noamineo wrote on Mar 18
th, 2015 at 6:12pm:
I'm pretty sure NOT having an achievement system was a pretty smart move on DDO's part. Do we really want to add "achievement hunters" to the list of annoying behaviors we already get?
Why Noamineo?
My view is that things like the Monster Manual are a good thing.
They add an element/dimension to the game that is entirely optional. Like crafting.
It adds depth to the game for some of your players.
Some power gamers will ignore it and some will love it.
It doesn't really affect anyone else.
The only consideration is whether it is worth the development effort.
Other games have different variations of these. Trophy cabinets, achievements, lodges, guild halls etc. They encourage people to become invested in the game.
Your concern about achievement hunters is unfounded. It's the same as flower sniffers or those that must get every optional. The LFM will likely let you know, and if not, you don't play with them after 1 quest.
If trophies/achievements are visible to other players, then that will appeal to the ego group and they will use it as an epeen proxy - but so what? They do it now with completion times. You just ignore it if it does not appeal to you. I couldn't give a crap about completion times, and largely ignore most of those discussions.
If they're not visible to others, then a different group of players will be interested. No dramas.
I honestly think a few systems like this would add so much more longevity to the game for many players without any power creep. I rarely even look at my MM, but I do know players who would pay for these things, so I'm all for it.