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bob the builder
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need a Quick answer about Dungeon Scaling on elite
Feb 20th, 2015 at 5:42pm
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Someone said that elite currently scales for party size.  I'm at work and can't confirm.

does someone know 100% if it does or not?
« Last Edit: Feb 20th, 2015 at 5:42pm by bob the builder »  
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Re: need a Quick answer about Dungeon Scaling on elite
Reply #1 - Feb 20th, 2015 at 5:50pm
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It scales for a group of 1-4 players.  Player 5 and 6 have no affect.

Scaling is also affected by the class of the toons in the party (although I don't think anyone has figured out exactly how)
  
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Re: need a Quick answer about Dungeon Scaling on elite
Reply #2 - Feb 20th, 2015 at 5:51pm
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My apologies for being lazy, but here's the info. you are seeking:

http://ddowiki.com/page/Dungeon_Scaling
  
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Re: need a Quick answer about Dungeon Scaling on elite
Reply #3 - Feb 20th, 2015 at 5:53pm
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bob the builder wrote on Feb 20th, 2015 at 5:42pm:
Someone said that elite currently scales for party size.  I'm at work and can't confirm.

does someone know 100% if it does or not?


Yes, scaling is in effect on Elite difficulty, but to a much lesser extent than other difficulties.
This will only affect you if you do Elite solo or duo, by scaling down slightly.
  
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Re: need a Quick answer about Dungeon Scaling on elite
Reply #4 - Feb 20th, 2015 at 6:06pm
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thanks.  I knew the wiki was there, but some times it isn't fully up to date on some info.
  
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Re: need a Quick answer about Dungeon Scaling on elite
Reply #5 - Feb 21st, 2015 at 1:03am
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DropBear wrote on Feb 20th, 2015 at 5:53pm:
This will only affect you if you do Elite solo or duo, by scaling down slightly.

And it sucks ass. I went through all that trouble to dupe cards, and I can't put a dent in my supply of mana or healing pots.
  

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Re: need a Quick answer about Dungeon Scaling on elite
Reply #6 - Feb 21st, 2015 at 1:06am
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Revaulting wrote on Feb 21st, 2015 at 1:03am:
And it sucks ass. I went through all that trouble to dupe cards, and I can't put a dent in my supply of mana or healing pots.


Bring in some mules or hirelings to boost the difficulty (or do naked runs).
Wink
  
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Re: need a Quick answer about Dungeon Scaling on elite
Reply #7 - Feb 21st, 2015 at 2:15am
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DropBear wrote on Feb 21st, 2015 at 1:06am:
Bring in some mules or hirelings to boost the difficulty (or do naked runs).

I would have to pay Turbine for enough gold-seal hirelings to do that. And wait around while summoning them. Ugh. I hate that waiting around shit. Come to think of it, that's probably why I didn't dupe any when it was possible, beyond proof of concept.
  

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Re: need a Quick answer about Dungeon Scaling on elite
Reply #8 - Feb 21st, 2015 at 5:50am
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Revaulting wrote on Feb 21st, 2015 at 2:15am:
I would have to pay Turbine for enough gold-seal hirelings to do that. And wait around while summoning them. Ugh. I hate that waiting around shit. Come to think of it, that's probably why I didn't dupe any when it was possible, beyond proof of concept.


Gold seal's no good as they don't scale the difficulty as much.
Best to use good ol' yum cha plat bought hires from the Marketplace.

I stocked on some oft used hires, only for the buggers to nuke the AI's.
I'd get more benefit from summoning Rest's parrots than the idiotic AI they have now.   Undecided
  
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Re: need a Quick answer about Dungeon Scaling on elite
Reply #9 - Feb 21st, 2015 at 8:17am
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DropBear wrote on Feb 21st, 2015 at 5:50am:
Best to use good ol' yum cha plat bought hires from the Marketplace.

Only one, though* since I'm not dual-boxing, and for the same reason: I hate waiting for the fucking bar timer. Though I'll cede your point. It is possible to get the dungeon scaling back where it ought to be.







*And again, for the same reason, I'm not going to fuck around with timing.
  

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Re: need a Quick answer about Dungeon Scaling on elite
Reply #10 - Feb 21st, 2015 at 4:18pm
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DropBear wrote on Feb 21st, 2015 at 5:50am:
I'd get more benefit from summoning Rest's parrots than the idiotic AI they have now.   Undecided


Hirelings are working great.  You just have to remember, at Turbine A.I. stands for Artificial Ignorance.
  
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Re: need a Quick answer about Dungeon Scaling on elite
Reply #11 - Feb 23rd, 2015 at 9:51am
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I have taken a pretty in-depth look at this when it comes to HP on Mobs, and a cursory look at saves and incoming damage.

Currently Epic Elite scales in a similar fashion as Epic Normal.

A 1 Character Party will see a mob(s) with ~ 30% fewer HP, lower AC, and lower saves (both offense and defense), incoming damage to the Character will be reduced by up to 50% (dependent on Character Class).

Test Mob Epic Elite (Epic Normal)
1 Characters - 3180 HP (560 HP)
2 Characters - 3650 HP (630 HP)
3 Characters - 4150 HP (710 HP)
4 Characters - 4615 HP (780 HP)

My test mob sees slightly more scaling on Epic Elite (3%) than it does on Epic Normal.   But there appears to be other factors in play.

Beyond the number of characters in party, character class, character level, the highest character level on a hybrid character, and character level in relation to the level of the quest and current HP all seem to effect.

Hirelings appear to count as .5 of a full character.
Clerics and Wizards appear to .6 of a full character
bards, Rogues and Artificers appear to be .8 of a character
The rest appear to be considered full characters.

Scaling appears to round up to the next full character.

A Party of a Cleric, Wizard, and a hireling = 2 character party (at least in terms of HP).   

Scaling also takes place at the time the mob spawns or when they become active.   It is no longer dynamic.
« Last Edit: Feb 23rd, 2015 at 9:52am by hyplo »  
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Scrybe
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Re: need a Quick answer about Dungeon Scaling on elite
Reply #12 - Feb 23rd, 2015 at 10:00am
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hyplo wrote on Feb 23rd, 2015 at 9:51am:
I have taken a pretty in-depth look at this when it comes to HP on Mobs, and a cursory look at saves and incoming damage.

Currently Epic Elite scales in a similar fashion as Epic Normal.

A 1 Character Party will see a mob(s) with ~ 30% fewer HP, lower AC, and lower saves (both offense and defense), incoming damage to the Character will be reduced by up to 50% (dependent on Character Class).

Test Mob Epic Elite (Epic Normal)
1 Characters - 3180 HP (560 HP)
2 Characters - 3650 HP (630 HP)
3 Characters - 4150 HP (710 HP)
4 Characters - 4615 HP (780 HP)

My test mob sees slightly more scaling on Epic Elite (3%) than it does on Epic Normal.   But there appears to be other factors in play.

Beyond the number of characters in party, character class, character level, the highest character level on a hybrid character, and character level in relation to the level of the quest and current HP all seem to effect.

Hirelings appear to count as .5 of a full character.
Clerics and Wizards appear to .6 of a full character
bards, Rogues and Artificers appear to be .8 of a character
The rest appear to be considered full characters.

Scaling appears to round up to the next full character.

A Party of a Cleric, Wizard, and a hireling = 2 character party (at least in terms of HP).   

Scaling also takes place at the time the mob spawns or when they become active.   It is no longer dynamic. 


Wait...Wizard only counts as 0.6 of a character?  What dingbat thought that was a good idea? XD. 

I'm hoping they counter-balanced it by improving their saves somewhat more for Wizard/Cleric.
  
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Re: need a Quick answer about Dungeon Scaling on elite
Reply #13 - Feb 23rd, 2015 at 10:08am
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Scrybe wrote on Feb 23rd, 2015 at 10:00am:
Wait...Wizard only counts as 0.6 of a character?  What dingbat thought that was a good idea? XD. 

I'm hoping they counter-balanced it by improving their saves somewhat more for Wizard/Cleric. 

Thats from way way back, when wizards and clerics were only buffbots and healbots.
  
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Re: need a Quick answer about Dungeon Scaling on elite
Reply #14 - Feb 23rd, 2015 at 10:11am
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hyplo wrote on Feb 23rd, 2015 at 9:51am:
I have taken a pretty in-depth look at this when it comes to HP on Mobs, and a cursory look at saves and incoming damage.

This is great info. Thanks for sharing.
  

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Re: need a Quick answer about Dungeon Scaling on elite
Reply #15 - Feb 23rd, 2015 at 10:12am
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Viktor Vaughn wrote on Feb 23rd, 2015 at 10:08am:
Thats from way way back, when wizards and clerics were only buffbots and healbots.


What's more concerning...Turbine's power creep or Turbine's inability to modify scaling at all on a near-10-year-old game?
  
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Re: need a Quick answer about Dungeon Scaling on elite
Reply #16 - Feb 23rd, 2015 at 10:17am
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Scrybe wrote on Feb 23rd, 2015 at 10:12am:
What's more concerning...Turbine's power creep or Turbine's inability to modify scaling at all on a near-10-year-old game?

Turbine's Turbineity. Turbinedness. Turbinnerdämmerung.
  

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Re: need a Quick answer about Dungeon Scaling on elite
Reply #17 - Feb 23rd, 2015 at 10:24am
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Revaulting wrote on Feb 23rd, 2015 at 10:17am:
Turbine's Turbineity. Turbinedness. Turbinnerdämmerung.


Turbinacity.

A contraction of Turbine and tenacity = They're utterly determined to fuck everything up in their own unique way.
  
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Re: need a Quick answer about Dungeon Scaling on elite
Reply #18 - Feb 23rd, 2015 at 10:29am
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Scrybe wrote on Feb 23rd, 2015 at 10:24am:
Turbinacity.

I like it.
  

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Re: need a Quick answer about Dungeon Scaling on elite
Reply #19 - Feb 23rd, 2015 at 10:33am
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Scrybe wrote on Feb 23rd, 2015 at 10:12am:
What's more concerning...Turbine's power creep or Turbine's inability to modify scaling at all on a near-10-year-old game?

Everything about turbine is sad.
  
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Re: need a Quick answer about Dungeon Scaling on elite
Reply #20 - Feb 23rd, 2015 at 11:02am
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Viktor Vaughn wrote on Feb 23rd, 2015 at 10:08am:
Thats from way way back, when wizards and clerics were only buffbots and healbots.


Oh it gets better, Hybrid Characters see a greater level of scaling than pure characters.

Thus 12/6/2 Wizard/Fighter/Rogue would see more scaling than 18/2 Wizard/Pally by upwards of 4% of a mobs HP.
  
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Re: need a Quick answer about Dungeon Scaling on elite
Reply #21 - Feb 23rd, 2015 at 11:17am
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arti 8/10ths of a character? those btiches need to be like a negative.
  
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Re: need a Quick answer about Dungeon Scaling on elite
Reply #22 - Feb 23rd, 2015 at 11:20am
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So multiclassed characters suffer more than pures?  Or is it just more than a caster, but not necessarily the same as a pure melee?
  
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Re: need a Quick answer about Dungeon Scaling on elite
Reply #23 - Feb 23rd, 2015 at 11:29am
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Calro wrote on Feb 23rd, 2015 at 11:17am:
arti 8/10ths of a character? those btiches need to be like a negative.

In Heroic, they should count for 2. In Epic, -2.

Scrybe wrote on Feb 23rd, 2015 at 11:20am:
So multiclassed characters suffer more than pures?  Or is it just more than a caster, but not necessarily the same as a pure melee?

It seems to be confusing you. Or me. Casters suffer wimp mobs on account of being scaled more than most classes. Melee suffer the least scaling, and therefore get to play the closest to a challenge the game can offer. Multiclass suffers the most scaling out of all, facing the absolute gimpiest mobs, and therefore the most boredom.
  

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Re: need a Quick answer about Dungeon Scaling on elite
Reply #24 - Feb 23rd, 2015 at 11:40am
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Revaulting wrote on Feb 23rd, 2015 at 11:29am:
In Heroic, they should count for 2. In Epic, -2.

It seems to be confusing you. Or me. Casters suffer wimp mobs on account of being scaled more than most classes. Melee suffer the least scaling, and therefore get to play the closest to a challenge the game can offer. Multiclass suffers the most scaling out of all, facing the absolute gimpiest mobs, and therefore the most boredom.


I agree.  We are both confused.  Let's revel in it, shall we? 

  
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