NIN wrote on Oct 16
th, 2014 at 10:08am:
respectfully, fuck maintenance mode. not good enough.
maint. mode leaves the license in their infantile hands.
need the game to generate so little cash that they dump the license and give someone capable a shot at the next iteration.
If we're lucky we might see a new alpha in about 6 years, but first we gotta pry the license away from Daffy fucking Duck.
Well the License is available...
In computer business you get the license to create one product... ( be it an online game or a not online noe )....
And you may get a 'You will be alone in the market for a given number of year' line in the license if you're a good boy and pay upfront some nice amount of money.
Then the IP owner can just sell the license to anybody else to create yet another new product.
The only special thing about DDO is that originally Hasbro/WoTC sold an exclusive license to Atari ( meaning that Atari was the only company allowed to develop computer games based on D&D ), then Atari sub-licensed the license in various bits by market segments ( single player games ( TOEE ) , MMO ( DDO ), whatever it was going to be called originally since it was not going to be a MMO ( NWO )... )
All went to hell when Atari failed to deliver the required services for DDO... and after the court the exclusive license became void. Hasbro was back in full control of the thing, with a semi-undead MMO ( DDO ) and a not living yet monster ( NWO ). They cut a deal with Turbine over DDO, and then with PWE when Cryptic was sold to them by Atari, since it was a direct deal between Hasbro and PWE, everything was back on the table... This is why they could adapt their MMO to the D&D 4th Ed somewhat and use Neverwinter as a setting.
Now if we want to see a new D&D game, Hasbro/WoTC needs to cut a deal with a company to produce one...
So in the end, as long as the revenues generated by the game in maintenance mode covers the expenses of said maintenance mode, the game will be kept alive.
See Asheron's Call...