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Hot Topic (More than 35 Replies) Lagapalooza '14/15 - It's the players' fault (Read 15826 times)
DDOcrackhead
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Lagapalooza '14/15 - It's the players' fault
Jan 2nd, 2015 at 2:20pm
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Paladins on the DDO forums spreading theories that the latest unplayable state of the game is due to users not having adequate hardware.

Like here: https://www.ddo.com/forums/showthread.php/454022-Lagging-Rule-out-your-system-sp...

Shocked

Right, blame the players, defend Turdin, the old pattern. fucktards!  Smiley
  


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Re: Lagapalooza '14/15 - It's the players' fault
Reply #1 - Jan 2nd, 2015 at 3:16pm
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I dont have lag in ddo. None at all
  
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Re: Lagapalooza '14/15 - It's the players' fault
Reply #2 - Jan 2nd, 2015 at 3:17pm
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I rarely experience lag in game.  I don't group much more than 1 or 2 guildies, though.  It's rare enough that it doesn't bother me.  I don't expect perfection from an online game. 

I have a nice alienware machine.  But I do still experience lag, occasionally.  It's not all client side hardware or client side inet bandwidth.  I'm sure that can be a factor, though.
  
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Re: Lagapalooza '14/15 - It's the players' fault
Reply #3 - Jan 2nd, 2015 at 3:18pm
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but wasnt the lag caused by the duping?
« Last Edit: Jan 2nd, 2015 at 3:19pm by Barkabout »  

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Re: Lagapalooza '14/15 - It's the players' fault
Reply #4 - Jan 2nd, 2015 at 3:20pm
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Lelouch wrote on Jan 2nd, 2015 at 3:16pm:
I dont have lag in ddo. None at all


You quit playing, that's one way to not have lag in DDO.
  
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Re: Lagapalooza '14/15 - It's the players' fault
Reply #5 - Jan 2nd, 2015 at 3:46pm
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Lag is caused by monks using Master's Blitz; the whole server has to slow down during the slow-motion part of the film.
  

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Re: Lagapalooza '14/15 - It's the players' fault
Reply #6 - Jan 2nd, 2015 at 4:18pm
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Feynman wrote on Jan 2nd, 2015 at 3:46pm:
Lag is caused by monks using Master's Blitz; the whole server has to slow down during the slow-motion part of the film.

That's complete nonsense, it's the tree animation. Oh, and pets of course. AND not to forget, prismatic ray and Ottos. AND zombies in the orchard.

Kiss
  


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Re: Lagapalooza '14/15 - It's the players' fault
Reply #7 - Jan 2nd, 2015 at 5:33pm
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sheeeesh

we all know its caused because too many groups are running the titan raid
  

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Re: Lagapalooza '14/15 - It's the players' fault
Reply #8 - Jan 2nd, 2015 at 8:04pm
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I was in a group today, and huge shocker, we were lagging out.  So in the ensuing bitch session I heard 2 reasons for the lag that were news to me.

Apparently it's due to:

1) Dupers.  Yes, even now I guess there are so many people actively duping and exploiting that it's causing lag in the game.

2) The "auto-kill" program that people are running.  Not much details on this, as none of the people bitching about it had any first-hand knowledge of it, but apparently there is a program you can run in the background that will allow you to instantly kill every mob in a room or quest.

Personally I'd be interested to know how insta-killing everything in a dungeon would cause lag.  Would have thought it would work the other way around myself. 

Anyway, that's what's causing the lag I guess.  Cheaters, it's all their fault.
  
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Re: Lagapalooza '14/15 - It's the players' fault
Reply #9 - Jan 2nd, 2015 at 10:06pm
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GimpyPaw wrote on Jan 2nd, 2015 at 8:04pm:
I was in a group today, and huge shocker, we were lagging out.  So in the ensuing bitch session I heard 2 reasons for the lag that were news to me.

Apparently it's due to:

1) Dupers.  Yes, even now I guess there are so many people actively duping and exploiting that it's causing lag in the game.

2) The "auto-kill" program that people are running.  Not much details on this, as none of the people bitching about it had any first-hand knowledge of it, but apparently there is a program you can run in the background that will allow you to instantly kill every mob in a room or quest.

Personally I'd be interested to know how insta-killing everything in a dungeon would cause lag.  Would have thought it would work the other way around myself. 

Anyway, that's what's causing the lag I guess.  Cheaters, it's all their fault.


Apparently you quest with complete idiots or trolls.  Or both. 

  
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Re: Lagapalooza '14/15 - It's the players' fault
Reply #10 - Jan 2nd, 2015 at 10:30pm
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Bah! Really guys you all should know by now it is the fvs archon that is the cause.
  

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Re: Lagapalooza '14/15 - It's the players' fault
Reply #11 - Jan 2nd, 2015 at 11:48pm
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I picked up Dark Souls 2 today and have noticed a considerable decline in both lag and bugs.
  
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Re: Lagapalooza '14/15 - It's the players' fault
Reply #12 - Jan 3rd, 2015 at 12:22am
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GimpyPaw wrote on Jan 2nd, 2015 at 8:04pm:
2) The "auto-kill" program that people are running.  Not much details on this, as none of the people bitching about it had any first-hand knowledge of it, but apparently there is a program you can run in the background that will allow you to instantly kill every mob in a room or quest.

Personally I'd be interested to know how insta-killing everything in a dungeon would cause lag.  Would have thought it would work the other way around myself. 

Anyway, that's what's causing the lag I guess.  Cheaters, it's all their fault.


K, remember the fun little feature monks had a while back, where swapping handwraps would add the effects of the wraps together?Like if you kept swapping between shocking and icy wraps, it would add the 1d6 of shock/ice damage for every time it swapped?
It used to cause crazy lag, as the server had to do a whole bunch of calcs at once, bringing the army of commodore 64s they host this game on to a halt.
People would one shot raid bosses, then it would take a few minutes for everyone to catch up.

So, if one were to theoretically have an instakill program, i would venture to guess it would cause a similar lag, as the server would need to do a bunch of calcs for every mob you killed.
  

Epoch wrote on Jan 4th, 2012 at 10:44am:
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Re: Lagapalooza '14/15 - It's the players' fault
Reply #13 - Jan 3rd, 2015 at 1:36am
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Barkabout wrote on Jan 2nd, 2015 at 3:18pm:
but wasnt the lag caused by the duping?


I blame Feather of Sun:

http://www.dailymail.co.uk/sciencetech/article-2894840/Mystery-sun-s-south-pole-...
  

Feynman wrote on Jan 20th, 2015 at 4:57pm:
One thing for everyone who is a "skeptic" on this issue: Insurance companies are basing their underwriting on the assumption that it is real. They are refusing to write policies on homes that are likely to be in danger from rising seas 20 years from now, even though the resale rate of the homes is so high that they could keep writing policies for another 10 years and still not have to pay out on 1 policy in 5, but that would be irresponsible. Unethical, as well, but that's never stopped anyone before.


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You were right this time, OnePercenter. 


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Re: Lagapalooza '14/15 - It's the players' fault
Reply #14 - Jan 3rd, 2015 at 2:12am
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Quote:
as a dark area covered all of its base


Meme time!


http://youtu.be/8fvTxv46ano
  

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Re: Lagapalooza '14/15 - It's the players' fault
Reply #15 - Jan 3rd, 2015 at 2:16am
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Revaulting wrote on Jan 3rd, 2015 at 2:12am:


THANK YOU!
  

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Re: Lagapalooza '14/15 - It's the players' fault
Reply #16 - Jan 3rd, 2015 at 2:39am
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DDOcrackhead wrote on Jan 2nd, 2015 at 2:20pm:
Paladins on the DDO forums spreading theories that the latest unplayable state of the game is due to users not having adequate hardware.

Like here: https://www.ddo.com/forums/showthread.php/454022-Lagging-Rule-out-your-system-sp...

Shocked

Right, blame the players, defend Turdin, the old pattern. fucktards!  Smiley


Am I allowed to mention Notwork and the stupidity of using Cogent as a Carrier as a source of Lag ?
( note : I'm node defending Turbine, as they should be the one that made the decision to use Cogent as a Carrier )

I know I posted links of people from Other Games whining that Cogent makes them lag somewhere in a thread in the official stuff...
I'm not going to repost them here.

Point of Fact :
Except on a few rare occasions in my guild we never lags at our prime time. When we do lag, the whole server is lagging ( if not all the servers ) at the same time.
Other point of Fact :
Our few US players ( in guild ) complains about Lag, while none of the European has any lag ( at the same time )


  

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Re: Lagapalooza '14/15 - It's the players' fault
Reply #17 - Jan 3rd, 2015 at 4:12am
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[quote author=5F6361694B797544697E690C0 link=1420226432/11#11 date=1420260492]I picked up Dark Souls 2 today and have noticed a considerable decline in both lag and bugs. [/quote]

How is the game?
I got many recoms from friends to try it out, they say its quite brutal, but also that i play first one as well
  
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Re: Lagapalooza '14/15 - It's the players' fault
Reply #18 - Jan 3rd, 2015 at 5:12am
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I hate those threads - they always devolve into a bunch of nincompoops arguing for and against Turdbine.

I wonder if Meli threw that one in for laughs?
  
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Re: Lagapalooza '14/15 - It's the players' fault
Reply #19 - Jan 3rd, 2015 at 8:06am
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Meli is too fucking stupid to intelligently throw anything in anywhere for a laugh
  
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Re: Lagapalooza '14/15 - It's the players' fault
Reply #20 - Jan 3rd, 2015 at 11:01am
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[quote author=133D39242D043523540 link=1420226432/8#8 date=1420247044

2) The "auto-kill" program that people are running.  Not much details on this, as none of the people bitching about it had any first-hand knowledge of it, but apparently there is a program you can run in the background that will allow you to instantly kill every mob in a room or quest.

Personally I'd be interested to know how insta-killing everything in a dungeon would cause lag.  Would have thought it would work the other way around myself. 

Anyway, that's what's causing the lag I guess.  Cheaters, it's all their fault. [/quote]


I use this program all the time. It is called "Dungeons and Dragons Online", you just need a moderate amount of practice and a small amount of thinking and everything in the room is dead very quickly.
  
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Re: Lagapalooza '14/15 - It's the players' fault
Reply #21 - Jan 3rd, 2015 at 11:18am
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That program is really simple,basically you cause lag on the client side and your AOEs are amplified with more active skills that stack.
Its available in most script/mod sites but with a price.
  

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Re: Lagapalooza '14/15 - It's the players' fault
Reply #22 - Jan 3rd, 2015 at 11:55am
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I forgot to mention the following this morning :

GimpyPaw wrote on Jan 2nd, 2015 at 8:04pm:
2) The "auto-kill" program that people are running. 


Autokill programs were used to kill all the awesomium processes...
They are not of any use anymore, since last update Turbine went back to the awesomium DDL instead of spawning multiple useless processes.
Seems they finally got somebody with a clue to work on that bit of spaghetti code.
  

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Re: Lagapalooza '14/15 - It's the players' fault
Reply #23 - Jan 3rd, 2015 at 12:39pm
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Heads up, guys - this game was released before most of us bought/built the machines we play on today. While they've moved along with DX to some degree, the game's load on client hardware hasn't really changed that much.

In other words, this game is now running on client machines significantly more advanced than it was designed for. Don't believe me? Look at the current recommended specs (not min specs, recommended specs) - they're about the level of current phones...

Turdbine has been blaming client systems since the first lag spike. They even went so far as to eliminate many of the emergent gameplay aspects of the game, all in the name of preventing client-side lag.

DDO is laggy. For the majority of users, compared to other games, it will always be laggy. The client-side excuse wore out three generations of processor fab width ago. The problem is DDO. Don't believe any other bullshit.
  

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Re: Lagapalooza '14/15 - It's the players' fault
Reply #24 - Jan 3rd, 2015 at 1:15pm
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People on main forums start questioning and suspecting each other of causing the lag. The most ludicrous theories start to spread. Luke getting buffs from the 'wrong' ship. This is beginning to get me entertained.

  


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