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Very Hot Topic (More than 75 Replies) Barbarian - Frenzied Berserker Changes from Sev (Read 31127 times)
5 Foot Step
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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #50 - Oct 25th, 2014 at 6:37am
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Skoodge wrote on Oct 25th, 2014 at 6:26am:
Not sure if they changed it or if I'm just not finding it on the ddo wiki, but there used to be at least two barb core abilities that were anchored to light armor - I think it was the natural dodge bonus you only got with light armor.

At one point the rage took down so much of your AC that AC was just shy of useless.  A barb does way better with light armor than medium because you can get a higher dex bonus for dodge and your saves. 


In P&P you would lose fast movement in medium, but they never bothered to program that in DDO. Of course back in the day in DDO, it didn't matter since meaningful AC just wasn't achievable so barbs would wear whatever...as of update 23, medium armor is quite meaningful. MRR adds more survivability than anything they are looking at for U24.
  

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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #51 - Oct 25th, 2014 at 6:58am
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5 Foot Step wrote on Oct 25th, 2014 at 6:37am:
In P&P you would lose fast movement in medium, but they never bothered to program that in DDO. Of course back in the day in DDO, it didn't matter since meaningful AC just wasn't achievable so barbs would wear whatever...as of update 23, medium armor is quite meaningful. MRR adds more survivability than anything they are looking at for U24.


Did they stealth change it?  I can't always keep up on the little changes they make between updates and patches.  I know barbs dodge bonus used to be limited by armor, but can't find anything mentioning it now - which is fine by me.  One of my suggestions was for barbs to be able to wear medium without the penalties we used to get.

One of my suggestions was implemented - but not as balanced as I wanted.  When using the occult slayer tree you lost your weapon bond when switching weapons (thus losing most of the bonuses from that tree).

I wanted it to be cut by half so you could switch weapons with some penalty but not enough where you wouldn't bother switching at all.  A better suggestion was getting crystal as a weapon property on the tier 5 enhancements.  I thought that was great, kept it balanced and only gave it to higher level characters.

Turbine, of course, took the easy way out.
  

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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #52 - Oct 25th, 2014 at 7:07am
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Skoodge wrote on Oct 25th, 2014 at 6:58am:
Did they stealth change it?  I can't always keep up on the little changes they make between updates and patches.  I know barbs dodge bonus used to be limited by armor, but can't find anything mentioning it now - which is fine by me.  One of my suggestions was for barbs to be able to wear medium without the penalties we used to get.


There were no penalties at all pre MotU. That was the last time I played a pure barb. I've done a couple of builds for past lives since then, but everyones dodge is limited by the max dex on their armor, so I don't know what you are talking about. I never noticed anything post enhancement pass making me want to wear light armor. (I did anyway of course, because evasion)
  

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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #53 - Oct 25th, 2014 at 7:32am
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5 Foot Step wrote on Oct 25th, 2014 at 6:37am:
MRR adds more survivability than anything they are looking at for U24.

SR is what adds more survivability than anything else theyre giving out. Have fun and good luck trying to make anything with a will save otherwise.

qweeve wrote on Oct 25th, 2014 at 6:26am:
I never really played barbs, but was in game with this guy the other day and he seemed like he was pretty bummed about the changes.  In this vid, he discusses what they'll mean to barbs compared to how they work now.  Not saying I agree or disagree(I basically don't have an opinion), just sharing.

https://www.youtube.com/watch?v=MEtd7lP1ZRQ
Yellowbeard is right. Everything he said in that video is true.
« Last Edit: Oct 25th, 2014 at 7:34am by Rubbinns »  

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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #54 - Oct 25th, 2014 at 8:45am
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While spell resistance gives blanket immunity for con based occulties mrr would do more or less nothing since you could not get to reasonable numbers.
I agree with what he said totally, what i like in the trees is that you get some options, but healing amp is not what i consider ok.
What they plan is basically to make barbs have 3+ k hp and to lose those hit points super fast while hoping someone throws a heal.
Honestly i dont mind barbs with hp but what i consider a barb would be something that straight out deals 30% more dps then anything else.
Atm they have hp, but not really the dps to back it up in proposal.
Barbs should be melle kings of high numbers. End of story
  
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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #55 - Oct 25th, 2014 at 9:38am
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Yeah,  Ravager T5 + Heavy Armor Profiiciency for 30/60 DR and 30 MRR/PRR along with Occult and Ravager tree MRR is looking pretty hot...or at least playable.  Ravager T5 also gives what amounts to a permanent +6 damage per swing and weapon bond should build quick and healing should be fairly good when spamming the cleave buttons.

« Last Edit: Oct 25th, 2014 at 9:39am by Shadehater »  
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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #56 - Oct 25th, 2014 at 7:01pm
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Rubbinns wrote on Oct 25th, 2014 at 7:32am:
Yellowbeard is right. Everything he said in that video is true.


my utter hate for the guy aside, he knows his barbs. its sad whats happening to the class i never played. :c
  
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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #57 - Oct 25th, 2014 at 7:04pm
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Fuck the old ways.
  
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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #58 - Oct 25th, 2014 at 8:23pm
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Rubbinns wrote on Oct 25th, 2014 at 7:32am:
Yellowbeard is right. Everything he said in that video is true.

Even though he's one of 3 people on the server I have squelched, I will admit that's he's right about this one particular thing.
  

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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #59 - Oct 25th, 2014 at 9:07pm
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Vendui wrote on Oct 25th, 2014 at 7:01pm:
my utter hate for the guy aside, he knows his barbs

NOTdarth wrote on Oct 25th, 2014 at 8:23pm:
Even though he's one of 3 people on the server I have squelched, I will admit that's he's right about this one particular thing.

I'll let him know you guys said hello Tongue

I believed him after I ransacked ee necro with him and shang.

He put up a vid of him soloing ee gop on that barb build last week.

pt1: https://www.youtube.com/watch?v=Nb26oG1yfVA&list=UU7O2zNNyapK-1VlisTL6SQg

pt2: https://www.youtube.com/watch?v=9CxcpIL6wAU&list=UU7O2zNNyapK-1VlisTL6SQg
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #60 - Oct 25th, 2014 at 11:45pm
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The DPS is there, the trees are just poorly laid out and overfluffed. You can take crit rage and death frenzy at the same time. If they streamline/improve the low tier options, I'll be happy with it.
  

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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #61 - Oct 26th, 2014 at 11:13am
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If Turbine really wanted to help barbarians they would remove the downside to SF pots for barbs, spearate PRR from AC so that they dont lose the PRR while rages and add in PRR when raged.
  

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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #62 - Oct 26th, 2014 at 12:03pm
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Nuckinfutz wrote on Oct 26th, 2014 at 11:13am:
they would remove the downside to SF pots for barbs


Starting with stackability, it irks the shit out of me that I can carry up to 10 pots at a time. What a load of fucking crap!

Rubbinns wrote on Oct 25th, 2014 at 9:07pm:
I believed him after I ransacked ee necro with him and shang.


It doesn't look like they are removing SR from Occult Slayer capstone. They've gone the route of adding MRR in addition to it. And it isn't a bad thing.
  

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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #63 - Oct 26th, 2014 at 12:46pm
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Alex DeLarge wrote on Oct 26th, 2014 at 12:03pm:
It doesn't look like they are removing SR from Occult Slayer capstone. They've gone the route of adding MRR in addition to it. And it isn't a bad thing.

That was my interpretation as well. The +4 to CON is nice too. The extra HAmp is kinda meh though. Isn't there already enough or is Turbine trying to make Cure Serious Wounds pots a viable way to self-heal for the mana sponges that are Barbs?
  

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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #64 - Oct 26th, 2014 at 1:18pm
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Arkat wrote on Oct 26th, 2014 at 12:46pm:
That was my interpretation as well. The +4 to CON is nice too. The extra HAmp is kinda meh though. Isn't there already enough or is Turbine trying to make Cure Serious Wounds pots a viable way to self-heal for the mana sponges that are Barbs?


technically, with the change coming, there wont be enough to do what we do wtih hamp currently. With current gearing numbers (30%, 20%, 10%, + various 10% in trees) depending on build (well go with a solar phoenix, cuz its what i got)

Finger Necklace - 110% base.
Tripple Paladin PL - 125% Base (Im fairly certain it still applies to base, will re-work without it as base as well)
Human tier 3 - + 10*10*10 = 166.375%
Shintao core(level 12) - + 5*5*5*5 = 202.22985234375%
KotC tier 3-5 - +10*10*10 = 269.1679334695313
Purity of Essence twist - + 3 * 3 * 4 = 296.9826710425388
Guild bonus - + 10 = 326.6809381467927
Unyield Sentinel stance - + 10 = 359.3490319614719
10/20/30% items - + 10 * 20 * 30 = 616.6429388458858
Firestance + Epic Jidz - +25 = 770.80%
--------------------------------------------------------
In case Pally PL no longer applies to base - 780.05%

Situational - Druids Crown - + 15 = 886.42%
--------------------------------------------------------
Situational with Pally not adding to base - 897.06%


===============================

With the "new" way. all of the above + values are doubled. So we get this:

Finger Necklace - (No longer applies to base) +20
Tripple Paladin PL - +30
Human tier 3 - +60
Shintao core(level 12) - +40
KotC tier 3-5 - +30
Purity of Essence twist - +40
Guild bonus - +20
Unyield Sentinel stance - +20
10/20/30% items -  +120
Firestance + Epic Jidz - +50
------------------------------------------
Total increase - 430 + original "base" of 100 = 530% amp. Almost 250% less amp than current maximum bonus.









Now, for your average joe player, this is actually an increase. Leaving enhancements of the picture, with just gear thats easily obtained, and US stance as a human:

Old Way

Human tier 3 - + 10*10*10 = 133.1
10/20/30% items - + 10 * 20 * 30 = 228.3996
Guild bonus - + 10 = 251.23956
Unyield Sentinel stance - + 10 = 276.36%

New Way

Human tier 3 - + 60 = 160%
10/20/30% items - + 120 = 280%
Guild bonus - + 20 = 300%
Unyield Sentinel stance - + 20 = 320%
« Last Edit: Oct 26th, 2014 at 1:27pm by Vendui »  
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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #65 - Oct 26th, 2014 at 1:57pm
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Why are you posting about barb changes? thought you told us all you were leaving, and would barely play again.

Fucking post now more then before you went on your fantasy sabbatical.
  
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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #66 - Oct 26th, 2014 at 2:14pm
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Grand wrote on Oct 26th, 2014 at 1:57pm:
Why are you posting about barb changes? thought you told us all you were leaving, and would barely play again.

Fucking post now more then before you went on your fantasy sabbatica


Have you seen him spamming threads relentlessly since said post? No, then shut the fuck up. K. Bai.
  
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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #67 - Oct 26th, 2014 at 3:11pm
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Vendui wrote on Oct 26th, 2014 at 2:14pm:
Have you seen him spamming threads relentlessly since said post? No, then shut the fuck up. K. Bai.



I have seen you relentlessly spamming about the game since you said you were leaving the game. Yes, so please go the fuck away. Okay? Goodbye.
  
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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #68 - Oct 26th, 2014 at 3:13pm
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Vendui wrote on Oct 26th, 2014 at 2:14pm:
Have you seen him spamming threads relentlessly since said post? No, then shut the fuck up. K. Bai.


Hey this is funny, I just looked at it again, and looking at the structure and the use of "him" I would hazard a guess that you meant to type this from another account that you use to back yourself up. Busted. How lame.
  
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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #69 - Oct 26th, 2014 at 3:20pm
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Arkat wrote on Oct 26th, 2014 at 12:46pm:
That was my interpretation as well. The +4 to CON is nice too. The extra HAmp is kinda meh though. Isn't there already enough or is Turbine trying to make Cure Serious Wounds pots a viable way to self-heal for the mana sponges that are Barbs?


then wtf is yellowbeard complaining about?

and fuck CSW pots. there needs to be more pots besides SF pots worth drinking.
  

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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #70 - Oct 26th, 2014 at 3:22pm
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Alex DeLarge wrote on Oct 26th, 2014 at 12:03pm:
Starting with stackability, it irks the shit out of me that I can carry up to 10 pots at a time. What a load of fucking crap!



they need ml20 pots that stack to 100 FFS.
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #71 - Oct 26th, 2014 at 4:25pm
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Yobai wrote on Oct 26th, 2014 at 3:20pm:
then wtf is yellowbeard complaining about?

You should ask him, not me.


Yobai wrote on Oct 26th, 2014 at 3:20pm:
and fuck CSW pots. there needs to be more pots besides SF pots worth drinking.

Cure Critical Wounds pots available at vendors then?
  

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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #72 - Oct 26th, 2014 at 5:43pm
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Nuckinfutz wrote on Oct 26th, 2014 at 11:13am:
If Turbine really wanted to help barbarians they would remove the downside to SF pots for barbs, spearate PRR from AC so that they dont lose the PRR while rages and add in PRR when raged.


PRR has no relation to AC
  
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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #73 - Oct 26th, 2014 at 6:06pm
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Shadehater wrote on Oct 26th, 2014 at 5:43pm:
PRR has no relation to AC


It may have no relation to AC but it's tied together in the code. Either that or they figured they would have some fun fucking barbarians more by dropping their PRR when they rage the same way AC goes down.

  

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Re: Barbarian - Frenzied Berserker Changes from Sev
Reply #74 - Oct 26th, 2014 at 6:44pm
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Grand wrote on Oct 26th, 2014 at 3:13pm:
Hey this is funny, I just looked at it again, and looking at the structure and the use of "him" I would hazard a guess that you meant to type this from another account that you use to back yourself up. Busted. How lame.

I think I am one of the only ones here who still has but 1 account. Why would i bother to tell you to shut the fuck up from another account, when i can do so from this one?
  
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