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qweeve
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It's a start
Nov 19th, 2014 at 12:45am
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https://www.ddo.com/forums/showthread.php/451858-Update-24-Drop-Rate-Increases

Still a few I'd like to see bumped up.

Edit: for those who can't visit the motherboard.

From dev Steelstar...

Hey, everyone.


As you may have seen in this weekend's Lamannia release notes, we're planning to make some changes to the drop rates of items in older packs with U24. We saw a few of you had questions about it, so we thought we'd elaborate a bit.

Here's the changes, if you missed them:




The drop rates of items in many quests have been increased, including:
The drop rate of the Animus Rune Arm from Devil Assault.
The drop rate of the Mad Lute and Mysterious Bauble items from The Weapons Shipment.
Drop rates on named items in the Sands of Menechtarun landscape.
Drop rates on named items in the quests located in the Menechtarun Desert have been increased on Elite and Epic difficulties.
Drop rates on Druid's Deep named items.
Drop rates on the High Road named items.
Drop rates on the Gianthold named items.
Drop rates on Disciples of Shadow named items.
Drop rates on the Wheloon quest chain named items.
Drop rates on Optional chests in the Storm Horns.
Drop rates on named items in Brothers of the Forge and A Study in Sable.
Drop rates for named loot in the Haunted Halls of Eveningstar.
Drop rates of Cormyrean items in Eveningstar Challenge chests.
Drop rates of King's Forest items.
Drop rates for Underdark quest named items.
Drop rates for Demonweb quest named items.
The drop rate of Eveningstar Commendations from the King's Forest, Underdark, and Demonweb quests no longer overlap with named item drops, making it more likely to get an item or Commendations.
The drop rate of Web of Chaos quest named items have been increased on Elite and Epic Elite difficulties.
Drop rates of Secrets of the Artificers quest named items have been increased slightly on Normal and Elite.
Drop rates of quest named items in The Red Fens.
Drop rates of Maleficent Cabal named items.
Drop rates of named quest items in The Xorian Cipher.
Drop rates on named quest items in Invaders!.
Drop rates on items in Garamol's chest in The Subterranean.
Drop rates on items in Restless Isles.


A few "frequently asked questions" about this:


Why the change?
Over time and many updates, the drop rates on named items has varied wildly. We've done some analysis, and are raising old drop rates that we felt were too low. Generally speaking, if drop rates already met or exceeded our new guidelines, they were left alone. We don't intend to nerf the drop rate of anything in this pass.



What do you mean by 'quest items'?
We really just mean 'named items that drop in chests'. End reward lists and other methods of item gain were not adjusted in this pass.



Why isn't (insert item/quest/pack) on this list?
For some, they didn't need adjusting based on our guidelines (Attack on Stormreach, for instance). For others, we just haven't gotten to everything yet; some packs (especially older content) have outdated or elaborate loot table setups on our end. If you know of a pack or dungeon with crazy low drop rates, let us know and we can investigate it.



What about Raid items?
Drop rates of Raids are not being adjusted in this pass.


Do Ingredients count?
Generally, the drop rate of ingredients/crafting materials did not change. A few shifted around in the loot tables though; the purpose there was to make it more likely that if you didn't get a Named item, you got Ingredients instead.



When you say "drop rates from this pack have been raised", do you mean ALL the items in the pack?
In some cases yes, in others no. It really depended on what the rates already were.



What about Eberron Epic items - Scrolls, Seals, and Shards?
In this pass, we ensured that the drop rates of Seals and Shards for the above-mentioned packs met our current guidelines (for most of those packs, it was a slight bump in drop rate). We may take a further look at these in the future.
« Last Edit: Nov 19th, 2014 at 2:17am by qweeve »  
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m4lacka
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Re: It's a start
Reply #1 - Nov 19th, 2014 at 2:36am
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Wow, so royal guard mask should not be farmed till u24. Kewl.

The rest of the packs suck anyway on lewt.
  

Vaultaccount wrote on Aug 29th, 2016 at 7:06pm:
The most broken epic PL in the game is the ridiculous AC buff from martial PLs. But when you include all the inherent benefits from reincarnation, the thing is above the roof. The benefit from TR was supposed to be minimal, but now it is game breaking. start a new character and you will feel, you will get raped in heroics.

Personally I think lower heroics on new characters are harder than Legendary Elite content on a character with good gear and has all destinies farmed.


Arkat wrote on Apr 2nd, 2014 at 4:14pm:
And someone in another thread called ME delusional recently!

Wow.

Have you EVER gone to Law School Feyn? Have you EVER been asked by a United States Senator who is now the Vice President of the United States to write a paper just for him on a particular topic of Constitutional Law for his use as a Senator? Have you ever been asked to help a very notable Harvard PhD turned Constitutional scholar with his very-well received book on Legal Philosophy and Constitutional Revolutions? Have you ever been offered a job as a Deputy Attorney General BEFORE you even graduated Law School?

No? Then STFU you fucking amateur.


Meat-Head wrote on Jul 29th, 2015 at 12:03am:
Thx. I was semi-waiting because windows 10 will be here soon. but, the crashing is making me want to punch old people.


IMARANGER wrote on Sep 8th, 2014 at 5:40pm:
Pretty sure that the fact that a service can be hacked doesn't make it the "community chest".
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Aeolwind
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Re: It's a start
Reply #2 - Nov 19th, 2014 at 8:10am
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m4lacka wrote on Nov 19th, 2014 at 2:36am:
Wow, so royal guard mask should not be farmed till u24. Kewl.

Same for Bauble & Ring of the Ancestors for me.  I need a few Planar Girds for my Half Elves.  And Garamol now.  So I can get a Luck Blade to Glamadamadingdong.
  
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Kalasnikitty
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Re: It's a start
Reply #3 - Nov 19th, 2014 at 8:12am
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Yes we upped drop rates from 0.01% to 0.02%.
Fuck off
  

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Aeolwind
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Re: It's a start
Reply #4 - Nov 19th, 2014 at 8:16am
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Kalasnikitty wrote on Nov 19th, 2014 at 8:12am:
Yes we upped drop rates from 0.01% to 0.02%.
Well, they indicated that Lordsmarch was the benchmark.  So, that is pretty solid.
  
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Kalasnikitty
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Re: It's a start
Reply #5 - Nov 19th, 2014 at 8:44am
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Turdbine is like one body with 3 heads. First head is non stop on drugs and thinks Xoriat, it represents employees  who understand players and fun side or game. Second  head is that stereotype of bully taking candy from kids, Analversary cards anyone? Third one is trying to balance all the shit first two are doing by upping drop rates from almost non existent to nearly non existent.
All in all it's triple oxymoron which if we put in mathematical equation gives just moron as end result.
  

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Re: It's a start
Reply #6 - Nov 19th, 2014 at 9:08am
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It's interesting to note that everybody is concerned about Seal/Scroll/Shard drop rates... ( here, on Official Forum and on the PC forum )
And not that interested by the rest ( just acking that it's nice to have them raised ).

As some pointed, they should consider a refresh on the Seal/scroll/Shard mechanism when they hit cap, so that they can keep all the happy farmers busy at end game... Once there is an end game.

  

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Revaulting
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Re: It's a start
Reply #7 - Nov 19th, 2014 at 10:54am
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Aeolwind wrote on Nov 19th, 2014 at 8:16am:
Well, they indicated that Lordsmarch was the benchmark.  So, that is pretty solid.

On the high side of solid. The only question is if we believe them.

If this is to be trusted, sell rare gear now*. Farm it back after u24 drops, or just buy it back at the new inevitably reduced price.

Helluva thing to trust them on, though.


*Of course, only applies to non-shard or (if any are left), non-plat duppers.


Kalasnikitty wrote on Nov 19th, 2014 at 8:44am:
Turdbine is like one body with 3 heads. First head is non stop on drugs and thinks Xoriat, it represents employees  who understand players and fun side or game. Second  head is that stereotype of bully taking candy from kids, Analversary cards anyone? Third one is trying to balance all the shit first two are doing by upping drop rates from almost non existent to nearly non existent.
All in all it's triple oxymoron which if we put in mathematical equation gives just moron as end result.

lol
  

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Re: It's a start
Reply #8 - Nov 19th, 2014 at 11:06am
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Flav wrote on Nov 19th, 2014 at 9:08am:
As some pointed, they should consider a refresh on the Seal/scroll/Shard mechanism when they hit cap, so that they can keep all the happy farmers busy at end game... Once there is an end game.

I don't mind the S/S/S system, what I mind is the horrible drop rates on large pools; like desert.  If the drop rates are going to be that low they should modify it slightly to Shard of the Desert, Seal of the Desert, Scroll of the Desert, or Shard of the Chronoscope, or Shard of the Sentinels.  That would at least keep it in the ballpark of reason.
  
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Re: It's a start
Reply #9 - Nov 19th, 2014 at 11:19am
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Aeolwind wrote on Nov 19th, 2014 at 11:06am:
Scroll of the Desert

They did that much. Shards and seals? Still a solid GFY from them. But scrolls from the desert, they did indeed address.
  

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Re: It's a start
Reply #10 - Nov 19th, 2014 at 11:26am
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Revaulting wrote on Nov 19th, 2014 at 11:19am:
They did that much.

Been running the desert for a couple weeks now, still not seen a single scroll drop.  Seen 2 freakin shards in WizKing, zero scrolls given.
  
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Re: It's a start
Reply #11 - Nov 19th, 2014 at 11:43am
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Scrolls drop like candy. On EE Adq you'd often see 5 or 10 scrolls per quest.
If you are on Ghallanda I can send you tens of junk scrolls if you need.
Not being ironic.
  
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Re: It's a start
Reply #12 - Nov 19th, 2014 at 11:54am
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Hopefully I can finally get my eSOS now. Got the seal and the scroll - just need the shard and weapon now.
  
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Re: It's a start
Reply #13 - Nov 19th, 2014 at 12:21pm
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KilgoreTrout wrote on Nov 19th, 2014 at 11:54am:
Hopefully I can finally get my eSOS now. Got the seal and the scroll - just need the shard and weapon now.


LOL g'luck to ya!
  

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Re: It's a start
Reply #14 - Nov 19th, 2014 at 1:56pm
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ESOS Shars is the debil.  3 years, 300 successes, 1 shard
  

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Re: It's a start
Reply #15 - Nov 19th, 2014 at 1:59pm
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higgildypiggildy wrote on Nov 19th, 2014 at 1:56pm:
ESOS Shars is the debil.  3 years, 300 successes, 1 shard


That turned in to 500 shards.  Grin
  
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Re: It's a start
Reply #16 - Nov 19th, 2014 at 2:09pm
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no. wrote on Nov 19th, 2014 at 1:59pm:
That turned in to 500 shards.  Grin


Sadly this was long before I knew about duping.  I could make 3 more ESOS for other toons if only I had shards Sad
  

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Re: It's a start
Reply #17 - Nov 20th, 2014 at 12:35am
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higgildypiggildy wrote on Nov 19th, 2014 at 2:09pm:
Sadly this was long before I knew about duping.  I could make 3 more ESOS for other toons if only I had shards Sad


People can trade you those. Ask around dude Smiley
  

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Re: It's a start
Reply #18 - Nov 20th, 2014 at 2:41am
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Upping the drop rate on gear that's pretty much useless. Somethings are nice like the bauble/haunted halls, but who gives a shit about most of it. I rather see them fix the drop rate of tomes and such. When you run ee mod and get 3-4 tomes, it's a damn shame.
  
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Re: It's a start
Reply #19 - Nov 20th, 2014 at 2:51am
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Alex DeLarge wrote on Nov 20th, 2014 at 12:35am:
People can trade you those. Ask around dude Smiley


I did. I did.  Sad
  
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Re: It's a start
Reply #20 - Nov 20th, 2014 at 2:55am
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Aeolwind wrote on Nov 19th, 2014 at 11:26am:
Been running the desert for a couple weeks now, still not seen a single scroll drop.  Seen 2 freakin shards in WizKing, zero scrolls given.

Hard to believe, every life on my alts, I'm flagging the raid. They don't drop as frequently as the shit in von but they drop often enough. Would be nice if they upgraded old school gear with some slots, I'm tired of keeping the shit in my tr cache. I don't wanna destroy it bc the "what if" factor.
  
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