Page Index Toggle Pages: 1 [2]  Send TopicPrint
Normal Topic State of the game (Read 7998 times)
Flav
Vault Frog
*
Offline


One Frog to Rule them
All!

Posts: 9985
Location: Land of the Frogs
Joined: Aug 29th, 2010
Gender: Male
Re: State of the game
Reply #25 - Oct 16th, 2014 at 12:26pm
Print Post  
NIN wrote on Oct 16th, 2014 at 10:08am:
respectfully, fuck maintenance mode.  not good enough.

maint. mode leaves the license in their infantile hands.

need the game to generate so little cash that they dump the license and give someone capable a shot at the next iteration. 

If we're lucky we might see a new alpha in about 6 years, but first we gotta pry the license away from Daffy fucking Duck.



Well the License is available...

In computer business you get the license to create one product... ( be it an online game or a not online noe )....
And you may get a 'You will be alone in the market for a given number of year' line in the license if you're a good boy and pay upfront some nice amount of money.
Then the IP owner can just sell the license to anybody else to create yet another new product.

The only special thing about DDO is that originally Hasbro/WoTC sold an exclusive license to Atari ( meaning that Atari was the only company allowed to develop computer games based on D&D ), then Atari sub-licensed the license in various bits by market segments ( single player games ( TOEE ) , MMO ( DDO ), whatever it was going to be called originally since it was not going to be a MMO ( NWO )... )

All went to hell when Atari failed to deliver the required services for DDO... and after the court the exclusive license became void. Hasbro was back in full control of the thing, with a semi-undead MMO ( DDO ) and a not living yet monster ( NWO ). They cut a deal with Turbine over DDO, and then with PWE when Cryptic was sold to them by Atari, since it was a direct deal between Hasbro and PWE, everything was back on the table... This is why they could adapt their MMO to the D&D 4th Ed somewhat and use Neverwinter as a setting.

Now if we want to see a new D&D game, Hasbro/WoTC needs to cut a deal with a company to produce one...

So in the end, as long as the revenues generated by the game in maintenance mode covers the expenses of said maintenance mode, the game will be kept alive.
See Asheron's Call...

  

Yes my avatar is an Hermine eating a Greenland Lemming for brunch.
Back to top
 
IP Logged
 
Jon Van Caneghem
Abbot Raider
**
Offline


I pee on thee

Posts: 975
Location: Destard
Joined: May 1st, 2013
Gender: Male
Re: State of the game
Reply #26 - Oct 16th, 2014 at 12:27pm
Print Post  
FUCK ATARI MAYBE THEY SHOULD JUST STICK TO THOSE 1980S CONSOLES AND PAC MAN
  
Back to top
 
IP Logged
 
NIN
Korthos Resident
*
Offline


I Love Drama!

Posts: 43
Joined: Oct 16th, 2014
Re: State of the game
Reply #27 - Oct 16th, 2014 at 1:15pm
Print Post  
Flav wrote on Oct 16th, 2014 at 12:26pm:
Well the License is available...

In computer business you get the license to create one product... ( be it an online game or a not online noe )....
And you may get a 'You will be alone in the market for a given number of year' line in the license if you're a good boy and pay upfront some nice amount of money.
Then the IP owner can just sell the license to anybody else to create yet another new product.

The only special thing about DDO is that originally Hasbro/WoTC sold an exclusive license to Atari ( meaning that Atari was the only company allowed to develop computer games based on D&D ), then Atari sub-licensed the license in various bits by market segments ( single player games ( TOEE ) , MMO ( DDO ), whatever it was going to be called originally since it was not going to be a MMO ( NWO )... )

All went to hell when Atari failed to deliver the required services for DDO... and after the court the exclusive license became void. Hasbro was back in full control of the thing, with a semi-undead MMO ( DDO ) and a not living yet monster ( NWO ). They cut a deal with Turbine over DDO, and then with PWE when Cryptic was sold to them by Atari, since it was a direct deal between Hasbro and PWE, everything was back on the table... This is why they could adapt their MMO to the D&D 4th Ed somewhat and use Neverwinter as a setting.

Now if we want to see a new D&D game, Hasbro/WoTC needs to cut a deal with a company to produce one...

So in the end, as long as the revenues generated by the game in maintenance mode covers the expenses of said maintenance mode, the game will be kept alive.
See Asheron's Call...


ty for the explanation.  since licensing wouldn't be an issue then (in terms of preventing someone else from developing a product), it's pretty discouraging to see the lack of competitive options out there.  the MMO market in general seems to be flattening which sucks short term but might thin the field longer-term and shore up profit margin potential.

still, the licensing fee must take a huge chunk out of profit models.  how else can you explain having such a fabulous IP with only NWO as the only related competition to emerge over the life of DDO?  Depressing.

Would love to see an MMO based on sub and DnD version 2.0 (a la Baldur's Gate 2) with spell sequencers, simulacrum, wish, true backstabbing and whirlwind mechanics etc.
  
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1 [2] 
Send TopicPrint