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Very Hot Topic (More than 75 Replies) Tinfoil hat: the reason new items are bta (Read 26701 times)
NOTSunnyshadow
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Re: Tinfoil hat: the reason new items are bta
Reply #75 - Oct 10th, 2014 at 10:34am
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Viktor Vaughn wrote on Oct 10th, 2014 at 10:24am:
Because she needs a dick desperately.


You volunteered yours already. Did she bite? Was it good? Can she support a meager hobo lifestyle with the earnings from it should she be pimped off for a quarter an hour?
  

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kum-gulp
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Re: Tinfoil hat: the reason new items are bta
Reply #76 - Oct 10th, 2014 at 11:01am
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I think your idea of a progressive loot system is nice but if I looked at the end product, and then the journey to get there, I'd definitely give up before beginning. Craft this, then that, then use that for this, then ohfuckoff.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #77 - Oct 10th, 2014 at 11:20am
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kum-gulp wrote on Oct 10th, 2014 at 11:01am:
I think your idea of a progressive loot system is nice but if I looked at the end product, and then the journey to get there, I'd definitely give up before beginning. Craft this, then that, then use that for this, then ohfuckoff.

I read this as a reply to this:

NOTSunnyshadow wrote on Oct 10th, 2014 at 10:34am:
You volunteered yours already. Did she bite? Was it good? Can she support a meager hobo lifestyle with the earnings from it should she be pimped off for a quarter an hour?

  

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Re: Tinfoil hat: the reason new items are bta
Reply #78 - Oct 10th, 2014 at 11:23am
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NOTSunnyshadow wrote on Oct 10th, 2014 at 10:21am:
Why is Thaz discussing sex in the middle of a crafting system discussion?

Wait, you mean sex doesn't belong in a crafting discussion?

I think I've been duping wrong.
  

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Re: Tinfoil hat: the reason new items are bta
Reply #79 - Oct 10th, 2014 at 11:46am
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NOTSunnyshadow wrote on Oct 10th, 2014 at 10:21am:
Why is Thaz discussing sex in the middle of a crafting system discussion?


Grin poor little clueless NotSunny thinks I was talking about sex. You probably wouldn't even recognize a vagina if u saw one.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #80 - Oct 10th, 2014 at 11:49am
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Viktor Vaughn wrote on Oct 10th, 2014 at 10:24am:
Because she needs a dick desperately.


This statement is ironic, because it has been tested and proven that the more dick, the more I talk about dicks.
« Last Edit: Oct 10th, 2014 at 11:53am by Angry »  
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Viktor Vaughn
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Re: Tinfoil hat: the reason new items are bta
Reply #81 - Oct 10th, 2014 at 12:48pm
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Angry wrote on Oct 10th, 2014 at 11:49am:
This statement is ironic, because it has been tested and proven that the more dick, the more I talk about dicks.

I dont see how it is ironic.
You need dick, dont you?
  
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Angry
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Re: Tinfoil hat: the reason new items are bta
Reply #82 - Oct 10th, 2014 at 12:57pm
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Viktor Vaughn wrote on Oct 10th, 2014 at 12:48pm:
You need dick, dont you?


No. I don't need dick. http://www.socialstudiesforkids.com/articles/economics/wantsandneeds1.htm
« Last Edit: Oct 10th, 2014 at 12:57pm by Angry »  
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Viktor Vaughn
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Re: Tinfoil hat: the reason new items are bta
Reply #83 - Oct 10th, 2014 at 1:08pm
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Why you dont need it?
  
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Re: Tinfoil hat: the reason new items are bta
Reply #84 - Oct 10th, 2014 at 11:06pm
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Viktor Vaughn wrote on Oct 7th, 2014 at 2:04pm:
Exactly, most people already had 3bc and necro.


I think most people ignored 3bc, it was 2nd most often discouraged pack from purchase, right after restless isles.
Necro4 however, everyone had this.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #85 - Oct 10th, 2014 at 11:10pm
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Viktor Vaughn wrote on Oct 8th, 2014 at 10:26am:
Do you really want more content you already played 100 times?


No difference between new and old quests, everything turbine does lately is the same quest over and over: go in, kill everything on way to boss, kill boss, loot chest, recall.
New quests means new favor, and that's all.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #86 - Oct 11th, 2014 at 4:36am
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I would settle for more favor at least.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #87 - Oct 11th, 2014 at 5:02am
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Zandos wrote on Oct 10th, 2014 at 11:10pm:
No difference between new and old quests, everything turbine does lately is the same quest over and over: go in, kill everything on way to boss, kill boss, loot chest, recall.
New quests means new favor, and that's all.


Through a mirror darkly=scavenger hunt (Zelda: a link to the past style)
Lines of supply=tower defense
Precious cargo=ship combat
Prove your worth=puzzles
Ghost of a chance=boss is optional (Who can resist fighting MajMal though?)
Haunted halls=classic module port
Study in sable=mysterious mystery!

I wouldn't say they aren't trying.
  

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Re: Tinfoil hat: the reason new items are bta
Reply #88 - Oct 11th, 2014 at 5:22am
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Flav wrote on Oct 8th, 2014 at 8:07am:
We tried to get them to work on that one...
I even tossed in stuff that I had made for an NWN server ( based on ATS ) to show them how a nice and integrated crafting system could be.
Then they just released Thunderforged under our nose in Lammania... That's when most of us understood that it was pointless to ask them to do anything about crafting.



So we have devs that come to work on a patchwork game system, all they want to do is pad their resumes with creating some new system, then they take off, leaving the mess to the players whom, after they have invited a select few to help them out, they ignore.

What a fucked up company entirely lacking in coherence and direction. Whoever is running the game direction needs a long talking to by someone of intelligence. Subsequently, if that manager is still fucking over the game...gaaaah! Isn't there someone over the game manager we can write to and say "hey, you're hiring short sighted morons who've lost you revenue?"
  
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Re: Tinfoil hat: the reason new items are bta
Reply #89 - Oct 11th, 2014 at 5:28am
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Do we even know who is in charge of DDO?
Who is boss?
  
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Re: Tinfoil hat: the reason new items are bta
Reply #90 - Oct 11th, 2014 at 5:32am
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Viktor Vaughn wrote on Oct 8th, 2014 at 2:13pm:
OFc it can be done, nobody is arguing that.
Devs are doing short term changes because they dont know how long they will be here, so the more new stuff they implement, the better.


Ok, I'm slow. Do DDO devs also program?

If they also program, the job would be too big. Like way beyond their skills.

If they do not program, it would only take making a database (which surely they must have!) of all the crafting systems and then standardizing the rules of crafting between them while figuring out conversion rates. I mean, I could do a messy version of that in one day and a shiny version in, at most, one week (if I wasn't being my ridiculously lazy self).

Then just turn those sets of rules over to a programmer and say "fuck this up, make the worst interface ever that players have to one by one click through, break wraps and ranged combat, and make teleporting from guild ships fail again."
  
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Re: Tinfoil hat: the reason new items are bta
Reply #91 - Oct 11th, 2014 at 5:36am
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Viktor Vaughn wrote on Oct 11th, 2014 at 5:28am:
Do we even know who is in charge of DDO?
Who is boss?


I don't know. DDO Producer is a revolving door position that I'm not sure entails anything other than writing uplifting state-of-the-game posts once a year.

You know companies are in trouble when their turnover rate is high, especially with the managerial jobs, and no one tries to unify company vision. Not saying the game will fail, just saying the company itself seems to have an . . . unusual corporate culture that doesn't lend itself to greatness.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #92 - Oct 11th, 2014 at 5:44am
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So we dont even know who is in charge?
Guess it doesnt matter really who is in charge of sinking ship.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #93 - Oct 11th, 2014 at 5:53am
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Asheras wrote on Oct 9th, 2014 at 10:37am:
Just spitballing here, but what if your weapon crafting worked this way:

The base item is created with shroud crafting.  GS Blank.  Apply Mats to make it up to shroud T3.

Then MA doesn't drop blank alchems.  LoB/MA drop mats that take a T3 GS as the base item.  And enhance it from there.

Then Thunderholme doesn't craft base items.  it takes a T3 Alchem item as a base item.  And enhances it from there.

Then Epic Vale/Shroud takes a tier 3 Thunderholme weapon as it's base item and enhances it from there.

What would be the downside to a progression based crafting system like that?

Do the same with armor starting with Dragontouched Armor from Reaver's Reach.  Then using those as input for the Epic GH dragon Armors.   Then Going to Thunderholme armor on top of that. 

A power progression that grows.  Old stuff isn't really invalidated.  It's just enhanced.  But if you need to do a new item, you still have to run the progression. 


I think your idea would work fine, esp. w/epic reincarnation.

But, yuck! We'd need each need a database to figure out what to do. And you'd have to have all the packs to complete an item.

Even just being able to trade between crafting systems would be nice - they wouldn't have to totally rework it the way you outline, but either:

1. add a conversion so that all mats can be made to fit all crafting systems (various costs determined by frequency of mats, etc)

or

2. change all mats to a select few types. These then, in different quantities, make stuff from any quest line. And all the crafting systems would then have to be streamlined according to this system, along with mats given out per quest, etc.

I guess either of these would allow players to simply save up their mats from low levels and then, boom, item finished. You could get around that by making lower level items a lot cheaper, with higher level ones very expensive (and maybe even tiering the universal loot, such that some mats are only available at high levels) - and the quantity of mats being handed out varies by quest level (higher equals more).

But, whatever, it's never going to happen. They're just going to keep making diffuse and separate crafting systems - all of which, except for the top level stuff and the best twink gear, we'll forget.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #94 - Oct 11th, 2014 at 5:59am
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Flav wrote on Oct 9th, 2014 at 7:14am:
What DDO has is a ragtag of unrelated shitty wanabee stepchild of a crafting system...
There's only two that are bit above the pile of shit : Greensteel and Cannith. Sadly they are left to rot.


I don't mind the TH one. It's as simple to use as the other two. It's just frustrating not getting your phlogs each run.

Quote:
Say U25... I don't think U24 will be Vale... there's still that tiny issue with Epic Greensteel and Thunderforged.... Turbine doesn't want to obsolete Thunderforged, and Epic Vale without Epic Greensteel is not Vale.... There's been many suggestion on that topic from the PC the make both live together without stepping on each other... right now it's in the hands of Turbine. ( so expect the worst )


They better not invalidate Thunderforged!!! Holy crap, that would, in one stroke, destroy the raids while making all our annoying farming time worthless. I think I would shoot my computer. Don't worry. It's a Dell, it doesn't have feelings.

I have been wondering that for some time, though. How are they going to make a level 30 endgame without screwing over the loot systems they haven't yet screwed over?

The only way I can see it is if they go back to their relatively new loot/crafting systems and add an expansion tier to their top. For ex., they could add "mythic" to "completed thunderforged weapon."
  
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Re: Tinfoil hat: the reason new items are bta
Reply #95 - Oct 11th, 2014 at 6:10am
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Hiding wrote on Oct 11th, 2014 at 5:59am:
They better not invalidate Thunderforged!!!



It won't, unless the new system will cost more in the way of CoVs.    Making us use CoVs for crafting and other shit is how they keep the hearts selling.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #96 - Oct 11th, 2014 at 6:11am
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Hiding wrote on Oct 11th, 2014 at 5:32am:
Ok, I'm slow. Do DDO devs also program?

If they also program, the job would be too big. Like way beyond their skills.

If they do not program, it would only take making a database (which surely they must have!) of all the crafting systems and then standardizing the rules of crafting between them while figuring out conversion rates. I mean, I could do a messy version of that in one day and a shiny version in, at most, one week (if I wasn't being my ridiculously lazy self).

Then just turn those sets of rules over to a programmer and say "fuck this up, make the worst interface ever that players have to one by one click through, break wraps and ranged combat, and make teleporting from guild ships fail again."


Dev=programmer

A lot of employees are mistakenly referred to as devs though.
  

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Re: Tinfoil hat: the reason new items are bta
Reply #97 - Oct 11th, 2014 at 6:25am
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5 Foot Step wrote on Oct 11th, 2014 at 6:11am:
Dev=programmer

A lot of employees are mistakenly referred to as devs though.


Oh, ok. So they can actually do stuff.

Ok, what's an "engineer" in the context of game development? I thought one of the devs said they design stuff, and then turn it over to an engineer. In my tiny mind I thought that meant they just make stuff up and then get the engineer to code it.

Thanks for your answer!  Clears up a lot. Wow, so we have...what, 3 real devs now? Or less? No wonder it's taking forever just for them to release the same quests at a higher level.
  
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Re: Tinfoil hat: the reason new items are bta
Reply #98 - Oct 11th, 2014 at 6:26am
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Werebadger wrote on Oct 11th, 2014 at 6:10am:
It won't, unless the new system will cost more in the way of CoVs.    Making us use CoVs for crafting and other shit is how they keep the hearts selling.


Holy. You win. I never thought of that. Tinfoil hats off to you!
  
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Re: Tinfoil hat: the reason new items are bta
Reply #99 - Oct 11th, 2014 at 8:32am
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