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Very Hot Topic (More than 75 Replies) Tinfoil hat: the reason new items are bta (Read 26651 times)
Hiding
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Re: Tinfoil hat: the reason new items are bta
Reply #25 - Oct 7th, 2014 at 11:21pm
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Illetirated wrote on Oct 7th, 2014 at 10:11pm:
Maybe a saga when they make necro 1-3 epic

Necro 1 lvl 20-21 easy like house p
Necro 2 lvl 22-23 like sschindylryn/demonweb
Necro 3 lvl 24-25 like gianthold


That would be interesting, but wouldn't it be nicer if we had new content?
  
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Re: Tinfoil hat: the reason new items are bta
Reply #26 - Oct 7th, 2014 at 11:24pm
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Flav wrote on Oct 7th, 2014 at 1:50pm:
We knows, they knows and that's why I have doubt on the impact we had...
They were probably already leaning heavilly towards BtA when we chimed in, and we just pushed them over the edge.

In all honesty, the only thingin game that I can reasonably tie to my PC membership is the name of the Rune Arm in 3BC :  St Murray's Fire.

When it was first suggested in the Pc it was nameless and we were asked to help name it if we had ideas... To keep in the theme I suggested St Elmo Fire.
At the next update we had a name on that runearm : St Murray's Fire. ( note : I wasn't the only one making suggestions for the name )

All the rest is pure speculation, since beside some power suggestions in items we have no clue of the impact we had.

But yes, some of us wanted BtA loot for Orchard... We got BtA loot.

Honestly BtAoE would really be the best of all world, but it doesn't seem to be on the plate. Also Difficulty Tiered loot with a way to upgrade would be nice... but it's also not on the plate as far as I can tell. it would make everybody happy ( those that pass down to other toons their loot and those that like to sell stuff ).

As I stated numerous time the current crop of devs is more interested in padding the resume with lasting system changes than making small fixes or small changes that can't valued in a resume.


You're right about BtAoE.

Wow, how unusual that they would decline a revenue source via the ASAH.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #27 - Oct 7th, 2014 at 11:32pm
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Push for BtAoE.
  

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Re: Tinfoil hat: the reason new items are bta
Reply #28 - Oct 8th, 2014 at 12:53am
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Hiding wrote on Oct 7th, 2014 at 2:17pm:
- bta kills the asah
- so less profit for our game, retard
- those quests are boring, so more people quit, retard
- once people get their gear, they stop running this stuff, retard


I think you are not taking turbines position into account. Astral diamonds have been duped since their inception, now its probably out of hand. Buying p2p quests packs and running content for gear might be better for turbine.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #29 - Oct 8th, 2014 at 1:00am
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I like bta too but probably because I don't buy things on the asah and play multiple toons Smiley
  
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Re: Tinfoil hat: the reason new items are bta
Reply #30 - Oct 8th, 2014 at 6:22am
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Bigjunk wrote on Oct 7th, 2014 at 1:58pm:
And tiered loot is gone, probably forever.


It went the way of the Dodo when Plume de Soleil left... since it was one of his own personal resume padding system change.

Viktor Vaughn wrote on Oct 7th, 2014 at 4:31pm:
Yea, s/s/s would be great if you could exchange 3:1 seal for seal, shard for shard, scroll of scroll, and make them all not bound.


(AOL) Me Too.

that's something that has been said by several PC members too... several month ago... But Devs are in their trip to make more lasting system changes that are good on a resume instead of doing tiny things like that... Extended an already existing system so that it encompass all that kind of item and chancing the binding status of 2/3rd of said items doesn't show well on a resume... While Created the crafting system for the new endgame content introduced in Update 21, along with all the formulas and ingredients looks way better.

( and I'm not even starting on the spaghetti thingie The Kobold That Jumped Ship talked about that makes devs reluctant to dig into old DDO code )
  

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Re: Tinfoil hat: the reason new items are bta
Reply #31 - Oct 8th, 2014 at 6:23am
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Flav wrote on Oct 7th, 2014 at 1:50pm:
In all honesty, the only thingin game that I can reasonably tie to my PC membership is the name of the Rune Arm in 3BC :  St Murray's Fire.

When it was first suggested in the Pc it was nameless and we were asked to help name it if we had ideas... To keep in the theme I suggested St Elmo Fire.
At the next update we had a name on that runearm : St Murray's Fire. ( note : I wasn't the only one making suggestions for the name )


WTF is "St Murrays Fire"?

"St Elmo Fire" would have been a great name. Sigh.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #32 - Oct 8th, 2014 at 6:53am
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Flav wrote on Oct 8th, 2014 at 6:22am:
It went the way of the Dodo when Plume de Soleil left... since it was one of his own personal resume padding system change.


(AOL) Me Too.

that's something that has been said by several PC members too... several month ago... But Devs are in their trip to make more lasting system changes that are good on a resume instead of doing tiny things like that... Extended an already existing system so that it encompass all that kind of item and chancing the binding status of 2/3rd of said items doesn't show well on a resume... While Created the crafting system for the new endgame content introduced in Update 21, along with all the formulas and ingredients looks way better.

( and I'm not even starting on the spaghetti thingie The Kobold That Jumped Ship talked about that makes devs reluctant to dig into old DDO code )


Wow. Well, thank you for your honesty.

Smiley

Sorry for the namecalling Sad

It's just that the more they do this stuff, the more patchwork this - our - game becomes!

It's some crazy tossed together mishmash of crafting systems, most of which only have one item worth crafting now, all of which are bizarre and annoying to learn, and all of which are endangered by the next update.

So...why bother even running stuff anymore? It's probably safer to wait for maintenance mode and then enjoy a more or less stable game.
« Last Edit: Oct 8th, 2014 at 6:57am by Hiding »  
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Re: Tinfoil hat: the reason new items are bta
Reply #33 - Oct 8th, 2014 at 6:54am
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mystafyi wrote on Oct 8th, 2014 at 12:53am:
I think you are not taking turbines position into account. Astral diamonds have been duped since their inception, now its probably out of hand. Buying p2p quests packs and running content for gear might be better for turbine.


Yeah. I think you're right.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #34 - Oct 8th, 2014 at 8:07am
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Hiding wrote on Oct 8th, 2014 at 6:53am:
It's some crazy tossed together mishmash of crafting systems, most of which only have one item worth crafting now, all of which are bizarre and annoying to learn, and all of which are endangered by the next update.



We tried to get them to work on that one...
I even tossed in stuff that I had made for an NWN server ( based on ATS ) to show them how a nice and integrated crafting system could be.
Then they just released Thunderforged under our nose in Lammania... That's when most of us understood that it was pointless to ask them to do anything about crafting.

« Last Edit: Oct 8th, 2014 at 8:08am by Flav »  

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Re: Tinfoil hat: the reason new items are bta
Reply #35 - Oct 8th, 2014 at 8:54am
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Flav wrote on Oct 8th, 2014 at 8:07am:
Then they just released Thunderforged under our nose in Lammania... That's when most of us understood that it was pointless to ask them to do anything about crafting.


Did they ask your (plural) opinion about thunderforged before releasing to public?
Or do they simply not care to ask about your opinion?
  
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Re: Tinfoil hat: the reason new items are bta
Reply #36 - Oct 8th, 2014 at 10:26am
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Illetirated wrote on Oct 7th, 2014 at 10:11pm:
Maybe a saga when they make necro 1-3 epic

Necro 1 lvl 20-21 easy like house p
Necro 2 lvl 22-23 like sschindylryn/demonweb
Necro 3 lvl 24-25 like gianthold

Do you really want more content you already played 100 times?
  
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Re: Tinfoil hat: the reason new items are bta
Reply #37 - Oct 8th, 2014 at 10:29am
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mystafyi wrote on Oct 8th, 2014 at 12:53am:
I think you are not taking turbines position into account. Astral diamonds have been duped since their inception, now its probably out of hand. Buying p2p quests packs and running content for gear might be better for turbine.

Yea, but why would I buy pack where all gear is bta?
I get one piece of gear, I dont need it anymore, if it was btcoe or btaoe I could sell it on asah.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #38 - Oct 8th, 2014 at 11:11am
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Sim-Sala-Bim wrote on Oct 8th, 2014 at 8:54am:
Did they ask your (plural) opinion about thunderforged before releasing to public?
Or do they simply not care to ask about your opinion?



The answer is obvious in how I wrote the line you quoted.
  

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Re: Tinfoil hat: the reason new items are bta
Reply #39 - Oct 8th, 2014 at 11:40am
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Illetirated wrote on Oct 7th, 2014 at 10:11pm:
Maybe a saga when they make necro 1-3 epic

Necro 1 lvl 20-21 easy like house p
Necro 2 lvl 22-23 like sschindylryn/demonweb
Necro 3 lvl 24-25 like gianthold


Fuck no, the recycled content is getting old.

Though this would make getting Silver Flame favor on iconics less shitty.
« Last Edit: Oct 8th, 2014 at 11:41am by Bigjunk »  
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Re: Tinfoil hat: the reason new items are bta
Reply #40 - Oct 8th, 2014 at 11:55am
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Flav wrote on Oct 8th, 2014 at 11:11am:
The answer is obvious in how I wrote the line you quoted.


Yep. But I was still hoping that somewhere in time they might have mentioned it in some way to get even a tiny bit of comment.
Turdbin.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #41 - Oct 8th, 2014 at 12:56pm
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Flav wrote on Oct 8th, 2014 at 6:22am:
that's something that has been said by several PC members too... several month ago...

So you guys really are just ML with no dedicated server, a change of faces and a new name.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #42 - Oct 8th, 2014 at 12:56pm
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Flav, wouldn't "Combined the 4,011 crafting systems in DDO to one single seamless comprehensible system" look good on a dev resume?
  

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Re: Tinfoil hat: the reason new items are bta
Reply #43 - Oct 8th, 2014 at 12:57pm
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Flav wrote on Oct 8th, 2014 at 11:11am:
The answer is obvious in how I wrote the line you quoted.

Heh yep ML 2.0.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #44 - Oct 8th, 2014 at 1:19pm
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NOTSunnyshadow wrote on Oct 8th, 2014 at 12:56pm:
Flav, wouldn't "Combined the 4,011 crafting systems in DDO to one single seamless comprehensible system" look good on a dev resume?


But this would require a real developer.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #45 - Oct 8th, 2014 at 1:27pm
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NOTSunnyshadow wrote on Oct 8th, 2014 at 12:56pm:
Flav, wouldn't "Combined the 4,011 crafting systems in DDO to one single seamless comprehensible system" look good on a dev resume?

Do you know how much time that would take?
Its easier to implement something new than to combine 321 crafting systems into one.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #46 - Oct 8th, 2014 at 2:01pm
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Viktor Vaughn wrote on Oct 8th, 2014 at 1:27pm:
Do you know how much time that would take?
Its easier to implement something new than to combine 321 crafting systems into one.


It takes about the same time and resources to combine the crafting systems as... well... like around as much time and resources Turbine has dumped into fixing the ladder bug.

It can be done, but they can't be bothered for shit.
  

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Re: Tinfoil hat: the reason new items are bta
Reply #47 - Oct 8th, 2014 at 2:13pm
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OFc it can be done, nobody is arguing that.
Devs are doing short term changes because they dont know how long they will be here, so the more new stuff they implement, the better.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #48 - Oct 8th, 2014 at 3:09pm
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Flav wrote on Oct 7th, 2014 at 6:17am:
Actually no, it was one of the request from the PC for the Orchard Items.

They might have thought about it too... but several people in the PC ( me included ) asked for items to be BTA and not BTCoE or other kind of BtC.
It had nothing to do with AS duping and everything to do with Inventory Management... We can pass along to another toon a BtA item while a BtCoE item gives us only the option to sell it once we don't need it anymore...


I knew you retarted but not this much. Fuck you.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #49 - Oct 8th, 2014 at 3:11pm
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And we all know Update 24 or 25 is Epic Vale.
  
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