Glimpse of the Soul:

True Seeing
Diplomacy +20
Intercession Ward
Bluff +20
Illusion Save +6
Enchantment Save +6
Wisdom +11

It has now Wisdom +11


- Epic Chord of Reprisals:

Charisma +11
Resonance +144
Perform +20
Soundproof
Roar
Sheltering +24

It has now Sheltering +24 instead of Sheltering +15


- Epic Fanged Gloves:

Arcane Casting Dexterity -10%
Blurry
Intelligence +11
Magical Efficiency 10%

It has now Intelligence +11 instead of Wisdom +11


- Epic Boots of the Innocent:

Resistance +11
Speed XV
Vertigo +12
Stunning +12
Shatter +12
Greater Heroism

It hasn't Tendon Slice 6% anymore


- Mythic Minos Legens:

Fortification 150%
Vitality +45
Insightful Fortitude Save +2
Sheltering +30
Insightful Constitution +3

It has now Insightful Fortitude Save +2 instead of Fortitude Save +10
It has now Sheltering +30 instead of Sheltering +21


- Epic Mentau's Goggles:

Seeker +10
Exceptional Seeker +2
Ghostly
UMD +5
Dexterity +11

It has now Dexterity +11 instead of the Strenght +11
It doesn't have Insightful Strenght +4 [/quote]
  

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Dargon
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Re: Lama Update #4 -- Release notes
Reply #32 - Sep 12th, 2014 at 11:27am
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Does shield bash and improved shield bash apply to orbs?
  
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Re: Lama Update #4 -- Release notes
Reply #33 - Sep 12th, 2014 at 11:29am
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there were few other changes, mostly petty stuff like Deathblock VI upgraded to Deathblock VII... But also there's now Sheltering 30 on the heal amp raid necklace

http://ddowiki.com/index.php?title=Update_23_named_items&diff=233067&oldid=23304...
  
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Re: Lama Update #4 -- Release notes
Reply #34 - Sep 12th, 2014 at 11:31am
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Still wish that necklace was a cloak  >.<
  
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Re: Lama Update #4 -- Release notes
Reply #35 - Sep 12th, 2014 at 12:04pm
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Can someone file a bug report? BF isn't keeping the 20% HP bonus when in sacred defender, with adamantine body (and a docent) equipped and an orb in offhand.

Presumably they are keeping it if using a shield, but the bug is that adamantine armor, which should count as  heavy armor, isn't counting as heavy armor for the enhancement.

The HP increase applies when sacred defender is activated, then disappears, leaving you back at your previous HP (the +6 con also isn't sticking). All other benefits such as AC and PRR/MRR seem to remain applied though.
  
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Re: Lama Update #4 -- Release notes
Reply #36 - Sep 12th, 2014 at 12:06pm
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Dargon wrote on Sep 12th, 2014 at 12:04pm:
Can someone file a bug report? BF isn't keeping the 20% HP bonus when in sacred defender, with adamantine body (and a docent) equipped and an orb in offhand.

Presumably they are keeping it if using a shield, but the bug is that adamantine armor, which should count as  heavy armor, isn't counting as heavy armor for the enhancement.

The HP increase applies when sacred defender is activated, then disappears, leaving you back at your previous HP (the +6 con also isn't sticking). All other benefits such as AC and PRR/MRR seem to remain applied though.


Bug report? In DDO?

What have you been smoking and why aren't you sharing?
  

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Re: Lama Update #4 -- Release notes
Reply #37 - Sep 12th, 2014 at 12:14pm
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Also, empowered smite isn't applying the +5 MP when exalted smite is activated, only when when regular smite is. lovely.
  
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Dargon
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Re: Lama Update #4 -- Release notes
Reply #38 - Sep 12th, 2014 at 12:14pm
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I would do it but don't want the attention.

Besides, if you actually bug report it, they can't claim they don't know about it bec it wasn't bug reported! Cheesy
  
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Re: Lama Update #4 -- Release notes
Reply #39 - Sep 12th, 2014 at 12:16pm
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Dargon wrote on Sep 12th, 2014 at 12:04pm:
Can someone file a bug report? BF isn't keeping the 20% HP bonus when in sacred defender, with adamantine body (and a docent) equipped and an orb in offhand.

Presumably they are keeping it if using a shield, but the bug is that adamantine armor, which should count as  heavy armor, isn't counting as heavy armor for the enhancement.

The HP increase applies when sacred defender is activated, then disappears, leaving you back at your previous HP (the +6 con also isn't sticking). All other benefits such as AC and PRR/MRR seem to remain applied though.


It was bug reported, and it's not robot specific, but orb/off hand weapon specific. Try to reequip the docent, for fleshies it works.
  
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Dargon
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Re: Lama Update #4 -- Release notes
Reply #40 - Sep 12th, 2014 at 12:44pm
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Tried, doesn't work, so BF/WF will be screwed there if it goes live. Oh well, more reason to stick with the dwarven defender bard.
  
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Re: Lama Update #4 -- Release notes
Reply #41 - Sep 12th, 2014 at 1:09pm
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Dargon wrote on Sep 12th, 2014 at 11:27am:
Does shield bash and improved shield bash apply to orbs?


As if there is anything in the world that could convince someone to put an orb in their hand and lose the +30 bonus to saving throws that Turbine hasn't yet erased?
  
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Re: Lama Update #4 -- Release notes
Reply #42 - Sep 12th, 2014 at 1:20pm
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They needed to do more with the cloak of ice.  If the DC is the same as the frozen tunic (I think DC 35 will save) it is absolute garbage for Epic levels.
  
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Re: Lama Update #4 -- Release notes
Reply #43 - Sep 12th, 2014 at 1:32pm
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Kluege wrote on Sep 12th, 2014 at 1:20pm:
They needed to do more with the cloak of ice.  If the DC is the same as the frozen tunic (I think DC 35 will save) it is absolute garbage for Epic levels.


Someone was saying it's no save, no idea if he tested or was just daydreaming.
If it is no save it's not bad. But I'm pretty skeptical.
  
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Re: Lama Update #4 -- Release notes
Reply #44 - Sep 12th, 2014 at 1:41pm
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Limpgimp wrote on Sep 12th, 2014 at 1:32pm:
Someone was saying it's no save, no idea if he tested or was just daydreaming.
If it is no save it's not bad. But I'm pretty skeptical.


Agree.  No save = I use.  I am skeptical as well.  I am not sure how to prove or disprove the claim.
  
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Re: Lama Update #4 -- Release notes
Reply #45 - Sep 12th, 2014 at 4:10pm
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Sasha wrote on Sep 11th, 2014 at 10:11pm:
That's cute. They think this will stop people from reaching perch spots and what not.

They think it means those of us who like to explore are "exploiting" when we have people running round with multiple stacks of 10000 of everything.

Their prioritisation and understanding of their game is a fucking joke. Don't be surprised when you lose your jobs, guys, when the door closes as you piss off your last few customers. Fucking imbeciles.
  
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Re: Lama Update #4 -- Release notes
Reply #46 - Sep 12th, 2014 at 4:41pm
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kum-gulp wrote on Sep 12th, 2014 at 4:10pm:
They think it means those of us who like to explore are "exploiting" when we have people running round with multiple stacks of 10000 of everything.

Their prioritisation and understanding of their game is a fucking joke. Don't be surprised when you lose your jobs, guys, when the door closes as you piss off your last few customers. Fucking imbeciles.


Using in-game skills to reach actual in-game map features = exploits

duping =/= explots

turbine logic


It's still pretty stupid. I mean - how many adventurers would WANT to actually stand in the way of ten thousand mobs to die a death of a thousand buttfucks? Personally, I take advantage of the surroundings and the game rules.

Next thing that'll happen is that they'll nerf the bluff skill because it pulls mobs.
  

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Re: Lama Update #4 -- Release notes
Reply #47 - Sep 12th, 2014 at 6:00pm
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NOTSunnyshadow wrote on Sep 12th, 2014 at 4:41pm:
Using in-game skills to reach actual in-game map features = exploits

duping =/= explots

turbine logic


It's still pretty stupid. I mean - how many adventurers would WANT to actually stand in the way of ten thousand mobs to die a death of a thousand buttfucks? Personally, I take advantage of the surroundings and the game rules.

Next thing that'll happen is that they'll nerf the bluff skill because it pulls mobs.


Quoting myself ftw.

I have devised a workaround for double jumps!

Be an FvS with wings. Or get wings.

Leap! Activate Tea with the Queen. Leap once more!

=P
  

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Re: Lama Update #4 -- Release notes
Reply #48 - Sep 12th, 2014 at 9:49pm
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NOTSunnyshadow wrote on Sep 12th, 2014 at 6:00pm:
Quoting myself ftw.

I have devised a workaround for double jumps!

Be an FvS with wings. Or get wings.

Leap! Activate Tea with the Queen. Leap once more!

=P


Next Turdbine soln: nerf Tea.
Undecided
  
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Re: Lama Update #4 -- Release notes
Reply #49 - Sep 12th, 2014 at 9:50pm
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Dargon wrote on Sep 12th, 2014 at 12:14pm:
Besides, if you actually bug report it, they can't claim they don't know about it bec it wasn't bug reported! Cheesy


You don't actually believe that do you?   Shocked
  
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