eighnuss wrote on Jan 6
th, 2015 at 4:05pm:
reminder: people only dupe because it is a more acceptable grind than doing it legit.
no one wants to run deathwyrm, once every 3 days, for 360 days to gear up one character.
no one wants to run shroud 40 times to craft one green steel item
no one wants to run VoN5 400 times for a SoS shard
no one wants to run mark of death, once every 3 days, for 2 years straight, to gear up one character
no one wants to run anything over and over, back to back ever. they do it because their goals require it. All people seek the most efficient means of reaching their goals. this is not a game of stagnation its a game of progress. people want to be actively growing and evolving. no one wants to literally do nothing for years on end waiting for their grind to end. duping exists because of phlogs, because of epic shards. duping exists because of raid timers. duping exists because of over inflated HP on mobs. duping exists because of weak xp rewards. duping exists because duping is more fun, more rewarding, and less of a grind than playing this game. the problem isnt the code, the problem isnt the players. the problem is the game being so shitty that humans find ways to circumvent and reduce the pain that playing it causes them.
how would I fix duping? put fucking everything in game into the ddo store, cut back the xp grind on epic destinies and epic levels, remove the shard house from game. reduce the timer on raids to 1 day, offer 20th lists every 10 runs. end game shouldn't be a scavenger hunt for items. end game should be stacking past lives. give everyone uniform access to power items, and let true power be earned through actual game time rather than item grind. a noob with end game gear is still useless, a pro with korthos gear can probably hold his own.
duping isnt the issue. it takes too much time to maximize the potential of a character. people save time by negating grinds through duping or other exploits. that allows them to play the game as they desire, as opposed to endless farming of unreachable goals.
we would all rather join random EE's to play with our friends, than solo EE vol 7 times per character non stop with a 'need looters, plz pass helm' lfg. Id rather risk inventory rape and find some way to exploit to accomplish my goal, than grind that shit without reward until the next quest pack invalidates any need one might have for aforementioned, unobtainable item.
Your time spent in ddo should not be determined by what you need to grind. People just wanna run with people. its a multiplayer game. no one plays multiplayer games to play alone. this is why duping is such a prevalent problem. people are trying to do what they want, play good characters with friends, despite the direction turbine's game would steer them- grinding single quests indefinitely.
anyone who has had an unreachable goal come to fruition as a result of exploits knows exactly what i mean. only the exploiters can know peace from this suffering
i just get mad every time one of you links me to the shithole forums. those people are so fucking awful, retarded, and cringeworthy. all those douches who know so little about anything, spewing their vile opinions directly into the ears of innocent players and devs alike. they are the poison that slowly kills ddo and they dont even know it.
I cannot disagree with your logic. It explains both Turdbine's and the players motivations well. Very insightful Eighnuss.
All MMO's use grind as a mechanic, but DDO's lack of content and ability to invalidate old content means they have to turn up the grind-o-meter too high to keep people on the treadmill chasing the carrot(s).
Turdbine's motivation with raid loot is two fold. Keep the hardcore players "busy" and increase sales of store items like Raid bypasses and pots.
Most people don't mind earning their objectives, but grinding for years for RND drops creates a sense of frustration not satisfaction.
How many times do you hear, "I have run VON 300 times for the eSOS shard, and the newb Sorc got it first time and kept it!" Yeah, that is satisfaction.
It's actually liberating in a way having duped.
I choose whether I play the raids.
I no longer really play most raids for items, but just to help guildies out.
It makes the game much more fun for me, and lessens the disappointment at looting time.